Where Uzi stands
2023 · Bot · Domestic games
Jian Zi-Hao简自豪
Also known as: Uzi · Uzi (Jian Zi-Hao)
All leagues · All positions
2023 · Bot · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 53 games without a complete snapshot are excluded.
Explore Uzi’s 2023 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 53 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 53 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.24. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 716. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.04. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 634. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LPL 2023 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LPL 2023 · Summer | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 619. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 8 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsWeibo Gaming | Varus | Loss | 4 / 3 / 6 |
| 8 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsWeibo Gaming | Lucian | Loss | 1 / 3 / 2 |
| 8 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsWeibo Gaming | Xayah | Win | 8 / 1 / 4 |
| 8 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsWeibo Gaming | Zeri | Loss | 0 / 4 / 0 |
| 6 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsLNG Esports | Kai'Sa | Loss | 0 / 5 / 3 |
| 6 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsLNG Esports | Varus | Loss | 4 / 2 / 1 |
| 6 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsLNG Esports | Zeri | Win | 5 / 0 / 4 |
| 6 Aug 2023 | LPL 2023 · Regional Finals | EDward GamingvsLNG Esports | Zeri | Loss | 2 / 2 / 1 |
| 24 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTop Esports | Kai'Sa | Loss | 6 / 2 / 3 |
| 24 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTop Esports | Varus | Win | 5 / 2 / 10 |
| 24 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTop Esports | Sivir | Loss | 2 / 4 / 5 |
| 24 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTop Esports | Lucian | Win | 6 / 1 / 3 |
| 24 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTop Esports | Varus | Loss | 2 / 6 / 8 |
| 22 Jul 2023 | LPL 2023 · Summer | EDward GamingvsOh My God | Kai'Sa | Win | 5 / 2 / 7 |
| 22 Jul 2023 | LPL 2023 · Summer | EDward GamingvsOh My God | Jinx | Win | 10 / 5 / 11 |
| 22 Jul 2023 | LPL 2023 · Summer | EDward GamingvsOh My God | Vayne | Loss | 4 / 5 / 6 |
| 22 Jul 2023 | LPL 2023 · Summer | EDward GamingvsOh My God | Xayah | Win | 8 / 1 / 9 |
| 22 Jul 2023 | LPL 2023 · Summer | EDward GamingvsOh My God | Kai'Sa | Loss | 1 / 2 / 1 |
| 20 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTeam WE | Xayah | Win | 4 / 3 / 7 |
| 20 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTeam WE | Varus | Win | 4 / 2 / 6 |
| 20 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTeam WE | Xayah | Loss | 3 / 2 / 3 |
| 20 Jul 2023 | LPL 2023 · Summer | EDward GamingvsTeam WE | Xayah | Win | 5 / 1 / 4 |
| 17 Jul 2023 | LPL 2023 · Summer | EDward GamingvsWeibo Gaming | Kai'Sa | Loss | 2 / 2 / 0 |
| 17 Jul 2023 | LPL 2023 · Summer | EDward GamingvsWeibo Gaming | Sivir | Loss | 6 / 4 / 9 |
| 13 Jul 2023 | LPL 2023 · Summer | EDward GamingvsOh My God | Ashe | Loss | 3 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 8.71 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 71.1% | 80.5 | 59 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 8.93 | 95.6 | 64 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 71.2% | 87.0 | 64 games · 47 peers |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.81 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 73.2% | 82.5 | 77 games · 98 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 727 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 9.55 | 97.3 | 57 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 75.0% | 92.1 | 65 games · 115 peers |
| 2016 | Tier 1 | Damage share | 30.7% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 593 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 9.87 | 98.4 | 69 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 69.5% | 89.3 | 72 games · 123 peers |
| 2017 | Tier 1 | Damage share | 30.1% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 640 | 95.4 | 80 games · 132 peers |
| 2018 | Tier 1 | CS / min | 11.06 | 98.5 | 79 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 70.3% | 64.9 | 80 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.9% | 92.4 | 80 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +474 | 96.2 | 79 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.54 | — | Less than 80% valid observation coverage |
| 2019 | Tier 1 | Damage / min | 563 | 83.5 | 82 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.41 | 97.5 | 82 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 68.9% | 77.7 | 82 games · 122 peers |
| 2019 | Tier 1 | Damage share | 31.2% | 86.8 | 82 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +491 | 94.2 | 78 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.38 | — | Less than 80% valid observation coverage |
| 2022 | Tier 1 | Damage / min | 637 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 9.98 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 73.6% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 29.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.16 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 602 | 30.5 | 53 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.96 | 81.0 | 53 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 71.0% | 75.2 | 53 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.9% | 22.9 | 53 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.23 | 35.2 | 53 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2013–2023 · All seasons · 32 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 78 | |||||||||
| Lucian | 75 | |||||||||
| Sivir | 66 | |||||||||
| Caitlyn | 60 | |||||||||
| Kai'Sa | 56 | |||||||||
| Vayne | 56 | |||||||||
| Xayah | 46 | |||||||||
| Varus | 40 | |||||||||
