Games Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.109
Win rate Win rate: 57.8%. The percentage of games won. Based on 109 of 109 games.57.8%
KDA KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.4.98
Damage / min Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.200
CS / min CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.0.93
Kill participation Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.71.1%108 / 109 games
More statistics Totals, economy & laning +
WinsWins: 63. Number of games won in this selection. Based on 109 of 109 games.
LossesLosses: 46. Number of games lost in this selection. Based on 109 of 109 games.
KillsKills: 77. Total kills in games where kills are available. Based on 109 of 109 games.
DeathsDeaths: 246. Total deaths in games where deaths are available. Based on 109 of 109 games.
AssistsAssists: 1,147. Total assists in games where assists are available. Based on 109 of 109 games.
Gold / minGold / min: 265. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Damage shareDamage share: 7.1%. The player's share of team damage to enemy champions, averaged across games. Based on 109 of 109 games.
Earned gold shareEarned gold share: 10.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 109 of 109 games.
Gold diff @15Gold diff @15: −111. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 109 of 109 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 109 of 109 games.
XP diff @15XP diff @15: +213. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 109 of 109 games.
Vision score / minVision score / min: 3.14. Vision score per minute, averaged across games where the statistic is supported. Based on 109 of 109 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Twiizt stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 213 damage per minute. Percentile: 36%. Rank: 8th of 12213
Value: 213 damage per minute. Percentile: 36%. Rank: 8th of 12
Value: 0.94 CS per minute. Percentile: 18%. Rank: 10th of 120.94
Value: 0.94 CS per minute. Percentile: 18%. Rank: 10th of 12
Value: 69.9% kill participation. Percentile: 64%. Rank: 5th of 1269.9%
Value: 69.9% kill participation. Percentile: 64%. Rank: 5th of 12
Value: 7.5% damage share. Percentile: 36%. Rank: 8th of 127.5%
Value: 7.5% damage share. Percentile: 36%. Rank: 8th of 12
Value: 3.18 vision score per minute. Percentile: 0%. Rank: 12th of 123.18
Value: 3.18 vision score per minute. Percentile: 0%. Rank: 12th of 12
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Karma18 games
Karma: 10.2% earned gold share and 7.2% damage share. Means across the same 18 games with both values available; 18 total champion games.7%
?
Lulu16 games
Lulu: 9.8% earned gold share and 6.2% damage share. Means across the same 16 games with both values available; 16 total champion games.6%
?
Alistar12 games
Alistar: 8.8% earned gold share and 5.4% damage share. Means across the same 12 games with both values available; 12 total champion games.5%
?
Bard10 games
Bard: 10.8% earned gold share and 9.8% damage share. Means across the same 10 games with both values available; 10 total champion games.10%
?
Milio8 games
Milio: 10.4% earned gold share and 4.1% damage share. Means across the same 8 games with both values available; 8 total champion games.4%
?
Nautilus8 games
Nautilus: 9.4% earned gold share and 6.7% damage share. Means across the same 8 games with both values available; 8 total champion games.7%
?
Seraphine6 games
Seraphine: 10.5% earned gold share and 10.5% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
?
Yuumi6 games
Yuumi: 10.7% earned gold share and 8.6% damage share. Means across the same 6 games with both values available; 6 total champion games.9%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
109 games
Opponent
WinsLosses
Win rate
KHKKaufland Hangry KnightsKaufland Hangry Knights: 9 wins, 11 losses in 20 recorded games, 45.0% win rate. 2026.45%
BIGBerlin International GamingBerlin International Gaming: 5 wins, 8 losses in 13 recorded games, 38.5% win rate. 2026.38%
GNG2 NORDG2 NORD: 3 wins, 8 losses in 11 recorded games, 27.3% win rate. 2026.27%
ESEintracht SpandauEintracht Spandau: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
RCROSSMANN CentaursROSSMANN Centaurs: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
TETeamOrangeGamingTeamOrangeGaming: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
PSPartizan SangalPartizan Sangal: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
VEVfB eSportsVfB eSports: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
109 games
77.8%win rate when ahead at 15 minutes 21 wins from 27 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Twiizt’s 2026 performances. Select a point to open its story.
109 plotted games
WinLoss— Median in selection
109 / 109 selected games have both values.Median damage / min: 193
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 109 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 207. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?16 of 109 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 11. Number of games won in this selection. Based on 16 of 16 games.
Losses: 5. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games.
KDA: 9.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 0.82. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?12 of 109 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 61.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 109 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 7.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 0.98. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 109 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 109 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 0.80. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 109 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 78.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 109 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 12.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 273. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.74. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 82.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 109 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 109 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 152. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 0.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 189. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 0.91. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games.
KDA: 5.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2019
—
Damage / min
—
—
No classified domestic games in this selection.
2019
—
CS / min
—
—
No classified domestic games in this selection.
2019
—
Kill participation
—
—
No classified domestic games in this selection.
2019
—
Damage share
—
—
No classified domestic games in this selection.
2019
—
Gold diff @15
—
—
No classified domestic games in this selection.
2019
—
Vision / min
—
—
No classified domestic games in this selection.
