Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 40.5%. The percentage of games won. Based on 116 of 116 games.40.5%
KDA KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.3.70
Damage / min Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.669
CS / min CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.9.37
Kill participation Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.66.9%
More statistics Totals, economy & laning +
WinsWins: 47. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 69. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 483. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 307. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 652. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 413. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Damage shareDamage share: 24.0%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 22.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 116 of 116 games.
Gold diff @15Gold diff @15: −59. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
CS diff @15CS diff @15: −1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
XP diff @15XP diff @15: −31. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
Vision score / minVision score / min: 1.24. Vision score per minute, averaged across games where the statistic is supported. Based on 116 of 116 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Ucal stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 662 damage per minute. Percentile: 56%. Rank: 30th of 67662
Value: 662 damage per minute. Percentile: 56%. Rank: 30th of 67
Value: 9.40 CS per minute. Percentile: 91%. Rank: 7th of 679.40
Value: 9.40 CS per minute. Percentile: 91%. Rank: 7th of 67
Value: 66.6% kill participation. Percentile: 71%. Rank: 20th of 6766.6%
Value: 66.6% kill participation. Percentile: 71%. Rank: 20th of 67
Value: 24.2% damage share. Percentile: 41%. Rank: 40th of 6724.2%
Value: 24.2% damage share. Percentile: 41%. Rank: 40th of 67
Value: −127 gold difference @15. Percentile: 26%. Rank: 46th of 62. Percentile among 62 players with sufficient data.−127
Value: −127 gold difference @15. Percentile: 26%. Rank: 46th of 62. Percentile among 62 players with sufficient data.
Value: 1.25 vision score per minute. Percentile: 24%. Rank: 51st of 671.25
Value: 1.25 vision score per minute. Percentile: 24%. Rank: 51st of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 17 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Ryze18 games
Ryze: 23.9% earned gold share and 23.4% damage share. Means across the same 18 games with both values available; 18 total champion games.23%
?
Orianna17 games
Orianna: 22.6% earned gold share and 24.4% damage share. Means across the same 17 games with both values available; 17 total champion games.24%
?
Annie13 games
Annie: 21.1% earned gold share and 25.0% damage share. Means across the same 13 games with both values available; 13 total champion games.25%
?
Aurora13 games
Aurora: 22.0% earned gold share and 23.7% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Cassiopeia11 games
Cassiopeia: 22.9% earned gold share and 23.1% damage share. Means across the same 11 games with both values available; 11 total champion games.23%
?
Azir8 games
Azir: 22.9% earned gold share and 26.4% damage share. Means across the same 8 games with both values available; 8 total champion games.26%
?
Taliyah7 games
Taliyah: 22.9% earned gold share and 22.8% damage share. Means across the same 7 games with both values available; 7 total champion games.23%
?
Syndra6 games
Syndra: 21.8% earned gold share and 22.0% damage share. Means across the same 6 games with both values available; 6 total champion games.22%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
116 games
Opponent
WinsLosses
Win rate
HBHANJIN BRIONHANJIN BRION: 16 wins, 9 losses in 25 recorded games, 64.0% win rate. 2026.64%
DSDN SOOPersDN SOOPers: 8 wins, 14 losses in 22 recorded games, 36.4% win rate. 2026.36%
NRNongshim RedForceNongshim RedForce: 9 wins, 5 losses in 14 recorded games, 64.3% win rate. 2026.64%
DKDplus KiaDplus Kia: 3 wins, 10 losses in 13 recorded games, 23.1% win rate. 2026.23%
BFBNK FEARXBNK FEARX: 2 wins, 9 losses in 11 recorded games, 18.2% win rate. 2026.18%
KRKT RolsterKT Rolster: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2026.56%
T1T1T1: 2 wins, 7 losses in 9 recorded games, 22.2% win rate. 2026.22%
GEGen.GGen.G: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
52.5%win rate when ahead at 15 minutes 21 wins from 40 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ucal’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 116 selected games have both values.Median damage / min: 670
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
17 champions in this selection
17 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 116 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 11. Number of games won in this selection. Based on 18 of 18 games.
Losses: 7. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games.
KDA: 6.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?17 of 116 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 6. Number of games won in this selection. Based on 17 of 17 games.
