Games Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.114
Win rate Win rate: 39.5%. The percentage of games won. Based on 114 of 114 games.39.5%
KDA KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.2.90
Damage / min Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.438
CS / min CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.6.78
Kill participation Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.71.1%
More statistics Totals, economy & laning +
WinsWins: 45. Number of games won in this selection. Based on 114 of 114 games.
LossesLosses: 69. Number of games lost in this selection. Based on 114 of 114 games.
KillsKills: 342. Total kills in games where kills are available. Based on 114 of 114 games.
DeathsDeaths: 407. Total deaths in games where deaths are available. Based on 114 of 114 games.
AssistsAssists: 839. Total assists in games where assists are available. Based on 114 of 114 games.
Gold / minGold / min: 379. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Damage shareDamage share: 15.6%. The player's share of team damage to enemy champions, averaged across games. Based on 114 of 114 games.
Earned gold shareEarned gold share: 19.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 114 of 114 games.
Gold diff @15Gold diff @15: −153. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
XP diff @15XP diff @15: −41. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
Vision score / minVision score / min: 1.90. Vision score per minute, averaged across games where the statistic is supported. Based on 114 of 114 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Willer stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 437 damage per minute. Percentile: 43%. Rank: 36th of 62437
Value: 437 damage per minute. Percentile: 43%. Rank: 36th of 62
Value: 6.80 CS per minute. Percentile: 25%. Rank: 47th of 626.80
Value: 6.80 CS per minute. Percentile: 25%. Rank: 47th of 62
Value: 71.1% kill participation. Percentile: 36%. Rank: 40th of 6271.1%
Value: 71.1% kill participation. Percentile: 36%. Rank: 40th of 62
Value: 15.8% damage share. Percentile: 20%. Rank: 50th of 6215.8%
Value: 15.8% damage share. Percentile: 20%. Rank: 50th of 62
Value: −135 gold difference @15. Percentile: 18%. Rank: 46th of 56. Percentile among 56 players with sufficient data.−135
Value: −135 gold difference @15. Percentile: 18%. Rank: 46th of 56. Percentile among 56 players with sufficient data.
Value: 1.89 vision score per minute. Percentile: 70%. Rank: 19th of 621.89
Value: 1.89 vision score per minute. Percentile: 70%. Rank: 19th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao22 games
Xin Zhao: 20.3% earned gold share and 18.0% damage share. Means across the same 22 games with both values available; 22 total champion games.18%
?
Jarvan IV18 games
Jarvan IV: 19.8% earned gold share and 16.5% damage share. Means across the same 18 games with both values available; 18 total champion games.16%
?
Vi15 games
Vi: 19.7% earned gold share and 11.9% damage share. Means across the same 15 games with both values available; 15 total champion games.12%
?
Lee Sin10 games
Lee Sin: 19.9% earned gold share and 15.6% damage share. Means across the same 10 games with both values available; 10 total champion games.16%
?
Pantheon9 games
Pantheon: 21.2% earned gold share and 17.1% damage share. Means across the same 9 games with both values available; 9 total champion games.17%
?
Wukong9 games
Wukong: 19.9% earned gold share and 13.9% damage share. Means across the same 9 games with both values available; 9 total champion games.14%
?
Nocturne7 games
Nocturne: 18.1% earned gold share and 14.3% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
?
Ambessa5 games
Ambessa: 22.3% earned gold share and 14.7% damage share. Means across the same 5 games with both values available; 5 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
114 games
Opponent
WinsLosses
Win rate
HBHANJIN BRIONHANJIN BRION: 15 wins, 9 losses in 24 recorded games, 62.5% win rate. 2026.63%
DSDN SOOPersDN SOOPers: 8 wins, 14 losses in 22 recorded games, 36.4% win rate. 2026.36%
NRNongshim RedForceNongshim RedForce: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
DKDplus KiaDplus Kia: 3 wins, 10 losses in 13 recorded games, 23.1% win rate. 2026.23%
BFBNK FEARXBNK FEARX: 2 wins, 9 losses in 11 recorded games, 18.2% win rate. 2026.18%
T1T1T1: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
KRKT RolsterKT Rolster: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
GEGen.GGen.G: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
114 games
62.5%win rate when ahead at 15 minutes 20 wins from 32 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Willer’s 2026 performances. Select a point to open its story.
114 plotted games
WinLoss— Median in selection
114 / 114 selected games have both values.Median damage / min: 393
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 114 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 7. Number of games won in this selection. Based on 22 of 22 games.
Losses: 15. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 31.8%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?18 of 114 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 9. Number of games won in this selection. Based on 18 of 18 games.
