Games Games: 192. Number of individual games played in this selection. Based on 192 of 192 games.192
Win rate Win rate: 70.8%. The percentage of games won. Based on 192 of 192 games.70.8%
KDA KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 192 of 192 games.5.39
Damage / min Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games.815
CS / min CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 192 of 192 games.9.91
Kill participation Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 192 of 192 games.65.9%
More statistics Totals, economy & laning +
WinsWins: 136. Number of games won in this selection. Based on 192 of 192 games.
LossesLosses: 56. Number of games lost in this selection. Based on 192 of 192 games.
KillsKills: 943. Total kills in games where kills are available. Based on 192 of 192 games.
DeathsDeaths: 436. Total deaths in games where deaths are available. Based on 192 of 192 games.
AssistsAssists: 1,405. Total assists in games where assists are available. Based on 192 of 192 games.
Gold / minGold / min: 499. Total gold gained per minute, averaged across games. Based on 192 of 192 games.
Damage shareDamage share: 28.2%. The player's share of team damage to enemy champions, averaged across games. Based on 192 of 192 games.
Earned gold shareEarned gold share: 26.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 192 of 192 games.
Gold diff @15Gold diff @15: +76. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 165 of 192 games. Games without the required stats are excluded.165 / 192 games
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 165 of 192 games. Games without the required stats are excluded.165 / 192 games
XP diff @15XP diff @15: +211. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 165 of 192 games. Games without the required stats are excluded.165 / 192 games
Vision score / minVision score / min: 1.60. Vision score per minute, averaged across games where the statistic is supported. Based on 192 of 192 games.
A closer look
The season in focus
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Viper stands
2026 · Bot · Domestic games
Metric / actual
050100
Percentile
Value: 822 damage per minute. Percentile: 93%. Rank: 2nd of 15822
Value: 822 damage per minute. Percentile: 93%. Rank: 2nd of 15
Value: 9.91 CS per minute. Percentile: 50%. Rank: 8th of 159.91
Value: 9.91 CS per minute. Percentile: 50%. Rank: 8th of 15
Value: 66.1% kill participation. Percentile: 50%. Rank: 8th of 1566.1%
Value: 66.1% kill participation. Percentile: 50%. Rank: 8th of 15
Value: 28.2% damage share. Percentile: 50%. Rank: 8th of 1528.2%
Value: 28.2% damage share. Percentile: 50%. Rank: 8th of 15
Value: +172 gold difference @15. Percentile: 90%. Rank: 2nd of 11. Percentile among 11 players with sufficient data.+172
Value: +172 gold difference @15. Percentile: 90%. Rank: 2nd of 11. Percentile among 11 players with sufficient data.
Value: 1.60 vision score per minute. Percentile: 100%. Rank: 1st of 151.60
Value: 1.60 vision score per minute. Percentile: 100%. Rank: 1st of 15
GD15 · Percentile among 11 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 26 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ezreal32 games
Ezreal: 26.4% earned gold share and 31.3% damage share. Means across the same 32 games with both values available; 32 total champion games.31%
?
Ashe21 games
Ashe: 25.9% earned gold share and 25.6% damage share. Means across the same 21 games with both values available; 21 total champion games.26%
?
Yunara17 games
Yunara: 28.2% earned gold share and 28.5% damage share. Means across the same 17 games with both values available; 17 total champion games.28%
?
Varus14 games
Varus: 25.9% earned gold share and 27.9% damage share. Means across the same 14 games with both values available; 14 total champion games.28%
?
Caitlyn13 games
Caitlyn: 27.0% earned gold share and 28.1% damage share. Means across the same 13 games with both values available; 13 total champion games.28%
?
Sivir12 games
Sivir: 27.5% earned gold share and 25.8% damage share. Means across the same 12 games with both values available; 12 total champion games.26%
?
Corki11 games
Corki: 27.1% earned gold share and 29.7% damage share. Means across the same 11 games with both values available; 11 total champion games.30%
?
