Games Games: 141. Number of individual games played in this selection. Based on 141 of 141 games.141
Win rate Win rate: 49.6%. The percentage of games won. Based on 141 of 141 games.49.6%
KDA KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games.2.96
Damage / min Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games.709
CS / min CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 141 of 141 games.9.05
Kill participation Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 141 of 141 games.62.7%
More statistics Totals, economy & laning +
WinsWins: 70. Number of games won in this selection. Based on 141 of 141 games.
LossesLosses: 71. Number of games lost in this selection. Based on 141 of 141 games.
KillsKills: 493. Total kills in games where kills are available. Based on 141 of 141 games.
DeathsDeaths: 460. Total deaths in games where deaths are available. Based on 141 of 141 games.
AssistsAssists: 869. Total assists in games where assists are available. Based on 141 of 141 games.
Gold / minGold / min: 406. Total gold gained per minute, averaged across games. Based on 141 of 141 games.
Damage shareDamage share: 25.0%. The player's share of team damage to enemy champions, averaged across games. Based on 141 of 141 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 141 of 141 games.
Gold diff @15Gold diff @15: −105. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 128 of 141 games. Games without the required stats are excluded.128 / 141 games
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 128 of 141 games. Games without the required stats are excluded.128 / 141 games
XP diff @15XP diff @15: +42. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 128 of 141 games. Games without the required stats are excluded.128 / 141 games
Vision score / minVision score / min: 1.19. Vision score per minute, averaged across games where the statistic is supported. Based on 141 of 141 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where VicLa stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 694 damage per minute. Percentile: 82%. Rank: 13th of 67694
Value: 694 damage per minute. Percentile: 82%. Rank: 13th of 67
Value: 9.05 CS per minute. Percentile: 58%. Rank: 29th of 679.05
Value: 9.05 CS per minute. Percentile: 58%. Rank: 29th of 67
Value: 63.8% kill participation. Percentile: 36%. Rank: 43rd of 6763.8%
Value: 63.8% kill participation. Percentile: 36%. Rank: 43rd of 67
Value: 25.0% damage share. Percentile: 64%. Rank: 25th of 6725.0%
Value: 25.0% damage share. Percentile: 64%. Rank: 25th of 67
Value: −65 gold difference @15. Percentile: 36%. Rank: 40th of 62. Percentile among 62 players with sufficient data.−65
Value: −65 gold difference @15. Percentile: 36%. Rank: 40th of 62. Percentile among 62 players with sufficient data.
Value: 1.20 vision score per minute. Percentile: 11%. Rank: 60th of 671.20
Value: 1.20 vision score per minute. Percentile: 11%. Rank: 60th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze19 games
Ryze: 22.3% earned gold share and 24.9% damage share. Means across the same 19 games with both values available; 19 total champion games.25%
?
Ahri13 games
Ahri: 22.6% earned gold share and 26.2% damage share. Means across the same 13 games with both values available; 13 total champion games.26%
?
Taliyah11 games
Taliyah: 21.2% earned gold share and 23.2% damage share. Means across the same 11 games with both values available; 11 total champion games.23%
?
Annie10 games
Annie: 17.6% earned gold share and 23.3% damage share. Means across the same 10 games with both values available; 10 total champion games.23%
?
Syndra10 games
Syndra: 21.2% earned gold share and 26.5% damage share. Means across the same 10 games with both values available; 10 total champion games.26%
?
Viktor10 games
Viktor: 21.6% earned gold share and 31.3% damage share. Means across the same 10 games with both values available; 10 total champion games.31%
?
Azir9 games
Azir: 22.0% earned gold share and 23.2% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
?
Galio9 games
Galio: 18.4% earned gold share and 22.7% damage share. Means across the same 9 games with both values available; 9 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
141 games
Opponent
WinsLosses
Win rate
HBHANJIN BRIONHANJIN BRION: 7 wins, 10 losses in 17 recorded games, 41.2% win rate. 2026.41%
NRNongshim RedForceNongshim RedForce: 10 wins, 7 losses in 17 recorded games, 58.8% win rate. 2026.59%
T1T1T1: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2026.38%
DSDN SOOPersDN SOOPers: 10 wins, 5 losses in 15 recorded games, 66.7% win rate. 2026.67%
GEGen.GGen.G: 2 wins, 13 losses in 15 recorded games, 13.3% win rate. 2026.13%
DKDplus KiaDplus Kia: 6 wins, 7 losses in 13 recorded games, 46.2% win rate. 2026.46%
KDKiwoom DRXKiwoom DRX: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
KRKT RolsterKT Rolster: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
128 games
65.9%win rate when ahead at 15 minutes 29 wins from 44 games
Gold difference compares players in the same role. 13 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore VicLa’s 2026 performances. Select a point to open its story.
128 plotted games
WinLoss— Median in selection
128 / 141 selected games have both values.Median damage / min: 723
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?19 of 141 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 9. Number of games won in this selection. Based on 19 of 19 games.
Losses: 10. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?13 of 141 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 8. Number of games won in this selection. Based on 13 of 13 games.
