Where Xerxe stands
2025 · Jungle · Domestic games
Andrei Dragomir
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Xerxe’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 13 of 86 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 86 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 86 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 86 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 10.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 86 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 8. Number of games won in this selection. Based on 8 of 8 games. | Losses: 0. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 16.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 86 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 86 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 488. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 86 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 86 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 86 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LFL 2025 · Flash In | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| LFL 2025 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LFL 2025 · Summer | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 17 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Trundle | Loss | 0 / 4 / 10 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Sylas | Loss | 3 / 3 / 3 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Maokai | Win | 2 / 0 / 8 |
| 17 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Vi | Loss | 1 / 5 / 4 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsBarça eSports | Series ↗ | Sylas | Win | 4 / 1 / 9 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsBarça eSports | Series ↗ | Vi | Win | 4 / 0 / 11 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsBarça eSports | Series ↗ | Skarner | Loss | 1 / 4 / 15 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsBarça eSports | Series ↗ | Poppy | Loss | 3 / 4 / 8 |
| 12 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsBarça eSports | Series ↗ | Wukong | Win | 3 / 0 / 5 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Qiyana | Win | 6 / 1 / 9 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Naafiri | Loss | 10 / 6 / 12 |
| 7 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsLos Ratones | Series ↗ | Skarner | Win | 1 / 2 / 12 |
| 6 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsVeni Vidi Vici | Series ↗ | Trundle | Win | 4 / 1 / 13 |
| 2 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsGeekay Esports | Series ↗ | Wukong | Loss | 3 / 3 / 4 |
| 1 Oct 2025 | EMEA Masters 2025 · Summer | GalionsvsTeamOrangeGaming | Series ↗ | Naafiri | Win | 6 / 2 / 15 |
| 30 Sept 2025 | EMEA Masters 2025 · Summer | GalionsvsPartizan Sangal | Series ↗ | Xin Zhao | Loss | 2 / 5 / 3 |
| 29 Sept 2025 | EMEA Masters 2025 · Summer | GalionsvsSenshi eSports | Series ↗ | Wukong | Win | 2 / 4 / 13 |
| 12 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Qiyana | Loss | 5 / 4 / 5 |
| 12 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Pantheon | Loss | 6 / 6 / 4 |
| 12 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Rumble | Loss | 5 / 3 / 4 |
| 4 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Sejuani | Win | 0 / 1 / 12 |
| 4 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Skarner | Loss | 4 / 3 / 5 |
| 4 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Qiyana | Win | 6 / 0 / 5 |
| 4 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Naafiri | Win | 7 / 0 / 11 |
| 4 Sept 2025 | LFL 2025 · Summer | GalionsvsKarmine Corp Blue | Series ↗ | Wukong | Loss | 0 / 4 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 369 | 85.1 | 36 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.51 | 84.2 | 36 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 70.4% | 46.2 | 36 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.3% | 72.4 | 36 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +481 | 97.7 | 36 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 299 | 69.4 | 82 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.92 | 89.7 | 82 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 68.6% | 51.6 | 81 games · 127 peers |
| 2017 | Tier 1 | Damage share | 14.8% | 50.9 | 82 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | −60 | 31.8 | 82 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.96 | 36.8 | 82 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 184 | 13.0 | 64 games · 139 peers |
| 2018 | Tier 1 | CS / min | 4.67 | 17.4 | 64 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 74.4% | 76.1 | 64 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.4% | 10.9 | 64 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −87 | 33.3 | 64 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.90 | 28.8 | 64 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 257 | 53.6 | 58 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.82 | 28.8 | 58 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 69.5% | 52.8 | 58 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.1% | 53.6 | 58 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +201 | 80.8 | 57 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.85 | 74.8 | 58 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 284 | 62.3 | 48 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.97 | 16.9 | 48 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.1% | 25.0 | 48 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.7% | 54.9 | 48 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +57 | 61.5 | 48 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.97 | 94.3 | 48 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 320 | 35.0 | 52 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.03 | 49.2 | 52 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 69.6% | 42.5 | 52 games · 121 peers |
| 2021 | Tier 1 | Damage share | 17.9% | 60.0 | 52 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +30 | 52.4 | 52 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.40 | 35.0 | 52 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 310 | 71.9 | 39 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.81 | 71.9 | 39 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 71.2% | 65.8 | 39 games · 115 peers |
| 2022 | Tier 1 | Damage share | 15.9% | 75.4 | 39 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | +177 | 75.3 | 39 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.46 | 50.9 | 39 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 320 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | CS / min | 4.71 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Kill participation | 66.7% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage share | 14.1% | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Gold diff @15 | −250 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.59 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. Season labels follow the competition season.
