Where Xfq stands
All seasons · Support · Domestic games
Xu Kai-Hao许凯豪
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 19 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 143 games without a complete snapshot are excluded.
Explore Xfq’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 153 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 10. Number of games won in this selection. Based on 27 of 27 games. | Losses: 17. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 37.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 121. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 27 games. Games without the required stats are excluded. | CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 21 of 153 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 8. Number of games won in this selection. Based on 21 of 21 games. | Losses: 13. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 21 games. Games without the required stats are excluded. | CS / min: 1.43. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 19 of 153 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 19 games. Games without the required stats are excluded. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 153 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. | CS / min: 0.65. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 153 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 2. Number of games won in this selection. Based on 14 of 14 games. | Losses: 12. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 14.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 1.36. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 153 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 0.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 153 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 0.50. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 153 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 153 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 153 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 96.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| LDL 2020 · Spring | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| LDL 2018 · Spring - E | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LDL 2018 · Summer - E | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LSPL 2017 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 35.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| LSPL 2017 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 25.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 123. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LSPL 2016 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 30 games. Games without the required stats are excluded. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| LSPL 2016 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 109. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 26 games. Games without the required stats are excluded. | CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 24 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsV5 87 | Nautilus | Loss | 0 / 5 / 10 |
| 24 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsV5 87 | Thresh | Loss | 0 / 3 / 1 |
| 21 Apr 2020 | LDL 2020 · Spring | Victorious GamingvseStar Young | Thresh | Win | 0 / 1 / 11 |
| 21 Apr 2020 | LDL 2020 · Spring | Victorious GamingvseStar Young | Thresh | Loss | 0 / 2 / 3 |
| 21 Apr 2020 | LDL 2020 · Spring | Victorious GamingvseStar Young | Nautilus | Win | 2 / 0 / 6 |
| 19 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsShu Dai Xiong Gaming | Tahm Kench | Loss | 0 / 4 / 3 |
| 19 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsShu Dai Xiong Gaming | Taric | Loss | 0 / 3 / 0 |
| 19 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsShu Dai Xiong Gaming | Thresh | Win | 2 / 2 / 12 |
| 14 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsJoy Dream | Nautilus | Loss | 0 / 3 / 3 |
| 14 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsJoy Dream | Tahm Kench | Loss | 1 / 5 / 7 |
| 14 Apr 2020 | LDL 2020 · Spring | Victorious GamingvsJoy Dream | Tahm Kench | Win | 2 / 1 / 14 |
| 9 Aug 2018 | LDL 2018 · Summer - E | VP GamevsYoung Miracles | Tahm Kench | Loss | 1 / 2 / 2 |
| 9 Aug 2018 | LDL 2018 · Summer - E | VP GamevsYoung Miracles | Morgana | Loss | 2 / 3 / 2 |
| 22 Jul 2018 | LDL 2018 · Summer - E | VP GamevsUnlimited Potential | Rakan | Loss | 0 / 4 / 0 |
| 22 Jul 2018 | LDL 2018 · Summer - E | VP GamevsUnlimited Potential | Alistar | Loss | 0 / 5 / 6 |
| 15 Jul 2018 | LDL 2018 · Summer - E | VP GamevsVortex Team | Alistar | Loss | 0 / 2 / 2 |
| 15 Jul 2018 | LDL 2018 · Summer - E | VP GamevsVortex Team | Alistar | Loss | 0 / 5 / 5 |
| 15 Jul 2018 | LDL 2018 · Summer - E | VP GamevsVortex Team | Shen | Win | 0 / 1 / 11 |
| 13 Jul 2018 | LDL 2018 · Summer - E | VP GamevsSanHe Gaming | Alistar | Win | 0 / 1 / 12 |
| 13 Jul 2018 | LDL 2018 · Summer - E | VP GamevsSanHe Gaming | Braum | Win | 0 / 1 / 12 |
| 21 Apr 2018 | LDL 2018 · Spring - E | VP GamevsTriumphant Song Gaming | Tahm Kench | Loss | 0 / 2 / 1 |
| 21 Apr 2018 | LDL 2018 · Spring - E | VP GamevsTriumphant Song Gaming | Leona | Loss | 0 / 4 / 5 |
| 21 Apr 2018 | LDL 2018 · Spring - E | VP GamevsTriumphant Song Gaming | Morgana | Win | 1 / 1 / 8 |
| 15 Apr 2018 | LDL 2018 · Spring - E | VP GamevsSuning-S | Tahm Kench | Loss | 0 / 5 / 5 |
| 15 Apr 2018 | LDL 2018 · Spring - E | VP GamevsSuning-S | Thresh | Loss | 1 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | LSPL | Damage / min | 117 | — | Less than 80% valid observation coverage |
| 2016 | LSPL | CS / min | 1.12 | 44.4 | 56 games · 19 peers |
| 2016 | LSPL | Kill participation | 73.4% | 61.1 | 56 games · 19 peers |
| 2016 | LSPL | Damage share | 6.2% | — | Less than 80% valid observation coverage |
| 2016 | LSPL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | LSPL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Damage / min | 149 | 5.0 | 59 games · 21 peers |
| 2017 | LSPL | CS / min | 0.83 | 25.0 | 59 games · 21 peers |
| 2017 | LSPL | Kill participation | 69.6% | 70.0 | 59 games · 21 peers |
| 2017 | LSPL | Damage share | 8.5% | 10.0 | 59 games · 21 peers |
| 2017 | LSPL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | LSPL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Damage / min | 147 | 12.5 | 27 games · 41 peers |
| 2018 | LDL | CS / min | 1.09 | 2.5 | 27 games · 41 peers |
| 2018 | LDL | Kill participation | 69.7% | 60.0 | 26 games · 41 peers |
| 2018 | LDL | Damage share | 9.1% | 57.5 | 27 games · 41 peers |
| 2018 | LDL | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2018 | LDL | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage / min | 114 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | CS / min | 0.90 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Kill participation | 62.3% | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Damage share | 6.3% | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Gold diff @15 | −741 | — | At least 20 games and 20 valid observations required |
| 2020 | LDL | Vision / min | 2.08 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. Season labels follow the competition season.
2016–2020 · All seasons · 19 recorded champions
| Champion | 2016 | 2017 | 2018 | 2020 | Total |
|---|---|---|---|---|---|
| Thresh | 27 | ||||
| Braum | 21 | ||||
| Alistar | 19 | ||||
| Karma | 18 | ||||
| Tahm Kench | 14 | ||||
| Morgana | 9 | ||||
| Lulu | 8 | ||||
| Malzahar | 6 | ||||
| All games | 56 | 59 | 27 | 11 | 153 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 0.64. Average kills per game. Based on 11 of 11 games. | Deaths / game: 2.64. Average deaths per game. Based on 11 of 11 games. | Assists / game: 6.36. Average assists per game. Based on 11 of 11 games. | Damage / min: 114. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 226. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2018 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 8. Number of games won in this selection. Based on 27 of 27 games. | Losses: 19. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 29.6%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 0.44. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.44. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.26. Average assists per game. Based on 27 of 27 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 230. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 2017 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 18. Number of games won in this selection. Based on 59 of 59 games. | Losses: 41. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 30.5%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 0.51. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.76. Average deaths per game. Based on 59 of 59 games. | Assists / game: 7.14. Average assists per game. Based on 59 of 59 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 253. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2016 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 0.30. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.36. Average deaths per game. Based on 56 of 56 games. | Assists / game: 8.46. Average assists per game. Based on 56 of 56 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded. | CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 251. Total gold gained per minute, averaged across games. Based on 43 of 56 games. Games without the required stats are excluded. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.