Where Vetheo stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Vetheo’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 35 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 35 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 35 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 35 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 997. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 35 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Summer | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
| TCL 2026 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsColossal Gaming | Series ↗ | Ahri | Loss | 5 / 4 / 2 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsBomba Team | Series ↗ | Sylas | Loss | 2 / 4 / 5 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsJSK Esports | Series ↗ | Syndra | Loss | 4 / 6 / 5 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsTeam Phantasma | Series ↗ | Ryze | Win | 2 / 0 / 14 |
| 23 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsVerdant | Series ↗ | LeBlanc | Win | 7 / 0 / 2 |
| 23 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsVerdant | Series ↗ | Ahri | Win | 7 / 1 / 11 |
| 23 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsVerdant | Series ↗ | Locke | Loss | 6 / 4 / 5 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsUCAM Esports | Series ↗ | Yone | Loss | 1 / 5 / 5 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsUCAM Esports | Series ↗ | Ahri | Loss | 5 / 5 / 0 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsVerdant | Series ↗ | LeBlanc | Win | 4 / 3 / 6 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | SU EsportsvsVerdant | Series ↗ | Twisted Fate | Win | 1 / 0 / 7 |
| 3 Sept 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Syndra | Loss | 2 / 3 / 4 |
| 3 Sept 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | LeBlanc | Loss | 2 / 5 / 4 |
| 3 Sept 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Akali | Win | 6 / 5 / 11 |
| 3 Sept 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Cassiopeia | Loss | 4 / 3 / 0 |
| 2 Sept 2026 | TCL 2026 · Summer | SU EsportsvsBushido Wildcats | Series ↗ | Aurelion Sol | Loss | 3 / 4 / 1 |
| 2 Sept 2026 | TCL 2026 · Summer | SU EsportsvsBushido Wildcats | Series ↗ | Sylas | Win | 6 / 1 / 4 |
| 2 Sept 2026 | TCL 2026 · Summer | SU EsportsvsBushido Wildcats | Series ↗ | Viktor | Loss | 3 / 7 / 5 |
| 2 Sept 2026 | TCL 2026 · Summer | SU EsportsvsBushido Wildcats | Series ↗ | Ryze | Win | 3 / 2 / 4 |
| 2 Sept 2026 | TCL 2026 · Summer | SU EsportsvsBushido Wildcats | Series ↗ | Syndra | Loss | 8 / 6 / 5 |
| 25 Aug 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Ahri | Win | 5 / 0 / 10 |
| 25 Aug 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Locke | Loss | 9 / 6 / 2 |
| 25 Aug 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Twisted Fate | Win | 6 / 2 / 11 |
| 25 Aug 2026 | TCL 2026 · Summer | SU EsportsvsPCIFIC Esports | Series ↗ | Syndra | Win | 3 / 0 / 3 |
| 19 Aug 2026 | TCL 2026 · Summer | SU EsportsvsDark Passage | Series ↗ | Ahri | Win | 11 / 0 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2020–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | 449 | 28.2 | 46 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.86 | 85.5 | 46 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.4% | 31.5 | 46 games · 125 peers |
| 2021 | Tier 1 | Damage share | 23.0% | 20.2 | 46 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −14 | 45.7 | 46 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.97 | 17.7 | 46 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 551 | 76.5 | 51 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.06 | 93.0 | 51 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.1% | 63.5 | 50 games · 116 peers |
| 2022 | Tier 1 | Damage share | 26.3% | 51.3 | 51 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −215 | 17.6 | 51 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.17 | 68.7 | 51 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 607 | 61.0 | 35 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.35 | 95.2 | 35 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.6% | 87.6 | 34 games · 106 peers |
| 2023 | Tier 1 | Damage share | 27.9% | 72.4 | 35 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −91 | 32.1 | 35 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.27 | 79.0 | 35 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 574 | 11.0 | 46 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.17 | 71.0 | 46 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 61.7% | 10.0 | 46 games · 101 peers |
| 2024 | Tier 1 | Damage share | 23.6% | 5.0 | 46 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | +110 | 63.4 | 46 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.46 | 96.0 | 46 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. Season labels follow the competition season.
