Games Games: 179. Number of individual games played in this selection. Based on 179 of 179 games.179
Win rate Win rate: 50.3%. The percentage of games won. Based on 179 of 179 games.50.3%
KDA KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 179 of 179 games.3.83
Damage / min Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games.212
CS / min CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 179 of 179 games.1.11
Kill participation Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 179 of 179 games.74.5%
More statistics Totals, economy & laning +
WinsWins: 90. Number of games won in this selection. Based on 179 of 179 games.
LossesLosses: 89. Number of games lost in this selection. Based on 179 of 179 games.
KillsKills: 102. Total kills in games where kills are available. Based on 179 of 179 games.
DeathsDeaths: 493. Total deaths in games where deaths are available. Based on 179 of 179 games.
AssistsAssists: 1,787. Total assists in games where assists are available. Based on 179 of 179 games.
Gold / minGold / min: 267. Total gold gained per minute, averaged across games. Based on 179 of 179 games.
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 179 of 179 games.
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 179 of 179 games.
Gold diff @15Gold diff @15: +135. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 179 games. Games without the required stats are excluded.145 / 179 games
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 179 games. Games without the required stats are excluded.145 / 179 games
XP diff @15XP diff @15: +78. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 145 of 179 games. Games without the required stats are excluded.145 / 179 games
Vision score / minVision score / min: 4.36. Vision score per minute, averaged across games where the statistic is supported. Based on 179 of 179 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Vampire stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 212 damage per minute. Percentile: 55%. Rank: 31st of 67212
Value: 212 damage per minute. Percentile: 55%. Rank: 31st of 67
Value: 1.11 CS per minute. Percentile: 62%. Rank: 26th of 671.11
Value: 1.11 CS per minute. Percentile: 62%. Rank: 26th of 67
Value: 73.9% kill participation. Percentile: 44%. Rank: 38th of 6773.9%
Value: 73.9% kill participation. Percentile: 44%. Rank: 38th of 67
Value: 7.9% damage share. Percentile: 50%. Rank: 34th of 677.9%
Value: 7.9% damage share. Percentile: 50%. Rank: 34th of 67
Value: +94 gold difference @15. Percentile: 83%. Rank: 11th of 59. Percentile among 59 players with sufficient data.+94
Value: +94 gold difference @15. Percentile: 83%. Rank: 11th of 59. Percentile among 59 players with sufficient data.
Value: 4.36 vision score per minute. Percentile: 76%. Rank: 17th of 674.36
Value: 4.36 vision score per minute. Percentile: 76%. Rank: 17th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus21 games
Nautilus: 9.6% earned gold share and 6.3% damage share. Means across the same 21 games with both values available; 21 total champion games.6%
?
Lulu17 games
Lulu: 10.3% earned gold share and 7.2% damage share. Means across the same 17 games with both values available; 17 total champion games.7%
?
Seraphine17 games
Seraphine: 10.9% earned gold share and 11.4% damage share. Means across the same 17 games with both values available; 17 total champion games.11%
?
Karma16 games
Karma: 10.6% earned gold share and 8.7% damage share. Means across the same 16 games with both values available; 16 total champion games.9%
?
Alistar15 games
Alistar: 9.6% earned gold share and 5.2% damage share. Means across the same 15 games with both values available; 15 total champion games.5%
?
Bard14 games
Bard: 10.7% earned gold share and 8.3% damage share. Means across the same 14 games with both values available; 14 total champion games.8%
?
Neeko14 games
Neeko: 10.5% earned gold share and 11.3% damage share. Means across the same 14 games with both values available; 14 total champion games.11%
?
Rakan12 games
Rakan: 10.7% earned gold share and 6.5% damage share. Means across the same 12 games with both values available; 12 total champion games.6%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
179 games
Opponent
WinsLosses
Win rate
BGBilibili GamingBilibili Gaming: 11 wins, 20 losses in 31 recorded games, 35.5% win rate. 2026.35%
ALAnyone's LegendAnyone's Legend: 12 wins, 10 losses in 22 recorded games, 54.5% win rate. 2026.55%
TETop EsportsTop Esports: 10 wins, 12 losses in 22 recorded games, 45.5% win rate. 2026.45%
TWTeam WETeam WE: 11 wins, 7 losses in 18 recorded games, 61.1% win rate. 2026.61%
IGInvictus GamingInvictus Gaming: 8 wins, 7 losses in 15 recorded games, 53.3% win rate. 2026.53%
WGWeibo GamingWeibo Gaming: 7 wins, 7 losses in 14 recorded games, 50.0% win rate. 2026.50%
TGThunderTalk GamingThunderTalk Gaming: 7 wins, 3 losses in 10 recorded games, 70.0% win rate. 2026.70%
LGLGD GamingLGD Gaming: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
145 games
59.6%win rate when ahead at 15 minutes 31 wins from 52 games
Gold difference compares players in the same role. 34 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Vampire’s 2026 performances. Select a point to open its story.
