Where Viking stands
All seasons · Jungle · Domestic games
Anton Andersson
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 31 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Viking’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 40 of 244 games in this selection. | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 20. Number of games won in this selection. Based on 40 of 40 games. | Losses: 20. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 50.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 24 of 244 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 20. Number of games won in this selection. Based on 24 of 24 games. | Losses: 4. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 83.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 6.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 21 of 244 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 12. Number of games won in this selection. Based on 21 of 21 games. | Losses: 9. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 16 of 244 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 244 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 6.25. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 244 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.13. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 244 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 274. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 12 of 244 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.64. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 244 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 4. Number of games won in this selection. Based on 11 of 11 games. | Losses: 7. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.77. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 244 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 2. Number of games won in this selection. Based on 10 of 10 games. | Losses: 8. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 20.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.09. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| AL 2024 · Summer | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LFL2 2024 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| AL 2023 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 85.7%. The percentage of games won. Based on 21 of 21 games. | KDA: 9.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| AL 2023 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 293. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.27. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EMEA Masters 2023 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| European Masters 2022 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 254. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.81. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LFL 2022 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| NLC 2022 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 63.0%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| NLC 2022 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.11. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| NLC Aurora Open 2022 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.99. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 31 May 2024 | AL 2024 · Summer | GnG AmazighvsRA'AD | Series ↗ | Sejuani | Win | 1 / 4 / 13 |
| 30 May 2024 | AL 2024 · Summer | GnG AmazighvsAnubis Gaming | Series ↗ | Volibear | Loss | 0 / 5 / 1 |
| 24 May 2024 | AL 2024 · Summer | GnG AmazighvsTwisted Minds | Series ↗ | Maokai | Win | 2 / 5 / 9 |
| 23 May 2024 | AL 2024 · Summer | GnG AmazighvsFox Gaming | Series ↗ | Vi | Loss | 0 / 4 / 7 |
| 15 Mar 2024 | LFL2 2024 · Spring | AkromavsZerance | Series ↗ | Wukong | Loss | 2 / 2 / 6 |
| 12 Mar 2024 | LFL2 2024 · Spring | AkromavsIci Japon Corp. Esport | Series ↗ | Volibear | Loss | 5 / 4 / 1 |
| 8 Mar 2024 | LFL2 2024 · Spring | AkromavsEsprit Shōnen | Series ↗ | Xin Zhao | Loss | 1 / 6 / 3 |
| 5 Mar 2024 | LFL2 2024 · Spring | AkromavsLille Esport | Series ↗ | Zac | Loss | 0 / 6 / 7 |
| 4 Mar 2024 | LFL2 2024 · Spring | AkromavsMHSC Esport | Series ↗ | Xin Zhao | Win | 1 / 2 / 13 |
| 1 Mar 2024 | LFL2 2024 · Spring | AkromavsJoblife | Series ↗ | Maokai | Loss | 1 / 8 / 6 |
| 9 Aug 2023 | AL 2023 · Summer | Geekay EsportsvsRA'AD | Series ↗ | Jarvan IV | Loss | 0 / 3 / 10 |
| 9 Aug 2023 | AL 2023 · Summer | Geekay EsportsvsRA'AD | Series ↗ | Trundle | Win | 1 / 3 / 21 |
| 9 Aug 2023 | AL 2023 · Summer | Geekay EsportsvsRA'AD | Series ↗ | Jarvan IV | Loss | 0 / 5 / 5 |
| 9 Aug 2023 | AL 2023 · Summer | Geekay EsportsvsRA'AD | Series ↗ | Zac | Loss | 1 / 5 / 11 |
| 26 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsAnubis Gaming | Series ↗ | Lee Sin | Loss | 3 / 6 / 5 |
| 25 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsFox Gaming | Series ↗ | Jarvan IV | Win | 2 / 0 / 6 |
| 20 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsNigma Galaxy | Series ↗ | Sejuani | Loss | 3 / 4 / 3 |
| 19 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsTriple Esports | Series ↗ | Sejuani | Win | 1 / 1 / 12 |
| 18 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsGnG Esports | Series ↗ | Sejuani | Win | 5 / 0 / 11 |
| 12 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsRA'AD | Series ↗ | Rengar | Loss | 5 / 4 / 7 |
| 11 Jul 2023 | AL 2023 · Summer | Geekay Esportsvs3BL Esports | Series ↗ | Jarvan IV | Win | 3 / 1 / 15 |
| 6 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsAnubis Gaming | Series ↗ | Sejuani | Win | 2 / 2 / 10 |
| 5 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsFox Gaming | Series ↗ | Amumu | Loss | 2 / 6 / 17 |
| 4 Jul 2023 | AL 2023 · Summer | Geekay EsportsvsNigma Galaxy | Series ↗ | Maokai | Win | 2 / 2 / 13 |
| 21 Jun 2023 | AL 2023 · Summer | Geekay EsportsvsTriple Esports | Series ↗ | Vi | Win | 3 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 160 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.57 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 65.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −353 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.60 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 222 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.88 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 65.7% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 16.9% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −369 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.16 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. Season labels follow the competition season.
2017–2024 · All seasons · 31 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 40 | ||||||||
| Sejuani | 24 | ||||||||
| Volibear | 21 | ||||||||
| Xin Zhao | 16 | ||||||||
| Hecarim | 14 | ||||||||
| Kha'Zix | 14 | ||||||||
| Rek'Sai | 13 | ||||||||
| Maokai | 12 | ||||||||
| All games | 9 | 9 | 16 | 33 | 36 | 78 | 53 | 10 | 244 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 3. Number of games won in this selection. Based on 10 of 10 games. | Losses: 7. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Kills / game: 1.30. Average kills per game. Based on 10 of 10 games. | Deaths / game: 4.60. Average deaths per game. Based on 10 of 10 games. | Assists / game: 6.60. Average assists per game. Based on 10 of 10 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Gold / min: 301. Total gold gained per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 2023 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 37. Number of games won in this selection. Based on 53 of 53 games. | Losses: 16. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 69.8%. The percentage of games won. Based on 53 of 53 games. | KDA: 5.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.96. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.57. Average deaths per game. Based on 53 of 53 games. | Assists / game: 11.77. Average assists per game. Based on 53 of 53 games. | Damage / min: 359. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 5.08. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2022 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 50. Number of games won in this selection. Based on 78 of 78 games. | Losses: 28. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 64.1%. The percentage of games won. Based on 78 of 78 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.92. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.77. Average deaths per game. Based on 78 of 78 games. | Assists / game: 9.00. Average assists per game. Based on 78 of 78 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 5.30. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 10. Number of games won in this selection. Based on 36 of 36 games. | Losses: 26. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 27.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.86. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.11. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.06. Average assists per game. Based on 36 of 36 games. | Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 5.94. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 15. Number of games won in this selection. Based on 33 of 33 games. | Losses: 18. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.45. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.82. Average deaths per game. Based on 33 of 33 games. | Assists / game: 7.91. Average assists per game. Based on 33 of 33 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2019 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 4. Number of games won in this selection. Based on 16 of 16 games. | Losses: 12. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 2.44. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.75. Average deaths per game. Based on 16 of 16 games. | Assists / game: 3.75. Average assists per game. Based on 16 of 16 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.86. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2018 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 0.78. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.00. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.57. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 297. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2017 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.00. Average deaths per game. Based on 9 of 9 games. | Assists / game: 6.56. Average assists per game. Based on 9 of 9 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 3.63. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.