Games Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.31
Win rate Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games.32.3%
KDA KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.2.34
Damage / min Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.133
CS / min CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.1.75
Kill participation Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.78.7%
More statistics Totals, economy & laning +
WinsWins: 10. Number of games won in this selection. Based on 31 of 31 games.
LossesLosses: 21. Number of games lost in this selection. Based on 31 of 31 games.
KillsKills: 17. Total kills in games where kills are available. Based on 31 of 31 games.
DeathsDeaths: 99. Total deaths in games where deaths are available. Based on 31 of 31 games.
AssistsAssists: 215. Total assists in games where assists are available. Based on 31 of 31 games.
Gold / minGold / min: 259. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Damage shareDamage share: 8.0%. The player's share of team damage to enemy champions, averaged across games. Based on 31 of 31 games.
Earned gold shareEarned gold share: 11.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 31 of 31 games.
Gold diff @15Gold diff @15: +179. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 31 of 31 games.
CS diff @15CS diff @15: +7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 31 of 31 games.
XP diff @15XP diff @15: +55. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 31 of 31 games.
Vision score / minVision score / min: 2.36. Vision score per minute, averaged across games where the statistic is supported. Based on 31 of 31 games.
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Xpecial stands.
2018 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 113 damage per minute. Percentile: —. Rank: —113
Value: 113 damage per minute. Percentile: —. Rank: —
Value: 1.27 CS per minute. Percentile: —. Rank: —1.27
Value: 2.41 vision score per minute. Percentile: —. Rank: —2.41
Value: 2.41 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 8 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Braum11 games
Braum: 12.0% earned gold share and 8.3% damage share. Means across the same 11 games with both values available; 11 total champion games.8%
?
Tahm Kench7 games
Tahm Kench: 12.4% earned gold share and 9.4% damage share. Means across the same 7 games with both values available; 7 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
31 games
Opponent
WinsLosses
Win rate
GCUGold Coin UnitedGold Coin United: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2018.60%
TLTeam LiquidTeam Liquid: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2018.40%
EUeUnitedeUnited: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2018.100%
1TA100 Thieves Academy100 Thieves Academy: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2018.0%
CACLG AcademyCLG Academy: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2018.50%
CACloud9 AcademyCloud9 Academy: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2018.0%
CGAClutch Gaming AcademyClutch Gaming Academy: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2018.0%
EFAEcho Fox AcademyEcho Fox Academy: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2018.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
31 games
53.8%win rate when ahead at 15 minutes 7 wins from 13 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Xpecial’s 2018 performances. Select a point to open its story.
31 plotted games
WinLoss— Median in selection
31 / 31 selected games have both values.Median damage / min: 124
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
8 champions in this selection
8 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 31 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.95. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 31 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 2.43. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 83.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 31 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 31 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 85.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 31 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 87. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 31 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.78. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 31 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 31 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–8 of 8 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 11.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 2.10. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Support · 2011–2018 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2018
Damage / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
CS / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Kill participationAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Damage shareAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Gold diff @15At least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2011
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2011
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
0.72
62.2
71 games · 38 peers
2013
Tier 1
Kill participation
73.7%
88.4
70 games · 44 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
142
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
0.92
95.6
73 games · 46 peers
2014
Tier 1
Kill participation
66.4%
35.6
72 games · 46 peers
2014
Tier 1
Damage share
7.8%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+15
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
102
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
0.80
55.0
63 games · 81 peers
2015
Tier 1
Kill participation
73.6%
67.7
63 games · 97 peers
2015
Tier 1
Damage share
5.7%
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+34
58.7
63 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
105
7.1
53 games · 85 peers
2016
Tier 1
CS / min
1.07
59.2
53 games · 99 peers
2016
Tier 1
Kill participation
72.0%
61.4
53 games · 102 peers
2016
Tier 1
Damage share
5.5%
4.8
53 games · 85 peers
2016
Tier 1
Gold diff @15
−13
48.2
53 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
144
9.4
77 games · 107 peers
2017
Tier 1
CS / min
1.06
72.4
77 games · 124 peers
2017
Tier 1
Kill participation
68.6%
56.9
76 games · 124 peers
2017
Tier 1
Damage share
7.9%
12.3
77 games · 107 peers
2017
Tier 1
Gold diff @15
−97
24.5
77 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
1.05
19.0
77 games · 101 peers
2018
Tier 1
Damage / min
113
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
1.27
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
77.7%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
6.2%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
+238
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
2.41
—
At least 20 games and 20 valid observations required
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2011–2018 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2011
2012
2013
2014
2015
2016
2017
2018
Total
?Thresh
74
?Braum
68
?Sona
36
?Alistar
35
?Lulu
27
?Leona
25
?Annie
23
?Janna
23
All games
9
14
79
73
63
69
83
31
421
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 10. Number of games won in this selection. Based on 31 of 31 games.
Losses: 21. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 32.3%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 0.55. Average kills per game. Based on 31 of 31 games.
Deaths / game: 3.19. Average deaths per game. Based on 31 of 31 games.
Assists / game: 6.94. Average assists per game. Based on 31 of 31 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 259. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 36. Number of games won in this selection. Based on 83 of 83 games.
Losses: 47. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 43.4%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 0.65. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.73. Average deaths per game. Based on 83 of 83 games.
Assists / game: 8.42. Average assists per game. Based on 83 of 83 games.
Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 83 games. Games without the required stats are excluded.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 260. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 37. Number of games won in this selection. Based on 69 of 69 games.
Losses: 32. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 53.6%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 0.46. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.48. Average deaths per game. Based on 69 of 69 games.
Assists / game: 8.71. Average assists per game. Based on 69 of 69 games.
Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 260. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 37. Number of games won in this selection. Based on 63 of 63 games.
Losses: 26. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 0.73. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.87. Average deaths per game. Based on 63 of 63 games.
Assists / game: 9.75. Average assists per game. Based on 63 of 63 games.
Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 229. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 42. Number of games won in this selection. Based on 73 of 73 games.
Losses: 31. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 57.5%. The percentage of games won. Based on 73 of 73 games.
KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 0.66. Average kills per game. Based on 73 of 73 games.
Deaths / game: 2.78. Average deaths per game. Based on 73 of 73 games.
Assists / game: 8.95. Average assists per game. Based on 73 of 73 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 248. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 73 games. Games without the required stats are excluded.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 46. Number of games won in this selection. Based on 79 of 79 games.
Losses: 33. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 58.2%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 0.96. Average kills per game. Based on 79 of 79 games.
Deaths / game: 3.06. Average deaths per game. Based on 79 of 79 games.
Assists / game: 10.08. Average assists per game. Based on 79 of 79 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games.
CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 71 of 79 games. Games without the required stats are excluded.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 5 of 79 games. Games without the required stats are excluded.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 3. Number of games won in this selection. Based on 14 of 14 games.
Losses: 11. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 21.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 0.43. Average kills per game. Based on 14 of 14 games.
Deaths / game: 3.07. Average deaths per game. Based on 14 of 14 games.
Assists / game: 8.14. Average assists per game. Based on 14 of 14 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games.
CS / min: 0.64. Minions and monsters killed per minute, averaged across games. Based on 11 of 14 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 14 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 0.78. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.56. Average deaths per game. Based on 9 of 9 games.
Assists / game: 8.00. Average assists per game. Based on 9 of 9 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games.
Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final team placement plus source-identified actual game appearances. Includes the Fnatic substitute; excludes unplayed advantage score units. Pre-LCS EU/NA entrants use the LEC/LCS historical filter families. No series-statistics or complete-population certification is asserted.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.