Games Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.116
Win rate Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games.56.0%
KDA KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.3.10
Damage / min Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.586
CS / min CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.8.79
Kill participation Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.54.3%
More statistics Totals, economy & laning +
WinsWins: 65. Number of games won in this selection. Based on 116 of 116 games.
LossesLosses: 51. Number of games lost in this selection. Based on 116 of 116 games.
KillsKills: 316. Total kills in games where kills are available. Based on 116 of 116 games.
DeathsDeaths: 276. Total deaths in games where deaths are available. Based on 116 of 116 games.
AssistsAssists: 540. Total assists in games where assists are available. Based on 116 of 116 games.
Gold / minGold / min: 397. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Damage shareDamage share: 22.3%. The player's share of team damage to enemy champions, averaged across games. Based on 116 of 116 games.
Earned gold shareEarned gold share: 20.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 116 of 116 games.
Gold diff @15Gold diff @15: +243. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
CS diff @15CS diff @15: +10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
XP diff @15XP diff @15: +221. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 116 of 116 games.
Vision score / minVision score / min: 1.34. Vision score per minute, averaged across games where the statistic is supported. Based on 116 of 116 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Thanatos stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 593 damage per minute. Percentile: 86%. Rank: 2nd of 8593
Value: 593 damage per minute. Percentile: 86%. Rank: 2nd of 8
Value: 8.79 CS per minute. Percentile: 100%. Rank: 1st of 88.79
Value: 8.79 CS per minute. Percentile: 100%. Rank: 1st of 8
Value: 53.4% kill participation. Percentile: 57%. Rank: 4th of 853.4%
Value: 53.4% kill participation. Percentile: 57%. Rank: 4th of 8
Value: 22.5% damage share. Percentile: 57%. Rank: 4th of 822.5%
Value: 22.5% damage share. Percentile: 57%. Rank: 4th of 8
Value: 1.40 vision score per minute. Percentile: 86%. Rank: 2nd of 81.40
Value: 1.40 vision score per minute. Percentile: 86%. Rank: 2nd of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 24 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Renekton18 games
Renekton: 20.5% earned gold share and 20.2% damage share. Means across the same 18 games with both values available; 18 total champion games.20%
?
K'Sante17 games
K'Sante: 19.2% earned gold share and 16.0% damage share. Means across the same 17 games with both values available; 17 total champion games.16%
?
Rumble16 games
Rumble: 20.5% earned gold share and 24.8% damage share. Means across the same 16 games with both values available; 16 total champion games.25%
?
Gnar14 games
Gnar: 22.0% earned gold share and 24.4% damage share. Means across the same 14 games with both values available; 14 total champion games.24%
?
Ambessa8 games
Ambessa: 21.1% earned gold share and 22.8% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Sion6 games
Sion: 20.1% earned gold share and 20.3% damage share. Means across the same 6 games with both values available; 6 total champion games.20%
?
Aurora5 games
Aurora: 19.7% earned gold share and 21.4% damage share. Means across the same 5 games with both values available; 5 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
116 games
Opponent
WinsLosses
Win rate
LYLyonLyon: 9 wins, 13 losses in 22 recorded games, 40.9% win rate. 2026.41%
FLFlyQuestFlyQuest: 12 wins, 4 losses in 16 recorded games, 75.0% win rate. 2026.75%
TLTeam LiquidTeam Liquid: 5 wins, 10 losses in 15 recorded games, 33.3% win rate. 2026.33%
SESentinelsSentinels: 10 wins, 4 losses in 14 recorded games, 71.4% win rate. 2026.71%
FUFURIAFURIA: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
DIDignitasDignitas: 6 wins, 2 losses in 8 recorded games, 75.0% win rate. 2026.75%
SRShopify RebellionShopify Rebellion: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2026.88%
DIDisguisedDisguised: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
116 games
55.2%win rate when ahead at 15 minutes 32 wins from 58 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Thanatos’s 2026 performances. Select a point to open its story.
116 plotted games
WinLoss— Median in selection
116 / 116 selected games have both values.Median damage / min: 595
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
24 champions in this selection
24 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 116 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 8. Number of games won in this selection. Based on 18 of 18 games.
Losses: 10. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games.
KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 554. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?17 of 116 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 8. Number of games won in this selection. Based on 17 of 17 games.
Losses: 9. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?16 of 116 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 8. Number of games won in this selection. Based on 16 of 16 games.
Losses: 8. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?14 of 116 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 11. Number of games won in this selection. Based on 14 of 14 games.
