Where XuHao stands
All seasons · Jungle · Domestic games
Bùi Hoàng Sơn Vương
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 36 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 6 games without a complete snapshot are excluded.
Explore XuHao’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 296 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 20 of 296 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 13. Number of games won in this selection. Based on 20 of 20 games. | Losses: 7. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 16 of 296 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 296 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 3.25. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 296 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 83.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 296 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 296 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 296 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 296 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 156. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 296 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.52. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| VCS 2023 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 35.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| VCS 2022 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| VCS 2022 · Summer | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 54.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 1.69. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
| VCS 2021 · Spring | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.77. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. |
| VCS 2021 · Winter | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 43.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| VCS 2020 · Spring | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 57.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 278. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 4.98. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| VCS 2020 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 55.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
| Mid-Season Invitational 2019 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| RR 2019 · Rift Rivals · LCK-LPL-LMS-VCS | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. | CS / min: 4.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Apr 2024 | VCS 2024 · Spring | Team SecretvsMGN Vikings Esports | Series ↗ | Camille | Loss | 3 / 7 / 3 |
| 5 Apr 2024 | VCS 2024 · Spring | Team SecretvsMGN Vikings Esports | Series ↗ | Tahm Kench | Loss | 0 / 3 / 1 |
| 5 Apr 2024 | VCS 2024 · Spring | Team SecretvsMGN Vikings Esports | Series ↗ | Rell | Loss | 0 / 6 / 5 |
| 5 Apr 2024 | VCS 2024 · Spring | Team SecretvsMGN Vikings Esports | Series ↗ | Rakan | Win | 0 / 1 / 14 |
| 4 Apr 2024 | VCS 2024 · Spring | Team SecretvsTeam Whales | Series ↗ | Nautilus | Win | 0 / 5 / 7 |
| 4 Apr 2024 | VCS 2024 · Spring | Team SecretvsTeam Whales | Series ↗ | Rell | Win | 0 / 1 / 10 |
| 6 Apr 2023 | VCS 2023 · Spring | Team SecretvsTeam Whales | Series ↗ | Nami | Loss | 0 / 5 / 6 |
| 6 Apr 2023 | VCS 2023 · Spring | Team SecretvsTeam Whales | Series ↗ | Leona | Loss | 1 / 6 / 10 |
| 2 Apr 2023 | VCS 2023 · Spring | Team SecretvsGAM Esports | Series ↗ | Rakan | Loss | 0 / 4 / 10 |
| 2 Apr 2023 | VCS 2023 · Spring | Team SecretvsGAM Esports | Series ↗ | Lulu | Loss | 2 / 4 / 3 |
| 2 Apr 2023 | VCS 2023 · Spring | Team SecretvsGAM Esports | Series ↗ | Rakan | Win | 4 / 5 / 20 |
| 31 Mar 2023 | VCS 2023 · Spring | Team SecretvsTeam Flash | Series ↗ | Leona | Loss | 0 / 5 / 3 |
| 31 Mar 2023 | VCS 2023 · Spring | Team SecretvsTeam Flash | Series ↗ | Leona | Loss | 1 / 7 / 5 |
| 30 Mar 2023 | VCS 2023 · Spring | Team SecretvsMGN Blue Esports | Series ↗ | Leona | Win | 1 / 2 / 9 |
| 30 Mar 2023 | VCS 2023 · Spring | Team SecretvsMGN Blue Esports | Series ↗ | Rakan | Loss | 1 / 1 / 4 |
| 30 Mar 2023 | VCS 2023 · Spring | Team SecretvsMGN Blue Esports | Series ↗ | Leona | Win | 0 / 4 / 17 |
| 25 Mar 2023 | VCS 2023 · Spring | Team SecretvsSaigon Buffalo | Series ↗ | Nautilus | Loss | 0 / 5 / 8 |
| 25 Mar 2023 | VCS 2023 · Spring | Team SecretvsSaigon Buffalo | Series ↗ | Nautilus | Loss | 1 / 3 / 2 |
| 25 Mar 2023 | VCS 2023 · Spring | Team SecretvsSaigon Buffalo | Series ↗ | Nautilus | Win | 3 / 4 / 9 |
| 19 Mar 2023 | VCS 2023 · Spring | Team SecretvsSBTC Esports | Series ↗ | Renata Glasc | Win | 2 / 0 / 17 |
| 19 Mar 2023 | VCS 2023 · Spring | Team SecretvsSBTC Esports | Series ↗ | Leona | Win | 1 / 3 / 11 |
| 17 Mar 2023 | VCS 2023 · Spring | Team SecretvsTeam Whales | Series ↗ | Nautilus | Loss | 4 / 2 / 8 |
| 17 Mar 2023 | VCS 2023 · Spring | Team SecretvsTeam Whales | Series ↗ | Rakan | Win | 1 / 2 / 13 |
| 17 Mar 2023 | VCS 2023 · Spring | Team SecretvsTeam Whales | Series ↗ | Rakan | Loss | 0 / 3 / 3 |
| 12 Mar 2023 | VCS 2023 · Spring | Team SecretvsCERBERUS Esports | Series ↗ | Nami | Loss | 0 / 0 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 274 | 79.7 | 21 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.01 | 43.5 | 21 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 68.4% | 21.0 | 21 games · 139 peers |