Xayah10 games
Xayah: 27.6% earned gold share and 30.1% damage share. Means across the same 10 games with both values available; 10 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
192 games
Opponent
WinsLosses
Win rate
JGJD GamingJD Gaming: 20 wins, 11 losses in 31 recorded games, 64.5% win rate. 2026.65%
ALAnyone's LegendAnyone's Legend: 18 wins, 8 losses in 26 recorded games, 69.2% win rate. 2026.69%
TWTeam WETeam WE: 15 wins, 6 losses in 21 recorded games, 71.4% win rate. 2026.71%
TETop EsportsTop Esports: 11 wins, 8 losses in 19 recorded games, 57.9% win rate. 2026.58%
WGWeibo GamingWeibo Gaming: 11 wins, 1 losses in 12 recorded games, 91.7% win rate. 2026.92%
HLEHanwha Life EsportsHanwha Life Esports: 7 wins, 4 losses in 11 recorded games, 63.6% win rate. 2026.64%
IGInvictus GamingInvictus Gaming: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2026.80%
T1T1T1: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
165 games
78.7%win rate when ahead at 15 minutes 48 wins from 61 games
Gold difference compares players in the same role. 27 games without a complete snapshot are excluded.
The games behind the player
Every game, a story
Explore Viper’s 2026 performances. Select a point to open its story.
192 plotted games
WinLoss— Median in selection
192 / 192 selected games have both values.Median damage / min: 791
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
26 champions in this selection
26 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?32 of 192 games in this selection.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 26. Number of games won in this selection. Based on 32 of 32 games.
Losses: 6. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 81.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 7.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 937. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
?21 of 192 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 18. Number of games won in this selection. Based on 21 of 21 games.
Losses: 3. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 85.7%. The percentage of games won. Based on 21 of 21 games.
KDA: 7.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?17 of 192 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 11. Number of games won in this selection. Based on 17 of 17 games.
Losses: 6. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 10.52. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?14 of 192 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 9. Number of games won in this selection. Based on 14 of 14 games.
Losses: 5. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games.
KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 804. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 192 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?12 of 192 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 803. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 10.63. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 192 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 852. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 192 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 9. Number of games won in this selection. Based on 10 of 10 games.
Losses: 1. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 90.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 6.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 874. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 10.55. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 192 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 192 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 988. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
1–10 of 26 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 80.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 912. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Win rate: 67.5%. The percentage of games won. Based on 40 of 40 games.
KDA: 6.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Win rate: 74.1%. The percentage of games won. Based on 54 of 54 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Damage / min: 875. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 69.6%. The percentage of games won. Based on 46 of 46 games.
KDA: 5.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 834. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
