Where Yeon stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Yeon’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 14 of 111 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 12. Number of games won in this selection. Based on 14 of 14 games. | Losses: 2. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 111 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 847. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 111 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 111 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 10. Number of games won in this selection. Based on 12 of 12 games. | Losses: 2. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 83.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 111 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 111 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 111 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 111 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 857. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 111 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 9.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 111 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · North America | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| KeSPA Cup 2026 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| LCS 2026 · Lock-In | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCS 2026 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCS 2026 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 80.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 5.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Mid-Season Invitational 2026 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 788. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| Worlds 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Yunara | Loss | 4 / 3 / 0 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Lucian | Win | 4 / 4 / 8 |
| 30 Oct 2026 | Worlds 2026 | Team LiquidvsLØS | Series ↗ | Ziggs | Loss | 1 / 3 / 3 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Xayah | Win | 10 / 1 / 4 |
| 26 Oct 2026 | Worlds 2026 | Team LiquidvsAnyone's Legend | Series ↗ | Lucian | Win | 3 / 3 / 9 |
| 25 Oct 2026 | Worlds 2026 | Team LiquidvsBilibili Gaming | Series ↗ | Ezreal | Loss | 0 / 5 / 2 |
| 23 Oct 2026 | Worlds 2026 | Team LiquidvsCTBC Flying Oyster | Series ↗ | Jhin | Loss | 5 / 0 / 4 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Lucian | Win | 1 / 1 / 7 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Varus | Loss | 3 / 6 / 2 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Ezreal | Win | 0 / 0 / 14 |
| 4 Oct 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Kalista | Win | 3 / 2 / 10 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Ashe | Win | 4 / 3 / 10 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Sivir | Loss | 1 / 2 / 1 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Ziggs | Win | 6 / 0 / 8 |
| 27 Sept 2026 | LCS 2026 · Summer | Team LiquidvsCloud9 | Series ↗ | Jhin | Win | 3 / 3 / 7 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Xayah | Win | 5 / 2 / 5 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Lucian | Win | 3 / 1 / 7 |
| 20 Sept 2026 | LCS 2026 · Summer | Team LiquidvsFlyQuest | Series ↗ | Ashe | Win | 4 / 1 / 9 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Ashe | Win | 3 / 1 / 14 |
| 5 Sept 2026 | LCS 2026 · Summer | Team LiquidvsDignitas | Series ↗ | Lucian | Win | 5 / 0 / 4 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Kalista | Loss | 0 / 2 / 3 |
| 30 Aug 2026 | LCS 2026 · Summer | Team LiquidvsLyon | Series ↗ | Caitlyn | Loss | 4 / 5 / 2 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Yunara | Win | 6 / 2 / 8 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Jhin | Win | 10 / 1 / 3 |
| 29 Aug 2026 | LCS 2026 · Summer | Team LiquidvsShopify Rebellion | Series ↗ | Ezreal | Loss | 0 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2020–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 595 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.19 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 65.2% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 27.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | +726 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.61 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 646 | 64.8 | 58 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.27 | 22.9 | 58 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 64.0% | 13.3 | 58 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.1% | 26.7 | 58 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +104 | 67.9 | 58 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.17 | 24.8 | 58 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 760 | 96.0 | 62 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.02 | 62.4 | 62 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 68.4% | 54.5 | 62 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.1% | 69.3 | 62 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +352 | 87.3 | 62 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.23 | 25.7 | 62 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 733 | 55.6 | 47 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.11 | 31.7 | 47 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 69.4% | 38.1 | 47 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.8% | 57.1 | 47 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +227 | 93.6 | 47 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.20 | 58.7 | 47 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 736 | 33.3 | 77 games · 64 peers |
| 2026 | Tier 1 | CS / min | 9.72 | 27.0 | 77 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 62.4% | 14.3 | 77 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.7% | 38.1 | 77 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +107 | 69.5 | 77 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.16 | 15.9 | 77 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. Season labels follow the competition season.
