Where Untara stands
2020 · Top · Domestic games
Park Ui-jin박의진
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Untara’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 4 of 12 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 46.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 12 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.82. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | The percentage of team kills the player contributed to with a kill or assist, averaged across games. The required stats are unavailable for this selection. Based on 0 of 1 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2020 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCK 2020 · Summer | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Apr 2020 | LCK 2020 · Summer | GriffinvsLiiv SANDBOX | Series ↗ | Ornn | Loss | 1 / 3 / 4 |
| 16 Apr 2020 | LCK 2020 · Spring | GriffinvsHanwha Life Esports | Series ↗ | Vladimir | Win | 1 / 1 / 3 |
| 5 Apr 2020 | LCK 2020 · Spring | GriffinvsSeolHaeOne Prince | Series ↗ | Rumble | Win | 4 / 2 / 7 |
| 5 Apr 2020 | LCK 2020 · Spring | GriffinvsSeolHaeOne Prince | Series ↗ | Rumble | Loss | 0 / 3 / 1 |
| 5 Apr 2020 | LCK 2020 · Spring | GriffinvsSeolHaeOne Prince | Series ↗ | Ornn | Win | 3 / 0 / 5 |
| 3 Apr 2020 | LCK 2020 · Spring | GriffinvsT1 | Series ↗ | Maokai | Loss | 1 / 5 / 2 |
| 3 Apr 2020 | LCK 2020 · Spring | GriffinvsT1 | Series ↗ | Rumble | Win | 0 / 3 / 1 |
| 1 Apr 2020 | LCK 2020 · Spring | GriffinvsKT Rolster | Series ↗ | Kennen | Loss | 0 / 2 / 0 |
| 1 Apr 2020 | LCK 2020 · Spring | GriffinvsKT Rolster | Series ↗ | Rumble | Win | 1 / 1 / 9 |
| 1 Apr 2020 | LCK 2020 · Spring | GriffinvsKT Rolster | Series ↗ | Ornn | Loss | 0 / 2 / 4 |
| 30 Dec 2019 | KeSPA Cup 2020 | GriffinvsLiiv SANDBOX | Series ↗ | Fiora | Loss | 0 / 3 / 0 |
| 30 Dec 2019 | KeSPA Cup 2020 | GriffinvsLiiv SANDBOX | Series ↗ | Ornn | Loss | 1 / 1 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 325 | 5.7 | 74 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.20 | 40.2 | 74 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 69.5% | 91.5 | 73 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.1% | 11.5 | 74 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −221 | 15.3 | 74 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 391 | 31.8 | 37 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.82 | 94.4 | 37 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 57.7% | 33.3 | 37 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.0% | 30.9 | 37 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | −93 | 29.1 | 37 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.07 | 96.3 | 37 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 272 | 0.0 | 26 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.73 | 65.9 | 26 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 54.9% | 20.8 | 24 games · 126 peers |
| 2018 | Tier 1 | Damage share | 17.1% | 1.6 | 26 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −389 | 4.8 | 26 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.22 | 90.7 | 26 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 431 | 76.0 | 22 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.23 | 65.1 | 22 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 54.6% | 33.6 | 22 games · 129 peers |
| 2019 | Tier 1 | Damage share | 25.6% | 90.7 | 22 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +755 | 99.2 | 22 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.01 | 51.4 | 22 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 359 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 7.23 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 52.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 21.6% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −468 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 0.91 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2015–2020 · All seasons · 27 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Maokai | 33 | ||||||
| Gnar | 30 | ||||||
| Rumble | 15 | ||||||
| Fiora | 14 | ||||||
| Poppy | 12 | ||||||
| Trundle | 12 | ||||||
| Kennen | 9 | ||||||
| Shen | 9 | ||||||
| All games | 26 | 74 | 37 | 31 | 22 | 12 | 202 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 5. Number of games won in this selection. Based on 12 of 12 games. | Losses: 7. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.00. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.17. Average deaths per game. Based on 12 of 12 games. | Assists / game: 3.33. Average assists per game. Based on 12 of 12 games. | Damage / min: 358. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 2019 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.23. Average kills per game. Based on 22 of 22 games. | Deaths / game: 1.77. Average deaths per game. Based on 22 of 22 games. | Assists / game: 3.86. Average assists per game. Based on 22 of 22 games. | Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2018 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 12. Number of games won in this selection. Based on 31 of 31 games. | Losses: 19. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 1.48. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.10. Average deaths per game. Based on 31 of 31 games. | Assists / game: 3.10. Average assists per game. Based on 31 of 31 games. | Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 31 games. Games without the required stats are excluded. |
| 2017 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 27. Number of games won in this selection. Based on 37 of 37 games. | Losses: 10. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 73.0%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.00. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.00. Average deaths per game. Based on 37 of 37 games. | Assists / game: 4.73. Average assists per game. Based on 37 of 37 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2016 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 24. Number of games won in this selection. Based on 74 of 74 games. | Losses: 50. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 32.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 1.58. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.59. Average deaths per game. Based on 74 of 74 games. | Assists / game: 4.96. Average assists per game. Based on 74 of 74 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2015 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 13. Number of games won in this selection. Based on 26 of 26 games. | Losses: 13. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 50.0%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 2.50. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.50. Average deaths per game. Based on 26 of 26 games. | Assists / game: 9.62. Average assists per game. Based on 26 of 26 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 26 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 5 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | CJ Entus | 46 |
| LCK 2016 Summer Playoffs | CJ Entus | 28 |
| LCK 2017 Summer Playoffs | SK Telecom T1 | 37 |
| Korea Regional Finals 2018 | SK Telecom T1 | 5 |
| LCK 2018 Spring Playoffs | SK Telecom T1 | 21 |
| LCK 2020 Spring Playoffs | Griffin (Korean Team) | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · LCK 2017 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · LCK 2018 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · Demacia Cup 2015 Spring: No placement points or unavailable event valuation / participation evidence.
2015 · Demacia Cup 2015 Summer: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
No results in this selection.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Spring Playoffs2020 · LCK · Griffin (Korean Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
| KeSPA Cup 20192019 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2018 Spring Playoffs2018 · LCK · SK Telecom T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 21 games played.
|
| KeSPA Cup 20172017 · LCK · SK Telecom T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · SK Telecom T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 37 games played.
|
| Demacia Cup 2015 Spring2015 · LPL · Energy Pacemaker.Carries | Places 17–29 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Demacia Cup 2015 Summer2015 · LPL · Star Horn Royal Club | Places 9–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.