Games Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.64
Win rate Win rate: 79.7%. The percentage of games won. Based on 64 of 64 games.79.7%
KDA KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.3.88
Damage / min Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.545
CS / min CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.7.69
Kill participation Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.54.1%
More statistics Totals, economy & laning +
WinsWins: 51. Number of games won in this selection. Based on 64 of 64 games.
LossesLosses: 13. Number of games lost in this selection. Based on 64 of 64 games.
KillsKills: 220. Total kills in games where kills are available. Based on 64 of 64 games.
DeathsDeaths: 156. Total deaths in games where deaths are available. Based on 64 of 64 games.
AssistsAssists: 386. Total assists in games where assists are available. Based on 64 of 64 games.
Gold / minGold / min: 407. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Damage shareDamage share: 23.7%. The player's share of team damage to enemy champions, averaged across games. Based on 64 of 64 games.
Earned gold shareEarned gold share: 21.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 64 of 64 games.
Gold diff @15Gold diff @15: +604. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
CS diff @15CS diff @15: +12. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
XP diff @15XP diff @15: +452. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 64 of 64 games.
Vision score / minVision score / min: 1.10. Vision score per minute, averaged across games where the statistic is supported. Based on 64 of 64 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Topoon stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 547 damage per minute. Percentile: 88%. Rank: 15th of 118547
Value: 547 damage per minute. Percentile: 88%. Rank: 15th of 118
Value: 7.70 CS per minute. Percentile: 21%. Rank: 94th of 1187.70
Value: 7.70 CS per minute. Percentile: 21%. Rank: 94th of 118
Value: 54.4% kill participation. Percentile: 40%. Rank: 71st of 11854.4%
Value: 54.4% kill participation. Percentile: 40%. Rank: 71st of 118
Value: 23.5% damage share. Percentile: 38%. Rank: 73rd of 11823.5%
Value: 23.5% damage share. Percentile: 38%. Rank: 73rd of 118
Value: +692 gold difference @15. Percentile: 98%. Rank: 3rd of 97. LPL data missing · Percentile among 97 players with sufficient data.+692
Value: +692 gold difference @15. Percentile: 98%. Rank: 3rd of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.11 vision score per minute. Percentile: 80%. Rank: 24th of 1181.11
Value: 1.11 vision score per minute. Percentile: 80%. Rank: 24th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 19 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Gnar18 games
Gnar: 20.8% earned gold share and 24.5% damage share. Means across the same 18 games with both values available; 18 total champion games.25%
?
Aatrox6 games
Aatrox: 20.9% earned gold share and 22.7% damage share. Means across the same 6 games with both values available; 6 total champion games.23%
?
Kennen6 games
Kennen: 20.0% earned gold share and 28.3% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
Sejuani5 games
Sejuani: 18.4% earned gold share and 19.6% damage share. Means across the same 5 games with both values available; 5 total champion games.20%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
64 games
Opponent
WinsLosses
Win rate
PEPentanet.GGPentanet.GG: 11 wins, 4 losses in 15 recorded games, 73.3% win rate. 2022.73%
ORORDERORDER: 11 wins, 3 losses in 14 recorded games, 78.6% win rate. 2022.79%
DWDire WolvesDire Wolves: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
GRGravitasGravitas: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
KEKanga EsportsKanga Esports: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
MAMAMMOTHMAMMOTH: 6 wins, 0 losses in 6 recorded games, 100.0% win rate. 2022.100%
PEPEACEPEACE: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2022.83%
BGBeyond GamingBeyond Gaming: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2022.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
64 games
92.3%win rate when ahead at 15 minutes 36 wins from 39 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Topoon’s 2022 performances. Select a point to open its story.
64 plotted games
WinLoss— Median in selection
64 / 64 selected games have both values.Median damage / min: 515
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
19 champions in this selection
19 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 64 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 15. Number of games won in this selection. Based on 18 of 18 games.
Losses: 3. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 83.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?6 of 64 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 49.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 64 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 57.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 64 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 64 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 21.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 64 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 8.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 37.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 64 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 846. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 48.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 19 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 77.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 96.4%. The percentage of games won. Based on 28 of 28 games.
KDA: 6.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
377
35.7
34 games · 130 peers
2019
Tier 1
CS / min
7.58
16.3
34 games · 130 peers
2019
Tier 1
Kill participation
56.9%
49.2
34 games · 129 peers
2019
Tier 1
Damage share
21.1%
21.7
34 games · 130 peers
2019
Tier 1
Gold diff @15
+53
62.5
34 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.03
60.4
34 games · 112 peers
2020
Tier 1
Damage / min
491
91.3
58 games · 127 peers
2020
Tier 1
CS / min
7.34
33.3
58 games · 130 peers
2020
Tier 1
Kill participation
60.3%
64.8
58 games · 129 peers
2020
Tier 1
Damage share
24.0%
76.2
58 games · 127 peers
2020
Tier 1
Gold diff @15
+719
100.0
58 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.10
93.7
58 games · 127 peers
2021
Tier 1
Damage / min
434
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
6.25
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
60.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
25.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−239
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.09
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
547
88.0
59 games · 118 peers
2022
Tier 1
CS / min
7.70
20.5
59 games · 118 peers
2022
Tier 1
Kill participation
54.4%
40.2
59 games · 118 peers
2022
Tier 1
Damage share
23.5%
38.5
59 games · 118 peers
2022
Tier 1
Gold diff @15
+692
97.9
59 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2022 · All seasons · 37 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
Total
?Gnar
37
?Aatrox
20
?Gangplank
15
?Ornn
12
?Sion
12
?Kennen
11
?Renekton
10
?Vladimir
9
All games
17
34
66
27
64
208
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 51. Number of games won in this selection. Based on 64 of 64 games.
Losses: 13. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 79.7%. The percentage of games won. Based on 64 of 64 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.44. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.44. Average deaths per game. Based on 64 of 64 games.
Assists / game: 6.03. Average assists per game. Based on 64 of 64 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 54.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 11. Number of games won in this selection. Based on 27 of 27 games.
Losses: 16. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games.
KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.33. Average kills per game. Based on 27 of 27 games.
Deaths / game: 3.85. Average deaths per game. Based on 27 of 27 games.
Assists / game: 5.26. Average assists per game. Based on 27 of 27 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 6.67. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 50. Number of games won in this selection. Based on 66 of 66 games.
Losses: 16. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 75.8%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.24. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.02. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.27. Average assists per game. Based on 66 of 66 games.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 34. Number of individual games played in this selection. Based on 34 of 34 games.
Wins: 18. Number of games won in this selection. Based on 34 of 34 games.
Losses: 16. Number of games lost in this selection. Based on 34 of 34 games.
Win rate: 52.9%. The percentage of games won. Based on 34 of 34 games.
KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games.
Kills / game: 2.56. Average kills per game. Based on 34 of 34 games.
Deaths / game: 2.71. Average deaths per game. Based on 34 of 34 games.
Assists / game: 5.29. Average assists per game. Based on 34 of 34 games.
Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 34 of 34 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 9. Number of games won in this selection. Based on 17 of 17 games.
Losses: 8. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 52.9%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Kills / game: 2.00. Average kills per game. Based on 17 of 17 games.
Deaths / game: 3.12. Average deaths per game. Based on 17 of 17 games.
Assists / game: 4.24. Average assists per game. Based on 17 of 17 games.
Damage / min: 388. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 45.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2022 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.