Losses: 3. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 709. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 48.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?8 of 116 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 36.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 116 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 11.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 116 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 588. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 48.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 116 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 794. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 116 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 7.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 116 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 565. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 24 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 76.5%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
447
13.7
24 games · 103 peers
2024
Tier 1
CS / min
8.17
69.6
24 games · 103 peers
2024
Tier 1
Kill participation
53.0%
48.0
23 games · 103 peers
2024
Tier 1
Damage share
18.0%
6.9
24 games · 103 peers
2024
Tier 1
Gold diff @15
+378
96.3
24 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data.
2024
Tier 1
Vision / min
1.15
90.2
24 games · 103 peers
2025
Tier 1
Damage / min
612
74.2
59 games · 63 peers
2025
Tier 1
CS / min
8.46
100.0
59 games · 63 peers
2025
Tier 1
Kill participation
59.2%
80.6
59 games · 63 peers
2025
Tier 1
Damage share
23.0%
64.5
59 games · 63 peers
2025
Tier 1
Gold diff @15
+195
91.1
59 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
0.99
46.8
59 games · 63 peers
2026
Tier 1
Damage / min
593
47.7
78 games · 66 peers
2026
Tier 1
CS / min
8.79
81.5
78 games · 66 peers
2026
Tier 1
Kill participation
53.4%
66.2
78 games · 66 peers
2026
Tier 1
Damage share
22.5%
46.2
78 games · 66 peers
2026
Tier 1
Gold diff @15
+230
87.9
78 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Renekton
84
?Gnar
72
?K'Sante
53
?Gwen
26
?Rumble
25
?Ambessa
19
?Jax
19
?Jayce
17
All games
9
106
137
24
66
116
458
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 65. Number of games won in this selection. Based on 116 of 116 games.
Losses: 51. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 56.0%. The percentage of games won. Based on 116 of 116 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 2.72. Average kills per game. Based on 116 of 116 games.
Deaths / game: 2.38. Average deaths per game. Based on 116 of 116 games.
Assists / game: 4.66. Average assists per game. Based on 116 of 116 games.
Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 397. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 66. Number of individual games played in this selection. Based on 66 of 66 games.
Wins: 42. Number of games won in this selection. Based on 66 of 66 games.
Losses: 24. Number of games lost in this selection. Based on 66 of 66 games.
Win rate: 63.6%. The percentage of games won. Based on 66 of 66 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games.
Kills / game: 3.08. Average kills per game. Based on 66 of 66 games.
Deaths / game: 2.30. Average deaths per game. Based on 66 of 66 games.
Assists / game: 6.30. Average assists per game. Based on 66 of 66 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games.
Gold / min: 408. Total gold gained per minute, averaged across games. Based on 66 of 66 games.
Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Wins: 15. Number of games won in this selection. Based on 24 of 24 games.
Losses: 9. Number of games lost in this selection. Based on 24 of 24 games.
Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Kills / game: 2.38. Average kills per game. Based on 24 of 24 games.
Deaths / game: 2.17. Average deaths per game. Based on 24 of 24 games.
Assists / game: 4.13. Average assists per game. Based on 24 of 24 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 24 of 24 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded.
Games: 137. Number of individual games played in this selection. Based on 137 of 137 games.
Wins: 90. Number of games won in this selection. Based on 137 of 137 games.
Losses: 47. Number of games lost in this selection. Based on 137 of 137 games.
Win rate: 65.7%. The percentage of games won. Based on 137 of 137 games.
KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 137 of 137 games.
Kills / game: 2.43. Average kills per game. Based on 137 of 137 games.
Deaths / game: 1.91. Average deaths per game. Based on 137 of 137 games.
Assists / game: 4.94. Average assists per game. Based on 137 of 137 games.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 137 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 137 of 137 games.
Gold / min: 403. Total gold gained per minute, averaged across games. Based on 137 of 137 games.
Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 137 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 64. Number of games won in this selection. Based on 106 of 106 games.
Losses: 42. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 60.4%. The percentage of games won. Based on 106 of 106 games.
KDA: 3.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 2.58. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.29. Average deaths per game. Based on 106 of 106 games.
Assists / game: 5.08. Average assists per game. Based on 106 of 106 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 1.78. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games.
Assists / game: 2.89. Average assists per game. Based on 9 of 9 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
2024 · Kia 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. Kia 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Kia 2nd LCS All-Pro Team · 2024 · LCS · lcs-2024-summer. Thanatos.
2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. Thanatos.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.