Where TomnaM stands
All seasons · Bot · Domestic games
Enzo Tomás Ferreira
All leagues · All positions
All seasons · Bot · Domestic games
Games in this selection 28 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore TomnaM’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 34 of 263 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 15. Number of games won in this selection. Based on 34 of 34 games. | Losses: 19. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 28 of 263 games in this selection. | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 24 of 263 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 9. Number of games won in this selection. Based on 24 of 24 games. | Losses: 15. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 37.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 263 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 13. Number of games won in this selection. Based on 23 of 23 games. | Losses: 10. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 20 of 263 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 263 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 17 of 263 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 13 of 263 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 11 of 263 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 2. Number of games won in this selection. Based on 11 of 11 games. | Losses: 9. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 18.2%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.98. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 263 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 599. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Bars show how often the player chose each champion in this selection.
| LRS 2026 · Split 2 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LMF 2023 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. |
| LMF 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. |
| LHE 2021 · Liga de Honor Entel · Super Copa | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LMF 2021 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Win rate: 31.9%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. |
| LMF 2020 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LMF 2019 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| CLS 2018 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 26.5%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| CLS 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsDocta Esports | Series ↗ | Ezreal | Loss | 2 / 1 / 1 |
| 14 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsDocta Esports | Series ↗ | Lucian | Win | 7 / 2 / 9 |
| 14 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsDocta Esports | Series ↗ | Jhin | Loss | 1 / 4 / 5 |
| 10 Jul 2026 | LRS 2026 · Split 2 | ZEN Esportsvs9z Globant | Series ↗ | Ezreal | Loss | 3 / 3 / 11 |
| 10 Jul 2026 | LRS 2026 · Split 2 | ZEN Esportsvs9z Globant | Series ↗ | Sivir | Loss | 2 / 8 / 3 |
| 9 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsMaze Gaming | Series ↗ | Ezreal | Loss | 1 / 6 / 4 |
| 9 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsMaze Gaming | Series ↗ | Lucian | Loss | 2 / 4 / 8 |
| 8 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsVolticons | Series ↗ | Jhin | Loss | 3 / 3 / 3 |
| 8 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsVolticons | Series ↗ | Sivir | Win | 7 / 1 / 8 |
| 8 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsVolticons | Series ↗ | Miss Fortune | Loss | 2 / 5 / 7 |
| 4 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsSeven Dark | Series ↗ | Lucian | Win | 16 / 2 / 6 |
| 3 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsSeven Dark | Series ↗ | Xayah | Loss | 4 / 4 / 3 |
| 3 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsSeven Dark | Series ↗ | Ezreal | Win | 5 / 0 / 7 |
| 2 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsMalvinas Gaming | Series ↗ | Ashe | Loss | 7 / 4 / 15 |
| 2 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsMalvinas Gaming | Series ↗ | Ziggs | Loss | 4 / 1 / 3 |
| 1 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsGolden Lions | Series ↗ | Caitlyn | Loss | 0 / 5 / 2 |
| 1 Jul 2026 | LRS 2026 · Split 2 | ZEN EsportsvsGolden Lions | Series ↗ | Varus | Loss | 5 / 4 / 3 |
| 10 Mar 2023 | LMF 2023 | River Plate GamingvsGlobant Emerald | Series ↗ | Jhin | Loss | 0 / 3 / 8 |
| 9 Mar 2023 | LMF 2023 | River Plate GamingvsGlobant Emerald | Series ↗ | Xayah | Win | 4 / 1 / 12 |
| 9 Mar 2023 | LMF 2023 | River Plate GamingvsGlobant Emerald | Series ↗ | Caitlyn | Loss | 4 / 6 / 6 |
| 9 Mar 2023 | LMF 2023 | River Plate GamingvsGlobant Emerald | Series ↗ | Jhin | Loss | 0 / 2 / 2 |
| 9 Mar 2023 | LMF 2023 | River Plate GamingvsGlobant Emerald | Series ↗ | Varus | Win | 3 / 0 / 7 |
| 23 Feb 2023 | LMF 2023 | River Plate GamingvsPampas | Series ↗ | Sivir | Loss | 0 / 1 / 0 |
| 18 Feb 2023 | LMF 2023 | River Plate GamingvsPRIMATE | Series ↗ | Ezreal | Loss | 2 / 0 / 1 |
| 16 Feb 2023 | LMF 2023 | River Plate GamingvsMalvinas Gaming | Series ↗ | Jhin | Win | 2 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 673 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.55 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 76.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 34.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +707 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 464 | 5.3 | 49 games · 132 peers |
| 2018 | Tier 1 | CS / min | 8.77 | 5.3 | 49 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 67.7% | 46.6 | 48 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.7% | 42.7 | 49 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −536 | 5.3 | 49 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.08 | 26.8 | 49 games · 113 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. Season labels follow the competition season.
2016–2026 · All seasons · 28 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 34 | ||||||||
| Lucian | 28 | ||||||||
| Xayah | 24 | ||||||||
| Miss Fortune | 23 | ||||||||
| Jinx | 20 | ||||||||
| Kalista | 18 | ||||||||
| Varus | 17 | ||||||||
| Ashe | 13 | ||||||||
| All games | 3 | 49 | 29 | 42 | 48 | 61 | 14 | 17 | 263 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 4. Number of games won in this selection. Based on 17 of 17 games. | Losses: 13. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 4.18. Average kills per game. Based on 17 of 17 games. | Deaths / game: 3.35. Average deaths per game. Based on 17 of 17 games. | Assists / game: 5.76. Average assists per game. Based on 17 of 17 games. | Damage / min: 783. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 423. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 57.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2023 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 6.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 2.79. Average kills per game. Based on 14 of 14 games. | Deaths / game: 1.36. Average deaths per game. Based on 14 of 14 games. | Assists / game: 6.43. Average assists per game. Based on 14 of 14 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2022 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 38. Number of games won in this selection. Based on 61 of 61 games. | Losses: 23. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 62.3%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.87. Average kills per game. Based on 61 of 61 games. | Deaths / game: 1.90. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.64. Average assists per game. Based on 61 of 61 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2021 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 15. Number of games won in this selection. Based on 48 of 48 games. | Losses: 33. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 31.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 3.67. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.21. Average deaths per game. Based on 48 of 48 games. | Assists / game: 4.40. Average assists per game. Based on 48 of 48 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2020 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 20. Number of games won in this selection. Based on 42 of 42 games. | Losses: 22. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 47.6%. The percentage of games won. Based on 42 of 42 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 3.67. Average kills per game. Based on 42 of 42 games. | Deaths / game: 1.67. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.02. Average assists per game. Based on 42 of 42 games. | Damage / min: 437. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2019 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 15. Number of games won in this selection. Based on 29 of 29 games. | Losses: 14. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 51.7%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.79. Average kills per game. Based on 29 of 29 games. | Deaths / game: 1.41. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.55. Average assists per game. Based on 29 of 29 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
| 2018 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 13. Number of games won in this selection. Based on 49 of 49 games. | Losses: 36. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 26.5%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.33. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.41. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.06. Average assists per game. Based on 49 of 49 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded. |
| 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 4.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 4.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.