Games Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.39
Win rate Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games.38.5%
KDA KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.2.20
Damage / min Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.224
CS / min CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.5.28
Kill participation Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.73.8%38 / 39 games
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 39 of 39 games.
LossesLosses: 24. Number of games lost in this selection. Based on 39 of 39 games.
KillsKills: 63. Total kills in games where kills are available. Based on 39 of 39 games.
DeathsDeaths: 112. Total deaths in games where deaths are available. Based on 39 of 39 games.
AssistsAssists: 183. Total assists in games where assists are available. Based on 39 of 39 games.
Gold / minGold / min: 304. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Damage shareDamage share: 13.5%. The player's share of team damage to enemy champions, averaged across games. Based on 39 of 39 games.
Earned gold shareEarned gold share: 17.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 39 of 39 games.
Gold diff @15Gold diff @15: −123. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
XP diff @15XP diff @15: −60. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
Vision score / minVision score / min: 1.64. Vision score per minute, averaged across games where the statistic is supported. Based on 39 of 39 games.
A closer look
The season in focus.
All leagues · All positions
2020
Showing 2020 statistics
Performance passport
Where Xmithie stands.
2020 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 222 damage per minute. Percentile: 18%. Rank: 101st of 123222
Value: 222 damage per minute. Percentile: 18%. Rank: 101st of 123
Value: 5.08 CS per minute. Percentile: 27%. Rank: 92nd of 1255.08
Value: 5.08 CS per minute. Percentile: 27%. Rank: 92nd of 125
Value: 71.7% kill participation. Percentile: 63%. Rank: 47th of 12571.7%
Value: 71.7% kill participation. Percentile: 63%. Rank: 47th of 125
Value: 13.5% damage share. Percentile: 34%. Rank: 81st of 12313.5%
Value: 13.5% damage share. Percentile: 34%. Rank: 81st of 123
Value: −92 gold difference @15. Percentile: 39%. Rank: 76th of 123. Percentile among 123 players with sufficient data.−92
Value: −92 gold difference @15. Percentile: 39%. Rank: 76th of 123. Percentile among 123 players with sufficient data.
Value: 1.65 vision score per minute. Percentile: 64%. Rank: 45th of 1231.65
Value: 1.65 vision score per minute. Percentile: 64%. Rank: 45th of 123
GD15 · Percentile among 123 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2020
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Trundle7 games
Trundle: 15.0% earned gold share and 10.3% damage share. Means across the same 7 games with both values available; 7 total champion games.10%
?
Graves5 games
Graves: 20.7% earned gold share and 19.2% damage share. Means across the same 5 games with both values available; 5 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2020
Who has the edge?
The most familiar opponents. Every game counts.
39 games
Opponent
WinsLosses
Win rate
DIDignitasDignitas: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2020.20%
CLCloud9Cloud9: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
EGEvil GeniusesEvil Geniuses: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2020.0%
GGGolden GuardiansGolden Guardians: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2020.50%
TLTeam LiquidTeam Liquid: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2020.50%
1T100 Thieves100 Thieves: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2020.33%
CLGCounter Logic GamingCounter Logic Gaming: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2020.100%
FLFlyQuestFlyQuest: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2020.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
39 games
69.2%win rate when ahead at 15 minutes 9 wins from 13 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Xmithie’s 2020 performances. Select a point to open its story.
39 plotted games
WinLoss— Median in selection
39 / 39 selected games have both values.Median damage / min: 213
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 39 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 4.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 39 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 164. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 233. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 39 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 262. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 28.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 1.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 253. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 5.56. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
3.56
—
Not enough peer coverage: 31 of 39 players qualify (79.5%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
72.7%
92.1
67 games · 39 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
211
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
3.52
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
68.2%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
13.5%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
−391
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
197
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.43
83.3
47 games · 79 peers
2015
Tier 1
Kill participation
68.7%
34.4
47 games · 94 peers
2015
Tier 1
Damage share
10.6%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+105
68.9
47 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
324
47.1
86 games · 88 peers
2016
Tier 1
CS / min
4.30
72.3
86 games · 102 peers
2016
Tier 1
Kill participation
73.3%
69.8
86 games · 107 peers
2016
Tier 1
Damage share
16.3%
46.0
86 games · 88 peers
2016
Tier 1
Gold diff @15
+16
52.3
86 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
314
81.5
101 games · 109 peers
2017
Tier 1
CS / min
4.41
47.6
101 games · 127 peers
2017
Tier 1
Kill participation
67.9%
40.5
101 games · 127 peers
2017
Tier 1
Damage share
15.4%
73.1
101 games · 109 peers
2017
Tier 1
Gold diff @15
−47
38.3
101 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
1.11
53.8
101 games · 107 peers
2018
Tier 1
Damage / min
217
43.5
55 games · 139 peers
2018
Tier 1
CS / min
5.55
87.0
55 games · 139 peers
2018
Tier 1
Kill participation
73.5%
69.6
55 games · 139 peers
2018
Tier 1
Damage share
11.4%
31.9
55 games · 139 peers
2018
Tier 1
Gold diff @15
+30
56.5
55 games · 139 peers
2018
Tier 1
Vision / min
2.02
47.5
55 games · 119 peers
2019
Tier 1
Damage / min
219
26.4
54 games · 126 peers
2019
Tier 1
CS / min
5.24
76.8
54 games · 126 peers
2019
Tier 1
Kill participation
68.7%
40.0
54 games · 126 peers
2019
Tier 1
Damage share
11.2%
6.4
54 games · 126 peers
2019
Tier 1
Gold diff @15
−35
40.8
54 games · 126 peers
2019
Tier 1
Vision / min
1.76
60.7
54 games · 108 peers
2020
Tier 1
Damage / min
222
18.0
33 games · 123 peers
2020
Tier 1
CS / min
5.08
26.6
33 games · 125 peers
2020
Tier 1
Kill participation
71.7%
62.9
32 games · 125 peers
2020
Tier 1
Damage share
13.5%
34.4
33 games · 123 peers
2020
Tier 1
Gold diff @15
−92
38.5
33 games · 123 peers · Percentile among 123 players with sufficient data.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2020 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
2020
Total
?Gragas
82
?Jarvan IV
53
?Rek'Sai
52
?Lee Sin
47
?Elise
41
?Sejuani
40
?Graves
31
?Olaf
26
All games
2
79
34
53
120
108
76
84
39
595
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 15. Number of games won in this selection. Based on 39 of 39 games.
