Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games.56.0%
KDA KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.5.70
Damage / min Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.216
CS / min CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.1.09
Kill participation Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.74.8%
More statistics Totals, economy & laning +
WinsWins: 65. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 51. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 90. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 223. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 1,182. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 266. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 10.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 116 of 116 games.
Gold diff @15Gold diff @15: +62. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
XP diff @15XP diff @15: +321. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
Vision score / minVision score / min: 3.71. Vision score per minute, averaged across games where the statistic is supported. Based on 116 of 116 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Vulcan stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 214 damage per minute. Percentile: 58%. Rank: 29th of 67214
Value: 214 damage per minute. Percentile: 58%. Rank: 29th of 67
Value: 1.12 CS per minute. Percentile: 65%. Rank: 24th of 671.12
Value: 1.12 CS per minute. Percentile: 65%. Rank: 24th of 67
Value: 77.3% kill participation. Percentile: 89%. Rank: 8th of 6777.3%
Value: 77.3% kill participation. Percentile: 89%. Rank: 8th of 67
Value: 8.0% damage share. Percentile: 59%. Rank: 28th of 678.0%
Value: 8.0% damage share. Percentile: 59%. Rank: 28th of 67
Value: +77 gold difference @15. Percentile: 78%. Rank: 14th of 59. Percentile among 59 players with sufficient data.+77
Value: +77 gold difference @15. Percentile: 78%. Rank: 14th of 59. Percentile among 59 players with sufficient data.
Value: 3.75 vision score per minute. Percentile: 2%. Rank: 66th of 673.75
Value: 3.75 vision score per minute. Percentile: 2%. Rank: 66th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Bard14 games
Bard: 10.9% earned gold share and 8.7% damage share. Means across the same 14 games with both values available; 14 total champion games.9%
?
Karma12 games
Karma: 10.3% earned gold share and 8.2% damage share. Means across the same 12 games with both values available; 12 total champion games.8%
?
Nautilus12 games
Nautilus: 9.7% earned gold share and 6.2% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
?
Lulu11 games
Lulu: 9.6% earned gold share and 7.7% damage share. Means across the same 11 games with both values available; 11 total champion games.8%
?
Alistar10 games
Alistar: 10.2% earned gold share and 5.7% damage share. Means across the same 10 games with both values available; 10 total champion games.6%
?
Nami10 games
Nami: 10.4% earned gold share and 10.4% damage share. Means across the same 10 games with both values available; 10 total champion games.10%
?
Seraphine9 games
Seraphine: 11.5% earned gold share and 9.8% damage share. Means across the same 9 games with both values available; 9 total champion games.10%
?
Neeko8 games
Neeko: 10.3% earned gold share and 15.2% damage share. Means across the same 8 games with both values available; 8 total champion games.15%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
116 games
Opponent
WinsLosses
Win rate
LYLyonLyon: 9 wins, 13 losses in 22 recorded games, 40.9% win rate. 2026.41%
FLFlyQuestFlyQuest: 12 wins, 4 losses in 16 recorded games, 75.0% win rate. 2026.75%
TLTeam LiquidTeam Liquid: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2026.33%
SESentinelsSentinels: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2026.71%
FUFURIAFURIA: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
DIDignitasDignitas: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
SRShopify RebellionShopify Rebellion: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
DIDisguisedDisguised: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
86.5%win rate when ahead at 15 minutes 32 wins from 37 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Vulcan’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 116 selected games have both values.Median damage / min: 198
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?14 of 116 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 7.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 240. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.19. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 116 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 6. Number of games won in this selection. Based on 12 of 12 games.
Losses: 6. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?12 of 116 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 3. Number of games won in this selection. Based on 11 of 11 games.