2020
—
Damage / min
—
—
No classified domestic games in this selection.
2020
—
CS / min
—
—
No classified domestic games in this selection.
2020
—
Kill participation
—
—
No classified domestic games in this selection.
2020
—
Damage share
—
—
No classified domestic games in this selection.
2020
—
Gold diff @15
—
—
No classified domestic games in this selection.
2020
—
Vision / min
—
—
No classified domestic games in this selection.
2021
—
Damage / min
—
—
No classified domestic games in this selection.
2021
—
CS / min
—
—
No classified domestic games in this selection.
2021
—
Kill participation
—
—
No classified domestic games in this selection.
2021
—
Damage share
—
—
No classified domestic games in this selection.
2021
—
Gold diff @15
—
—
No classified domestic games in this selection.
2021
—
Vision / min
—
—
No classified domestic games in this selection.
2022
LFL
Damage / min
132
—
At least 20 games and 20 valid observations required
2022
LFL
CS / min
0.89
—
At least 20 games and 20 valid observations required
2022
LFL
Kill participation
74.5%
—
At least 20 games and 20 valid observations required
2022
LFL
Damage share
7.2%
—
At least 20 games and 20 valid observations required
2022
LFL
Gold diff @15
−142
—
At least 20 games and 20 valid observations required
2022
LFL
Vision / min
2.47
—
At least 20 games and 20 valid observations required
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2019–2026 · All seasons · 71 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Nautilus
47
?Karma
26
?Lulu
26
?Alistar
20
?Rell
19
?Leona
18
?Bard
16
?Orianna
15
All games
14
44
31
35
60
69
48
109
410
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 109. Number of individual games played in this selection. Based on 109 of 109 games.
Wins: 63. Number of games won in this selection. Based on 109 of 109 games.
Losses: 46. Number of games lost in this selection. Based on 109 of 109 games.
Win rate: 57.8%. The percentage of games won. Based on 109 of 109 games.
KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 109 of 109 games.
Kills / game: 0.71. Average kills per game. Based on 109 of 109 games.
Deaths / game: 2.26. Average deaths per game. Based on 109 of 109 games.
Assists / game: 10.52. Average assists per game. Based on 109 of 109 games.
Damage / min: 200. Damage dealt to enemy champions per minute, averaged across games. Based on 109 of 109 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 109 of 109 games.
Gold / min: 265. Total gold gained per minute, averaged across games. Based on 109 of 109 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 108 of 109 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 17. Number of games won in this selection. Based on 48 of 48 games.
Losses: 31. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 35.4%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 0.65. Average kills per game. Based on 48 of 48 games.
Deaths / game: 3.90. Average deaths per game. Based on 48 of 48 games.
Assists / game: 8.79. Average assists per game. Based on 48 of 48 games.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 235. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 48 games. Games without the required stats are excluded.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 39. Number of games won in this selection. Based on 69 of 69 games.
Losses: 30. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 56.5%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 1.48. Average kills per game. Based on 69 of 69 games.
Deaths / game: 3.29. Average deaths per game. Based on 69 of 69 games.
Assists / game: 10.42. Average assists per game. Based on 69 of 69 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 261. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 60. Number of individual games played in this selection. Based on 60 of 60 games.
Wins: 30. Number of games won in this selection. Based on 60 of 60 games.
Losses: 30. Number of games lost in this selection. Based on 60 of 60 games.
Win rate: 50.0%. The percentage of games won. Based on 60 of 60 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games.
Kills / game: 0.58. Average kills per game. Based on 60 of 60 games.
Deaths / game: 2.58. Average deaths per game. Based on 60 of 60 games.
Assists / game: 9.62. Average assists per game. Based on 60 of 60 games.
Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games.
Gold / min: 236. Total gold gained per minute, averaged across games. Based on 60 of 60 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Wins: 15. Number of games won in this selection. Based on 35 of 35 games.
Losses: 20. Number of games lost in this selection. Based on 35 of 35 games.
Win rate: 42.9%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Kills / game: 1.34. Average kills per game. Based on 35 of 35 games.
Deaths / game: 3.00. Average deaths per game. Based on 35 of 35 games.
Assists / game: 7.83. Average assists per game. Based on 35 of 35 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 2.37. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Gold / min: 262. Total gold gained per minute, averaged across games. Based on 35 of 35 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 16. Number of games won in this selection. Based on 31 of 31 games.
Losses: 15. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 51.6%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 3.19. Average kills per game. Based on 31 of 31 games.
Deaths / game: 2.06. Average deaths per game. Based on 31 of 31 games.
Assists / game: 5.71. Average assists per game. Based on 31 of 31 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 25. Number of games won in this selection. Based on 44 of 44 games.
Losses: 19. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.95. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.80. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.18. Average assists per game. Based on 44 of 44 games.
Damage / min: 431. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 391. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 8. Number of games won in this selection. Based on 14 of 14 games.
Losses: 6. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 4.43. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.29. Average deaths per game. Based on 14 of 14 games.
Assists / game: 5.21. Average assists per game. Based on 14 of 14 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 440. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.