Games Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.57
Win rate Win rate: 35.1%. The percentage of games won. Based on 57 of 57 games.35.1%
KDA KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.3.27
Damage / min Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.106
CS / min CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.0.81
Kill participation Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.76.1%
More statistics Totals, economy & laning +
WinsWins: 20. Number of games won in this selection. Based on 57 of 57 games.
LossesLosses: 37. Number of games lost in this selection. Based on 57 of 57 games.
KillsKills: 30. Total kills in games where kills are available. Based on 57 of 57 games.
DeathsDeaths: 139. Total deaths in games where deaths are available. Based on 57 of 57 games.
AssistsAssists: 424. Total assists in games where assists are available. Based on 57 of 57 games.
Gold / minGold / min: 200. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Damage shareDamage share: 6.6%. The player's share of team damage to enemy champions, averaged across games. Based on 57 of 57 games.
Earned gold shareEarned gold share: 8.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 57 of 57 games.
Gold diff @15Gold diff @15: −282. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
XP diff @15XP diff @15: +14. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 57 of 57 games.
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus
All leagues · All positions
2015
Showing 2015 statistics
Performance passport
Where Wraith stands
2015 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 106 damage per minute. Percentile: 0%. Rank: 15th of 15106
Value: 106 damage per minute. Percentile: 0%. Rank: 15th of 15
Value: 0.81 CS per minute. Percentile: 36%. Rank: 10th of 150.81
Value: 0.81 CS per minute. Percentile: 36%. Rank: 10th of 15
Value: 76.1% kill participation. Percentile: 100%. Rank: 1st of 1576.1%
Value: 76.1% kill participation. Percentile: 100%. Rank: 1st of 15
Value: 6.6% damage share. Percentile: 21%. Rank: 12th of 156.6%
Value: 6.6% damage share. Percentile: 21%. Rank: 12th of 15
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 11 champions
Equal spacing per game
1×
Champion roles · 2015
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Janna12 games
Janna: 8.4% earned gold share and 3.8% damage share. Means across the same 12 games with both values available; 12 total champion games.4%
?
Thresh12 games
Thresh: 7.0% earned gold share and 6.2% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
?
Alistar9 games
Alistar: 9.0% earned gold share and 4.4% damage share. Means across the same 9 games with both values available; 9 total champion games.4%
?
Nautilus8 games
Nautilus: 7.4% earned gold share and 9.1% damage share. Means across the same 8 games with both values available; 8 total champion games.9%
?
Nami5 games
Nami: 8.1% earned gold share and 9.0% damage share. Means across the same 5 games with both values available; 5 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2015
Who has the edge?
The most familiar opponents, game by game or series by series.
57 games
Opponent
WinsLosses
Win rate
JAGJin Air Green WingsJin Air Green Wings: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2015.25%
NENaJin e-mFireNaJin e-mFire: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2015.38%
CECJ EntusCJ Entus: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2015.29%
IMIncredible MiracleIncredible Miracle: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2015.57%
STTSK Telecom T1SK Telecom T1: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2015.14%
RTROX TigersROX Tigers: 0 wins, 6 losses in 6 recorded games, 0.0% win rate. 2015.0%
KRKT RolsterKT Rolster: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2015.0%
RARebels AnarchyRebels Anarchy: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2015.67%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
57 games
50.0%win rate when ahead at 15 minutes 4 wins from 8 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Wraith’s 2015 performances. Select a point to open its story.
57 plotted games
WinLoss— Median in selection
57 / 57 selected games have both values.Median damage / min: 89
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 57 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 2. Number of games won in this selection. Based on 12 of 12 games.
