Where Tony Top stands
All seasons · Top · Domestic games
Zheng Fen
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 31 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Tony Top’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 35 of 286 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 19. Number of games won in this selection. Based on 35 of 35 games. | Losses: 16. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 6.72. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 35 of 286 games in this selection. | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 26. Number of games won in this selection. Based on 35 of 35 games. | Losses: 9. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 74.3%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 35 games. Games without the required stats are excluded. |
| 33 of 286 games in this selection. | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 18. Number of games won in this selection. Based on 33 of 33 games. | Losses: 15. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 54.5%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 40.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 22 of 286 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 17. Number of games won in this selection. Based on 22 of 22 games. | Losses: 5. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 77.3%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 22 of 286 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 13. Number of games won in this selection. Based on 22 of 22 games. | Losses: 9. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 6.95. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 49.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 17 of 286 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 17 of 286 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 6. Number of games won in this selection. Based on 17 of 17 games. | Losses: 11. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 35.3%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 361. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 49.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 17 games. Games without the required stats are excluded. |
| 16 of 286 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 9. Number of games won in this selection. Based on 16 of 16 games. | Losses: 7. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 600. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 286 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 286 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2023 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| NACL 2023 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 64.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 477. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
| LCS 2022 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCSA 2022 · Spring | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 61.1%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| LCSA 2022 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LCS Proving Grounds 2022 · Spring | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LCS Proving Grounds Qualifiers 2022 · Spring · Circuit Qualifier 1 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 427. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LCS Proving Grounds Qualifiers 2022 · Spring · Open Qualifier 1 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| AOL 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 457. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.19. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| GSG 2021 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 20 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsTeam Fish Taco | Series ↗ | Jax | Win | 2 / 3 / 0 |
| 20 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsTeam Fish Taco | Series ↗ | Fiora | Loss | 0 / 2 / 1 |
| 20 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsTeam Fish Taco | Series ↗ | Gwen | Win | 3 / 4 / 2 |
| 20 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsTeam Fish Taco | Series ↗ | Fiora | Win | 1 / 1 / 13 |
| 20 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsTeam Fish Taco | Series ↗ | Kennen | Loss | 4 / 5 / 1 |
| 18 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsFLY FAM | Series ↗ | Jax | Win | 1 / 1 / 2 |
| 18 Apr 2023 | NACL 2023 · Summer | Team Tony TopvsFLY FAM | Series ↗ | Jax | Win | 9 / 2 / 6 |
| 1 Apr 2023 | NACL 2023 | Tiktok Tony TopvsMaryville University | Series ↗ | Fiora | Loss | 1 / 2 / 1 |
| 1 Apr 2023 | NACL 2023 | Tiktok Tony TopvsMaryville University | Series ↗ | Ornn | Loss | 0 / 4 / 5 |
| 1 Apr 2023 | NACL 2023 | Tiktok Tony TopvsMaryville University | Series ↗ | Sion | Win | 3 / 2 / 4 |
| 26 Mar 2023 | NACL 2023 | Tiktok Tony TopvsCCG Esports | Series ↗ | Fiora | Win | 2 / 0 / 2 |
| 26 Mar 2023 | NACL 2023 | Tiktok Tony TopvsCCG Esports | Series ↗ | Sion | Loss | 1 / 3 / 11 |
| 26 Mar 2023 | NACL 2023 | Tiktok Tony TopvsCCG Esports | Series ↗ | Gnar | Win | 2 / 6 / 7 |
| 18 Mar 2023 | NACL 2023 | Tiktok Tony TopvsSupernova | Series ↗ | Jax | Win | 3 / 1 / 7 |
| 18 Mar 2023 | NACL 2023 | Tiktok Tony TopvsSupernova | Series ↗ | Jax | Loss | 1 / 6 / 6 |
| 18 Mar 2023 | NACL 2023 | Tiktok Tony TopvsSupernova | Series ↗ | Jax | Win | 1 / 1 / 2 |
| 11 Mar 2023 | NACL 2023 | Tiktok Tony TopvsSt. Clair College | Series ↗ | Sion | Win | 8 / 0 / 6 |
| 11 Mar 2023 | NACL 2023 | Tiktok Tony TopvsSt. Clair College | Series ↗ | Fiora | Win | 5 / 0 / 10 |
| 26 Feb 2023 | NACL 2023 | Dream TeamvsMaryville University | Series ↗ | Fiora | Loss | 4 / 4 / 2 |
| 26 Feb 2023 | NACL 2023 | Dream TeamvsMaryville University | Series ↗ | Jayce | Loss | 2 / 4 / 4 |
| 26 Feb 2023 | NACL 2023 | Dream TeamvsMaryville University | Series ↗ | Jax | Win | 3 / 2 / 5 |
| 26 Feb 2023 | NACL 2023 | Dream TeamvsMaryville University | Series ↗ | Sion | Loss | 1 / 4 / 2 |
| 25 Feb 2023 | NACL 2023 | Douyin Tony TopvsSupernova | Series ↗ | Jayce | Win | 1 / 3 / 2 |
| 25 Feb 2023 | NACL 2023 | Douyin Tony TopvsSupernova | Series ↗ | Jax | Loss | 0 / 4 / 3 |
| 25 Feb 2023 | NACL 2023 | Douyin Tony TopvsSupernova | Series ↗ | Jax | Win | 1 / 0 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2019–2023 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | 286 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.54 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 37.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 16.3% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −458 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 0.79 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2019–2023 · All seasons · 31 recorded champions
| Champion | 2019 | 2020 | 2021 | 2022 | 2023 | Total |
|---|---|---|---|---|---|---|
| Camille | 35 | |||||
| Jax | 35 | |||||
| Renekton | 33 | |||||
| Gwen | 22 | |||||
| Ornn | 22 | |||||
| Gnar | 17 | |||||
| Wukong | 17 | |||||
| Fiora | 16 | |||||
| All games | 3 | 63 | 94 | 94 | 32 | 286 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 21. Number of games won in this selection. Based on 32 of 32 games. | Losses: 11. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 65.6%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.19. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.34. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.88. Average assists per game. Based on 32 of 32 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2022 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 54. Number of games won in this selection. Based on 94 of 94 games. | Losses: 40. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 57.4%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.22. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.60. Average deaths per game. Based on 94 of 94 games. | Assists / game: 4.66. Average assists per game. Based on 94 of 94 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 46.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2021 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 45. Number of games won in this selection. Based on 94 of 94 games. | Losses: 49. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 47.9%. The percentage of games won. Based on 94 of 94 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.68. Average kills per game. Based on 94 of 94 games. | Deaths / game: 2.74. Average deaths per game. Based on 94 of 94 games. | Assists / game: 4.91. Average assists per game. Based on 94 of 94 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 94 games. |
| 2020 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 44. Number of games won in this selection. Based on 63 of 63 games. | Losses: 19. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 69.8%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.57. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.10. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.73. Average assists per game. Based on 63 of 63 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
| 2019 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 2.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 40.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Golden Guardians | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
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