Games Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.29
Win rate Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.58.6%
KDA KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.5.41
Damage / min Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.653
CS / min CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.9.21
Kill participation Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.62.8%
More statistics Totals, economy & laning +
WinsWins: 17. Number of games won in this selection. Based on 29 of 29 games.
LossesLosses: 12. Number of games lost in this selection. Based on 29 of 29 games.
KillsKills: 115. Total kills in games where kills are available. Based on 29 of 29 games.
DeathsDeaths: 58. Total deaths in games where deaths are available. Based on 29 of 29 games.
AssistsAssists: 199. Total assists in games where assists are available. Based on 29 of 29 games.
Gold / minGold / min: 424. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Damage shareDamage share: 26.9%. The player's share of team damage to enemy champions, averaged across games. Based on 29 of 29 games.
Earned gold shareEarned gold share: 23.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 28 of 29 games. Games without the required stats are excluded.28 / 29 games
Gold diff @15Gold diff @15: +235. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 29 games. Games without the required stats are excluded.28 / 29 games
CS diff @15CS diff @15: +12. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 29 games. Games without the required stats are excluded.28 / 29 games
XP diff @15XP diff @15: +489. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 28 of 29 games. Games without the required stats are excluded.28 / 29 games
Vision score / minVision score / min: 1.13. Vision score per minute, averaged across games where the statistic is supported. Based on 29 of 29 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Tempt stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 663 damage per minute. Percentile: 20%. Rank: 5th of 6663
Value: 663 damage per minute. Percentile: 20%. Rank: 5th of 6
Value: 9.26 CS per minute. Percentile: 60%. Rank: 3rd of 69.26
Value: 9.26 CS per minute. Percentile: 60%. Rank: 3rd of 6
Value: 63.4% kill participation. Percentile: 40%. Rank: 4th of 663.4%
Value: 63.4% kill participation. Percentile: 40%. Rank: 4th of 6
Value: 27.3% damage share. Percentile: 60%. Rank: 3rd of 627.3%
Value: 27.3% damage share. Percentile: 60%. Rank: 3rd of 6
Value: 1.13 vision score per minute. Percentile: 100%. Rank: 1st of 61.13
Value: 1.13 vision score per minute. Percentile: 100%. Rank: 1st of 6
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 15 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Akali5 games
Akali: 23.2% earned gold share and 24.2% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
29 games
Opponent
WinsLosses
Win rate
NENORD EsportsNORD Esports: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2024.57%
RCRuddy CorporationRuddy Corporation: 5 wins, 1 losses in 6 recorded games, 83.3% win rate. 2024.83%
AEAnonymo EsportsAnonymo Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
DEDMG EsportsDMG Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
ESEintracht SpandauEintracht Spandau: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
GMGentle MatesGentle Mates: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
LLLundqvist LightsideLundqvist Lightside: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
NANativzNativz: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2024.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
28 games
62.5%win rate when ahead at 15 minutes 10 wins from 16 games
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
The games behind the player
Every game, a story.
Explore Tempt’s 2024 performances. Select a point to open its story.