Losses: 10. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 16.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 104. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 57 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 54. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.48. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 57 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 8.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 80. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 80.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 57 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?5 of 57 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 115. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 0.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 96.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 57 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 57 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 79.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 57 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 333. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 1.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 57 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 116. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 18.8%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 0.76. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 5.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 0.87. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Damage shareNot enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
Gold diff @152015 · −282 · 2.2 percentile · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
57 games · 47 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
0.45
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
74.1%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
0.82
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
63.5%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
106
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
0.81
60.0
57 games · 81 peers
2015
Tier 1
Kill participation
76.1%
94.8
57 games · 97 peers
2015
Tier 1
Damage share
6.6%
—
Not enough peer coverage: 47 of 98 players qualify (48.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−282
2.2
57 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
96
2.4
87 games · 85 peers
2016
Tier 1
CS / min
1.07
58.2
87 games · 99 peers
2016
Tier 1
Kill participation
66.8%
13.9
84 games · 102 peers
2016
Tier 1
Damage share
4.8%
2.4
87 games · 85 peers
2016
Tier 1
Gold diff @15
−14
47.0
87 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
122
—
At least 20 games and 20 valid observations required
2017
Tier 1
CS / min
0.99
—
At least 20 games and 20 valid observations required
2017
Tier 1
Kill participation
50.8%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage share
7.1%
—
At least 20 games and 20 valid observations required
2017
Tier 1
Gold diff @15
−332
—
At least 20 games and 20 valid observations required
2017
Tier 1
Vision / min
0.19
—
At least 20 games and 20 valid observations required
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2013–2018 · All seasons · 26 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
Total
?Alistar
45
?Thresh
36
?Braum
30
?Nami
15
?Tahm Kench
14
?Trundle
13
?Janna
12
?Nautilus
10
All games
16
13
57
89
11
44
230
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 19. Number of games won in this selection. Based on 44 of 44 games.
Losses: 25. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 43.2%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 0.45. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.00. Average deaths per game. Based on 44 of 44 games.
Assists / game: 7.02. Average assists per game. Based on 44 of 44 games.
Damage / min: 107. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.58. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 245. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 0.91. Average kills per game. Based on 11 of 11 games.
Deaths / game: 2.73. Average deaths per game. Based on 11 of 11 games.
Assists / game: 7.55. Average assists per game. Based on 11 of 11 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 49. Number of games won in this selection. Based on 89 of 89 games.
Losses: 40. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 55.1%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 0.49. Average kills per game. Based on 89 of 89 games.
Deaths / game: 1.89. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.70. Average assists per game. Based on 89 of 89 games.
Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 89 games. Games without the required stats are excluded.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 20. Number of games won in this selection. Based on 57 of 57 games.
Losses: 37. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 35.1%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 0.53. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.44. Average deaths per game. Based on 57 of 57 games.
Assists / game: 7.44. Average assists per game. Based on 57 of 57 games.
Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 200. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 1.62. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.85. Average deaths per game. Based on 13 of 13 games.
Assists / game: 9.46. Average assists per game. Based on 13 of 13 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 13 games.
CS / min: 0.79. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 256. Total gold gained per minute, averaged across games. Based on 8 of 13 games. Games without the required stats are excluded.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 5. Number of games won in this selection. Based on 16 of 16 games.
Losses: 11. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Kills / game: 0.75. Average kills per game. Based on 16 of 16 games.
Deaths / game: 3.50. Average deaths per game. Based on 16 of 16 games.
Assists / game: 8.75. Average assists per game. Based on 16 of 16 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
CS / min: 0.45. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 16 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Samsung Galaxy
201644 pts
Credited tournament finishes
Samsung Galaxy
20178 pts
Credited tournament finishes
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
Champions 2015 Spring Playoffs
SGSamsung Galaxy
32
Champions 2015 Summer Playoffs
SGSamsung Galaxy
21
Korea Regional Finals 2016
SGSamsung Galaxy
1
LCK 2016 Spring Playoffs
SGSamsung Galaxy
44
LCK 2016 Summer Playoffs
SGSamsung Galaxy
42
LCK 2017 Spring Playoffs
SGSamsung Galaxy
8
LCK 2017 Summer Playoffs
SGSamsung Galaxy
1
LCK 2018 Spring Playoffs
JAGJin Air Green Wings
44
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.