Where Warangelus stands
2016 · Bot · Domestic games
Fabián Esteban Llanos Bernal
All leagues · All positions
2016 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Warangelus’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 8 of 45 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 45 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 45 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 45 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 45 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CLS 2016 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Jul 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Ezreal | Loss | 5 / 3 / 5 |
| 21 Jul 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Sivir | Loss | 0 / 2 / 3 |
| 21 Jul 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Lucian | Win | 6 / 3 / 8 |
| 20 Jul 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Ezreal | Loss | 10 / 3 / 7 |
| 14 Jul 2016 | CLS 2016 | Hafnet eSportsvsRebirth eSports | Series ↗ | Jinx | Win | 7 / 6 / 20 |
| 14 Jul 2016 | CLS 2016 | Hafnet eSportsvsRebirth eSports | Series ↗ | Lucian | Win | 8 / 1 / 4 |
| 8 Jul 2016 | CLS 2016 | Hafnet eSportsvsKaos Latin Gamers | Series ↗ | Lucian | Win | 8 / 1 / 3 |
| 7 Jul 2016 | CLS 2016 | Hafnet eSportsvsKaos Latin Gamers | Series ↗ | Sivir | Win | 8 / 2 / 7 |
| 1 Jul 2016 | CLS 2016 | Hafnet eSportsvsFurious Gaming | Series ↗ | Sivir | Win | 10 / 3 / 4 |
| 30 Jun 2016 | CLS 2016 | Hafnet eSportsvsFurious Gaming | Series ↗ | Jhin | Loss | 1 / 4 / 2 |
| 24 Jun 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Jhin | Win | 12 / 1 / 7 |
| 23 Jun 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Lucian | Loss | 1 / 5 / 1 |
| 23 Jun 2016 | CLS 2016 | Hafnet eSportsvsLast Kings | Series ↗ | Lucian | Win | 9 / 0 / 10 |
| 22 Jun 2016 | CLS 2016 | Hafnet eSportsvsLast Kings | Series ↗ | Twitch | Loss | 1 / 3 / 2 |
| 17 Jun 2016 | CLS 2016 | Hafnet eSportsvsRebirth eSports | Series ↗ | Ezreal | Loss | 9 / 4 / 3 |
| 16 Jun 2016 | CLS 2016 | Hafnet eSportsvsRebirth eSports | Series ↗ | Lucian | Loss | 5 / 5 / 5 |
| 10 Jun 2016 | CLS 2016 | Hafnet eSportsvsKaos Latin Gamers | Series ↗ | Jhin | Loss | 6 / 4 / 9 |
| 10 Jun 2016 | CLS 2016 | Hafnet eSportsvsKaos Latin Gamers | Series ↗ | Jhin | Win | 10 / 3 / 5 |
| 3 Jun 2016 | CLS 2016 | Hafnet eSportsvsFurious Gaming | Series ↗ | Lucian | Loss | 0 / 3 / 1 |
| 3 Jun 2016 | CLS 2016 | Hafnet eSportsvsFurious Gaming | Series ↗ | Sivir | Loss | 3 / 3 / 7 |
| 27 May 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Ezreal | Loss | 3 / 5 / 5 |
| 27 May 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Lucian | Loss | 1 / 6 / 1 |
| 26 May 2016 | CLS 2016 | Hafnet eSportsvsLast Kings | Series ↗ | Caitlyn | Win | 1 / 1 / 8 |
| 26 May 2016 | CLS 2016 | Hafnet eSportsvsLast Kings | Series ↗ | Ezreal | Win | 4 / 0 / 15 |
| 5 Mar 2016 | CLS 2016 | Hafnet eSportsvsIsurus | Series ↗ | Ahri | Loss | 4 / 2 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
LPL data missing · Percentile among 92 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 606 | 83.7 | 24 games · 93 peers |
| 2016 | Tier 1 | CS / min | 7.78 | 11.7 | 24 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 67.6% | 34.2 | 24 games · 115 peers |
| 2016 | Tier 1 | Damage share | 27.7% | 65.2 | 24 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +114 | 68.1 | 24 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 628 | 97.2 | 39 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.19 | 17.1 | 39 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 67.4% | 77.0 | 39 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.5% | 98.1 | 39 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +47 | 60.0 | 39 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 5.0 | 34 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 668 | 96.2 | 58 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.03 | 75.6 | 58 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 76.5% | 98.5 | 58 games · 132 peers |
| 2018 | Tier 1 | Damage share | 34.6% | 98.5 | 58 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +469 | 94.7 | 58 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.04 | 19.6 | 58 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 531 | 68.6 | 60 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.68 | 75.2 | 60 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 66.0% | 56.2 | 60 games · 122 peers |
| 2019 | Tier 1 | Damage share | 28.8% | 60.3 | 60 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +448 | 93.4 | 60 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.00 | 10.5 | 60 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 558 | 75.8 | 52 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.30 | 63.9 | 52 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 71.5% | 82.8 | 52 games · 123 peers |
| 2020 | Tier 1 | Damage share | 31.7% | 93.3 | 52 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +367 | 90.8 | 52 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.31 | 60.0 | 52 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 420 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.73 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 52.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 26.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −162 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.23 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. Season labels follow the competition season.
