Games Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.77
Win rate Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games.57.1%
KDA KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.3.40
Damage / min Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.919
CS / min CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.9.74
Kill participation Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.64.5%
More statistics Totals, economy & laning +
WinsWins: 44. Number of games won in this selection. Based on 77 of 77 games.
LossesLosses: 33. Number of games lost in this selection. Based on 77 of 77 games.
KillsKills: 430. Total kills in games where kills are available. Based on 77 of 77 games.
DeathsDeaths: 287. Total deaths in games where deaths are available. Based on 77 of 77 games.
AssistsAssists: 545. Total assists in games where assists are available. Based on 77 of 77 games.
Gold / minGold / min: 521. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Damage shareDamage share: 28.7%. The player's share of team damage to enemy champions, averaged across games. Based on 77 of 77 games.
Earned gold shareEarned gold share: 28.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 77 of 77 games.
Gold diff @15Gold diff @15: +494. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 77 of 77 games.
CS diff @15CS diff @15: +11. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 77 of 77 games.
XP diff @15XP diff @15: +127. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 77 of 77 games.
Vision score / minVision score / min: 1.10. Vision score per minute, averaged across games where the statistic is supported. Based on 77 of 77 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Woolite stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 930 damage per minute. Percentile: 86%. Rank: 2nd of 8930
Value: 930 damage per minute. Percentile: 86%. Rank: 2nd of 8
Value: 9.73 CS per minute. Percentile: 100%. Rank: 1st of 89.73
Value: 9.73 CS per minute. Percentile: 100%. Rank: 1st of 8
Value: 65.7% kill participation. Percentile: 100%. Rank: 1st of 865.7%
Value: 65.7% kill participation. Percentile: 100%. Rank: 1st of 8
Value: 28.8% damage share. Percentile: 100%. Rank: 1st of 828.8%
Value: 28.8% damage share. Percentile: 100%. Rank: 1st of 8
Value: 1.11 vision score per minute. Percentile: 86%. Rank: 2nd of 81.11
Value: 1.11 vision score per minute. Percentile: 86%. Rank: 2nd of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Yunara12 games
Yunara: 29.9% earned gold share and 31.3% damage share. Means across the same 12 games with both values available; 12 total champion games.31%
?
Corki9 games
Corki: 28.3% earned gold share and 29.9% damage share. Means across the same 9 games with both values available; 9 total champion games.30%
?
Ezreal9 games
Ezreal: 27.6% earned gold share and 30.6% damage share. Means across the same 9 games with both values available; 9 total champion games.31%
?
Ashe8 games
Ashe: 27.3% earned gold share and 26.8% damage share. Means across the same 8 games with both values available; 8 total champion games.27%
?
Sivir8 games
Sivir: 29.0% earned gold share and 28.6% damage share. Means across the same 8 games with both values available; 8 total champion games.29%
?
Caitlyn6 games
Caitlyn: 28.3% earned gold share and 27.3% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Aphelios5 games
Aphelios: 26.9% earned gold share and 26.1% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
77 games
Opponent
WinsLosses
Win rate
FOForsakenForsaken: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2026.53%
BTBomba TeamBomba Team: 5 wins, 9 losses in 14 recorded games, 35.7% win rate. 2026.36%
LOLODISLODIS: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
AEAnonymo EsportsAnonymo Esports: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
DODOCISKDOCISK: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
HMHMBLEHMBLE: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
FFFrench FlairFrench Flair: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
BEBBarcząca Esports by YumisuBarcząca Esports by Yumisu: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2026.67%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
77 games
75.0%win rate when ahead at 15 minutes 36 wins from 48 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Woolite’s 2026 performances. Select a point to open its story.
77 plotted games
WinLoss— Median in selection
77 / 77 selected games have both values.Median damage / min: 901
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 77 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 956. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?9 of 77 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 1,038. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 77 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 1,013. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 77 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 1,012. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 77 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 77 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 929. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 77 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 77 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 1,005. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.15. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 77 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 1,001. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 77 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 833. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 993. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2014–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
603
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.31
80.0
32 games · 46 peers
2014
Tier 1
Kill participation
68.8%
56.5
32 games · 47 peers
2014
Tier 1
Damage share
31.6%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
−123
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
583
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.22
50.6
30 games · 80 peers
2015
Tier 1
Kill participation
66.9%
25.8
30 games · 98 peers
2015
Tier 1
Damage share
32.3%
—
Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+16
47.8
30 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 33 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Aphelios
83
?Ezreal
77
?Varus
61
?Kai'Sa
54
?Tristana
48
?Lucian
41
?Corki
40
?Sivir
40
All games
45
49
28
33
47
50
72
84
49
85
62
103
77
784
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 44. Number of games won in this selection. Based on 77 of 77 games.
