Where Wiz stands
2017 · Jungle · Domestic games
Na Yoo-joon나유준
All leagues · All positions
2017 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Wiz’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 30 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.18. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 6 of 30 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 248. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 3.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 30 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 30 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.05. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2 of 30 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.92. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 14.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 30 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CK 2017 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 20.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| CK 2017 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.43. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 May 2017 | CK 2017 · Summer | Team BattleComicsvsRGA | Series ↗ | Kha'Zix | Win | 9 / 1 / 8 |
| 5 May 2017 | CK 2017 · Summer | Team BattleComicsvsRGA | Series ↗ | Rek'Sai | Win | 1 / 0 / 7 |
| 5 May 2017 | CK 2017 · Summer | Team BattleComicsvsMiraGe Gaming | Series ↗ | Rengar | Loss | 1 / 7 / 2 |
| 5 May 2017 | CK 2017 · Summer | Team BattleComicsvsMiraGe Gaming | Series ↗ | Lee Sin | Loss | 1 / 5 / 3 |
| 5 May 2017 | CK 2017 · Summer | Team BattleComicsvsMiraGe Gaming | Series ↗ | Lee Sin | Win | 5 / 4 / 10 |
| 2 Apr 2017 | CK 2017 · Spring | Team BattleComicsvsEver8 Winners | Series ↗ | Elise | Loss | 2 / 3 / 2 |
| 2 Apr 2017 | CK 2017 · Spring | Team BattleComicsvsEver8 Winners | Series ↗ | Lee Sin | Loss | 1 / 2 / 1 |
| 27 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsCJ Entus | Series ↗ | Elise | Loss | 4 / 3 / 1 |
| 27 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsCJ Entus | Series ↗ | Elise | Win | 0 / 2 / 8 |
| 27 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsCJ Entus | Series ↗ | Gragas | Loss | 1 / 2 / 0 |
| 19 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsBPZ | Series ↗ | Graves | Loss | 1 / 5 / 2 |
| 19 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsBPZ | Series ↗ | Rengar | Loss | 1 / 9 / 7 |
| 12 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsI Gaming Star | Series ↗ | Rengar | Loss | 6 / 5 / 5 |
| 12 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsI Gaming Star | Series ↗ | Lee Sin | Loss | 2 / 4 / 16 |
| 12 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsI Gaming Star | Series ↗ | Rengar | Win | 1 / 3 / 13 |
| 10 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsRising Star Gaming | Series ↗ | Lee Sin | Loss | 2 / 2 / 0 |
| 10 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsRising Star Gaming | Series ↗ | Lee Sin | Loss | 1 / 3 / 5 |
| 5 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsSeolHaeOne Prince | Series ↗ | Kha'Zix | Loss | 3 / 3 / 7 |
| 5 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsSeolHaeOne Prince | Series ↗ | Rek'Sai | Loss | 1 / 3 / 9 |
| 3 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsGriffin | Series ↗ | Lee Sin | Win | 1 / 3 / 18 |
| 3 Mar 2017 | CK 2017 · Spring | Team BattleComicsvsGriffin | Series ↗ | Lee Sin | Win | 6 / 3 / 11 |
| 26 Feb 2017 | CK 2017 · Spring | Team BattleComicsvsRising Star Gaming | Series ↗ | Rek'Sai | Loss | 2 / 2 / 6 |
| 26 Feb 2017 | CK 2017 · Spring | Team BattleComicsvsRising Star Gaming | Series ↗ | Rek'Sai | Loss | 0 / 3 / 3 |
| 20 Feb 2017 | CK 2017 · Spring | Team BattleComicsvsI Gaming Star | Series ↗ | Elise | Loss | 0 / 3 / 5 |
| 20 Feb 2017 | CK 2017 · Spring | Team BattleComicsvsI Gaming Star | Series ↗ | Elise | Loss | 1 / 3 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 156 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.64 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 78.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 10.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −75 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.37 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 238 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 5.20 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 68.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 15.2% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +72 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.16 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 315 | 83.6 | 27 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.29 | 46.0 | 27 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 62.3% | 0.0 | 27 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.3% | 50.8 | 27 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −442 | 2.5 | 27 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.87 | 91.0 | 27 games · 123 peers |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 336 | 86.0 | 53 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.59 | 51.8 | 53 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 73.4% | 83.3 | 53 games · 115 peers |
| 2022 | Tier 1 | Damage share | 14.9% | 63.2 | 53 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −135 | 28.0 | 53 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.65 | 91.2 | 53 games · 115 peers |