| 2018 | Tier 1 | Damage share | 14.5% | 81.2 | 21 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −305 | 5.8 | 21 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.21 | 75.4 | 21 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 302 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.61 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 67.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 15.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +88 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.88 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 282 | 59.8 | 80 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.30 | 46.8 | 80 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 69.6% | 41.1 | 80 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.4% | 54.1 | 80 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −108 | 34.4 | 80 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.55 | 44.3 | 80 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 343 | 53.3 | 38 games · 121 peers |
| 2021 | Tier 1 | CS / min | 5.77 | 22.5 | 38 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.2% | 10.8 | 37 games · 121 peers |
| 2021 | Tier 1 | Damage share | 15.6% | 17.5 | 38 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −390 | 7.8 | 38 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.44 | 43.3 | 38 games · 121 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2018–2024 · All seasons · 36 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Nautilus | 29 | |||||||
| Rek'Sai | 20 | |||||||
| Elise | 16 | |||||||
| Tahm Kench | 15 | |||||||
| Jarvan IV | 14 | |||||||
| Trundle | 14 | |||||||
| Graves | 13 | |||||||
| Rakan | 13 | |||||||
| All games | 22 | 19 | 80 | 54 | 84 | 31 | 6 | 296 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 0.50. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.83. Average deaths per game. Based on 6 of 6 games. | Assists / game: 6.67. Average assists per game. Based on 6 of 6 games. | Damage / min: 190. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 263. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 52.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2023 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 11. Number of games won in this selection. Based on 31 of 31 games. | Losses: 20. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 35.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 1.06. Average kills per game. Based on 31 of 31 games. | Deaths / game: 3.13. Average deaths per game. Based on 31 of 31 games. | Assists / game: 8.16. Average assists per game. Based on 31 of 31 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 1.05. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 241. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2022 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 48. Number of games won in this selection. Based on 84 of 84 games. | Losses: 36. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 57.1%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 1.00. Average kills per game. Based on 84 of 84 games. | Deaths / game: 3.30. Average deaths per game. Based on 84 of 84 games. | Assists / game: 9.37. Average assists per game. Based on 84 of 84 games. | Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 1.37. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 256. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 29. Number of games won in this selection. Based on 54 of 54 games. | Losses: 25. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 53.7%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.33. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.13. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.52. Average assists per game. Based on 54 of 54 games. | Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 4.39. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 308. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2020 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 45. Number of games won in this selection. Based on 80 of 80 games. | Losses: 35. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 56.3%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.79. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.95. Average deaths per game. Based on 80 of 80 games. | Assists / game: 7.78. Average assists per game. Based on 80 of 80 games. | Damage / min: 282. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2019 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.37. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.74. Average deaths per game. Based on 19 of 19 games. | Assists / game: 7.16. Average assists per game. Based on 19 of 19 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2018 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 9. Number of games won in this selection. Based on 22 of 22 games. | Losses: 13. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 40.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.00. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.55. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.91. Average assists per game. Based on 22 of 22 games. | Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.07. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · VCS 2019 Summer Playoffs · 4 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 4 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 4 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 4 points. VCS 2022 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 4 points. VCS 2024 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Phong Vũ Buffalo | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20182018 · worlds · Phong Vũ Buffalo | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 1 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Spring Playoffs2024 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| VCS 2022 Spring Playoffs2022 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · CERBERUS Esports (Vietnamese Team) | Place 4 |
No results in this selection.
Verified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial.
7 games played.
| VCS 2019 Summer Playoffs2019 · VCS · Dashing Buffalo | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|