Losses: 24. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 38.5%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 1.62. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.87. Average deaths per game. Based on 39 of 39 games.
Assists / game: 4.69. Average assists per game. Based on 39 of 39 games.
Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 304. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 56. Number of games won in this selection. Based on 84 of 84 games.
Losses: 28. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 66.7%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 1.86. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.36. Average deaths per game. Based on 84 of 84 games.
Assists / game: 7.45. Average assists per game. Based on 84 of 84 games.
Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 84 games. Games without the required stats are excluded.
CS / min: 5.14. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 48. Number of games won in this selection. Based on 76 of 76 games.
Losses: 28. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 1.58. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.91. Average deaths per game. Based on 76 of 76 games.
Assists / game: 6.36. Average assists per game. Based on 76 of 76 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 76 games. Games without the required stats are excluded.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 334. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 108. Number of individual games played in this selection. Based on 108 of 108 games.
Wins: 60. Number of games won in this selection. Based on 108 of 108 games.
Losses: 48. Number of games lost in this selection. Based on 108 of 108 games.
Win rate: 55.6%. The percentage of games won. Based on 108 of 108 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games.
Kills / game: 2.51. Average kills per game. Based on 108 of 108 games.
Deaths / game: 3.16. Average deaths per game. Based on 108 of 108 games.
Assists / game: 6.80. Average assists per game. Based on 108 of 108 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games.
CS / min: 4.37. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 108 of 108 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 108 games.
Games: 120. Number of individual games played in this selection. Based on 120 of 120 games.
Wins: 67. Number of games won in this selection. Based on 120 of 120 games.
Losses: 53. Number of games lost in this selection. Based on 120 of 120 games.
Win rate: 55.8%. The percentage of games won. Based on 120 of 120 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 120 of 120 games.
Kills / game: 2.02. Average kills per game. Based on 120 of 120 games.
Deaths / game: 2.36. Average deaths per game. Based on 120 of 120 games.
Assists / game: 6.92. Average assists per game. Based on 120 of 120 games.
Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 120 of 120 games.
CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 120 of 120 games.
Gold / min: 350. Total gold gained per minute, averaged across games. Based on 120 of 120 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 120 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 33. Number of games won in this selection. Based on 53 of 53 games.
Losses: 20. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 62.3%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 1.74. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.58. Average deaths per game. Based on 53 of 53 games.
Assists / game: 8.57. Average assists per game. Based on 53 of 53 games.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 3.40. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 310. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 8. Number of games won in this selection. Based on 34 of 34 games.
Losses: 26. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 23.5%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 2.50. Average kills per game. Based on 34 of 34 games.
Deaths / game: 3.06. Average deaths per game. Based on 34 of 34 games.
Assists / game: 4.32. Average assists per game. Based on 34 of 34 games.
Damage / min: 321. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 301. Total gold gained per minute, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 42. Number of games won in this selection. Based on 79 of 79 games.
Losses: 37. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 53.2%. The percentage of games won. Based on 79 of 79 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.05. Average kills per game. Based on 79 of 79 games.
Deaths / game: 3.14. Average deaths per game. Based on 79 of 79 games.
Assists / game: 8.84. Average assists per game. Based on 79 of 79 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 79 games.
CS / min: 3.64. Minions and monsters killed per minute, averaged across games. Based on 71 of 79 games. Games without the required stats are excluded.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 4 of 79 games. Games without the required stats are excluded.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 1.00. Average kills per game. Based on 2 of 2 games.
Deaths / game: 2.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 5.00. Average assists per game. Based on 2 of 2 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games.
Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #90 · 9 years with recorded achievements
Xmithie · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Xmithie · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Xmithie · 6 recorded Domestic titles. 2019 LCS 2019 Spring Playoffs; 2019 LCS 2019 Summer Playoffs; 2018 NA LCS 2018 Spring Playoffs; 2018 NA LCS 2018 Summer Playoffs; 2016 NA LCS 2016 Spring Playoffs; 2015 NA LCS 2015 Summer Playoffs. Includes verified championship, cup and conference trophies.
Xmithie · 4 recorded major honors. All-Pro 1st team: 3; All-Pro 2nd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LCS · lcs-2019-summer. Xmithie.
2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2017 · NA LCS · na-lcs-2017-summer. Xmithie.
2019 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · NA LCS · na-lcs-2018-summer. Xmithie.
2015 · Intel Extreme Masters Season 10 San Jose · 4 points. IEM Season 10 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.