Losses: 11. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?13 of 116 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 7. Number of games won in this selection. Based on 13 of 13 games.
Losses: 6. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 763. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 116 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 3. Number of games won in this selection. Based on 13 of 13 games.
Losses: 10. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 116 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 2. Number of games won in this selection. Based on 11 of 11 games.
Losses: 9. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?8 of 116 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 116 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 6.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 59.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 899. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 116 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 17 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 45.5%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Win rate: 36.4%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
440
14.8
67 games · 136 peers
2018
Tier 1
CS / min
9.66
88.1
67 games · 136 peers
2018
Tier 1
Kill participation
63.9%
16.3
66 games · 136 peers
2018
Tier 1
Damage share
24.3%
14.1
67 games · 136 peers
2018
Tier 1
Gold diff @15
+109
73.3
67 games · 136 peers
2018
Tier 1
Vision / min
1.12
42.4
67 games · 119 peers
2019
Tier 1
Damage / min
385
6.6
75 games · 123 peers
2019
Tier 1
CS / min
8.41
38.5
75 games · 123 peers
2019
Tier 1
Kill participation
65.5%
63.1
73 games · 123 peers
2019
Tier 1
Damage share
23.1%
7.4
75 games · 123 peers
2019
Tier 1
Gold diff @15
+178
77.0
75 games · 123 peers
2019
Tier 1
Vision / min
1.08
56.7
75 games · 105 peers
2020
Tier 1
Damage / min
421
12.3
69 games · 123 peers
2020
Tier 1
CS / min
8.69
78.2
69 games · 125 peers
2020
Tier 1
Kill participation
69.0%
69.1
67 games · 124 peers
2020
Tier 1
Damage share
25.5%
31.1
69 games · 123 peers
2020
Tier 1
Gold diff @15
−98
38.5
68 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.04
49.6
69 games · 124 peers
2021
Tier 1
Damage / min
534
84.7
29 games · 125 peers
2021
Tier 1
CS / min
9.44
99.2
29 games · 125 peers
2021
Tier 1
Kill participation
64.0%
27.4
29 games · 125 peers
2021
Tier 1
Damage share
29.5%
98.4
29 games · 125 peers
2021
Tier 1
Gold diff @15
−14
44.8
29 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.09
54.0
29 games · 125 peers
2022
Tier 1
Damage / min
504
40.9
67 games · 116 peers
2022
Tier 1
CS / min
8.70
63.5
67 games · 116 peers
2022
Tier 1
Kill participation
65.2%
33.0
67 games · 116 peers
2022
Tier 1
Damage share
26.6%
59.1
67 games · 116 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.07
40.0
67 games · 116 peers
2023
Tier 1
Damage / min
551
35.2
81 games · 106 peers
2023
Tier 1
CS / min
8.89
84.8
81 games · 106 peers
2023
Tier 1
Kill participation
71.2%
89.5
81 games · 106 peers
2023
Tier 1
Damage share
27.2%
54.3
81 games · 106 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
0.95
9.5
81 games · 106 peers
2024
Tier 1
Damage / min
588
13.0
74 games · 101 peers
2024
Tier 1
CS / min
9.13
59.0
74 games · 101 peers
2024
Tier 1
Kill participation
73.3%
95.0
74 games · 101 peers
2024
Tier 1
Damage share
25.0%
10.0
74 games · 101 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2024
Tier 1
Vision / min
1.05
15.0
74 games · 101 peers
2025
Tier 1
Damage / min
612
18.8
58 games · 65 peers
2025
Tier 1
CS / min
9.05
93.8
58 games · 65 peers
2025
Tier 1
Kill participation
65.6%
28.1
57 games · 65 peers
2025
Tier 1
Damage share
25.0%
32.8
58 games · 65 peers
2025
Tier 1
Gold diff @15
−93
25.0
58 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
0.99
14.1
58 games · 65 peers
2026
Tier 1
Damage / min
662
56.1
96 games · 67 peers
2026
Tier 1
CS / min
9.40
90.9
96 games · 67 peers
2026
Tier 1
Kill participation
66.6%
71.2
96 games · 67 peers
2026
Tier 1
Damage share
24.2%
40.9
96 games · 67 peers
2026
Tier 1
Gold diff @15
−127
26.2
96 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 58 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Azir
89
?Taliyah
60
?Ryze
56
?Orianna
43
?Viktor
36
?Corki
28
?Aurora
26
?Sylas
26
All games
82
77
69
33
85
84
74
103
116
723
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 47. Number of games won in this selection. Based on 116 of 116 games.