Losses: 33. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 57.1%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 5.58. Average kills per game. Based on 77 of 77 games.
Deaths / game: 3.73. Average deaths per game. Based on 77 of 77 games.
Assists / game: 7.08. Average assists per game. Based on 77 of 77 games.
Damage / min: 919. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 521. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 65. Number of games won in this selection. Based on 103 of 103 games.
Losses: 38. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 63.1%. The percentage of games won. Based on 103 of 103 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 5.70. Average kills per game. Based on 103 of 103 games.
Deaths / game: 2.98. Average deaths per game. Based on 103 of 103 games.
Assists / game: 7.24. Average assists per game. Based on 103 of 103 games.
Damage / min: 818. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 457. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 103 of 103 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 37. Number of games won in this selection. Based on 62 of 62 games.
Losses: 25. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 59.7%. The percentage of games won. Based on 62 of 62 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 4.16. Average kills per game. Based on 62 of 62 games.
Deaths / game: 2.94. Average deaths per game. Based on 62 of 62 games.
Assists / game: 6.24. Average assists per game. Based on 62 of 62 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 432. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 53. Number of games won in this selection. Based on 85 of 85 games.
Losses: 32. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 62.4%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 5.00. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.94. Average deaths per game. Based on 85 of 85 games.
Assists / game: 6.58. Average assists per game. Based on 85 of 85 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 9.39. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 24. Number of games won in this selection. Based on 49 of 49 games.
Losses: 25. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 4.06. Average kills per game. Based on 49 of 49 games.
Deaths / game: 3.08. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.06. Average assists per game. Based on 49 of 49 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 55. Number of games won in this selection. Based on 84 of 84 games.
Losses: 29. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 65.5%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 4.94. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.43. Average deaths per game. Based on 84 of 84 games.
Assists / game: 5.65. Average assists per game. Based on 84 of 84 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 54. Number of games won in this selection. Based on 72 of 72 games.
Losses: 18. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 75.0%. The percentage of games won. Based on 72 of 72 games.
KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 5.06. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.18. Average deaths per game. Based on 72 of 72 games.
Assists / game: 6.08. Average assists per game. Based on 72 of 72 games.
Damage / min: 688. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games.
CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games.
Gold / min: 445. Total gold gained per minute, averaged across games. Based on 72 of 72 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Wins: 30. Number of games won in this selection. Based on 50 of 50 games.
Losses: 20. Number of games lost in this selection. Based on 50 of 50 games.
Win rate: 60.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Kills / game: 4.08. Average kills per game. Based on 50 of 50 games.
Deaths / game: 2.30. Average deaths per game. Based on 50 of 50 games.
Assists / game: 5.74. Average assists per game. Based on 50 of 50 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 50 of 50 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 29. Number of games won in this selection. Based on 47 of 47 games.
Losses: 18. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 61.7%. The percentage of games won. Based on 47 of 47 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 4.91. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.28. Average deaths per game. Based on 47 of 47 games.
Assists / game: 5.28. Average assists per game. Based on 47 of 47 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 15. Number of games won in this selection. Based on 33 of 33 games.
Losses: 18. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 2.61. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.88. Average deaths per game. Based on 33 of 33 games.
Assists / game: 4.15. Average assists per game. Based on 33 of 33 games.
Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Wins: 13. Number of games won in this selection. Based on 28 of 28 games.
Losses: 15. Number of games lost in this selection. Based on 28 of 28 games.
Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Kills / game: 3.75. Average kills per game. Based on 28 of 28 games.
Deaths / game: 2.68. Average deaths per game. Based on 28 of 28 games.
Assists / game: 4.89. Average assists per game. Based on 28 of 28 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 28 of 28 games.
Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 24. Number of games won in this selection. Based on 49 of 49 games.
Losses: 25. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 49.0%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 5.04. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.59. Average deaths per game. Based on 49 of 49 games.
Assists / game: 5.04. Average assists per game. Based on 49 of 49 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 49 games. Games without the required stats are excluded.
CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 44 of 49 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 18. Number of games won in this selection. Based on 45 of 45 games.
Losses: 27. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 4.24. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.76. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.51. Average assists per game. Based on 45 of 45 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.