Where Winged stands
2018 · Jungle · Domestic games
Park Tae-jin박태진
All leagues · All positions
2018 · Jungle · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Winged’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 29 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 29 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 87.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 29 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 29 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 173. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 29 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 29 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 83.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CBLOL 2018 · Split 1 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 215. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| CBLOL 2018 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2018 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 183. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.52. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Mar 2018 | CBLOL 2018 | RED CanidsvsVivo Keyd | Series ↗ | Zac | Loss | 0 / 3 / 2 |
| 24 Mar 2018 | CBLOL 2018 | RED CanidsvsVivo Keyd | Series ↗ | Skarner | Loss | 1 / 5 / 14 |
| 24 Mar 2018 | CBLOL 2018 | RED CanidsvsVivo Keyd | Series ↗ | Sejuani | Win | 2 / 3 / 10 |
| 24 Mar 2018 | CBLOL 2018 | RED CanidsvsVivo Keyd | Series ↗ | Zac | Loss | 0 / 2 / 0 |
| 24 Mar 2018 | CBLOL 2018 | RED CanidsvsVivo Keyd | Series ↗ | Zac | Win | 2 / 0 / 5 |
| 11 Mar 2018 | CBLOL 2018 · Split 1 | RED CanidsvspaiN Gaming | Series ↗ | Olaf | Win | 2 / 2 / 11 |
| 11 Mar 2018 | CBLOL 2018 · Split 1 | RED CanidsvspaiN Gaming | Series ↗ | Olaf | Win | 2 / 1 / 8 |
| 3 Mar 2018 | CBLOL 2018 · Split 1 | RED CanidsvsINTZ | Series ↗ | Zac | Win | 1 / 2 / 11 |
| 3 Mar 2018 | CBLOL 2018 · Split 1 | RED CanidsvsINTZ | Series ↗ | Sejuani | Loss | 3 / 4 / 7 |
| 3 Mar 2018 | CBLOL 2018 · Split 1 | RED CanidsvsINTZ | Series ↗ | Sejuani | Win | 2 / 3 / 11 |
| 24 Feb 2018 | CBLOL 2018 · Split 1 | RED CanidsvsVivo Keyd | Series ↗ | Lee Sin | Win | 5 / 1 / 7 |
| 24 Feb 2018 | CBLOL 2018 · Split 1 | RED CanidsvsVivo Keyd | Series ↗ | Zac | Win | 0 / 0 / 12 |
| 18 Feb 2018 | CBLOL 2018 · Split 1 | RED CanidsvsTeam oNe eSports | Series ↗ | Gragas | Win | 2 / 3 / 15 |
| 18 Feb 2018 | CBLOL 2018 · Split 1 | RED CanidsvsTeam oNe eSports | Series ↗ | Zac | Win | 0 / 0 / 6 |
| 4 Feb 2018 | CBLOL 2018 · Split 1 | RED CanidsvsKaBuM! Esports | Series ↗ | Lee Sin | Loss | 1 / 3 / 6 |
| 27 Jan 2018 | CBLOL 2018 · Split 1 | RED CanidsvsCNB e-Sports Club | Series ↗ | Jarvan IV | Win | 2 / 3 / 10 |
| 27 Jan 2018 | CBLOL 2018 · Split 1 | RED CanidsvsCNB e-Sports Club | Series ↗ | Camille | Win | 3 / 2 / 11 |
| 21 Jan 2018 | CBLOL 2018 · Split 1 | RED CanidsvsProGaming Esports | Series ↗ | Sejuani | Win | 0 / 4 / 8 |
| 21 Jan 2018 | CBLOL 2018 · Split 1 | RED CanidsvsProGaming Esports | Series ↗ | Jarvan IV | Loss | 1 / 4 / 2 |
| 21 Jan 2018 | CBLOL 2018 · Split 1 | RED CanidsvsProGaming Esports | Series ↗ | Jarvan IV | Win | 0 / 0 / 9 |
| 16 Sept 2017 | LCK 2018 · Spring | CJ Entusvsbbq Olivers | Series ↗ | Zac | Loss | 1 / 4 / 2 |
| 16 Sept 2017 | LCK 2018 · Spring | CJ Entusvsbbq Olivers | Series ↗ | Jarvan IV | Loss | 1 / 1 / 2 |
| 16 Sept 2017 | LCK 2018 · Spring | CJ Entusvsbbq Olivers | Series ↗ | Gragas | Loss | 0 / 2 / 1 |
| 12 Sept 2017 | LCK 2018 · Spring | CJ EntusvsEver8 Winners | Series ↗ | Sejuani | Win | 3 / 1 / 8 |
| 12 Sept 2017 | LCK 2018 · Spring | CJ EntusvsEver8 Winners | Series ↗ | Jarvan IV | Win | 4 / 2 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2018 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.74 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 65.2% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 130 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.50 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 67.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 8.2% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −301 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 310 | 42.5 | 98 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.75 | 92.1 | 98 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 70.3% | 44.3 | 97 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.0% | 60.9 | 98 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +44 | 58.1 | 98 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 247 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 5.21 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 46.4% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 16.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +179 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 193 | 19.6 | 29 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.09 | 50.7 | 29 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.0% | 81.2 | 29 games · 139 peers |
