Games Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.67
Win rate Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games.40.3%
KDA KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.4.99
Damage / min Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.742
CS / min CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.10.41
Kill participation Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.67.1%
More statistics Totals, economy & laning +
WinsWins: 27. Number of games won in this selection. Based on 67 of 67 games.
LossesLosses: 40. Number of games lost in this selection. Based on 67 of 67 games.
KillsKills: 284. Total kills in games where kills are available. Based on 67 of 67 games.
DeathsDeaths: 118. Total deaths in games where deaths are available. Based on 67 of 67 games.
AssistsAssists: 305. Total assists in games where assists are available. Based on 67 of 67 games.
Gold / minGold / min: 504. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Damage shareDamage share: 29.4%. The player's share of team damage to enemy champions, averaged across games. Based on 67 of 67 games.
Earned gold shareEarned gold share: 29.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 67 of 67 games.
Gold diff @15Gold diff @15: +208. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
XP diff @15XP diff @15: −68. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 67 of 67 games.
Vision score / minVision score / min: 1.31. Vision score per minute, averaged across games where the statistic is supported. Based on 67 of 67 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Upset stands.
2026 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 737 damage per minute. Percentile: 37%. Rank: 41st of 64737
Value: 737 damage per minute. Percentile: 37%. Rank: 41st of 64
Value: 10.43 CS per minute. Percentile: 90%. Rank: 7th of 6410.43
Value: 10.43 CS per minute. Percentile: 90%. Rank: 7th of 64
Value: 67.9% kill participation. Percentile: 83%. Rank: 12th of 6467.9%
Value: 67.9% kill participation. Percentile: 83%. Rank: 12th of 64
Value: 29.6% damage share. Percentile: 89%. Rank: 8th of 6429.6%
Value: 29.6% damage share. Percentile: 89%. Rank: 8th of 64
Value: +176 gold difference @15. Percentile: 83%. Rank: 11th of 60. Percentile among 60 players with sufficient data.+176
Value: +176 gold difference @15. Percentile: 83%. Rank: 11th of 60. Percentile among 60 players with sufficient data.
Value: 1.30 vision score per minute. Percentile: 35%. Rank: 42nd of 641.30
Value: 1.30 vision score per minute. Percentile: 35%. Rank: 42nd of 64
GD15 · Percentile among 60 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Yunara17 games
Yunara: 30.6% earned gold share and 28.9% damage share. Means across the same 17 games with both values available; 17 total champion games.29%
?
Ezreal11 games
Ezreal: 29.9% earned gold share and 34.1% damage share. Means across the same 11 games with both values available; 11 total champion games.34%
?
Jhin8 games
Jhin: 28.4% earned gold share and 25.0% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
?
Corki6 games
Corki: 29.0% earned gold share and 26.7% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Lucian5 games
Lucian: 26.9% earned gold share and 30.3% damage share. Means across the same 5 games with both values available; 5 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
67 games
Opponent
WinsLosses
Win rate
TVTeam VitalityTeam Vitality: 3 wins, 6 losses in 9 recorded games, 33.3% win rate. 2026.33%
GEG2 EsportsG2 Esports: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
NVNatus VincereNatus Vincere: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2026.25%
SHShiftersShifters: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
GIGiantXGiantX: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2026.43%
KCKarmine CorpKarmine Corp: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
MKMovistar KOIMovistar KOI: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
THTeam HereticsTeam Heretics: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
67 games
46.9%win rate when ahead at 15 minutes 15 wins from 32 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Upset’s 2026 performances. Select a point to open its story.
67 plotted games
WinLoss— Median in selection
67 / 67 selected games have both values.Median damage / min: 703
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?17 of 67 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 8. Number of games won in this selection. Based on 17 of 17 games.
Losses: 9. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 10.57. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?11 of 67 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 885. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 10.27. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 67 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 8.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 67 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 67 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 1. Number of games won in this selection. Based on 5 of 5 games.
