Where Werlyb stands
2016 · Top · Domestic games
Jorge Casanovas Moreno-Torres
All leagues · All positions
2016 · Top · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Werlyb’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 44 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 44 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 44 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 39.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 16.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.49. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 44 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EU CS 2016 · Spring | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 65.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| EU CS 2016 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| EU LCS 2016 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 Jul 2016 | EU LCS 2016 · Summer | FnaticvsG2 Esports | Series ↗ | Jax | Loss | 0 / 3 / 2 |
| 30 Jul 2016 | EU LCS 2016 · Summer | FnaticvsTeam ROCCAT | Series ↗ | Gangplank | Loss | 0 / 2 / 1 |
| 25 May 2016 | EU CS 2016 | Fnatic AcademyvsMelty eSport Club | Series ↗ | Fiora | Loss | 4 / 2 / 5 |
| 24 May 2016 | EU CS 2016 | Fnatic AcademyvsTricked Esport | Series ↗ | Ekko | Loss | 2 / 2 / 3 |
| 22 May 2016 | EU CS 2016 | Fnatic AcademyvsSK Gaming | Series ↗ | Kennen | Win | 6 / 5 / 6 |
| 21 May 2016 | EU CS 2016 | Fnatic AcademyvsMisfits Gaming | Series ↗ | Ekko | Loss | 3 / 4 / 1 |
| 20 May 2016 | EU CS 2016 | Fnatic AcademyvsLow Priority | Series ↗ | Trundle | Loss | 0 / 2 / 5 |
| 27 Mar 2016 | EU LCS 2016 · Summer | HumavsGiants Gaming | Series ↗ | Fiora | Loss | 2 / 3 / 1 |
| 27 Mar 2016 | EU LCS 2016 · Summer | HumavsGiants Gaming | Series ↗ | Trundle | Loss | 1 / 3 / 4 |
| 27 Mar 2016 | EU LCS 2016 · Summer | HumavsGiants Gaming | Series ↗ | Trundle | Win | 3 / 3 / 6 |
| 27 Mar 2016 | EU LCS 2016 · Summer | HumavsGiants Gaming | Series ↗ | Rammus | Loss | 0 / 4 / 5 |
| 26 Mar 2016 | EU LCS 2016 · Summer | HumavsTeam ROCCAT | Series ↗ | Poppy | Loss | 1 / 2 / 1 |
| 26 Mar 2016 | EU LCS 2016 · Summer | HumavsTeam ROCCAT | Series ↗ | Poppy | Win | 3 / 3 / 11 |
| 26 Mar 2016 | EU LCS 2016 · Summer | HumavsTeam ROCCAT | Series ↗ | Poppy | Loss | 1 / 2 / 2 |
| 26 Mar 2016 | EU LCS 2016 · Summer | HumavsTeam ROCCAT | Series ↗ | Graves | Loss | 3 / 2 / 4 |
| 15 Mar 2016 | EU CS 2016 · Spring | HumavsCopenhagen Wolves | Series ↗ | Trundle | Win | 4 / 2 / 6 |
| 15 Mar 2016 | EU CS 2016 · Spring | HumavsCopenhagen Wolves | Series ↗ | Trundle | Win | 1 / 1 / 9 |
| 15 Mar 2016 | EU CS 2016 · Spring | HumavsCopenhagen Wolves | Series ↗ | Trundle | Win | 3 / 0 / 10 |
| 15 Mar 2016 | EU CS 2016 · Spring | HumavsCopenhagen Wolves | Series ↗ | Hecarim | Loss | 2 / 5 / 6 |
| 15 Mar 2016 | EU CS 2016 · Spring | HumavsCopenhagen Wolves | Series ↗ | Nautilus | Loss | 2 / 5 / 2 |
| 8 Mar 2016 | EU CS 2016 · Spring | HumavsInspire eSports | Series ↗ | Maokai | Win | 5 / 3 / 15 |
| 8 Mar 2016 | EU CS 2016 · Spring | HumavsInspire eSports | Series ↗ | Jax | Win | 6 / 4 / 9 |
| 8 Mar 2016 | EU CS 2016 · Spring | HumavsInspire eSports | Series ↗ | Malphite | Loss | 1 / 5 / 2 |
| 8 Mar 2016 | EU CS 2016 · Spring | HumavsInspire eSports | Series ↗ | Jax | Win | 8 / 5 / 3 |
| 8 Mar 2016 | EU CS 2016 · Spring | HumavsInspire eSports | Series ↗ | Nautilus | Loss | 0 / 5 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 419 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.86 | 67.5 | 62 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 59.4% | 19.4 | 61 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.8% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −141 | 21.7 | 62 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 435 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.15 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 71.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 23.8% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −98 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 386 | 41.9 | 23 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.62 | 22.5 | 23 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 56.8% | 48.4 | 23 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.9% | 38.8 | 23 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | −368 | 7.8 | 22 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 0.96 | 30.6 | 23 games · 112 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2015–2025 · All seasons · 47 recorded champions
| Champion | 2015 | 2016 | 2018 | 2019 | 2020 | 2022 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|
| Jax | 27 | |||||||
| Sion | 17 | |||||||
| Trundle | 14 | |||||||
| Poppy | 13 | |||||||
| Vladimir | 12 | |||||||
| Maokai | 11 | |||||||
| Hecarim | 10 | |||||||
| Cho'Gath | 9 | |||||||
| All games | 62 | 44 | 92 | 23 | 30 | 4 | 2 | 257 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 1.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 45.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 4.25. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.25. Average deaths per game. Based on 4 of 4 games. | Assists / game: 7.50. Average assists per game. Based on 4 of 4 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 435. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 39.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2020 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 18. Number of games won in this selection. Based on 30 of 30 games. | Losses: 12. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.90. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.60. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.23. Average assists per game. Based on 30 of 30 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2019 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 11. Number of games won in this selection. Based on 23 of 23 games. | Losses: 12. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 47.8%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 2.00. Average kills per game. Based on 23 of 23 games. | Deaths / game: 2.74. Average deaths per game. Based on 23 of 23 games. | Assists / game: 4.52. Average assists per game. Based on 23 of 23 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2018 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 65. Number of games won in this selection. Based on 92 of 92 games. | Losses: 27. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 70.7%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.57. Average kills per game. Based on 92 of 92 games. | Deaths / game: 1.97. Average deaths per game. Based on 92 of 92 games. | Assists / game: 4.93. Average assists per game. Based on 92 of 92 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 92 games. Games without the required stats are excluded. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 79 of 92 games. Games without the required stats are excluded. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2016 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.61. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.64. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.93. Average assists per game. Based on 44 of 44 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 44 games. Games without the required stats are excluded. |
| 2015 | Games: 62. Number of individual games played in this selection. Based on 62 of 62 games. | Wins: 27. Number of games won in this selection. Based on 62 of 62 games. | Losses: 35. Number of games lost in this selection. Based on 62 of 62 games. | Win rate: 43.5%. The percentage of games won. Based on 62 of 62 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games. | Kills / game: 2.92. Average kills per game. Based on 62 of 62 games. | Deaths / game: 4.05. Average deaths per game. Based on 62 of 62 games. | Assists / game: 5.31. Average assists per game. Based on 62 of 62 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 62 of 62 games. | Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 62 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2015 Spring Playoffs | Giants Gaming | 19 |
| EU LCS 2016 Summer Playoffs | Fnatic | 2 |
| LEC 2019 Spring Playoffs | SK Gaming | 23 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · EU LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · SK Gaming | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| EU LCS 2015 Spring Playoffs2015 · EU LCS · Giants Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
No results in this selection.