2020–2026 · All seasons · 34 recorded champions
| Champion | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| LeBlanc | 35 | |||||||
| Orianna | 35 | |||||||
| Akali | 32 | |||||||
| Syndra | 31 | |||||||
| Ahri | 28 | |||||||
| Sylas | 28 | |||||||
| Zoe | 26 | |||||||
| Ryze | 20 | |||||||
| All games | 86 | 46 | 51 | 35 | 46 | 84 | 35 | 383 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 18. Number of games won in this selection. Based on 35 of 35 games. | Losses: 17. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 5.09. Average kills per game. Based on 35 of 35 games. | Deaths / game: 3.00. Average deaths per game. Based on 35 of 35 games. | Assists / game: 5.60. Average assists per game. Based on 35 of 35 games. | Damage / min: 712. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2025 | Games: 84. Number of individual games played in this selection. Based on 84 of 84 games. | Wins: 47. Number of games won in this selection. Based on 84 of 84 games. | Losses: 37. Number of games lost in this selection. Based on 84 of 84 games. | Win rate: 56.0%. The percentage of games won. Based on 84 of 84 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games. | Kills / game: 4.10. Average kills per game. Based on 84 of 84 games. | Deaths / game: 2.74. Average deaths per game. Based on 84 of 84 games. | Assists / game: 6.08. Average assists per game. Based on 84 of 84 games. | Damage / min: 700. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 84 of 84 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 20. Number of games won in this selection. Based on 46 of 46 games. | Losses: 26. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 43.5%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.80. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.93. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.17. Average assists per game. Based on 46 of 46 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 14. Number of games won in this selection. Based on 35 of 35 games. | Losses: 21. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 40.0%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.63. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.43. Average deaths per game. Based on 35 of 35 games. | Assists / game: 4.97. Average assists per game. Based on 35 of 35 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 25. Number of games won in this selection. Based on 51 of 51 games. | Losses: 26. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 49.0%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 4.20. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.27. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.22. Average assists per game. Based on 51 of 51 games. | Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 426. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 51 games. Games without the required stats are excluded. |
| 2021 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.59. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.67. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.33. Average assists per game. Based on 46 of 46 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 55. Number of games won in this selection. Based on 86 of 86 games. | Losses: 31. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 64.0%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 4.83. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.67. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.90. Average assists per game. Based on 86 of 86 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 3 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2021 Spring Playoffs | Misfits Gaming | 18 |
| LEC 2021 Summer Playoffs | Misfits Gaming | 28 |
| LEC 2022 Spring Playoffs | Misfits Gaming | 25 |
| LEC 2022 Summer Playoffs | Misfits Gaming | 26 |
| LEC 2023 Spring Playoffs | Excel Esports | 6 |
| LEC 2023 Summer Playoffs | Team Heretics | 20 |
| LEC 2023 Winter Playoffs | Excel Esports | 9 |
| LEC 2024 Spring Playoffs | Team Vitality | 21 |
| LEC 2024 Summer Playoffs | Team Vitality | 10 |
| LEC 2024 Winter Playoffs | Team Vitality | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · LEC 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LEC 2023 Summer Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2024 · LEC 2024 Spring Playoffs · 1.78 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/9 × placement 1/5 = 16/9 points.
Each trophy contributes to the career total.
2022 · 1st All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st All-Pro Team · 2022 · LEC · lec-2022-spring. Vetheo.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2022 · Most Valuable Player · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Most Valuable Player: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Most Valuable Player · 2022 · LEC · lec-2022-spring. Vetheo.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2022 · 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All-Pro Team · 2022 · LEC · lec-2022-summer. Vetheo.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LEC 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LEC 2023 Winter Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LEC 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2024 Spring Playoffs2024 · LEC · Team Vitality | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| LEC 2024 Summer Playoffs2024 · LEC · Team Vitality | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LEC 2023 Spring Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LEC 2023 Summer Playoffs2023 · LEC · Team Heretics | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 20 games played.
|
| LEC 2023 Winter Playoffs2023 · LEC · Excel Esports | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| LEC 2022 Spring Playoffs2022 · LEC · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LEC 2022 Summer Playoffs2022 · LEC · Misfits Gaming | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LEC 2021 Spring Playoffs2021 · LEC · Misfits Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 1st All-Pro Teamsource ↗2022 · LEC · lec-2022-spring · all pro | MID · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| Most Valuable Playersource ↗2022 · LEC · lec-2022-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| 3rd All-Pro Teamsource ↗2022 · LEC · lec-2022-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|