489
14.5
62 games · 132 peers
2018
Tier 1
CS / min
10.48
92.4
62 games · 132 peers
2018
Tier 1
Kill participation
70.8%
72.5
61 games · 132 peers
2018
Tier 1
Damage share
28.0%
27.5
62 games · 132 peers
2018
Tier 1
Gold diff @15
+6
50.4
62 games · 132 peers
2018
Tier 1
Vision / min
1.31
75.9
62 games · 113 peers
2019
Tier 1
Damage / min
484
40.5
88 games · 122 peers
2019
Tier 1
CS / min
10.55
99.2
88 games · 122 peers
2019
Tier 1
Kill participation
63.7%
34.7
87 games · 122 peers
2019
Tier 1
Damage share
28.6%
56.2
88 games · 122 peers
2019
Tier 1
Gold diff @15
+376
87.6
88 games · 122 peers
2019
Tier 1
Vision / min
1.46
93.3
88 games · 106 peers
2020
Tier 1
Damage / min
508
46.7
92 games · 121 peers
2020
Tier 1
CS / min
10.04
98.4
92 games · 123 peers
2020
Tier 1
Kill participation
66.9%
46.7
89 games · 123 peers
2020
Tier 1
Damage share
31.5%
91.7
92 games · 121 peers
2020
Tier 1
Gold diff @15
+53
52.5
91 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.38
69.2
92 games · 121 peers
2021
Tier 1
Damage / min
583
89.2
100 games · 131 peers
2021
Tier 1
CS / min
9.57
86.2
100 games · 131 peers
2021
Tier 1
Kill participation
64.4%
46.9
100 games · 131 peers
2021
Tier 1
Damage share
29.0%
86.9
100 games · 131 peers
2021
Tier 1
Gold diff @15
+370
—
Less than 80% valid observation coverage
2021
Tier 1
Vision / min
1.69
96.1
98 games · 130 peers
2022
Tier 1
Damage / min
676
100.0
108 games · 116 peers
2022
Tier 1
CS / min
9.32
60.9
108 games · 116 peers
2022
Tier 1
Kill participation
71.8%
87.8
108 games · 116 peers
2022
Tier 1
Damage share
31.6%
96.5
108 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.67
97.4
108 games · 116 peers
2023
Tier 1
Damage / min
626
48.6
115 games · 106 peers
2023
Tier 1
CS / min
10.18
93.3
115 games · 106 peers
2023
Tier 1
Kill participation
68.0%
47.6
114 games · 106 peers
2023
Tier 1
Damage share
30.2%
83.8
115 games · 106 peers
2023
Tier 1
Gold diff @15
+92
65.5
115 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.51
86.7
115 games · 106 peers
2024
Tier 1
Damage / min
750
94.1
112 games · 102 peers
2024
Tier 1
CS / min
9.60
95.0
112 games · 102 peers
2024
Tier 1
Kill participation
71.7%
83.2
112 games · 102 peers
2024
Tier 1
Damage share
30.5%
99.0
112 games · 102 peers
2024
Tier 1
Gold diff @15
+248
75.9
112 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.65
91.1
112 games · 102 peers
2025
Tier 1
Damage / min
778
84.1
121 games · 64 peers
2025
Tier 1
CS / min
9.52
71.4
121 games · 64 peers
2025
Tier 1
Kill participation
69.8%
47.6
121 games · 64 peers
2025
Tier 1
Damage share
28.7%
81.0
121 games · 64 peers
2025
Tier 1
Gold diff @15
+52
66.0
121 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.27
85.7
121 games · 64 peers
2026
Tier 1
Damage / min
822
93.7
140 games · 64 peers
2026
Tier 1
CS / min
9.91
47.6
140 games · 64 peers
2026
Tier 1
Kill participation
66.1%
63.5
140 games · 64 peers
2026
Tier 1
Damage share
28.2%
52.4
140 games · 64 peers
2026
Tier 1
Gold diff @15
+172
81.4
113 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2018–2026 · All seasons · 48 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
132
?Kai'Sa
115
?Varus
81
?Xayah
80
?Aphelios
79
?Zeri
67
?Lucian
63
?Kalista
59
All games
99
110
94
121
119
115
124
173
192
1,147
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 192. Number of individual games played in this selection. Based on 192 of 192 games.
Wins: 136. Number of games won in this selection. Based on 192 of 192 games.
Losses: 56. Number of games lost in this selection. Based on 192 of 192 games.
Win rate: 70.8%. The percentage of games won. Based on 192 of 192 games.
KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 192 of 192 games.
Kills / game: 4.91. Average kills per game. Based on 192 of 192 games.
Deaths / game: 2.27. Average deaths per game. Based on 192 of 192 games.
Assists / game: 7.32. Average assists per game. Based on 192 of 192 games.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 192 of 192 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 192 of 192 games.
Gold / min: 499. Total gold gained per minute, averaged across games. Based on 192 of 192 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 192 of 192 games.
Games: 173. Number of individual games played in this selection. Based on 173 of 173 games.
Wins: 108. Number of games won in this selection. Based on 173 of 173 games.