Losses: 69. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 40.5%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 4.16. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.65. Average deaths per game. Based on 116 of 116 games.
Assists / game: 5.62. Average assists per game. Based on 116 of 116 games.
Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 38. Number of games won in this selection. Based on 103 of 103 games.
Losses: 65. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 36.9%. The percentage of games won. Based on 103 of 103 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 3.99. Average kills per game. Based on 103 of 103 games.
Deaths / game: 2.91. Average deaths per game. Based on 103 of 103 games.
Assists / game: 5.63. Average assists per game. Based on 103 of 103 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
Games: 74. Number of individual games played in this selection. Based on 74 of 74 games.
Wins: 35. Number of games won in this selection. Based on 74 of 74 games.
Losses: 39. Number of games lost in this selection. Based on 74 of 74 games.
Win rate: 47.3%. The percentage of games won. Based on 74 of 74 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games.
Kills / game: 4.15. Average kills per game. Based on 74 of 74 games.
Deaths / game: 2.04. Average deaths per game. Based on 74 of 74 games.
Assists / game: 5.54. Average assists per game. Based on 74 of 74 games.
Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 74 of 74 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games.
Games: 84. Number of individual games played in this selection. Based on 84 of 84 games.
Wins: 37. Number of games won in this selection. Based on 84 of 84 games.
Losses: 47. Number of games lost in this selection. Based on 84 of 84 games.
Win rate: 44.0%. The percentage of games won. Based on 84 of 84 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 84 of 84 games.
Kills / game: 4.00. Average kills per game. Based on 84 of 84 games.
Deaths / game: 2.13. Average deaths per game. Based on 84 of 84 games.
Assists / game: 4.85. Average assists per game. Based on 84 of 84 games.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 84 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 84 of 84 games.
Gold / min: 418. Total gold gained per minute, averaged across games. Based on 84 of 84 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 84 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 38. Number of games won in this selection. Based on 85 of 85 games.
Losses: 47. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 44.7%. The percentage of games won. Based on 85 of 85 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.46. Average kills per game. Based on 85 of 85 games.
Deaths / game: 1.86. Average deaths per game. Based on 85 of 85 games.
Assists / game: 5.04. Average assists per game. Based on 85 of 85 games.
Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 13. Number of games won in this selection. Based on 33 of 33 games.
Losses: 20. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 39.4%. The percentage of games won. Based on 33 of 33 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.00. Average kills per game. Based on 33 of 33 games.
Deaths / game: 2.18. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.06. Average assists per game. Based on 33 of 33 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 406. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 24. Number of games won in this selection. Based on 69 of 69 games.
Losses: 45. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 34.8%. The percentage of games won. Based on 69 of 69 games.
KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 2.32. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.20. Average deaths per game. Based on 69 of 69 games.
Assists / game: 4.23. Average assists per game. Based on 69 of 69 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 69 games. Games without the required stats are excluded.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 34. Number of games won in this selection. Based on 77 of 77 games.
Losses: 43. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 44.2%. The percentage of games won. Based on 77 of 77 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 2.45. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.55. Average deaths per game. Based on 77 of 77 games.
Assists / game: 4.71. Average assists per game. Based on 77 of 77 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 77 games. Games without the required stats are excluded.
Games: 82. Number of individual games played in this selection. Based on 82 of 82 games.
Wins: 56. Number of games won in this selection. Based on 82 of 82 games.
Losses: 26. Number of games lost in this selection. Based on 82 of 82 games.
Win rate: 68.3%. The percentage of games won. Based on 82 of 82 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games.
Kills / game: 2.70. Average kills per game. Based on 82 of 82 games.
Deaths / game: 1.66. Average deaths per game. Based on 82 of 82 games.
Assists / game: 4.24. Average assists per game. Based on 82 of 82 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 82 games. Games without the required stats are excluded.
CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 82 of 82 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.