Where Yijin stands
2022 · Jungle · Domestic games
Nguyễn Lê Hải Đăng
All leagues · All positions
2022 · Jungle · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 26 games without a complete snapshot are excluded.
Explore Yijin’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 71 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 71 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 71 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 230. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 71 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 71 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 71 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2022 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 30.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| VCS 2022 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 33.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsCERBERUS Esports | Series ↗ | Diana | Loss | 2 / 5 / 3 |
| 21 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsCERBERUS Esports | Series ↗ | Vi | Loss | 2 / 6 / 5 |
| 18 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsAS Esports | Series ↗ | Pantheon | Loss | 3 / 6 / 1 |
| 18 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsAS Esports | Series ↗ | Pantheon | Loss | 5 / 6 / 4 |
| 14 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsSaigon Buffalo | Series ↗ | Morgana | Loss | 1 / 3 / 1 |
| 14 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsSaigon Buffalo | Series ↗ | Jarvan IV | Loss | 1 / 6 / 5 |
| 11 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsGAM Esports | Series ↗ | Diana | Loss | 2 / 6 / 4 |
| 11 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsGAM Esports | Series ↗ | Rek'Sai | Loss | 2 / 5 / 2 |
| 7 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsTeam Whales | Series ↗ | Trundle | Loss | 3 / 2 / 5 |
| 7 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsTeam Whales | Series ↗ | Poppy | Loss | 1 / 6 / 8 |
| 4 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsSBTC Esports | Series ↗ | Wukong | Loss | 4 / 3 / 4 |
| 4 Aug 2022 | VCS 2022 · Summer | Genius EsportsvsSBTC Esports | Series ↗ | Poppy | Loss | 0 / 3 / 4 |
| 31 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsTeam Secret | Series ↗ | Viego | Loss | 1 / 5 / 0 |
| 31 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsTeam Secret | Series ↗ | Poppy | Loss | 1 / 6 / 8 |
| 29 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsCERBERUS Esports | Series ↗ | Trundle | Loss | 3 / 5 / 2 |
| 29 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsCERBERUS Esports | Series ↗ | Poppy | Loss | 4 / 4 / 1 |
| 29 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsCERBERUS Esports | Series ↗ | Poppy | Win | 2 / 2 / 12 |
| 23 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsAS Esports | Series ↗ | Lee Sin | Loss | 3 / 2 / 11 |
| 23 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsAS Esports | Series ↗ | Viego | Win | 9 / 1 / 12 |
| 23 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsAS Esports | Series ↗ | Wukong | Loss | 3 / 7 / 7 |
| 22 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsSaigon Buffalo | Series ↗ | Viego | Win | 3 / 2 / 11 |
| 22 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsSaigon Buffalo | Series ↗ | Jarvan IV | Win | 5 / 4 / 11 |
| 22 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsSaigon Buffalo | Series ↗ | Lee Sin | Loss | 1 / 4 / 3 |
| 16 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsGAM Esports | Series ↗ | Hecarim | Loss | 2 / 7 / 8 |
| 16 Jul 2022 | VCS 2022 · Summer | Genius EsportsvsGAM Esports | Series ↗ | Qiyana | Loss | 1 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2022 · Domestic games
LPL data missing · Percentile among 94 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 340 | 97.1 | 75 games · 139 peers |
| 2018 | Tier 1 | CS / min | 6.12 | 99.3 | 77 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 67.9% | 17.4 | 77 games · 139 peers |
| 2018 | Tier 1 | Damage share | 16.5% | 90.6 | 75 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +378 | 95.7 | 75 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.02 | 49.2 | 75 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 311 | 86.4 | 89 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.31 | 83.2 | 90 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 73.2% | 86.4 | 90 games · 126 peers |
| 2019 | Tier 1 | Damage share | 16.7% | 89.6 | 89 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +165 | 76.8 | 89 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.79 | 68.2 | 90 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 313 | 79.5 | 43 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.72 | 79.0 | 47 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 66.2% | 15.3 | 47 games · 125 peers |
| 2020 | Tier 1 | Damage share | 16.2% | 77.9 | 43 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +217 | 84.4 | 43 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.56 | 47.5 | 43 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 297 | 20.0 | 35 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.91 | 36.7 | 35 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 60.1% | 0.0 | 35 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.1% | 10.0 | 35 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −517 | 1.9 | 35 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.80 | 92.5 | 35 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 337 | 86.8 | 45 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.64 | 55.3 | 45 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 63.8% | 4.4 | 45 games · 115 peers |
| 2022 | Tier 1 | Damage share | 16.1% | 80.7 | 45 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −190 | 18.3 | 45 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.46 | 53.5 | 45 games · 115 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. Season labels follow the competition season.
2018–2022 · All seasons · 52 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|
| Sejuani | 26 | |||||
| Gragas | 24 | |||||
| Jarvan IV | 23 | |||||
| Lee Sin | 22 | |||||
| Nidalee | 21 | |||||
| Trundle | 21 | |||||
| Rek'Sai | 20 | |||||
| Olaf | 19 | |||||
| All games | 95 | 90 | 59 | 35 | 71 | 350 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 23. Number of games won in this selection. Based on 71 of 71 games. | Losses: 48. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 32.4%. The percentage of games won. Based on 71 of 71 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 2.56. Average kills per game. Based on 71 of 71 games. | Deaths / game: 3.76. Average deaths per game. Based on 71 of 71 games. | Assists / game: 5.68. Average assists per game. Based on 71 of 71 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2021 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 17. Number of games won in this selection. Based on 35 of 35 games. | Losses: 18. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.14. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.03. Average deaths per game. Based on 35 of 35 games. | Assists / game: 6.46. Average assists per game. Based on 35 of 35 games. | Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 34. Number of games won in this selection. Based on 59 of 59 games. | Losses: 25. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 57.6%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.00. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.44. Average deaths per game. Based on 59 of 59 games. | Assists / game: 6.63. Average assists per game. Based on 59 of 59 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 59 games. Games without the required stats are excluded. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 55 of 59 games. Games without the required stats are excluded. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2019 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 51. Number of games won in this selection. Based on 90 of 90 games. | Losses: 39. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 56.7%. The percentage of games won. Based on 90 of 90 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 3.30. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.13. Average deaths per game. Based on 90 of 90 games. | Assists / game: 7.39. Average assists per game. Based on 90 of 90 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 90 games. |
| 2018 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 57. Number of games won in this selection. Based on 95 of 95 games. | Losses: 38. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 60.0%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.02. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.78. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.39. Average assists per game. Based on 95 of 95 games. | Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 95 games. Games without the required stats are excluded. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 93 of 95 games. Games without the required stats are excluded. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2019 · VCS · VCS/2019 Season/Summer Playoffs. Yijin.
regular · edition · selection: unknown. Base points 9; credited 9. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Spring Playoffs. Yijin.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2018 · VCS 2018 Spring Playoffs · 20 points. VCS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 4 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 8 points. VCS 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 4 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 20 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · EVOS Esports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2020 Spring Playoffs2020 · VCS · Team Flash.Vietnam | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · EVOS Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Team Flash.Vietnam | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · EVOS Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| VCS 2018 Summer Playoffs2018 · VCS · EVOS Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · VCS · EVOS Esports · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2019 · VCS · Team Flash.Vietnam · split mvp | Split / final honor | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 11 games played. Selection: unknown. |