Where Xintai stands
2018 · Support · Domestic games
Li Jin-Hui李锦辉
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 42 games without a complete snapshot are excluded.
Explore Xintai’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 54 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 138. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 54 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 10. Number of games won in this selection. Based on 13 of 13 games. | Losses: 3. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.58. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 8 of 54 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.40. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 146. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 74. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 54 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 113. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 54 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 54 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 54 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 112. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 2.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2018 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 185. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.42. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LDL 2018 · Spring - E | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 75.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.33. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LPL 2018 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.23. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 26 Aug 2018 | LPL 2018 · Summer | Vici GamingvsBilibili Gaming | Rakan | Win | 2 / 0 / 14 |
| 26 Aug 2018 | LPL 2018 · Summer | Vici GamingvsBilibili Gaming | Morgana | Loss | 1 / 4 / 8 |
| 26 Aug 2018 | LPL 2018 · Summer | Vici GamingvsBilibili Gaming | Tahm Kench | Win | 2 / 3 / 10 |
| 19 Aug 2018 | LPL 2018 · Summer | Vici GamingvsInvictus Gaming | Braum | Loss | 0 / 4 / 6 |
| 19 Aug 2018 | LPL 2018 · Summer | Vici GamingvsInvictus Gaming | Morgana | Loss | 1 / 7 / 13 |
| 12 Aug 2018 | LPL 2018 · Summer | Vici GamingvsLGD Gaming | Tahm Kench | Loss | 0 / 5 / 1 |
| 12 Aug 2018 | LPL 2018 · Summer | Vici GamingvsLGD Gaming | Shen | Loss | 2 / 4 / 9 |
| 10 Aug 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Tahm Kench | Loss | 2 / 6 / 12 |
| 10 Aug 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Braum | Loss | 0 / 3 / 0 |
| 10 Aug 2018 | LPL 2018 · Summer | Vici GamingvsRoyal Never Give Up | Tahm Kench | Win | 2 / 0 / 5 |
| 5 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTeam WE | Alistar | Loss | 0 / 3 / 1 |
| 5 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTeam WE | Rakan | Loss | 0 / 2 / 2 |
| 5 Aug 2018 | LPL 2018 · Summer | Vici GamingvsTeam WE | Rakan | Win | 1 / 6 / 13 |
| 12 May 2018 | LDL 2018 · Spring | Unlimited PotentialvsTyLoo | Rakan | Loss | 1 / 3 / 2 |
| 12 May 2018 | LDL 2018 · Spring | Unlimited PotentialvsTyLoo | Alistar | Loss | 0 / 4 / 3 |
| 11 May 2018 | LDL 2018 · Spring | Unlimited PotentialvsOnlyGame | Morgana | Win | 0 / 2 / 10 |
| 11 May 2018 | LDL 2018 · Spring | Unlimited PotentialvsOnlyGame | Tahm Kench | Loss | 1 / 3 / 8 |
| 11 May 2018 | LDL 2018 · Spring | Unlimited PotentialvsOnlyGame | Alistar | Win | 1 / 2 / 8 |
| 28 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsGame Talents | Morgana | Win | 1 / 0 / 11 |
| 28 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsGame Talents | Rakan | Win | 1 / 0 / 9 |
| 28 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsGame Talents | Morgana | Loss | 2 / 3 / 2 |
| 22 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsYoung Miracles | Karma | Win | 0 / 2 / 10 |
| 22 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsYoung Miracles | Alistar | Win | 2 / 0 / 12 |
| 20 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsSuning-S | Tahm Kench | Win | 1 / 3 / 9 |
| 20 Apr 2018 | LDL 2018 · Spring - E | Unlimited PotentialvsSuning-S | Rakan | Win | 0 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.20 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 84.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 143 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 62.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 7.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −50 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.06 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2016–2018 · All seasons · 21 recorded champions
| Champion | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|
| Braum | 37 | |||
| Alistar | 33 | |||
| Tahm Kench | 24 | |||
| Bard | 23 | |||
| Rakan | 21 | |||
| Lulu | 13 | |||
| Zyra | 13 | |||
| Karma | 12 | |||
| All games | 70 | 112 | 54 | 236 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 33. Number of games won in this selection. Based on 54 of 54 games. | Losses: 21. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 0.74. Average kills per game. Based on 54 of 54 games. | Deaths / game: 2.81. Average deaths per game. Based on 54 of 54 games. | Assists / game: 8.26. Average assists per game. Based on 54 of 54 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 1.31. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 54 games. Games without the required stats are excluded. |
| 2017 | Games: 112. Number of individual games played in this selection. Based on 112 of 112 games. | Wins: 58. Number of games won in this selection. Based on 112 of 112 games. | Losses: 54. Number of games lost in this selection. Based on 112 of 112 games. | Win rate: 51.8%. The percentage of games won. Based on 112 of 112 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 112 of 112 games. | Kills / game: 0.71. Average kills per game. Based on 112 of 112 games. | Deaths / game: 2.75. Average deaths per game. Based on 112 of 112 games. | Assists / game: 7.48. Average assists per game. Based on 112 of 112 games. | Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 112 games. Games without the required stats are excluded. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 112 of 112 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 107 of 112 games. Games without the required stats are excluded. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 111 of 112 games. Games without the required stats are excluded. |
| 2016 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 38. Number of games won in this selection. Based on 70 of 70 games. | Losses: 32. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 54.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 0.56. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.97. Average deaths per game. Based on 70 of 70 games. | Assists / game: 8.56. Average assists per game. Based on 70 of 70 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 70 games. Games without the required stats are excluded. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 53 of 70 games. Games without the required stats are excluded. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2018 Summer Playoffs | Vici Gaming | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · DS Gaming | Places 13–20 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 4 games played.
|
No results in this selection.