Games Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.58
Win rate Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games.32.8%
KDA KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.1.83
Damage / min Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.628
CS / min CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.8.70
Kill participation Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.49.5%57 / 58 games
More statistics Totals, economy & laning +
WinsWins: 19. Number of games won in this selection. Based on 58 of 58 games.
LossesLosses: 39. Number of games lost in this selection. Based on 58 of 58 games.
KillsKills: 142. Total kills in games where kills are available. Based on 58 of 58 games.
DeathsDeaths: 218. Total deaths in games where deaths are available. Based on 58 of 58 games.
AssistsAssists: 258. Total assists in games where assists are available. Based on 58 of 58 games.
Gold / minGold / min: 391. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Damage shareDamage share: 22.9%. The player's share of team damage to enemy champions, averaged across games. Based on 58 of 58 games.
Earned gold shareEarned gold share: 20.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 58 of 58 games.
Gold diff @15Gold diff @15: −313. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
CS diff @15CS diff @15: −3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
XP diff @15XP diff @15: −407. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
Vision score / minVision score / min: 1.41. Vision score per minute, averaged across games where the statistic is supported. Based on 58 of 58 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Wunder stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 639 damage per minute. Percentile: 77%. Rank: 16th of 66639
Value: 639 damage per minute. Percentile: 77%. Rank: 16th of 66
Value: 8.73 CS per minute. Percentile: 77%. Rank: 16th of 668.73
Value: 8.73 CS per minute. Percentile: 77%. Rank: 16th of 66
Value: 49.6% kill participation. Percentile: 29%. Rank: 47th of 6649.6%
Value: 49.6% kill participation. Percentile: 29%. Rank: 47th of 66
Value: 23.3% damage share. Percentile: 72%. Rank: 19th of 6623.3%
Value: 23.3% damage share. Percentile: 72%. Rank: 19th of 66
Value: −311 gold difference @15. Percentile: 12%. Rank: 52nd of 59. Percentile among 59 players with sufficient data.−311
Value: −311 gold difference @15. Percentile: 12%. Rank: 52nd of 59. Percentile among 59 players with sufficient data.
Value: 1.43 vision score per minute. Percentile: 83%. Rank: 12th of 661.43
Value: 1.43 vision score per minute. Percentile: 83%. Rank: 12th of 66
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar13 games
Gnar: 20.9% earned gold share and 21.5% damage share. Means across the same 13 games with both values available; 13 total champion games.21%
?
Ambessa6 games
Ambessa: 19.5% earned gold share and 23.3% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Rumble6 games
Rumble: 21.9% earned gold share and 26.7% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Sion5 games
Sion: 17.5% earned gold share and 18.4% damage share. Means across the same 5 games with both values available; 5 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
58 games
Opponent
WinsLosses
Win rate
THTeam HereticsTeam Heretics: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
KCKarmine CorpKarmine Corp: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2026.0%
NVNatus VincereNatus Vincere: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
GIGiantXGiantX: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
TVTeam VitalityTeam Vitality: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
FNFnaticFnatic: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
GEG2 EsportsG2 Esports: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
MKMovistar KOIMovistar KOI: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
58 games
45.5%win rate when ahead at 15 minutes 5 wins from 11 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Wunder’s 2026 performances. Select a point to open its story.
58 plotted games
WinLoss— Median in selection
58 / 58 selected games have both values.Median damage / min: 585
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 58 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 4. Number of games won in this selection. Based on 13 of 13 games.
Losses: 9. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?6 of 58 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 821. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 58 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 45.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 34.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 58 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 0.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 34.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded.