Losses: 4. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 67 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 853. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.94. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 67 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 10.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 67 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 67 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 8.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 88.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 67 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 784. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 43.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 10.65. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 692. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 10.32. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
625
87.8
66 games · 132 peers
2018
Tier 1
CS / min
10.34
89.3
66 games · 132 peers
2018
Tier 1
Kill participation
70.9%
73.3
66 games · 132 peers
2018
Tier 1
Damage share
33.8%
96.9
66 games · 132 peers
2018
Tier 1
Gold diff @15
−41
45.8
66 games · 132 peers
2018
Tier 1
Vision / min
1.44
92.9
66 games · 113 peers
2019
Tier 1
Damage / min
527
62.8
51 games · 122 peers
2019
Tier 1
CS / min
10.31
96.7
51 games · 122 peers
2019
Tier 1
Kill participation
65.6%
52.1
51 games · 122 peers
2019
Tier 1
Damage share
28.9%
62.0
51 games · 122 peers
2019
Tier 1
Gold diff @15
+109
64.5
51 games · 122 peers
2019
Tier 1
Vision / min
1.21
58.1
51 games · 106 peers
2020
Tier 1
Damage / min
589
90.8
48 games · 121 peers
2020
Tier 1
CS / min
9.51
80.3
48 games · 123 peers
2020
Tier 1
Kill participation
72.3%
88.5
48 games · 123 peers
2020
Tier 1
Damage share
30.8%
87.5
48 games · 121 peers
2020
Tier 1
Gold diff @15
+139
60.8
48 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.30
56.7
48 games · 121 peers
2021
Tier 1
Damage / min
529
63.1
65 games · 131 peers
2021
Tier 1
CS / min
9.04
53.8
65 games · 131 peers
2021
Tier 1
Kill participation
63.4%
39.2
65 games · 131 peers
2021
Tier 1
Damage share
25.5%
37.7
65 games · 131 peers
2021
Tier 1
Gold diff @15
+534
97.3
65 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.47
79.8
65 games · 130 peers
2022
Tier 1
Damage / min
627
87.8
65 games · 116 peers
2022
Tier 1
CS / min
9.64
83.5
65 games · 116 peers
2022
Tier 1
Kill participation
66.7%
46.1
65 games · 116 peers
2022
Tier 1
Damage share
27.8%
53.0
65 games · 116 peers
2022
Tier 1
Gold diff @15
+442
92.6
65 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.29
49.6
65 games · 116 peers
2023
Tier 1
Damage / min
573
20.0
29 games · 106 peers
2023
Tier 1
CS / min
9.78
66.7
29 games · 106 peers
2023
Tier 1
Kill participation
66.2%
32.4
28 games · 106 peers
2023
Tier 1
Damage share
26.3%
13.3
29 games · 106 peers
2023
Tier 1
Gold diff @15
+241
84.5
29 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.47
79.0
29 games · 106 peers
2024
Tier 1
Damage / min
617
23.8
39 games · 102 peers
2024
Tier 1
CS / min
9.63
96.0
39 games · 102 peers
2024
Tier 1
Kill participation
70.7%
71.3
39 games · 102 peers
2024
Tier 1
Damage share
28.2%
70.3
39 games · 102 peers
2024
Tier 1
Gold diff @15
−145
35.4
39 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.25
30.7
39 games · 102 peers
2025
Tier 1
Damage / min
712
47.6
82 games · 64 peers
2025
Tier 1
CS / min
9.64
82.5
82 games · 64 peers
2025
Tier 1
Kill participation
73.6%
93.7
82 games · 64 peers
2025
Tier 1
Damage share
26.8%
27.0
82 games · 64 peers
2025
Tier 1
Gold diff @15
+181
87.2
82 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
2025
Tier 1
Vision / min
1.10
27.0
82 games · 64 peers
2026
Tier 1
Damage / min
737
36.5
60 games · 64 peers
2026
Tier 1
CS / min
10.43
90.5
60 games · 64 peers
2026
Tier 1
Kill participation
67.9%
82.5
60 games · 64 peers
2026
Tier 1
Damage share
29.6%
88.9
60 games · 64 peers
2026
Tier 1
Gold diff @15
+176
83.1
60 games · 60 peers · Percentile among 60 players with sufficient data.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2026 · All seasons · 31 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Ezreal
75
?Kai'Sa
69
?Xayah
48
?Aphelios
46
?Lucian
38
?Zeri
35
?Tristana
30
?Jhin
27
All games
11
33
66
51
48
65
76
29
39
87
67
572
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 67. Number of individual games played in this selection. Based on 67 of 67 games.
Wins: 27. Number of games won in this selection. Based on 67 of 67 games.
Losses: 40. Number of games lost in this selection. Based on 67 of 67 games.
Win rate: 40.3%. The percentage of games won. Based on 67 of 67 games.
KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games.
Kills / game: 4.24. Average kills per game. Based on 67 of 67 games.
Deaths / game: 1.76. Average deaths per game. Based on 67 of 67 games.
Assists / game: 4.55. Average assists per game. Based on 67 of 67 games.
Damage / min: 742. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games.
CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games.
Gold / min: 504. Total gold gained per minute, averaged across games. Based on 67 of 67 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games.
Games: 87. Number of individual games played in this selection. Based on 87 of 87 games.
Wins: 52. Number of games won in this selection. Based on 87 of 87 games.
Losses: 35. Number of games lost in this selection. Based on 87 of 87 games.