Losses: 8. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 9.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.95. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 85.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 116 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 9.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 116 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 9.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 116 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 9.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 11.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 78.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 6.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 264. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 7.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 239. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 6.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 1.12. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 125. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
125
—
At least 20 games and 20 valid observations required
2018
Tier 1
CS / min
1.56
—
At least 20 games and 20 valid observations required
2018
Tier 1
Kill participation
87.5%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Damage share
7.9%
—
At least 20 games and 20 valid observations required
2018
Tier 1
Gold diff @15
−726
—
At least 20 games and 20 valid observations required
2018
Tier 1
Vision / min
1.82
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage / min
149
41.4
63 games · 129 peers
2019
Tier 1
CS / min
1.30
23.4
63 games · 129 peers
2019
Tier 1
Kill participation
71.3%
82.0
63 games · 129 peers
2019
Tier 1
Damage share
8.2%
29.7
63 games · 129 peers
2019
Tier 1
Gold diff @15
−102
24.2
63 games · 129 peers
2019
Tier 1
Vision / min
2.40
62.4
63 games · 110 peers
2020
Tier 1
Damage / min
181
84.7
57 games · 119 peers
2020
Tier 1
CS / min
1.03
19.2
57 games · 121 peers
2020
Tier 1
Kill participation
65.1%
30.0
57 games · 121 peers
2020
Tier 1
Damage share
8.8%
67.8
57 games · 119 peers
2020
Tier 1
Gold diff @15
+197
89.0
57 games · 119 peers · Percentile among 119 players with sufficient data.
2020
Tier 1
Vision / min
2.42
46.6
57 games · 119 peers
2021
Tier 1
Damage / min
150
59.2
93 games · 121 peers
2021
Tier 1
CS / min
1.29
57.5
93 games · 121 peers
2021
Tier 1
Kill participation
69.6%
74.2
93 games · 121 peers
2021
Tier 1
Damage share
7.8%
48.3
93 games · 121 peers
2021
Tier 1
Gold diff @15
−44
38.8
93 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.65
64.2
93 games · 121 peers
2022
Tier 1
Damage / min
153
48.2
86 games · 111 peers
2022
Tier 1
CS / min
1.07
42.7
86 games · 111 peers
2022
Tier 1
Kill participation
69.7%
50.0
86 games · 111 peers
2022
Tier 1
Damage share
7.4%
36.4
86 games · 111 peers
2022
Tier 1
Gold diff @15
+17
48.9
86 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.72
78.2
86 games · 111 peers
2023
Tier 1
Damage / min
179
67.6
43 games · 109 peers
2023
Tier 1
CS / min
0.86
11.1
43 games · 109 peers
2023
Tier 1
Kill participation
75.1%
67.6
42 games · 109 peers
2023
Tier 1
Damage share
8.6%
75.0
43 games · 109 peers
2023
Tier 1
Gold diff @15
+110
80.7
43 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.12
57.4
43 games · 109 peers
2024
Tier 1
Damage / min
193
60.6
47 games · 105 peers
2024
Tier 1
CS / min
1.74
82.7
47 games · 105 peers
2024
Tier 1
Kill participation
76.8%
97.1
46 games · 105 peers
2024
Tier 1
Damage share
8.4%
70.2
47 games · 105 peers
2024
Tier 1
Gold diff @15
+109
75.0
47 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.03
12.5
47 games · 105 peers
2025
Tier 1
Damage / min
183
22.6
59 games · 63 peers
2025
Tier 1
CS / min
1.03
33.9
59 games · 63 peers
2025
Tier 1
Kill participation
76.4%
69.4
59 games · 63 peers
2025
Tier 1
Damage share
6.8%
4.8
59 games · 63 peers
2025
Tier 1
Gold diff @15
+64
84.1
59 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.39
9.7
59 games · 63 peers
2026
Tier 1
Damage / min
214
57.6
78 games · 67 peers
2026
Tier 1
CS / min
1.12
65.2
78 games · 67 peers
2026
Tier 1
Kill participation
77.3%
89.4
78 games · 67 peers
2026
Tier 1
Damage share
8.0%
59.1
78 games · 67 peers
2026
Tier 1
Gold diff @15
+77
77.6
78 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2026 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
86
?Alistar
78
?Leona
69
?Rakan
68
?Tahm Kench
61
?Braum
42
?Thresh
37
?Bard
35
All games
9
41
77
57
127
123
43
47
66
116
706
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 65. Number of games won in this selection. Based on 116 of 116 games.