Losses: 65. Number of games lost in this selection. Based on 173 of 173 games.
Win rate: 62.4%. The percentage of games won. Based on 173 of 173 games.
KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 173 of 173 games.
Kills / game: 5.21. Average kills per game. Based on 173 of 173 games.
Deaths / game: 2.19. Average deaths per game. Based on 173 of 173 games.
Assists / game: 6.36. Average assists per game. Based on 173 of 173 games.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 173 of 173 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 173 of 173 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 173 of 173 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 173 of 173 games.
Games: 124. Number of individual games played in this selection. Based on 124 of 124 games.
Wins: 84. Number of games won in this selection. Based on 124 of 124 games.
Losses: 40. Number of games lost in this selection. Based on 124 of 124 games.
Win rate: 67.7%. The percentage of games won. Based on 124 of 124 games.
KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games.
Kills / game: 4.73. Average kills per game. Based on 124 of 124 games.
Deaths / game: 1.64. Average deaths per game. Based on 124 of 124 games.
Assists / game: 5.80. Average assists per game. Based on 124 of 124 games.
Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games.
Gold / min: 451. Total gold gained per minute, averaged across games. Based on 124 of 124 games.
Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 61. Number of games won in this selection. Based on 115 of 115 games.
Losses: 54. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 53.0%. The percentage of games won. Based on 115 of 115 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.58. Average kills per game. Based on 115 of 115 games.
Deaths / game: 1.65. Average deaths per game. Based on 115 of 115 games.
Assists / game: 4.12. Average assists per game. Based on 115 of 115 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 10.18. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 450. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 119. Number of individual games played in this selection. Based on 119 of 119 games.
Wins: 72. Number of games won in this selection. Based on 119 of 119 games.
Losses: 47. Number of games lost in this selection. Based on 119 of 119 games.
Win rate: 60.5%. The percentage of games won. Based on 119 of 119 games.
KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 119 of 119 games.
Kills / game: 4.71. Average kills per game. Based on 119 of 119 games.
Deaths / game: 1.73. Average deaths per game. Based on 119 of 119 games.
Assists / game: 5.22. Average assists per game. Based on 119 of 119 games.
Damage / min: 671. Damage dealt to enemy champions per minute, averaged across games. Based on 119 of 119 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 119 of 119 games.
Gold / min: 457. Total gold gained per minute, averaged across games. Based on 119 of 119 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 119 of 119 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 84. Number of games won in this selection. Based on 121 of 121 games.
Losses: 37. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games.
KDA: 5.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 4.37. Average kills per game. Based on 121 of 121 games.
Deaths / game: 1.66. Average deaths per game. Based on 121 of 121 games.
Assists / game: 5.24. Average assists per game. Based on 121 of 121 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 444. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 94. Number of individual games played in this selection. Based on 94 of 94 games.
Wins: 25. Number of games won in this selection. Based on 94 of 94 games.
Losses: 69. Number of games lost in this selection. Based on 94 of 94 games.
Win rate: 26.6%. The percentage of games won. Based on 94 of 94 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games.
Kills / game: 2.87. Average kills per game. Based on 94 of 94 games.
Deaths / game: 1.81. Average deaths per game. Based on 94 of 94 games.
Assists / game: 3.27. Average assists per game. Based on 94 of 94 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games.
CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 94 of 94 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 90 of 94 games. Games without the required stats are excluded.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 78. Number of games won in this selection. Based on 110 of 110 games.
Losses: 32. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 70.9%. The percentage of games won. Based on 110 of 110 games.
KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 3.69. Average kills per game. Based on 110 of 110 games.
Deaths / game: 1.07. Average deaths per game. Based on 110 of 110 games.
Assists / game: 4.46. Average assists per game. Based on 110 of 110 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 110 games. Games without the required stats are excluded.
CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 73. Number of games won in this selection. Based on 99 of 99 games.
Losses: 26. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 73.7%. The percentage of games won. Based on 99 of 99 games.