2020–2026 · All seasons · 29 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Ezreal | 79 | |||||||
| Aphelios | 64 | |||||||
| Varus | 56 | |||||||
| Kai'Sa | 54 | |||||||
| Xayah | 46 | |||||||
| Kalista | 37 | |||||||
| Lucian | 37 | |||||||
| Zeri | 36 | |||||||
| All games | 45 | 97 | 115 | 63 | 88 | 66 | 111 | 585 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 111. Number of individual games played in this selection. Based on 111 of 111 games. | Wins: 69. Number of games won in this selection. Based on 111 of 111 games. | Losses: 42. Number of games lost in this selection. Based on 111 of 111 games. | Win rate: 62.2%. The percentage of games won. Based on 111 of 111 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 111 of 111 games. | Kills / game: 4.05. Average kills per game. Based on 111 of 111 games. | Deaths / game: 2.25. Average deaths per game. Based on 111 of 111 games. | Assists / game: 5.84. Average assists per game. Based on 111 of 111 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 111 of 111 games. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 111 of 111 games. | Gold / min: 479. Total gold gained per minute, averaged across games. Based on 111 of 111 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 111 games. |
| 2025 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 32. Number of games won in this selection. Based on 66 of 66 games. | Losses: 34. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 48.5%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.92. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.26. Average deaths per game. Based on 66 of 66 games. | Assists / game: 5.00. Average assists per game. Based on 66 of 66 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2024 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 54. Number of games won in this selection. Based on 88 of 88 games. | Losses: 34. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.73. Average kills per game. Based on 88 of 88 games. | Deaths / game: 2.03. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.64. Average assists per game. Based on 88 of 88 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 440. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.41. Average kills per game. Based on 63 of 63 games. | Deaths / game: 1.94. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.52. Average assists per game. Based on 63 of 63 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 115. Number of individual games played in this selection. Based on 115 of 115 games. | Wins: 80. Number of games won in this selection. Based on 115 of 115 games. | Losses: 35. Number of games lost in this selection. Based on 115 of 115 games. | Win rate: 69.6%. The percentage of games won. Based on 115 of 115 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games. | Kills / game: 4.99. Average kills per game. Based on 115 of 115 games. | Deaths / game: 2.40. Average deaths per game. Based on 115 of 115 games. | Assists / game: 5.84. Average assists per game. Based on 115 of 115 games. | Damage / min: 678. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games. | Gold / min: 451. Total gold gained per minute, averaged across games. Based on 115 of 115 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded. |
| 2021 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 61. Number of games won in this selection. Based on 97 of 97 games. | Losses: 36. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 62.9%. The percentage of games won. Based on 97 of 97 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 4.68. Average kills per game. Based on 97 of 97 games. | Deaths / game: 2.64. Average deaths per game. Based on 97 of 97 games. | Assists / game: 5.58. Average assists per game. Based on 97 of 97 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 97 games. |
| 2020 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 31. Number of games won in this selection. Based on 45 of 45 games. | Losses: 14. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 68.9%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.56. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.00. Average deaths per game. Based on 45 of 45 games. | Assists / game: 8.18. Average assists per game. Based on 45 of 45 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 2nd team | LCS 2026 Summer Season | Season honor | Source ↗ |
| 2026 | All-Pro 3rd team | LCS 2026 Spring Season | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic · 2 major honors
1 Domestic · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Team Liquid | 2 |
| LCS 2023 Spring Playoffs | Team Liquid | 18 |
| LCS 2023 Championship | Team Liquid | 40 |
| LCS 2024 Spring Playoffs | Team Liquid | 33 |
| LCS 2024 Championship | Team Liquid | 29 |
| LTA 2025 Split 1 Playoffs | Team Liquid | 17 |
| LTA North 2025 Split 2 Playoffs | Team Liquid | 26 |
| LTA North 2025 Split 3 | Team Liquid | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2024 · Mid-Season Invitational 2024 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 11.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 1 = 80/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Yeon.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · Finals MVP · 1.71 points. Finals MVP: 15% × tournament champion value 80/7 = 12/7 points.
Finals MVP · 2025 · LTA · lta-2025-split-1. Yeon.
final · edition · selection: unknown. Base points 12/7; credited 12/7. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Yeon.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCS · current-honors:LCS/2026 Season/Summer Season. Yeon.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LCS · current-honors:LCS/2026 Season/Spring Season. Yeon.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2024 · Esports World Cup 2024 · 4 points. Esports World Cup 2024: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Spring Playoffs · 6.4 points. LCS 2026 Spring Playoffs: champion 16 × final placement 2/5 = 32/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Summer Playoffs · 16 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1 = 16 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCS 2026 Lock-In · 1.6 points. LCS 2026 Lock-In: champion 8 × final placement 1/5 = 8/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA North 2025 Split 3: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · Mid-Season Invitational 2026: No placement points or unavailable event valuation / participation evidence.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20262026 · International · Team Liquid | Place 9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| Esports World Cup 20242024 · International · Team Liquid | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · Team Liquid | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20242024 · worlds · Team Liquid | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20232023 · worlds · Team Liquid | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Lock-In2026 · LCS · Team Liquid | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCS 2026 Spring Playoffs2026 · LCS · Team Liquid | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 18 games played.
|
| LCS 2026 Summer Playoffs2026 · LCS · Team Liquid | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| KeSPA Cup 20252025 · LCK · Team Liquid |
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LCS · Team Liquid · all pro | bot · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LCS · Team Liquid · all pro | bot · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 15 games played. Selection: unknown. |
| Places 7–9 |
Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LTA North 2025 Split 2 Playoffs2025 · LTA North · Team Liquid | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LTA North 2025 Split 32025 · LTA North · Team Liquid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| LCS 2024 Championship2024 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Team Liquid | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2022 Lock In2022 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| Finals MVPsource ↗2025 · LTA · lta-2025-split-1 · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 3 games played. Selection: unknown.
|
| 3rd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 15 games played. Selection: unknown.
|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 17 games played. Selection: Expert vote.
|
| Rookie of the Yearsource ↗2023 · LCS · lcs-2023-summer · rookie | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote. Season-wide award.
|