Games Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
44
Win rate Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games.40.9%
KDA KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.3.30
Damage / min Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.135
CS / min CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.0.83
Kill participation Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.75.3%
More statistics Totals, economy & laning +
WinsWins: 18. Number of games won in this selection. Based on 44 of 44 games.
LossesLosses: 26. Number of games lost in this selection. Based on 44 of 44 games.
KillsKills: 25. Total kills in games where kills are available. Based on 44 of 44 games.
DeathsDeaths: 108. Total deaths in games where deaths are available. Based on 44 of 44 games.
AssistsAssists: 331. Total assists in games where assists are available. Based on 44 of 44 games.
Gold / minGold / min: 226. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Damage shareDamage share: 6.9%. The player's share of team damage to enemy champions, averaged across games. Based on 44 of 44 games.
Earned gold shareEarned gold share: 8.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 41 of 44 games. Games without the required stats are excluded.41 / 44 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 44 games.0 / 44 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 44 games.0 / 44 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 44 games.0 / 44 games
Vision score / minVision score / min: 2.52. Vision score per minute, averaged across games where the statistic is supported. Based on 44 of 44 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Wuy stands.
2023 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 135 damage per minute. Percentile: 16%. Rank: 28th of 33135
Value: 135 damage per minute. Percentile: 16%. Rank: 28th of 33
Value: 0.83 CS per minute. Percentile: 3%. Rank: 32nd of 330.83
Value: 0.83 CS per minute. Percentile: 3%. Rank: 32nd of 33
Value: 75.3% kill participation. Percentile: 78%. Rank: 8th of 3375.3%
Value: 75.3% kill participation. Percentile: 78%. Rank: 8th of 33
Value: 6.9% damage share. Percentile: 25%. Rank: 25th of 336.9%
Value: 6.9% damage share. Percentile: 25%. Rank: 25th of 33
Value: 2.52 vision score per minute. Percentile: 3%. Rank: 32nd of 332.52
Value: 2.52 vision score per minute. Percentile: 3%. Rank: 32nd of 33
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Lulu7 games
Lulu: 8.9% earned gold share and 4.7% damage share. Means across the same 7 games with both values available; 7 total champion games.5%
?
Nami6 games
Nami: 7.9% earned gold share and 7.3% damage share. Means across the same 6 games with both values available; 6 total champion games.7%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
44 games
Opponent
WinsLosses
Win rate
OMGOh My God AcademyOh My God Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2023.20%
BGJBilibili Gaming JuniorBilibili Gaming Junior: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2023.75%
FPBFunPlus Phoenix BlazeFunPlus Phoenix Blaze: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
MAMAXMAX: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
MIMiaoJing (妙竞)MiaoJing (妙竞): 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
RCRoyal ClubRoyal Club: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2023.67%
TECTop Esports ChallengerTop Esports Challenger: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2023.0%
WGYWeibo Gaming Youth TeamWeibo Gaming Youth Team: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2023.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 44 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Wuy’s 2023 performances. Select a point to open its story.
44 plotted games
WinLoss— Median in selection
44 / 44 selected games have both values.Median damage / min: 114
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 44 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 92. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 81.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 44 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 44 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 99. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 77.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 93. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 39. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 44 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?1 of 44 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.38. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 199. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.73. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 26.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 101. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
LDL
Damage / min
124
—
At least 20 games and 20 valid observations required
2018
LDL
CS / min
0.72
—
At least 20 games and 20 valid observations required
2018
LDL
Kill participation
38.5%
—
At least 20 games and 20 valid observations required
2018
LDL
Damage share
4.8%
—
At least 20 games and 20 valid observations required
2018
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2018
LDL
Vision / min
—
—
At least 20 games and 20 valid observations required
2019
LDL
Damage / min
132
—
At least 20 games and 20 valid observations required
2019
LDL
CS / min
1.36
—
Less than 80% valid observation coverage
2019
LDL
Kill participation
64.9%
17.5
27 games · 41 peers
2019
LDL
Damage share
7.7%
—
At least 20 games and 20 valid observations required
2019
LDL
Gold diff @15
−100
—
At least 20 games and 20 valid observations required
2019
LDL
Vision / min
2.06
—
At least 20 games and 20 valid observations required
2020
LDL
Damage / min
167
65.5
70 games · 30 peers
2020
LDL
CS / min
1.18
60.0
70 games · 31 peers
2020
LDL
Kill participation
67.1%
76.7
70 games · 31 peers
2020
LDL
Damage share
8.9%
79.3
70 games · 30 peers
2020
LDL
Gold diff @15
−68
41.4
67 games · 30 peers · Percentile among 30 players with sufficient data.
