Games Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.83
Win rate Win rate: 51.8%. The percentage of games won. Based on 83 of 83 games.51.8%
KDA KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.2.71
Damage / min Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.639
CS / min CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.7.56
Kill participation Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.52.7%
More statistics Totals, economy & laning +
WinsWins: 43. Number of games won in this selection. Based on 83 of 83 games.
LossesLosses: 40. Number of games lost in this selection. Based on 83 of 83 games.
KillsKills: 262. Total kills in games where kills are available. Based on 83 of 83 games.
DeathsDeaths: 295. Total deaths in games where deaths are available. Based on 83 of 83 games.
AssistsAssists: 538. Total assists in games where assists are available. Based on 83 of 83 games.
Gold / minGold / min: 375. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Damage shareDamage share: 21.9%. The player's share of team damage to enemy champions, averaged across games. Based on 83 of 83 games.
Earned gold shareEarned gold share: 18.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 83 of 83 games.
Gold diff @15Gold diff @15: −186. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 83 of 83 games.
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 83 of 83 games.
XP diff @15XP diff @15: −232. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 83 of 83 games.
Vision score / minVision score / min: 1.44. Vision score per minute, averaged across games where the statistic is supported. Based on 83 of 83 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Vizicsacsi stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 618 damage per minute. Percentile: 27%. Rank: 9th of 12618
Value: 618 damage per minute. Percentile: 27%. Rank: 9th of 12
Value: 7.50 CS per minute. Percentile: 0%. Rank: 12th of 127.50
Value: 7.50 CS per minute. Percentile: 0%. Rank: 12th of 12
Value: 52.3% kill participation. Percentile: 91%. Rank: 2nd of 1252.3%
Value: 52.3% kill participation. Percentile: 91%. Rank: 2nd of 12
Value: 21.3% damage share. Percentile: 36%. Rank: 8th of 1221.3%
Value: 21.3% damage share. Percentile: 36%. Rank: 8th of 12
Value: 1.44 vision score per minute. Percentile: 91%. Rank: 2nd of 121.44
Value: 1.44 vision score per minute. Percentile: 91%. Rank: 2nd of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 14 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Sion18 games
Sion: 17.0% earned gold share and 20.1% damage share. Means across the same 18 games with both values available; 18 total champion games.20%
?
Poppy13 games
Poppy: 17.4% earned gold share and 19.3% damage share. Means across the same 13 games with both values available; 13 total champion games.19%
?
Rumble10 games
Rumble: 19.7% earned gold share and 30.0% damage share. Means across the same 10 games with both values available; 10 total champion games.30%
?
Shen8 games
Shen: 17.9% earned gold share and 20.9% damage share. Means across the same 8 games with both values available; 8 total champion games.21%
?
Gnar7 games
Gnar: 20.0% earned gold share and 19.5% damage share. Means across the same 7 games with both values available; 7 total champion games.19%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
83 games
Opponent
WinsLosses
Win rate
ESEintracht SpandauEintracht Spandau: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
BIGBerlin International GamingBerlin International Gaming: 4 wins, 7 losses in 11 recorded games, 36.4% win rate. 2026.36%
EFEintracht FrankfurtEintracht Frankfurt: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2026.80%
GNG2 NORDG2 NORD: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
RCROSSMANN CentaursROSSMANN Centaurs: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2026.44%
TETeamOrangeGamingTeamOrangeGaming: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
VEVfB eSportsVfB eSports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
MEMisa EsportsMisa Esports: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
83 games
59.4%win rate when ahead at 15 minutes 19 wins from 32 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Vizicsacsi’s 2026 performances. Select a point to open its story.
83 plotted games
WinLoss— Median in selection
83 / 83 selected games have both values.Median damage / min: 592
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
14 champions in this selection
14 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 83 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 12. Number of games won in this selection. Based on 18 of 18 games.
Losses: 6. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 66.7%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?13 of 83 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 11. Number of games won in this selection. Based on 13 of 13 games.
Losses: 2. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 84.6%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 557. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?10 of 83 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 874. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 83 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 83 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 43.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 83 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 83 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 83 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 45.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 83 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 955. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 83 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 14 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.77. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2014–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
402
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.35
28.8
69 games · 81 peers
2015
Tier 1
Kill participation
69.5%
90.8
69 games · 99 peers
2015
Tier 1
Damage share
20.7%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−53
39.1
69 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
460
85.1
80 games · 88 peers
2016
Tier 1
CS / min
7.68
77.5
80 games · 103 peers
2016
Tier 1
Kill participation
62.9%
48.1
80 games · 107 peers
2016
Tier 1
Damage share
22.2%
86.2
80 games · 88 peers
2016
Tier 1
Gold diff @15
+44
56.5
80 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
490
92.7
82 games · 111 peers
2017
Tier 1
CS / min
8.25
56.3
82 games · 127 peers
2017
Tier 1
Kill participation
61.6%
68.3
81 games · 127 peers
2017
Tier 1
Damage share
24.3%
90.0
82 games · 111 peers
2017
Tier 1
Gold diff @15
+8
46.4
82 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.56
58.7
82 games · 110 peers
2018
Tier 1
Damage / min
386
25.4
55 games · 127 peers
2018
Tier 1
CS / min
8.26
34.1
55 games · 127 peers
2018
Tier 1
Kill participation
54.7%
17.6
55 games · 126 peers
2018
Tier 1
Damage share
22.4%
45.2
55 games · 127 peers
2018
Tier 1
Gold diff @15
+67
61.9
55 games · 127 peers
2018
Tier 1
Vision / min
1.16
78.7
55 games · 109 peers
2019
Tier 1
Damage / min
399
51.2
57 games · 130 peers
2019
Tier 1
CS / min
7.73
32.6
57 games · 130 peers
2019
Tier 1
Kill participation
60.4%
84.4
57 games · 129 peers
2019
Tier 1
Damage share
22.7%
50.4
57 games · 130 peers
2019
Tier 1
Gold diff @15
−100
43.8
56 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.17
99.1
57 games · 112 peers
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
450
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
7.46
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
60.5%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
20.9%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−588
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.17
—
At least 20 games and 20 valid observations required
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2021
2022
2023
2024
2025
2026
Total
?Gnar
78
?Poppy
69
?Shen
62
?Rumble
47
?Gangplank
46
?Maokai
44
?Sion
39
?Ornn
38
All games
13
76
82
106
55
77
12
40
54
70
60
83
728
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 43. Number of games won in this selection. Based on 83 of 83 games.