Win rate: 59.8%. The percentage of games won. Based on 87 of 87 games.
KDA: 7.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games.
Kills / game: 5.63. Average kills per game. Based on 87 of 87 games.
Deaths / game: 1.44. Average deaths per game. Based on 87 of 87 games.
Assists / game: 5.45. Average assists per game. Based on 87 of 87 games.
Damage / min: 715. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games.
CS / min: 9.64. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games.
Gold / min: 460. Total gold gained per minute, averaged across games. Based on 87 of 87 games.
Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 14. Number of games won in this selection. Based on 39 of 39 games.
Losses: 25. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 35.9%. The percentage of games won. Based on 39 of 39 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 3.92. Average kills per game. Based on 39 of 39 games.
Deaths / game: 1.38. Average deaths per game. Based on 39 of 39 games.
Assists / game: 4.10. Average assists per game. Based on 39 of 39 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 9.63. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 12. Number of games won in this selection. Based on 29 of 29 games.
Losses: 17. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 7.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.76. Average kills per game. Based on 29 of 29 games.
Deaths / game: 1.21. Average deaths per game. Based on 29 of 29 games.
Assists / game: 4.76. Average assists per game. Based on 29 of 29 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 446. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded.
Games: 76. Number of individual games played in this selection. Based on 76 of 76 games.
Wins: 44. Number of games won in this selection. Based on 76 of 76 games.
Losses: 32. Number of games lost in this selection. Based on 76 of 76 games.
Win rate: 57.9%. The percentage of games won. Based on 76 of 76 games.
KDA: 7.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games.
Kills / game: 4.53. Average kills per game. Based on 76 of 76 games.
Deaths / game: 1.24. Average deaths per game. Based on 76 of 76 games.
Assists / game: 4.38. Average assists per game. Based on 76 of 76 games.
Damage / min: 610. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games.
CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 76 of 76 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 36. Number of games won in this selection. Based on 65 of 65 games.
Losses: 29. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games.
KDA: 7.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 5.12. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.38. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.55. Average assists per game. Based on 65 of 65 games.
Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 449. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 24. Number of games won in this selection. Based on 48 of 48 games.
Losses: 24. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 50.0%. The percentage of games won. Based on 48 of 48 games.
KDA: 6.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 3.85. Average kills per game. Based on 48 of 48 games.
Deaths / game: 1.38. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.96. Average assists per game. Based on 48 of 48 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 9.51. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 26. Number of games won in this selection. Based on 51 of 51 games.
Losses: 25. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 51.0%. The percentage of games won. Based on 51 of 51 games.
KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 4.63. Average kills per game. Based on 51 of 51 games.
Deaths / game: 1.47. Average deaths per game. Based on 51 of 51 games.
Assists / game: 4.49. Average assists per game. Based on 51 of 51 games.
Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 10.31. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 465. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 35. Number of games won in this selection. Based on 66 of 66 games.
Losses: 31. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 53.0%. The percentage of games won. Based on 66 of 66 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.45. Average kills per game. Based on 66 of 66 games.
Deaths / game: 1.41. Average deaths per game. Based on 66 of 66 games.
Assists / game: 4.03. Average assists per game. Based on 66 of 66 games.
Damage / min: 625. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 10.34. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 438. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 23. Number of games won in this selection. Based on 33 of 33 games.
Losses: 10. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 69.7%. The percentage of games won. Based on 33 of 33 games.
KDA: 5.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.85. Average kills per game. Based on 33 of 33 games.
Deaths / game: 1.79. Average deaths per game. Based on 33 of 33 games.
Assists / game: 6.15. Average assists per game. Based on 33 of 33 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 4. Number of games won in this selection. Based on 11 of 11 games.
Losses: 7. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Kills / game: 2.45. Average kills per game. Based on 11 of 11 games.
Deaths / game: 2.45. Average deaths per game. Based on 11 of 11 games.
Assists / game: 5.00. Average assists per game. Based on 11 of 11 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-spring. Upset.
2021 · Community 3rd All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. Community 3rd All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Community 3rd All-Pro Team · 2021 · LEC · lec-2021-summer. Upset.
2022 · 1st All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2022 · LEC · lec-2022-spring. Upset.
2025 · 1st All-Pro Team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. 1st All-Pro Team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
1st All-Pro Team · 2025 · LEC · lec-2025-spring. Upset.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LEC · lec-2019-spring. Upset.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LEC · lec-2019-summer. Upset.
2018 · All-Pro 1st team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 1st team · 2018 · LEC · eu-lcs-2018-summer. Upset.
2020 · All-Pro 2nd team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 2nd team · 2020 · LEC · lec-2020-spring. Upset.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.