2020
LDL
Vision / min
2.47
62.1
70 games · 30 peers
2021
LDL
Damage / min
170
76.2
94 games · 43 peers
2021
LDL
CS / min
1.19
38.1
94 games · 43 peers
2021
LDL
Kill participation
68.4%
69.0
94 games · 43 peers
2021
LDL
Damage share
8.2%
64.3
94 games · 43 peers
2021
LDL
Gold diff @15
+35
—
Less than 80% valid observation coverage
2021
LDL
Vision / min
2.33
—
Less than 80% valid observation coverage
2022
LDL
Damage / min
148
37.5
77 games · 33 peers
2022
LDL
CS / min
1.19
75.0
77 games · 33 peers
2022
LDL
Kill participation
71.2%
78.1
76 games · 33 peers
2022
LDL
Damage share
7.6%
53.1
77 games · 33 peers
2022
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
LDL
Vision / min
2.21
9.4
77 games · 33 peers
2023
LDL
Damage / min
135
15.6
44 games · 33 peers
2023
LDL
CS / min
0.83
3.1
44 games · 33 peers
2023
LDL
Kill participation
75.3%
78.1
44 games · 33 peers
2023
LDL
Damage share
6.9%
25.0
44 games · 33 peers
2023
LDL
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2023 · All seasons · 25 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
Total
?Thresh
62
?Alistar
40
?Nautilus
30
?Galio
27
?Rakan
23
?Rell
20
?Bard
15
?Renata Glasc
15
All games
1
31
70
94
84
44
324
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 18. Number of games won in this selection. Based on 44 of 44 games.
Losses: 26. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 40.9%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 0.57. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.45. Average deaths per game. Based on 44 of 44 games.
Assists / game: 7.52. Average assists per game. Based on 44 of 44 games.
Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 226. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 75.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 45. Number of games won in this selection. Based on 84 of 84 games.
Losses: 39. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 53.6%. The percentage of games won. Based on 84 of 84 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 0.79. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.94. Average deaths per game. Based on 84 of 84 games.
Assists / game: 8.71. Average assists per game. Based on 84 of 84 games.
Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 240. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 84 games. Games without the required stats are excluded.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 49. Number of games won in this selection. Based on 94 of 94 games.
Losses: 45. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 52.1%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 0.93. Average kills per game. Based on 94 of 94 games.
Deaths / game: 3.34. Average deaths per game. Based on 94 of 94 games.
Assists / game: 9.85. Average assists per game. Based on 94 of 94 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 241. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 32. Number of games won in this selection. Based on 70 of 70 games.
Losses: 38. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 45.7%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 0.74. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.01. Average deaths per game. Based on 70 of 70 games.
Assists / game: 8.30. Average assists per game. Based on 70 of 70 games.
Damage / min: 167. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 237. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 14. Number of games won in this selection. Based on 31 of 31 games.
Losses: 17. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 0.61. Average kills per game. Based on 31 of 31 games.
Deaths / game: 3.32. Average deaths per game. Based on 31 of 31 games.
Assists / game: 7.42. Average assists per game. Based on 31 of 31 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 31 games. Games without the required stats are excluded.
CS / min: 1.30. Minions and monsters killed per minute, averaged across games. Based on 25 of 31 games. Games without the required stats are excluded.
Gold / min: 228. Total gold gained per minute, averaged across games. Based on 9 of 31 games. Games without the required stats are excluded.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 0.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 4.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 10.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.72. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 278. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 38.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.