Losses: 40. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 51.8%. The percentage of games won. Based on 83 of 83 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 3.16. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.55. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.48. Average assists per game. Based on 83 of 83 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 36. Number of games won in this selection. Based on 60 of 60 games.
Losses: 24. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 60.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 3.83. Average kills per game. Based on 60 of 60 games.
Deaths / game: 3.10. Average deaths per game. Based on 60 of 60 games.
Assists / game: 5.77. Average assists per game. Based on 60 of 60 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 52.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 35. Number of games won in this selection. Based on 70 of 70 games.
Losses: 35. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 50.0%. The percentage of games won. Based on 70 of 70 games.
KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 2.80. Average kills per game. Based on 70 of 70 games.
Deaths / game: 3.80. Average deaths per game. Based on 70 of 70 games.
Assists / game: 5.79. Average assists per game. Based on 70 of 70 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 30. Number of games won in this selection. Based on 54 of 54 games.
Losses: 24. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 55.6%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.44. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.94. Average deaths per game. Based on 54 of 54 games.
Assists / game: 6.41. Average assists per game. Based on 54 of 54 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 16. Number of games won in this selection. Based on 40 of 40 games.
Losses: 24. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 40.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 2.48. Average kills per game. Based on 40 of 40 games.
Deaths / game: 3.18. Average deaths per game. Based on 40 of 40 games.
Assists / game: 5.88. Average assists per game. Based on 40 of 40 games.
Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 7.65. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 40 of 40 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 5. Number of games won in this selection. Based on 12 of 12 games.
Losses: 7. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Kills / game: 2.67. Average kills per game. Based on 12 of 12 games.
Deaths / game: 3.25. Average deaths per game. Based on 12 of 12 games.
Assists / game: 3.67. Average assists per game. Based on 12 of 12 games.
Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Gold / min: 371. Total gold gained per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 37.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 43. Number of games won in this selection. Based on 77 of 77 games.
Losses: 34. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 55.8%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.61. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.92. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.47. Average assists per game. Based on 77 of 77 games.
Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 28. Number of games won in this selection. Based on 55 of 55 games.
Losses: 27. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 1.65. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.65. Average deaths per game. Based on 55 of 55 games.
Assists / game: 4.44. Average assists per game. Based on 55 of 55 games.
Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 54.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 61. Number of games won in this selection. Based on 106 of 106 games.
Losses: 45. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 57.5%. The percentage of games won. Based on 106 of 106 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 2.79. Average kills per game. Based on 106 of 106 games.
Deaths / game: 3.43. Average deaths per game. Based on 106 of 106 games.
Assists / game: 6.10. Average assists per game. Based on 106 of 106 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 106 games. Games without the required stats are excluded.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 389. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 105 of 106 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 40. Number of games won in this selection. Based on 82 of 82 games.
Losses: 42. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 48.8%. The percentage of games won. Based on 82 of 82 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 2.77. Average kills per game. Based on 82 of 82 games.
Deaths / game: 3.00. Average deaths per game. Based on 82 of 82 games.
Assists / game: 5.23. Average assists per game. Based on 82 of 82 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games.
CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 36. Number of games won in this selection. Based on 76 of 76 games.
Losses: 40. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 47.4%. The percentage of games won. Based on 76 of 76 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 2.61. Average kills per game. Based on 76 of 76 games.
Deaths / game: 3.42. Average deaths per game. Based on 76 of 76 games.
Assists / game: 7.04. Average assists per game. Based on 76 of 76 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded.
CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 329. Total gold gained per minute, averaged across games. Based on 69 of 76 games. Games without the required stats are excluded.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Kills / game: 3.77. Average kills per game. Based on 13 of 13 games.
Deaths / game: 2.85. Average deaths per game. Based on 13 of 13 games.
Assists / game: 6.23. Average assists per game. Based on 13 of 13 games.
Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded.
CS / min: 6.92. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Gold / min: 356. Total gold gained per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2017 · 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2017 · EU LCS · eu-lcs-2017-spring. Vizicsacsi.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Vizicsacsi.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · EU LCS · eu-lcs-2017-summer. Vizicsacsi.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-spring. Vizicsacsi.
2014 · Intel Extreme Masters Season 9 San Jose · 4 points. IEM Season 9 San Jose: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.