Where Thaldrin stands
2017 · Top · Domestic games
Berke Demir
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 7 games without a complete snapshot are excluded.
Explore Thaldrin’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 16 of 93 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 14. Number of games won in this selection. Based on 16 of 16 games. | Losses: 2. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 87.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 16 games. Games without the required stats are excluded. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 93 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 9 of 93 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 93 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 93 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 93 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 93 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 521. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 93 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 83.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| RR 2017 · Rift Rivals · LCL-TCL | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 7 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| TCL 2017 · Summer | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 76.5%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| TCL 2017 · Winter | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| TCL 2017 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2017 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsG2 Esports | Series ↗ | Maokai | Loss | 0 / 4 / 7 |
| 13 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsRoyal Never Give Up | Series ↗ | Maokai | Loss | 0 / 2 / 0 |
| 13 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsSamsung Galaxy | Series ↗ | Galio | Loss | 1 / 2 / 3 |
| 8 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsSamsung Galaxy | Series ↗ | Cho'Gath | Loss | 1 / 4 / 2 |
| 7 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsG2 Esports | Series ↗ | Cho'Gath | Loss | 0 / 3 / 0 |
| 5 Oct 2017 | Worlds 2017 | Fenerbahçe EsportsvsRoyal Never Give Up | Series ↗ | Maokai | Loss | 0 / 4 / 0 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Jarvan IV | Win | 0 / 2 / 8 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Gnar | Win | 1 / 2 / 9 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Cho'Gath | Loss | 1 / 7 / 6 |
| 29 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsTeam oNe eSports | Series ↗ | Maokai | Win | 3 / 1 / 13 |
| 26 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsHong Kong Attitude | Series ↗ | Maokai | Win | 2 / 3 / 11 |
| 26 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsHong Kong Attitude | Series ↗ | Maokai | Loss | 3 / 1 / 3 |
| 26 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsRampage | Series ↗ | Jarvan IV | Win | 1 / 2 / 7 |
| 25 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsRampage | Series ↗ | Maokai | Win | 0 / 2 / 9 |
| 25 Sept 2017 | Worlds 2017 | Fenerbahçe EsportsvsHong Kong Attitude | Series ↗ | Galio | Win | 1 / 3 / 14 |
| 19 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsPapara SuperMassive | Series ↗ | Cho'Gath | Win | 7 / 3 / 4 |
| 19 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsPapara SuperMassive | Series ↗ | Cho'Gath | Win | 6 / 1 / 7 |
| 19 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsPapara SuperMassive | Series ↗ | Cho'Gath | Win | 4 / 0 / 10 |
| 12 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Gnar | Win | 7 / 6 / 12 |
| 12 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Jax | Win | 2 / 0 / 2 |
| 12 Aug 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Cho'Gath | Win | 2 / 4 / 5 |
| 31 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Maokai | Win | 3 / 1 / 8 |
| 31 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsCrew e-Sports Club | Series ↗ | Kled | Win | 3 / 2 / 5 |
| 29 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsP3P eSports | Series ↗ | Jarvan IV | Win | 2 / 1 / 9 |
| 29 Jul 2017 | TCL 2017 · Summer | Fenerbahçe EsportsvsP3P eSports | Series ↗ | Jarvan IV | Loss | 1 / 5 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2018 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 474 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.97 | 75.0 | 43 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 61.5% | 30.6 | 43 games · 99 peers |
| 2015 | Tier 1 | Damage share | 21.6% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +257 | 87.0 | 43 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 369 | 26.4 | 28 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.71 | 82.4 | 28 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 55.1% | 6.6 | 28 games · 107 peers |
| 2016 | Tier 1 | Damage share | 18.0% | 10.3 | 28 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +144 | 72.9 | 28 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 431 | 65.5 | 71 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.36 | 69.8 | 71 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 65.6% | 87.3 | 71 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.3% | 40.9 | 71 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +293 | 90.9 | 71 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.48 | 33.0 | 71 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 417 | 50.8 | 66 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.32 | 39.7 | 67 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 62.7% | 85.6 | 67 games · 126 peers |
| 2018 | Tier 1 | Damage share | 21.7% | 34.9 | 66 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | +308 | 90.5 | 66 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.06 | 38.0 | 66 games · 109 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. Season labels follow the competition season.
2015–2018 · All seasons · 42 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | Total |
|---|---|---|---|---|---|
| Maokai | 35 | ||||
| Jarvan IV | 19 | ||||
| Gnar | 18 | ||||
| Cho'Gath | 17 | ||||
| Rumble | 15 | ||||
| Ornn | 10 | ||||
| Gragas | 9 | ||||
| Hecarim | 9 | ||||
| All games | 56 | 46 | 93 | 68 | 263 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2018 | Games: 68. Number of individual games played in this selection. Based on 68 of 68 games. | Wins: 35. Number of games won in this selection. Based on 68 of 68 games. | Losses: 33. Number of games lost in this selection. Based on 68 of 68 games. | Win rate: 51.5%. The percentage of games won. Based on 68 of 68 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games. | Kills / game: 2.60. Average kills per game. Based on 68 of 68 games. | Deaths / game: 2.35. Average deaths per game. Based on 68 of 68 games. | Assists / game: 5.85. Average assists per game. Based on 68 of 68 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. | CS / min: 8.21. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games. |
| 2017 | Games: 93. Number of individual games played in this selection. Based on 93 of 93 games. | Wins: 58. Number of games won in this selection. Based on 93 of 93 games. | Losses: 35. Number of games lost in this selection. Based on 93 of 93 games. | Win rate: 62.4%. The percentage of games won. Based on 93 of 93 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 93 of 93 games. | Kills / game: 2.92. Average kills per game. Based on 93 of 93 games. | Deaths / game: 2.58. Average deaths per game. Based on 93 of 93 games. | Assists / game: 6.68. Average assists per game. Based on 93 of 93 games. | Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 93 games. Games without the required stats are excluded. | CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 93 of 93 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 93 of 93 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 93 games. Games without the required stats are excluded. |
| 2016 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.13. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.39. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.59. Average assists per game. Based on 46 of 46 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2015 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 39. Number of games won in this selection. Based on 56 of 56 games. | Losses: 17. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 69.6%. The percentage of games won. Based on 56 of 56 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.75. Average kills per game. Based on 56 of 56 games. | Deaths / game: 3.20. Average deaths per game. Based on 56 of 56 games. | Assists / game: 7.50. Average assists per game. Based on 56 of 56 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 56 games. Games without the required stats are excluded. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 53 of 56 games. Games without the required stats are excluded. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 49 of 56 games. Games without the required stats are excluded. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 56 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · Mid-Season Invitational 2015: Final placement retained; outside verified scoring-depth equivalence
2016 · Mid-Season Invitational 2016: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20172017 · worlds · 1907 Fenerbahçe | Places 14–16 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20162016 · Mid-Season Invitational · SuperMassive eSports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20152015 · Mid-Season Invitational · Beşiktaş Esports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
No results in this selection.
No results in this selection.