Where Wuxx stands
2020 · Bot · Domestic games
Wang Cheng王城
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Wuxx’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 53 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 53 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 1. Number of games won in this selection. Based on 10 of 10 games. | Losses: 9. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 10.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 53 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 392. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| LDL 2020 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 450. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LDL 2020 · Summer | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Win rate: 17.4%. The percentage of games won. Based on 46 of 46 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2020 | LDL 2020 · Summer | Victorious GamingvseStar Young | — | Caitlyn | Loss | 0 / 7 / 5 |
| 22 Aug 2020 | LDL 2020 · Summer | Victorious GamingvseStar Young | — | Ashe | Loss | 1 / 5 / 2 |
| 20 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsAll Combo | — | Ashe | Loss | 1 / 4 / 2 |
| 20 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsAll Combo | — | Ezreal | Loss | 2 / 4 / 2 |
| 16 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsFunPlus Phoenix Blaze | — | Caitlyn | Loss | 2 / 3 / 0 |
| 16 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsFunPlus Phoenix Blaze | — | Caitlyn | Loss | 1 / 5 / 0 |
| 14 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsVici Gaming Potential | — | Ezreal | Loss | 3 / 6 / 5 |
| 14 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsVici Gaming Potential | — | Aphelios | Loss | 3 / 3 / 2 |
| 10 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsLegend Esport Gaming | — | Ashe | Loss | 1 / 4 / 2 |
| 10 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsLegend Esport Gaming | — | Caitlyn | Win | 4 / 2 / 19 |
| 10 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsLegend Esport Gaming | — | Ashe | Loss | 2 / 3 / 9 |
| 7 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsInvictus Gaming Young | — | Varus | Loss | 1 / 5 / 2 |
| 7 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsInvictus Gaming Young | — | Jhin | Loss | 3 / 2 / 1 |
| 3 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsLinGan e-Sports | — | Ezreal | Win | 10 / 1 / 4 |
| 3 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsLinGan e-Sports | — | Aphelios | Win | 6 / 1 / 7 |
| 1 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsShu Dai Xiong Gaming | — | Ezreal | Loss | 0 / 1 / 1 |
| 1 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsShu Dai Xiong Gaming | — | Ezreal | Win | 3 / 1 / 11 |
| 1 Aug 2020 | LDL 2020 · Summer | Victorious GamingvsShu Dai Xiong Gaming | — | Aphelios | Loss | 5 / 6 / 10 |
| 30 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsTop Esports Challenger | — | Ezreal | Loss | 4 / 5 / 3 |
| 30 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsTop Esports Challenger | — | Ashe | Loss | 1 / 2 / 1 |
| 25 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsJingNetGame | — | Ezreal | Loss | 0 / 4 / 1 |
| 23 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsTeam WE Academy | — | Ashe | Loss | 0 / 5 / 0 |
| 23 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsTeam WE Academy | — | Jhin | Loss | 2 / 3 / 1 |
| 19 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsYoung Miracles | Series ↗ | Jhin | Loss | 5 / 3 / 4 |
| 19 Jul 2020 | LDL 2020 · Summer | Victorious GamingvsYoung Miracles | Series ↗ | Ashe | Loss | 1 / 5 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2014–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.50 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 70.3% | 55.7 | 85 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.49 | 47.7 | 33 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 67.9% | 37.7 | 38 games · 115 peers |
| 2016 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 454 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 9.49 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 53.3% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 28.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 53 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2020 · All seasons · 25 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|---|
| Varus | 44 | |||||||
| Lucian | 34 | |||||||
| Sivir | 33 | |||||||
| Kai'Sa | 31 | |||||||
| Kalista | 30 | |||||||
| Ashe | 29 | |||||||
| Caitlyn | 27 | |||||||
| Vayne | 27 | |||||||
| All games | 5 | 103 | 57 | 75 | 60 | 43 | 53 | 396 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 10. Number of games won in this selection. Based on 53 of 53 games. | Losses: 43. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 18.9%. The percentage of games won. Based on 53 of 53 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.55. Average kills per game. Based on 53 of 53 games. | Deaths / game: 3.23. Average deaths per game. Based on 53 of 53 games. | Assists / game: 3.77. Average assists per game. Based on 53 of 53 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 53 games. Games without the required stats are excluded. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 12. Number of games won in this selection. Based on 43 of 43 games. | Losses: 31. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 27.9%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 3.60. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.05. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.42. Average assists per game. Based on 43 of 43 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 43 games. Games without the required stats are excluded. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 34 of 43 games. Games without the required stats are excluded. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 14 of 43 games. Games without the required stats are excluded. | Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2018 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 37. Number of games won in this selection. Based on 60 of 60 games. | Losses: 23. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 61.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 4.53. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.93. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.42. Average assists per game. Based on 60 of 60 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 10.48. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2017 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 45. Number of games won in this selection. Based on 75 of 75 games. | Losses: 30. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 60.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 3.83. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.47. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.69. Average assists per game. Based on 75 of 75 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2016 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 38. Number of games won in this selection. Based on 57 of 57 games. | Losses: 19. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 66.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 5.04. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.46. Average deaths per game. Based on 57 of 57 games. | Assists / game: 6.14. Average assists per game. Based on 57 of 57 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 57 games. Games without the required stats are excluded. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 52 of 57 games. Games without the required stats are excluded. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 35 of 57 games. Games without the required stats are excluded. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2015 | Games: 103. Number of individual games played in this selection. Based on 103 of 103 games. | Wins: 46. Number of games won in this selection. Based on 103 of 103 games. | Losses: 57. Number of games lost in this selection. Based on 103 of 103 games. | Win rate: 44.7%. The percentage of games won. Based on 103 of 103 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 103 games. Games without the required stats are excluded. | Kills / game: 5.24. Average kills per game. Based on 101 of 103 games. Games without the required stats are excluded. | Deaths / game: 3.05. Average deaths per game. Based on 103 of 103 games. | Assists / game: 5.46. Average assists per game. Based on 103 of 103 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 103 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 48 of 103 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 103 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 103 games. Games without the required stats are excluded. |
| 2014 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 7.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 2.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 6.60. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2016 Spring Playoffs | Royal Never Give Up | 29 |
| LPL 2017 Summer Playoffs | Royal Never Give Up | 2 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · Mid-Season Invitational 2016 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LPL 2016 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2017 · LPL 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2016 · Intel Extreme Masters Season 10 World Championship · 4 points. IEM Season 10 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · Demacia Cup 2017 · 5 points. Demacia Cup 2017: champion 5 × final placement 1 = 5 points. Annual demacia cup budget 10 / 2 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2015 · LPL 2015 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 World Championship2016 · International · Royal Never Give Up | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · Royal Never Give Up | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20172017 · LPL · Royal Never Give Up | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2017 Summer Playoffs2017 · LPL · Royal Never Give Up | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Royal Never Give Up | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Team King | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Royal Never Give Up | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| LPL 2015 Spring Playoffs2015 · LPL · Team King | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 5 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.