2016–2026 · All seasons · 77 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 47 | ||||||||||
| Lucian | 31 | ||||||||||
| Kai'Sa | 26 | ||||||||||
| Varus | 25 | ||||||||||
| Xayah | 25 | ||||||||||
| Tristana | 20 | ||||||||||
| Ashe | 16 | ||||||||||
| Jhin | 16 | ||||||||||
| All games | 45 | 39 | 66 | 75 | 53 | 36 | 25 | 51 | 36 | 24 | 450 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 7. Number of games won in this selection. Based on 24 of 24 games. | Losses: 17. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 29.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 3.46. Average kills per game. Based on 24 of 24 games. | Deaths / game: 4.00. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.71. Average assists per game. Based on 24 of 24 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 462. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2025 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 20. Number of games won in this selection. Based on 36 of 36 games. | Losses: 16. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 55.6%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 4.61. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.67. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.58. Average assists per game. Based on 36 of 36 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2023 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 25. Number of games won in this selection. Based on 51 of 51 games. | Losses: 26. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 49.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.47. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.69. Average deaths per game. Based on 51 of 51 games. | Assists / game: 8.59. Average assists per game. Based on 51 of 51 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.49. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 342. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2022 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 9. Number of games won in this selection. Based on 25 of 25 games. | Losses: 16. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 36.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 2.68. Average kills per game. Based on 25 of 25 games. | Deaths / game: 3.32. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.48. Average assists per game. Based on 25 of 25 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.94. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.69. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.75. Average assists per game. Based on 36 of 36 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.83. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.45. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.25. Average assists per game. Based on 53 of 53 games. | Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 50. Number of games won in this selection. Based on 75 of 75 games. | Losses: 25. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 66.7%. The percentage of games won. Based on 75 of 75 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 4.20. Average kills per game. Based on 75 of 75 games. | Deaths / game: 1.83. Average deaths per game. Based on 75 of 75 games. | Assists / game: 4.80. Average assists per game. Based on 75 of 75 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games. |
| 2018 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 44. Number of games won in this selection. Based on 66 of 66 games. | Losses: 22. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 66.7%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 4.00. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.82. Average deaths per game. Based on 66 of 66 games. | Assists / game: 4.48. Average assists per game. Based on 66 of 66 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 66 games. Games without the required stats are excluded. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2017 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 20. Number of games won in this selection. Based on 39 of 39 games. | Losses: 19. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 3.59. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.69. Average deaths per game. Based on 39 of 39 games. | Assists / game: 5.26. Average assists per game. Based on 39 of 39 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2016 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 20. Number of games won in this selection. Based on 45 of 45 games. | Losses: 25. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 44.4%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 4.53. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.80. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.69. Average assists per game. Based on 45 of 45 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 395. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Isurus Gaming | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Isurus Gaming | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
No results in this selection.
No results in this selection.
Recorded results · no title or major milestone in this year.