Losses: 9. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?15 of 114 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 7. Number of games won in this selection. Based on 15 of 15 games.
Losses: 8. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?10 of 114 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 114 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 114 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 114 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 114 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 114 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 114 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
259
5.0
28 games · 121 peers
2021
Tier 1
CS / min
5.76
20.0
28 games · 121 peers
2021
Tier 1
Kill participation
69.4%
36.7
28 games · 121 peers
2021
Tier 1
Damage share
14.3%
3.3
28 games · 121 peers
2021
Tier 1
Gold diff @15
−238
19.4
28 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
1.68
84.2
28 games · 121 peers
2022
Tier 1
Damage / min
179
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
5.15
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
66.8%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
10.8%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−127
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.60
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
268
5.8
91 games · 104 peers
2023
Tier 1
CS / min
5.62
78.6
91 games · 104 peers
2023
Tier 1
Kill participation
70.3%
21.4
89 games · 104 peers
2023
Tier 1
Damage share
13.3%
14.6
91 games · 104 peers
2023
Tier 1
Gold diff @15
−212
10.8
90 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data.
2023
Tier 1
Vision / min
1.93
94.2
91 games · 104 peers
2024
Tier 1
Damage / min
320
24.8
43 games · 106 peers
2024
Tier 1
CS / min
6.14
61.9
43 games · 106 peers
2024
Tier 1
Kill participation
70.4%
21.0
43 games · 106 peers
2024
Tier 1
Damage share
15.0%
39.0
43 games · 106 peers
2024
Tier 1
Gold diff @15
+162
84.5
43 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
1.90
99.0
43 games · 106 peers
2025
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2026
Tier 1
Damage / min
437
42.6
96 games · 62 peers
2026
Tier 1
CS / min
6.80
24.6
96 games · 62 peers
2026
Tier 1
Kill participation
71.1%
36.1
96 games · 62 peers
2026
Tier 1
Damage share
15.8%
19.7
96 games · 62 peers
2026
Tier 1
Gold diff @15
−135
18.2
96 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
55
?Wukong
52
?Vi
50
?Lee Sin
40
?Sejuani
33
?Viego
30
?Jarvan IV
29
?Pantheon
19
All games
55
6
91
94
121
114
481
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 45. Number of games won in this selection. Based on 114 of 114 games.
Losses: 69. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 39.5%. The percentage of games won. Based on 114 of 114 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.00. Average kills per game. Based on 114 of 114 games.
Deaths / game: 3.57. Average deaths per game. Based on 114 of 114 games.
Assists / game: 7.36. Average assists per game. Based on 114 of 114 games.
Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 62. Number of games won in this selection. Based on 121 of 121 games.
Losses: 59. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 51.2%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 4.63. Average kills per game. Based on 121 of 121 games.
Deaths / game: 3.29. Average deaths per game. Based on 121 of 121 games.
Assists / game: 8.14. Average assists per game. Based on 121 of 121 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 42. Number of games won in this selection. Based on 94 of 94 games.
Losses: 52. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 44.7%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 2.98. Average kills per game. Based on 94 of 94 games.
Deaths / game: 2.31. Average deaths per game. Based on 94 of 94 games.
Assists / game: 6.05. Average assists per game. Based on 94 of 94 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded.
Games: 91. Number of individual games played in this selection. Based on 91 of 91 games.
Wins: 38. Number of games won in this selection. Based on 91 of 91 games.
Losses: 53. Number of games lost in this selection. Based on 91 of 91 games.
Win rate: 41.8%. The percentage of games won. Based on 91 of 91 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 91 of 91 games.
Kills / game: 2.11. Average kills per game. Based on 91 of 91 games.
Deaths / game: 2.38. Average deaths per game. Based on 91 of 91 games.
Assists / game: 5.59. Average assists per game. Based on 91 of 91 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 91 of 91 games.
CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 91 of 91 games.
Gold / min: 328. Total gold gained per minute, averaged across games. Based on 90 of 91 games. Games without the required stats are excluded.
Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 91 games. Games without the required stats are excluded.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 1. Number of games won in this selection. Based on 6 of 6 games.
Losses: 5. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 1.33. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.00. Average deaths per game. Based on 6 of 6 games.
Assists / game: 4.17. Average assists per game. Based on 6 of 6 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 295. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 29. Number of games won in this selection. Based on 55 of 55 games.
Losses: 26. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 52.7%. The percentage of games won. Based on 55 of 55 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 3.22. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.44. Average deaths per game. Based on 55 of 55 games.
Assists / game: 5.80. Average assists per game. Based on 55 of 55 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.