| All games | 69 | 94 | 81 | 99 | 87 | 127 | 88 | 9 | 53 | 707 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 26. Number of games won in this selection. Based on 53 of 53 games. | Losses: 27. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 49.1%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.32. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.60. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.08. Average assists per game. Based on 53 of 53 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 455. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2022 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 5.11. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.89. Average deaths per game. Based on 9 of 9 games. | Assists / game: 7.78. Average assists per game. Based on 9 of 9 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 450. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2019 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 56. Number of games won in this selection. Based on 88 of 88 games. | Losses: 32. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 63.6%. The percentage of games won. Based on 88 of 88 games. | KDA: 5.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.67. Average kills per game. Based on 88 of 88 games. | Deaths / game: 1.89. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.63. Average assists per game. Based on 88 of 88 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 478. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2018 | Games: 127. Number of individual games played in this selection. Based on 127 of 127 games. | Wins: 85. Number of games won in this selection. Based on 127 of 127 games. | Losses: 42. Number of games lost in this selection. Based on 127 of 127 games. | Win rate: 66.9%. The percentage of games won. Based on 127 of 127 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 127 of 127 games. | Kills / game: 4.57. Average kills per game. Based on 127 of 127 games. | Deaths / game: 1.72. Average deaths per game. Based on 127 of 127 games. | Assists / game: 4.55. Average assists per game. Based on 127 of 127 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 127 games. Games without the required stats are excluded. | CS / min: 11.12. Minions and monsters killed per minute, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded. | Gold / min: 478. Total gold gained per minute, averaged across games. Based on 126 of 127 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 127 of 127 games. |
| 2017 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 57. Number of games won in this selection. Based on 87 of 87 games. | Losses: 30. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 65.5%. The percentage of games won. Based on 87 of 87 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.48. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.47. Average deaths per game. Based on 87 of 87 games. | Assists / game: 4.71. Average assists per game. Based on 87 of 87 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 87 games. Games without the required stats are excluded. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 84 of 87 games. Games without the required stats are excluded. | Gold / min: 449. Total gold gained per minute, averaged across games. Based on 83 of 87 games. Games without the required stats are excluded. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2016 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 60. Number of games won in this selection. Based on 99 of 99 games. | Losses: 39. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 60.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 99 games. Games without the required stats are excluded. | Kills / game: 5.07. Average kills per game. Based on 98 of 99 games. Games without the required stats are excluded. | Deaths / game: 2.03. Average deaths per game. Based on 99 of 99 games. | Assists / game: 6.14. Average assists per game. Based on 97 of 99 games. Games without the required stats are excluded. | Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 99 games. Games without the required stats are excluded. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 89 of 99 games. Games without the required stats are excluded. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 80 of 99 games. Games without the required stats are excluded. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2015 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 44. Number of games won in this selection. Based on 81 of 81 games. | Losses: 37. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 54.3%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 81 games. Games without the required stats are excluded. | Kills / game: 5.41. Average kills per game. Based on 80 of 81 games. Games without the required stats are excluded. | Deaths / game: 2.99. Average deaths per game. Based on 81 of 81 games. | Assists / game: 5.94. Average assists per game. Based on 77 of 81 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 81 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 36 of 81 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 1 of 81 games. Games without the required stats are excluded. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 77 of 81 games. Games without the required stats are excluded. |
| 2014 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 50. Number of games won in this selection. Based on 94 of 94 games. | Losses: 44. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 53.2%. The percentage of games won. Based on 94 of 94 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 6.01. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.77. Average deaths per game. Based on 94 of 94 games. | Assists / game: 5.73. Average assists per game. Based on 94 of 94 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 94 games. Games without the required stats are excluded. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 20 of 94 games. Games without the required stats are excluded. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2013 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 41. Number of games won in this selection. Based on 69 of 69 games. | Losses: 28. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 59.4%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 6.59. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.59. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.38. Average assists per game. Based on 69 of 69 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 60 of 69 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 69 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
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