Where Wind1 stands
2024 · Top · Domestic games
Martin Prokopovic
All leagues · All positions
2024 · Top · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Wind1’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 26 of 98 games in this selection. | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 12. Number of games won in this selection. Based on 26 of 26 games. | Losses: 14. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 21 of 98 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. | CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 10 of 98 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 10 of 98 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 647. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 98 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 7. Number of games won in this selection. Based on 9 of 9 games. | Losses: 2. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 98 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 877. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 98 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 98 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 37.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 98 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 776. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 98 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2024 · Summer | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| EPL 2024 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 40.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| ESLOL 2024 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded. |
| HM 2024 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| HW 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Oct 2024 | HW 2024 | Team UNiTYvsEntropiq | Series ↗ | K'Sante | Loss | 7 / 3 / 11 |
| 30 Oct 2024 | HW 2024 | Team UNiTYvsEntropiq | Series ↗ | Aurora | Loss | 1 / 4 / 5 |
| 30 Oct 2024 | HW 2024 | Team UNiTYvsEntropiq | Series ↗ | Gnar | Loss | 2 / 4 / 4 |
| 25 Oct 2024 | HW 2024 | Team UNiTYvsMaverix | Series ↗ | Renekton | Win | 5 / 4 / 10 |
| 25 Oct 2024 | HW 2024 | Team UNiTYvsMaverix | Series ↗ | K'Sante | Win | 4 / 2 / 10 |
| 25 Oct 2024 | HW 2024 | Team UNiTYvsMaverix | Series ↗ | Renekton | Win | 5 / 3 / 5 |
| 20 Sept 2024 | EPL 2024 | Team UNiTYvsBack2TheGame | Series ↗ | K'Sante | Loss | 5 / 3 / 8 |
| 20 Sept 2024 | EPL 2024 | Team UNiTYvsBack2TheGame | Series ↗ | Renekton | Loss | 4 / 4 / 4 |
| 18 Sept 2024 | EPL 2024 | Team UNiTYvsGamespace Mediterranean College Esports | Series ↗ | Olaf | Win | 12 / 2 / 6 |
| 18 Sept 2024 | EPL 2024 | Team UNiTYvsGamespace Mediterranean College Esports | Series ↗ | K'Sante | Win | 5 / 2 / 16 |
| 15 Sept 2024 | EPL 2024 | Team UNiTYvsWLGaming Esports | Series ↗ | Gnar | Win | 6 / 5 / 13 |
| 15 Sept 2024 | EPL 2024 | Team UNiTYvsWLGaming Esports | Series ↗ | Renekton | Loss | 1 / 6 / 1 |
| 14 Sept 2024 | EPL 2024 | Team UNiTYvsDynamo Eclot | Series ↗ | Jayce | Loss | 0 / 6 / 6 |
| 14 Sept 2024 | EPL 2024 | Team UNiTYvsDynamo Eclot | Series ↗ | K'Sante | Win | 1 / 0 / 5 |
| 11 Sept 2024 | EPL 2024 | Team UNiTYvsGamespace Mediterranean College Esports | Series ↗ | Jayce | Win | 12 / 3 / 7 |
| 11 Sept 2024 | EPL 2024 | Team UNiTYvsGamespace Mediterranean College Esports | Series ↗ | Olaf | Loss | 4 / 8 / 5 |
| 8 Sept 2024 | EPL 2024 | Team UNiTYvsBack2TheGame | Series ↗ | Renekton | Win | 3 / 5 / 10 |
| 8 Sept 2024 | EPL 2024 | Team UNiTYvsBack2TheGame | Series ↗ | K'Sante | Loss | 2 / 6 / 6 |
| 7 Sept 2024 | EPL 2024 | Team UNiTYvsBerlin International Gaming | Series ↗ | K'Sante | Loss | 3 / 1 / 3 |