KDA: 8.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 3.98. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.05. Average deaths per game. Based on 99 of 99 games.
Assists / game: 5.41. Average assists per game. Based on 99 of 99 games.
Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 10.54. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #20 · 10 years with recorded achievements
Viper · 1 recorded Worlds title. 2021 worlds 2021.
Viper · 2 recorded Other int. titles. 2026 First Stand 2026; 2025 First Stand 2025.
Viper · 6 recorded Domestic titles. 2026 LPL 2026 Split 1 Playoffs; 2026 LPL 2026 Split 2 Playoffs; 2025 LCK Cup 2025; 2024 LCK 2024 Summer Playoffs; 2021 LPL 2021 Summer Playoffs; 2018 KeSPA Cup 2018. Includes verified championship, cup and conference trophies.
Viper · 14 recorded major honors. All-Pro 1st team: 4; All-Pro 2nd team: 4; All-Pro 3rd team: 3; Position of the Year: 1; Regular-season MVP: 1; Rookie award: 1. Scoring depends on the selected policy.Contributes to score
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Edward Gaming · EDward Gaming
2021153 pts
1 Worlds · 1 Domestic · 5 major honors
Bilibili Gaming
202688.93 pts
2 Domestic · 1 Other international · 3 major honors
Hanwha Life Esports · Bilibili Gaming
202570 pts
1 Domestic · 1 Other international · 1 major honors
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
Korea Regional Finals 2018
GRGriffin (Korean Team)
5
LCK 2018 Summer Playoffs
GRGriffin (Korean Team)
51
LCK 2019 Spring Playoffs
GRGriffin (Korean Team)
42
LCK 2019 Summer Playoffs
GRGriffin (Korean Team)
46
LCK 2020 Spring Playoffs
GRGriffin (Korean Team)
45
LCK 2020 Summer Playoffs
HLEHanwha Life Esports
42
LCK 2023 Spring Playoffs
HLEHanwha Life Esports
57
LCK 2023 Summer Playoffs
HLEHanwha Life Esports
50
LCK 2024 Spring Playoffs
HLEHanwha Life Esports
55
LCK 2024 Summer Playoffs
HLEHanwha Life Esports
57
LCK Cup 2025
HLEHanwha Life Esports
33
LCK 2025 Road to MSI
HLEHanwha Life Esports
8
LCK 2025 Season Playoffs
HLEHanwha Life Esports
80
LPL 2021 Spring Playoffs
EGEDward Gaming
49
LPL 2021 Summer Playoffs
EGEDward Gaming
51
LPL 2022 Spring Playoffs
EGEDward Gaming
45
LPL 2022 Summer Playoffs
EGEDward Gaming
58
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2024 · worlds 2024 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2023 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2023 · LCK · lck-2023-summer. Viper.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-spring. Viper.
2024 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2024 · LCK · lck-2024-summer. Viper.
2025 · All-LCK Second Team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-LCK Second Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Second Team · 2025 · LCK · lck-2025-season. Viper.
2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2021 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · All-Pro 3rd team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-Pro 3rd team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2022 · LPL · lpl-2022-summer. Viper.
2021 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Bottom of the Year · 2021 · LPL · lpl-2021-annual. Viper.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2025 · First Stand 2025 · 30 points. First Stand 2025: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 30 points. First Stand 2026: champion 30 × final placement 1 = 30 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Official completed final and independently corroborated team result; five exact accepted final game appearances establish actual participation. No complete-edition or full-career claim.
5 games played.
Riot Games / LoL Esports ↗Reserved rights. Bounded supervised local factual review only; public/commercial feed and redistribution clearance pending.
Wikipedia contributors ↗CC BY-SA 4.0 text attribution and share-alike obligations; source citations preserved. Public integration clearance pending.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Bottom of the Yearsource ↗2021 · LPL · EDward Gaming · position of year
bot
Source details
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.