Losses: 51. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 5.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 0.78. Average kills per game. Based on 116 of 116 games.
Deaths / game: 1.92. Average deaths per game. Based on 116 of 116 games.
Assists / game: 10.19. Average assists per game. Based on 116 of 116 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 266. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 42. Number of games won in this selection. Based on 66 of 66 games.
Losses: 24. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 0.67. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.21. Average deaths per game. Based on 66 of 66 games.
Assists / game: 11.48. Average assists per game. Based on 66 of 66 games.
Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 26. Number of games won in this selection. Based on 47 of 47 games.
Losses: 21. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 55.3%. The percentage of games won. Based on 47 of 47 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 0.74. Average kills per game. Based on 47 of 47 games.
Deaths / game: 2.23. Average deaths per game. Based on 47 of 47 games.
Assists / game: 8.53. Average assists per game. Based on 47 of 47 games.
Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 1.74. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 258. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 19. Number of games won in this selection. Based on 43 of 43 games.
Losses: 24. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 0.84. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.53. Average deaths per game. Based on 43 of 43 games.
Assists / game: 8.65. Average assists per game. Based on 43 of 43 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 43 of 43 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 75. Number of games won in this selection. Based on 123 of 123 games.
Losses: 48. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 61.0%. The percentage of games won. Based on 123 of 123 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 0.61. Average kills per game. Based on 123 of 123 games.
Deaths / game: 2.37. Average deaths per game. Based on 123 of 123 games.
Assists / game: 9.42. Average assists per game. Based on 123 of 123 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 237. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 127. Number of individual games played in this selection. Based on 127 of 127 games.
Wins: 74. Number of games won in this selection. Based on 127 of 127 games.
Losses: 53. Number of games lost in this selection. Based on 127 of 127 games.
Win rate: 58.3%. The percentage of games won. Based on 127 of 127 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games.
Kills / game: 0.69. Average kills per game. Based on 127 of 127 games.
Deaths / game: 2.76. Average deaths per game. Based on 127 of 127 games.
Assists / game: 9.41. Average assists per game. Based on 127 of 127 games.
Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 127 games.
CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 127 of 127 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 127 of 127 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 44. Number of games won in this selection. Based on 57 of 57 games.
Losses: 13. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 7.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 0.95. Average kills per game. Based on 57 of 57 games.
Deaths / game: 1.46. Average deaths per game. Based on 57 of 57 games.
Assists / game: 9.49. Average assists per game. Based on 57 of 57 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 252. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 36. Number of games won in this selection. Based on 77 of 77 games.
Losses: 41. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 46.8%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 0.65. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.90. Average deaths per game. Based on 77 of 77 games.
Assists / game: 7.69. Average assists per game. Based on 77 of 77 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 243. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 18. Number of games won in this selection. Based on 41 of 41 games.
Losses: 23. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 43.9%. The percentage of games won. Based on 41 of 41 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 0.93. Average kills per game. Based on 41 of 41 games.
Deaths / game: 1.88. Average deaths per game. Based on 41 of 41 games.
Assists / game: 8.24. Average assists per game. Based on 41 of 41 games.
Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 1.61. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 251. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 0.89. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.78. Average deaths per game. Based on 9 of 9 games.
Assists / game: 11.78. Average assists per game. Based on 9 of 9 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 296. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #107 · 9 years with recorded achievements
Vulcan · No verified Worlds title in this scope. Missing history is not a confirmed zero.
—
Worlds
Vulcan · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Vulcan · 3 recorded Domestic titles. 2022 LCS 2022 Spring Playoffs; 2021 LCS 2021 Mid-Season Showdown; 2020 LCS 2020 Spring Playoffs. Includes verified championship, cup and conference trophies.
Vulcan · 13 recorded major honors. All-Pro 1st team: 4; All-Pro 2nd team: 4; All-Pro 3rd team: 4; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · worlds 2021 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2024 · Kia 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Kia 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 3rd LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. Vulcan.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Vulcan.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Vulcan.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.