| 2018 | Tier 1 | Damage share | 10.2% | 9.4 | 29 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +3 | 50.0 | 29 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.57 | 94.1 | 29 games · 119 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
2014–2018 · All seasons · 20 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|---|
| Elise | 37 | |||||
| Gragas | 36 | |||||
| Lee Sin | 35 | |||||
| Graves | 29 | |||||
| Rek'Sai | 26 | |||||
| Jarvan IV | 12 | |||||
| Kha'Zix | 8 | |||||
| Nidalee | 8 | |||||
| All games | 10 | 8 | 105 | 80 | 29 | 232 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 17. Number of games won in this selection. Based on 29 of 29 games. | Losses: 12. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 1.41. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.07. Average deaths per game. Based on 29 of 29 games. | Assists / game: 7.10. Average assists per game. Based on 29 of 29 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2017 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 62. Number of games won in this selection. Based on 80 of 80 games. | Losses: 18. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 77.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.31. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.86. Average deaths per game. Based on 80 of 80 games. | Assists / game: 6.30. Average assists per game. Based on 80 of 80 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 5.21. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2016 | Games: 105. Number of individual games played in this selection. Based on 105 of 105 games. | Wins: 49. Number of games won in this selection. Based on 105 of 105 games. | Losses: 56. Number of games lost in this selection. Based on 105 of 105 games. | Win rate: 46.7%. The percentage of games won. Based on 105 of 105 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 105 of 105 games. | Kills / game: 1.87. Average kills per game. Based on 105 of 105 games. | Deaths / game: 1.85. Average deaths per game. Based on 105 of 105 games. | Assists / game: 5.27. Average assists per game. Based on 105 of 105 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 105 of 105 games. | CS / min: 4.70. Minions and monsters killed per minute, averaged across games. Based on 105 of 105 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 105 of 105 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 105 games. Games without the required stats are excluded. |
| 2015 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 1.38. Average kills per game. Based on 8 of 8 games. | Deaths / game: 1.50. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.63. Average assists per game. Based on 8 of 8 games. | Damage / min: 130. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. | CS / min: 3.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 274. Total gold gained per minute, averaged across games. Based on 5 of 8 games. Games without the required stats are excluded. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2014 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 3.00. Average kills per game. Based on 10 of 10 games. | Deaths / game: 3.80. Average deaths per game. Based on 10 of 10 games. | Assists / game: 9.40. Average assists per game. Based on 10 of 10 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | CS / min: 3.74. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | Jin Air Green Wings | 1 |
| Korea Regional Finals 2016 | Jin Air Green Wings | 5 |
| LCK 2016 Spring Playoffs | Jin Air Green Wings | 48 |
| LCK 2016 Summer Playoffs | Jin Air Green Wings | 45 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Champions 2015 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 1 Playoffs · 4 points. CBLOL 2018 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 San Jose2015 · International · Jin Air Green Wings | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2018 Split 1 Playoffs2018 · CBLOL · RED Canids | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| KeSPA Cup 20162016 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20152015 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| Champions 2015 Spring Playoffs2015 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.