145 plotted games
WinLoss— Median in selection
145 / 179 selected games have both values.Median damage / min: 190
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?21 of 179 games in this selection.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 9. Number of games won in this selection. Based on 21 of 21 games.
Losses: 12. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
?17 of 179 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 8. Number of games won in this selection. Based on 17 of 17 games.
Losses: 9. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?17 of 179 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 10. Number of games won in this selection. Based on 17 of 17 games.
Losses: 7. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 191. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 179 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 81.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 179 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.88. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 179 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 5. Number of games won in this selection. Based on 14 of 14 games.
Losses: 9. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 35.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 216. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 179 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?12 of 179 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 7. Number of games won in this selection. Based on 12 of 12 games.
Losses: 5. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 170. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 1.18. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 83.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 179 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 122. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 179 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 142. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.07. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Win rate: 52.1%. The percentage of games won. Based on 48 of 48 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 47.7%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
162
16.3
77 games · 105 peers
2024
Tier 1
CS / min
1.53
59.6
77 games · 105 peers
2024
Tier 1
Kill participation
74.5%
79.8
77 games · 105 peers
2024
Tier 1
Damage share
7.1%
17.3
77 games · 105 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
3.60
77.9
77 games · 105 peers
2025
Tier 1
Damage / min
210
74.2
127 games · 63 peers
2025
Tier 1
CS / min
0.99
24.2
127 games · 63 peers
2025
Tier 1
Kill participation
76.6%
74.2
127 games · 63 peers
2025
Tier 1
Damage share
8.1%
62.9
127 games · 63 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
3.60
61.3
127 games · 63 peers
2026
Tier 1
Damage / min
212
54.5
147 games · 67 peers
2026
Tier 1
CS / min
1.11
62.1
147 games · 67 peers
2026
Tier 1
Kill participation
73.9%
43.9
147 games · 67 peers
2026
Tier 1
Damage share
7.9%
50.0
147 games · 67 peers
2026
Tier 1
Gold diff @15
+94
82.8
118 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2023–2026 · All seasons · 25 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2023
2024
2025
2026
Total
?Nautilus
72
?Alistar
46
?Leona
34
?Rell
31
?Neeko
27
?Rakan
27
?Karma
22
?Lulu
18
All games
3
77
146
179
405
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 179. Number of individual games played in this selection. Based on 179 of 179 games.
Wins: 90. Number of games won in this selection. Based on 179 of 179 games.
Losses: 89. Number of games lost in this selection. Based on 179 of 179 games.
Win rate: 50.3%. The percentage of games won. Based on 179 of 179 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 179 of 179 games.
Kills / game: 0.57. Average kills per game. Based on 179 of 179 games.
Deaths / game: 2.75. Average deaths per game. Based on 179 of 179 games.
Assists / game: 9.98. Average assists per game. Based on 179 of 179 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 179 of 179 games.
CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 179 of 179 games.
Gold / min: 267. Total gold gained per minute, averaged across games. Based on 179 of 179 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 179 of 179 games.
Games: 146. Number of individual games played in this selection. Based on 146 of 146 games.
Wins: 62. Number of games won in this selection. Based on 146 of 146 games.
Losses: 84. Number of games lost in this selection. Based on 146 of 146 games.
Win rate: 42.5%. The percentage of games won. Based on 146 of 146 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games.
Kills / game: 0.80. Average kills per game. Based on 146 of 146 games.
Deaths / game: 4.05. Average deaths per game. Based on 146 of 146 games.
Assists / game: 10.33. Average assists per game. Based on 146 of 146 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 146 of 146 games.
Kill participation: 77.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 146 of 146 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 28. Number of games won in this selection. Based on 77 of 77 games.
Losses: 49. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 36.4%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 0.58. Average kills per game. Based on 77 of 77 games.
Deaths / game: 3.92. Average deaths per game. Based on 77 of 77 games.
Assists / game: 8.51. Average assists per game. Based on 77 of 77 games.
Damage / min: 162. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 250. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 77 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 1.67. Average kills per game. Based on 3 of 3 games.
Deaths / game: 4.33. Average deaths per game. Based on 3 of 3 games.
Assists / game: 9.33. Average assists per game. Based on 3 of 3 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 230. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Named MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.