2016–2025 · All seasons · 53 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Gragas | 52 | ||||||||||
| Sejuani | 52 | ||||||||||
| Skarner | 32 | ||||||||||
| Maokai | 28 | ||||||||||
| Xin Zhao | 28 | ||||||||||
| Trundle | 26 | ||||||||||
| Wukong | 26 | ||||||||||
| Hecarim | 24 | ||||||||||
| All games | 36 | 96 | 68 | 78 | 48 | 52 | 39 | 52 | 84 | 86 | 639 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 53. Number of games won in this selection. Based on 86 of 86 games. | Losses: 33. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 61.6%. The percentage of games won. Based on 86 of 86 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.30. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.33. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.72. Average assists per game. Based on 86 of 86 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2024 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 58. Number of games won in this selection. Based on 84 of 84 games. | Losses: 26. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 69.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 2.81. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.05. Average deaths per game. Based on 84 of 84 games. | Assists / game: 9.89. Average assists per game. Based on 84 of 84 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2023 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 23. Number of games won in this selection. Based on 52 of 52 games. | Losses: 29. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 44.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.31. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.27. Average deaths per game. Based on 52 of 52 games. | Assists / game: 7.67. Average assists per game. Based on 52 of 52 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 333. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2022 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 12. Number of games won in this selection. Based on 39 of 39 games. | Losses: 27. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 30.8%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 2.41. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.59. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.41. Average assists per game. Based on 39 of 39 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2021 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 24. Number of games won in this selection. Based on 52 of 52 games. | Losses: 28. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.69. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.04. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.90. Average assists per game. Based on 52 of 52 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2020 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 24. Number of games won in this selection. Based on 48 of 48 games. | Losses: 24. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.31. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.04. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.90. Average assists per game. Based on 48 of 48 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 4.97. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 307. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 44. Number of games won in this selection. Based on 78 of 78 games. | Losses: 34. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 56.4%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.67. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.96. Average deaths per game. Based on 78 of 78 games. | Assists / game: 6.88. Average assists per game. Based on 78 of 78 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 4.74. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 1.43. Average kills per game. Based on 68 of 68 games. | Deaths / game: 1.31. Average deaths per game. Based on 68 of 68 games. | Assists / game: 6.37. Average assists per game. Based on 68 of 68 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 68 games. Games without the required stats are excluded. | CS / min: 4.68. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 310. Total gold gained per minute, averaged across games. Based on 68 of 68 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2017 | Games: 96. Number of individual games played in this selection. Based on 96 of 96 games. | Wins: 54. Number of games won in this selection. Based on 96 of 96 games. | Losses: 42. Number of games lost in this selection. Based on 96 of 96 games. | Win rate: 56.3%. The percentage of games won. Based on 96 of 96 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games. | Kills / game: 2.41. Average kills per game. Based on 96 of 96 games. | Deaths / game: 1.73. Average deaths per game. Based on 96 of 96 games. | Assists / game: 7.18. Average assists per game. Based on 96 of 96 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 96 games. Games without the required stats are excluded. | CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games. | Gold / min: 350. Total gold gained per minute, averaged across games. Based on 96 of 96 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 96 games. Games without the required stats are excluded. |
| 2016 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 23. Number of games won in this selection. Based on 36 of 36 games. | Losses: 13. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 7.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.92. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.19. Average deaths per game. Based on 36 of 36 games. | Assists / game: 6.61. Average assists per game. Based on 36 of 36 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 4.51. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2017 | Unicorns of Love | 5 |
| EU LCS 2017 Spring Playoffs | Unicorns of Love | 39 |
| EU LCS 2017 Summer Playoffs | Unicorns of Love | 38 |
| EU Regional Finals 2018 | Splyce | 10 |
| EU LCS 2018 Spring Playoffs | Splyce | 31 |
| EU LCS 2018 Summer Playoffs | Splyce | 23 |
| LCS 2021 Mid-Season Showdown | Immortals | 18 |
| LCS 2021 Championship | Immortals | 34 |
| LCS 2022 Lock In | Immortals | 4 |
| LCS 2022 Spring Playoffs | Immortals | 17 |
| LEC 2019 Regional Finals | Splyce | 11 |
| LEC 2019 Spring Playoffs | Splyce | 26 |
| LEC 2019 Summer Playoffs | Splyce | 21 |
| LEC 2020 Spring Playoffs | Origen | 30 |
| LEC 2020 Summer Playoffs | Origen | 18 |
| LEC 2022 Summer Playoffs | Astralis | 18 |
| LEC 2023 Spring Playoffs | Excel Esports | 9 |
| LEC 2023 Winter Playoffs | Excel Esports | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · EU LCS 2017 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LEC 2019 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LEC 2020 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
proteam · 2018 · EU LCS · eu-lcs-2018-spring. Xerxe.
regular · edition_role · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2019 · LEC · lec-2019-summer. Xerxe.
regular · edition_role · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2020 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2020 · LEC · lec-2020-spring. Xerxe.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
2021 · LCS 2021 Mid-Season Showdown: Final placement retained; outside verified scoring-depth equivalence
2021 · LCS 2021 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Splyce | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
11 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2023 Spring Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 17 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Immortals | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2021 Championship2021 · LCS · Immortals | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Origen | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Origen | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2019 Spring Playoffs2019 · LEC · Splyce | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2019 Summer Playoffs2019 · LEC · Splyce | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| EU LCS 2018 Spring Playoffs2018 · EU LCS · Splyce | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| EU LCS 2017 Spring Playoffs2017 · EU LCS · Unicorns of Love | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 39 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2020 · LEC · Origen · all pro | jungle · Team 3 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 30 games played. Selection: unknown.
|
| 2nd All Pro Teamsource ↗2019 · LEC · lec-2019-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: unknown.
|
| proteamsource ↗2018 · EU LCS · eu-lcs-2018-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: unknown.
|