| 7 Sept 2024 | EPL 2024 | Team UNiTYvsBerlin International Gaming | Series ↗ | Olaf | Loss | 3 / 5 / 2 |
| 2 Sept 2024 | EPL 2024 | Team UNiTYvsZero Tenacity | Series ↗ | K'Sante | Loss | 3 / 3 / 3 |
| 2 Sept 2024 | EPL 2024 | Team UNiTYvsZero Tenacity | Series ↗ | Renekton | Loss | 1 / 7 / 5 |
| 4 Aug 2024 | HM 2024 · Summer | Team UNiTYvsEntropiq | Series ↗ | Jayce | Loss | 1 / 5 / 2 |
| 4 Aug 2024 | HM 2024 · Summer | Team UNiTYvsEntropiq | Series ↗ | Kennen | Loss | 0 / 6 / 0 |
| 4 Aug 2024 | HM 2024 · Summer | Team UNiTYvsEntropiq | Series ↗ | Olaf | Loss | 4 / 5 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2023–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2023 | ESLOL | Damage / min | 537 | 50.0 | 32 games · 7 peers |
| 2023 | ESLOL | CS / min | 7.63 | 33.3 | 32 games · 7 peers |
| 2023 | ESLOL | Kill participation | 51.5% | 33.3 | 32 games · 7 peers |
| 2023 | ESLOL | Damage share | 22.7% | 16.7 | 32 games · 7 peers |
| 2023 | ESLOL | Gold diff @15 | −194 | 16.7 | 32 games · 7 peers |
| 2023 | ESLOL | Vision / min | 0.59 | 0.0 | 32 games · 7 peers |
| 2024 | HM | Damage / min | 617 | 83.3 | 26 games · 7 peers |
| 2024 | HM | CS / min | 8.16 | 83.3 | 26 games · 7 peers |
| 2024 | HM | Kill participation | 62.4% | 100.0 | 26 games · 7 peers |
| 2024 | HM | Damage share | 25.7% | 83.3 | 26 games · 7 peers |
| 2024 | HM | Gold diff @15 | +455 | 83.3 | 26 games · 7 peers |
| 2024 | HM | Vision / min | 0.68 | 0.0 | 26 games · 7 peers |
| 2025 | HLL | Damage / min | 625 | 50.0 | 41 games · 7 peers |
| 2025 | HLL | CS / min | 7.36 | 33.3 | 41 games · 7 peers |
| 2025 | HLL | Kill participation | 57.7% | 100.0 | 41 games · 7 peers |
| 2025 | HLL | Damage share | 23.6% | 83.3 | 41 games · 7 peers |
| 2025 | HLL | Gold diff @15 | +285 | 66.7 | 41 games · 7 peers |
| 2025 | HLL | Vision / min | 0.73 | 0.0 | 41 games · 7 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2023–2025 · All seasons · 28 recorded champions
| Champion | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|
| K'Sante | 48 | |||
| Renekton | 35 | |||
| Olaf | 18 | |||
| Kennen | 15 | |||
| Jayce | 14 | |||
| Ambessa | 9 | |||
| Twisted Fate | 9 | |||
| Darius | 6 | |||
| All games | 33 | 98 | 58 | 189 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 32. Number of games won in this selection. Based on 58 of 58 games. | Losses: 26. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 55.2%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 4.14. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.60. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.41. Average assists per game. Based on 58 of 58 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2024 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 49. Number of games won in this selection. Based on 98 of 98 games. | Losses: 49. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 50.0%. The percentage of games won. Based on 98 of 98 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.83. Average kills per game. Based on 98 of 98 games. | Deaths / game: 3.65. Average deaths per game. Based on 98 of 98 games. | Assists / game: 5.63. Average assists per game. Based on 98 of 98 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2023 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 20. Number of games won in this selection. Based on 33 of 33 games. | Losses: 13. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 60.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.97. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.52. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.09. Average assists per game. Based on 33 of 33 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.