?4 of 58 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 774. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 47.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 58 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 46.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 946. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 41.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 36.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
447
78.2
73 games · 88 peers
2016
Tier 1
CS / min
8.22
97.1
73 games · 103 peers
2016
Tier 1
Kill participation
64.2%
55.7
72 games · 107 peers
2016
Tier 1
Damage share
22.1%
82.8
73 games · 88 peers
2016
Tier 1
Gold diff @15
+141
71.8
73 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
470
85.5
71 games · 111 peers
2017
Tier 1
CS / min
8.74
90.5
71 games · 127 peers
2017
Tier 1
Kill participation
63.3%
77.0
71 games · 127 peers
2017
Tier 1
Damage share
23.0%
73.6
71 games · 111 peers
2017
Tier 1
Gold diff @15
+205
83.6
71 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.59
70.6
71 games · 110 peers
2018
Tier 1
Damage / min
455
82.5
58 games · 127 peers
2018
Tier 1
CS / min
9.02
87.3
58 games · 127 peers
2018
Tier 1
Kill participation
64.5%
92.0
56 games · 126 peers
2018
Tier 1
Damage share
23.4%
65.1
58 games · 127 peers
2018
Tier 1
Gold diff @15
+261
86.5
58 games · 127 peers
2018
Tier 1
Vision / min
1.16
77.8
58 games · 109 peers
2019
Tier 1
Damage / min
474
93.0
52 games · 130 peers
2019
Tier 1
CS / min
8.32
72.9
52 games · 130 peers
2019
Tier 1
Kill participation
49.3%
10.2
52 games · 129 peers
2019
Tier 1
Damage share
22.0%
40.3
52 games · 130 peers
2019
Tier 1
Gold diff @15
+407
90.6
52 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
0.98
36.9
52 games · 112 peers
2020
Tier 1
Damage / min
472
86.5
69 games · 127 peers
2020
Tier 1
CS / min
7.69
62.8
69 games · 130 peers
2020
Tier 1
Kill participation
56.7%
32.8
69 games · 129 peers
2020
Tier 1
Damage share
22.3%
47.6
69 games · 127 peers
2020
Tier 1
Gold diff @15
+426
91.3
68 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.04
77.0
69 games · 127 peers
2021
Tier 1
Damage / min
461
64.5
58 games · 125 peers
2021
Tier 1
CS / min
7.98
75.0
58 games · 125 peers
2021
Tier 1
Kill participation
51.0%
6.5
58 games · 125 peers
2021
Tier 1
Damage share
23.1%
52.4
58 games · 125 peers
2021
Tier 1
Gold diff @15
−195
27.6
58 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
0.96
39.5
58 games · 125 peers
2022
Tier 1
Damage / min
495
59.8
65 games · 118 peers
2022
Tier 1
CS / min
7.95
39.3
65 games · 118 peers
2022
Tier 1
Kill participation
54.9%
43.6
65 games · 118 peers
2022
Tier 1
Damage share
22.7%
23.1
65 games · 118 peers
2022
Tier 1
Gold diff @15
−101
40.6
65 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.03
55.6
65 games · 118 peers
2023
Tier 1
Damage / min
435
16.2
23 games · 100 peers
2023
Tier 1
CS / min
7.70
27.3
23 games · 100 peers
2023
Tier 1
Kill participation
47.1%
8.1
23 games · 100 peers
2023
Tier 1
Damage share
18.0%
4.0
23 games · 100 peers
2023
Tier 1
Gold diff @15
−449
5.0
23 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
2023
Tier 1
Vision / min
1.13
74.7
23 games · 100 peers
2024
Tier 1
Damage / min
468
23.5
45 games · 103 peers
2024
Tier 1
CS / min
7.94
47.1
45 games · 103 peers
2024
Tier 1
Kill participation
57.5%
79.4
45 games · 103 peers
2024
Tier 1
Damage share
22.8%
77.5
45 games · 103 peers
2024
Tier 1
Gold diff @15
−155
33.3
45 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.01
39.2
45 games · 103 peers
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
639
76.9
52 games · 66 peers
2026
Tier 1
CS / min
8.73
76.9
52 games · 66 peers
2026
Tier 1
Kill participation
49.6%
29.2
52 games · 66 peers
2026
Tier 1
Damage share
23.3%
72.3
52 games · 66 peers
2026
Tier 1
Gold diff @15
−311
12.1
52 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 78 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Gnar
54
?Aatrox
38
?Ornn
37
?Gangplank
33
?Gragas
33
?Camille
32
?Sion
25
?Irelia
24
All games
2
31
79
72
86
92
83
58
76
23
45
2
58
707
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 19. Number of games won in this selection. Based on 58 of 58 games.
Losses: 39. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.45. Average kills per game. Based on 58 of 58 games.