Losses: 5. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 806. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 141 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 141 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 713. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 141 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?10 of 141 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 921. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 141 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?9 of 141 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 141 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 141 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 6. Number of games won in this selection. Based on 6 of 6 games.
Losses: 0. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 911. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 748. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 34.5%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Win rate: 51.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
533
62.6
60 games · 116 peers
2022
Tier 1
CS / min
8.75
72.2
60 games · 116 peers
2022
Tier 1
Kill participation
67.5%
56.5
60 games · 116 peers
2022
Tier 1
Damage share
26.4%
54.8
60 games · 116 peers
2022
Tier 1
Gold diff @15
+14
54.9
60 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.12
53.0
60 games · 116 peers
2023
Tier 1
Damage / min
616
67.6
47 games · 106 peers
2023
Tier 1
CS / min
8.37
38.1
47 games · 106 peers
2023
Tier 1
Kill participation
68.2%
65.7
46 games · 106 peers
2023
Tier 1
Damage share
28.3%
80.0
47 games · 106 peers
2023
Tier 1
Gold diff @15
−68
34.5
47 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.16
50.5
47 games · 106 peers
2024
Tier 1
Damage / min
641
41.0
71 games · 101 peers
2024
Tier 1
CS / min
8.86
35.0
71 games · 101 peers
2024
Tier 1
Kill participation
71.7%
86.0
71 games · 101 peers
2024
Tier 1
Damage share
28.1%
61.0
71 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.33
76.0
71 games · 101 peers
2025
Tier 1
Damage / min
680
59.4
97 games · 65 peers
2025
Tier 1
CS / min
8.35
21.9
97 games · 65 peers
2025
Tier 1
Kill participation
66.3%
35.9
96 games · 65 peers
2025
Tier 1
Damage share
25.0%
31.3
97 games · 65 peers
2025
Tier 1
Gold diff @15
−170
12.5
97 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.06
32.8
97 games · 65 peers
2026
Tier 1
Damage / min
694
81.8
101 games · 67 peers
2026
Tier 1
CS / min
9.05
57.6
101 games · 67 peers
2026
Tier 1
Kill participation
63.8%
36.4
101 games · 67 peers
2026
Tier 1
Damage share
25.0%
63.6
101 games · 67 peers
2026
Tier 1
Gold diff @15
−65
36.1
101 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Taliyah
49
?Ryze
48
?Azir
43
?Ahri
41
?Sylas
29
?Akali
28
?Annie
26
?Viktor
25
All games
51
87
58
71
121
141
529
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 141. Number of individual games played in this selection. Based on 141 of 141 games.
Wins: 70. Number of games won in this selection. Based on 141 of 141 games.
Losses: 71. Number of games lost in this selection. Based on 141 of 141 games.
Win rate: 49.6%. The percentage of games won. Based on 141 of 141 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 141 of 141 games.
Kills / game: 3.50. Average kills per game. Based on 141 of 141 games.
Deaths / game: 3.26. Average deaths per game. Based on 141 of 141 games.
Assists / game: 6.16. Average assists per game. Based on 141 of 141 games.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 141 of 141 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 141 of 141 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 141 of 141 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 141 of 141 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 60. Number of games won in this selection. Based on 121 of 121 games.
Losses: 61. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 49.6%. The percentage of games won. Based on 121 of 121 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 2.93. Average kills per game. Based on 121 of 121 games.
Deaths / game: 3.07. Average deaths per game. Based on 121 of 121 games.
Assists / game: 7.48. Average assists per game. Based on 121 of 121 games.
Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 120 of 121 games. Games without the required stats are excluded.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 26. Number of games won in this selection. Based on 71 of 71 games.
Losses: 45. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 36.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 3.14. Average kills per game. Based on 71 of 71 games.
Deaths / game: 2.44. Average deaths per game. Based on 71 of 71 games.
Assists / game: 5.80. Average assists per game. Based on 71 of 71 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 31. Number of games won in this selection. Based on 58 of 58 games.
Losses: 27. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 53.4%. The percentage of games won. Based on 58 of 58 games.
KDA: 3.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.57. Average kills per game. Based on 58 of 58 games.
Deaths / game: 2.93. Average deaths per game. Based on 58 of 58 games.
Assists / game: 5.48. Average assists per game. Based on 58 of 58 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 405. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 49. Number of games won in this selection. Based on 87 of 87 games.
Losses: 38. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 56.3%. The percentage of games won. Based on 87 of 87 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 2.94. Average kills per game. Based on 87 of 87 games.
Deaths / game: 2.39. Average deaths per game. Based on 87 of 87 games.
Assists / game: 6.11. Average assists per game. Based on 87 of 87 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 25. Number of games won in this selection. Based on 51 of 51 games.
Losses: 26. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 49.0%. The percentage of games won. Based on 51 of 51 games.
KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 2.94. Average kills per game. Based on 51 of 51 games.
Deaths / game: 2.76. Average deaths per game. Based on 51 of 51 games.
Assists / game: 5.73. Average assists per game. Based on 51 of 51 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · League of Legends Asia Invitational 2025 · 10 points. League of Legends Asia Invitational 2025: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.