| 2024 | Tier 1 | Damage / min | 414 | 63.8 | 35 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.06 | 54.3 | 35 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 74.9% | 71.4 | 35 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.1% | 42.9 | 35 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +183 | 85.7 | 35 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.72 | 87.6 | 35 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 417 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 5.93 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 67.3% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 14.8% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | +188 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.61 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
2017–2025 · All seasons · 42 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 40 | ||||||||
| Trundle | 29 | ||||||||
| Sejuani | 28 | ||||||||
| Jarvan IV | 21 | ||||||||
| Nidalee | 13 | ||||||||
| Vi | 13 | ||||||||
| Xin Zhao | 13 | ||||||||
| Viego | 11 | ||||||||
| All games | 30 | 53 | 14 | 27 | 62 | 53 | 35 | 50 | 324 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 24. Number of games won in this selection. Based on 50 of 50 games. | Losses: 26. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 48.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.94. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.26. Average deaths per game. Based on 50 of 50 games. | Assists / game: 8.56. Average assists per game. Based on 50 of 50 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2024 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 2.77. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.69. Average deaths per game. Based on 35 of 35 games. | Assists / game: 7.49. Average assists per game. Based on 35 of 35 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.06. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2022 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.64. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.64. Average deaths per game. Based on 53 of 53 games. | Assists / game: 8.83. Average assists per game. Based on 53 of 53 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 5.59. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2021 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 47. Number of games won in this selection. Based on 62 of 62 games. | Losses: 15. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 75.8%. The percentage of games won. Based on 62 of 62 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 4.35. Average kills per game. Based on 62 of 62 games. | Deaths / game: 2.24. Average deaths per game. Based on 62 of 62 games. | Assists / game: 7.39. Average assists per game. Based on 62 of 62 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 17. Number of games won in this selection. Based on 27 of 27 games. | Losses: 10. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.78. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.48. Average deaths per game. Based on 27 of 27 games. | Assists / game: 6.93. Average assists per game. Based on 27 of 27 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 1.79. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.07. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.86. Average assists per game. Based on 14 of 14 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 327. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2018 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 25. Number of games won in this selection. Based on 53 of 53 games. | Losses: 28. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 47.2%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 1.55. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.92. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.23. Average assists per game. Based on 53 of 53 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 4.62. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 304. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2017 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 8. Number of games won in this selection. Based on 30 of 30 games. | Losses: 22. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 26.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.13. Average kills per game. Based on 30 of 30 games. | Deaths / game: 3.37. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.00. Average assists per game. Based on 30 of 30 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 320. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2018 Spring Playoffs | Kongdoo Monster | 8 |
| LTA 2025 Split 1 Playoffs | LOUD | 12 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · CBLOL 2020 Split 1 Playoffs · 20 points. CBLOL 2020 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · CBLOL 2022 Split 1 Playoffs · 4 points. CBLOL 2022 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA 2025 Split 1 Playoffs2025 · LTA · LOUD | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| CBLOL 2022 Split 1 Playoffs2022 · CBLOL · KaBuM! Esports | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| CBLOL 2020 Split 1 Playoffs2020 · CBLOL · KaBuM! Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| KeSPA Cup 20172017 · LCK · Kongdoo Monster | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.