Deaths / game: 3.76. Average deaths per game. Based on 58 of 58 games.
Assists / game: 4.45. Average assists per game. Based on 58 of 58 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 11.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 1.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 6.00. Average assists per game. Based on 2 of 2 games.
Damage / min: 1,230. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 505. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 18. Number of games won in this selection. Based on 45 of 45 games.
Losses: 27. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.89. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games.
Assists / game: 5.00. Average assists per game. Based on 45 of 45 games.
Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 9. Number of games won in this selection. Based on 23 of 23 games.
Losses: 14. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 1.96. Average kills per game. Based on 23 of 23 games.
Deaths / game: 2.87. Average deaths per game. Based on 23 of 23 games.
Assists / game: 4.48. Average assists per game. Based on 23 of 23 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 44. Number of games won in this selection. Based on 76 of 76 games.
Losses: 32. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.42. Average kills per game. Based on 76 of 76 games.
Deaths / game: 3.00. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.88. Average assists per game. Based on 76 of 76 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 34. Number of games won in this selection. Based on 58 of 58 games.
Losses: 24. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 58.6%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 2.31. Average kills per game. Based on 58 of 58 games.
Deaths / game: 3.09. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.71. Average assists per game. Based on 58 of 58 games.
Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 56. Number of games won in this selection. Based on 83 of 83 games.
Losses: 27. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 67.5%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.90. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.11. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.53. Average assists per game. Based on 83 of 83 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 64. Number of games won in this selection. Based on 92 of 92 games.
Losses: 28. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 69.6%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.35. Average kills per game. Based on 92 of 92 games.
Deaths / game: 2.57. Average deaths per game. Based on 92 of 92 games.
Assists / game: 5.18. Average assists per game. Based on 92 of 92 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 92 games. Games without the required stats are excluded.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 50. Number of games won in this selection. Based on 86 of 86 games.
Losses: 36. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 58.1%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 2.48. Average kills per game. Based on 86 of 86 games.
Deaths / game: 1.85. Average deaths per game. Based on 86 of 86 games.
Assists / game: 4.95. Average assists per game. Based on 86 of 86 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 86 games. Games without the required stats are excluded.
CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 37. Number of games won in this selection. Based on 72 of 72 games.
Losses: 35. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 3.35. Average kills per game. Based on 72 of 72 games.
Deaths / game: 3.17. Average deaths per game. Based on 72 of 72 games.
Assists / game: 5.53. Average assists per game. Based on 72 of 72 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 79. Number of individual games played in this selection. Based on 79 of 79 games.
Wins: 40. Number of games won in this selection. Based on 79 of 79 games.
Losses: 39. Number of games lost in this selection. Based on 79 of 79 games.
Win rate: 50.6%. The percentage of games won. Based on 79 of 79 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games.
Kills / game: 2.86. Average kills per game. Based on 79 of 79 games.
Deaths / game: 3.08. Average deaths per game. Based on 79 of 79 games.
Assists / game: 4.68. Average assists per game. Based on 79 of 79 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 79 of 79 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 19. Number of games won in this selection. Based on 31 of 31 games.
Losses: 12. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 61.3%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 3.16. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.90. Average deaths per game. Based on 31 of 31 games.
Assists / game: 7.29. Average assists per game. Based on 31 of 31 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 0.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 2.00. Average deaths per game. Based on 2 of 2 games.
Assists / game: 0.50. Average assists per game. Based on 2 of 2 games.
Damage / min: 257. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 277. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 25.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · worlds 2019 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2019 · LEC · lec-2019-summer. Wunder.
2021 · Community 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Community 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 1st All-Pro Team · 2021 · LEC · lec-2021-spring. Wunder.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-summer. Wunder.
2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All-Pro Team · 2022 · LEC · lec-2022-spring. Wunder.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · EU LCS · eu-lcs-2018-spring. Wunder.
2016 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2016 · EU LCS · eu-lcs-2016-summer. Wunder.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · EU LCS · eu-lcs-2018-summer. Wunder.
2020 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2020 · LEC · lec-2020-summer. Wunder.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LEC · lec-2019-spring. Wunder.
2020 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2020 · LEC · lec-2020-spring. Wunder.