28 plotted games
WinLoss— Median in selection
28 / 29 selected games have both values.Median damage / min: 647
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
15 champions in this selection
15 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 29 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 41.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 29 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 29 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 54.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 29 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 745. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 29 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 44.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 29 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 52.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 29 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 823. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 29 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 722. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 15 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2016–2024 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2024
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
517
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
8.33
32.7
48 games · 108 peers
2016
Tier 1
Kill participation
69.3%
61.7
47 games · 116 peers
2016
Tier 1
Damage share
29.0%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
−108
30.3
48 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
490
17.9
99 games · 107 peers
2017
Tier 1
CS / min
9.02
86.1
99 games · 123 peers
2017
Tier 1
Kill participation
66.9%
51.6
97 games · 123 peers
2017
Tier 1
Damage share
27.1%
34.9
99 games · 107 peers
2017
Tier 1
Gold diff @15
−47
43.4
99 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.53
42.9
89 games · 106 peers
2018
Tier 1
Damage / min
474
35.6
97 games · 136 peers
2018
Tier 1
CS / min
9.72
88.9
97 games · 136 peers
2018
Tier 1
Kill participation
70.0%
65.2
93 games · 136 peers
2018
Tier 1
Damage share
29.9%
91.9
97 games · 136 peers
2018
Tier 1
Gold diff @15
+56
63.7
97 games · 136 peers
2018
Tier 1
Vision / min
1.19
65.3
97 games · 119 peers
2019
Tier 1
Damage / min
478
59.8
45 games · 123 peers
2019
Tier 1
CS / min
8.95
83.6
45 games · 123 peers
2019
Tier 1
Kill participation
67.7%
79.5
44 games · 123 peers
2019
Tier 1
Damage share
28.4%
84.4
45 games · 123 peers
2019
Tier 1
Gold diff @15
+216
83.6
45 games · 123 peers
2019
Tier 1
Vision / min
1.18
86.5
45 games · 105 peers
2020
Tier 1
Damage / min
442
21.3
49 games · 123 peers
2020
Tier 1
CS / min
8.60
69.4
49 games · 125 peers
2020
Tier 1
Kill participation
67.5%
53.7
49 games · 124 peers
2020
Tier 1
Damage share
25.9%
36.1
49 games · 123 peers
2020
Tier 1
Gold diff @15
−99
37.7
49 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.19
84.6
49 games · 124 peers
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
598
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.83
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
61.2%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
25.9%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
+1,303
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.12
—
At least 20 games and 20 valid observations required
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2024 · All seasons · 60 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Azir
59
?Taliyah
41
?Corki
39
?LeBlanc
37
?Ahri
36
?Zoe
34
?Syndra
29
?Cassiopeia
21
All games
85
106
101
47
57
8
85
63
29
581
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Wins: 17. Number of games won in this selection. Based on 29 of 29 games.
Losses: 12. Number of games lost in this selection. Based on 29 of 29 games.
Win rate: 58.6%. The percentage of games won. Based on 29 of 29 games.
KDA: 5.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Kills / game: 3.97. Average kills per game. Based on 29 of 29 games.
Deaths / game: 2.00. Average deaths per game. Based on 29 of 29 games.
Assists / game: 6.86. Average assists per game. Based on 29 of 29 games.
Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 29 of 29 games.
Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 37. Number of games won in this selection. Based on 63 of 63 games.
Losses: 26. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games.
KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 4.11. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.33. Average deaths per game. Based on 63 of 63 games.
Assists / game: 6.22. Average assists per game. Based on 63 of 63 games.
Damage / min: 684. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 425. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 60. Number of games won in this selection. Based on 85 of 85 games.
Losses: 25. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 70.6%. The percentage of games won. Based on 85 of 85 games.
KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 4.54. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.34. Average deaths per game. Based on 85 of 85 games.
Assists / game: 7.02. Average assists per game. Based on 85 of 85 games.
Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 8. Number of games won in this selection. Based on 8 of 8 games.
Losses: 0. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 100.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 9.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Kills / game: 6.25. Average kills per game. Based on 8 of 8 games.
Deaths / game: 1.63. Average deaths per game. Based on 8 of 8 games.
Assists / game: 8.88. Average assists per game. Based on 8 of 8 games.
Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Gold / min: 464. Total gold gained per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 27. Number of games won in this selection. Based on 57 of 57 games.
Losses: 30. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Kills / game: 2.68. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.21. Average deaths per game. Based on 57 of 57 games.
Assists / game: 4.53. Average assists per game. Based on 57 of 57 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 57 of 57 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 22. Number of games won in this selection. Based on 47 of 47 games.
Losses: 25. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 46.8%. The percentage of games won. Based on 47 of 47 games.
KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 2.91. Average kills per game. Based on 47 of 47 games.
Deaths / game: 1.53. Average deaths per game. Based on 47 of 47 games.
Assists / game: 4.81. Average assists per game. Based on 47 of 47 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded.
CS / min: 8.94. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 45 of 47 games. Games without the required stats are excluded.
Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 47 games. Games without the required stats are excluded.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 34. Number of games won in this selection. Based on 101 of 101 games.
Losses: 67. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 33.7%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.47. Average kills per game. Based on 101 of 101 games.
Deaths / game: 1.56. Average deaths per game. Based on 101 of 101 games.
Assists / game: 3.48. Average assists per game. Based on 101 of 101 games.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 9.72. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 399. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 101 games. Games without the required stats are excluded.
Games: 106. Number of individual games played in this selection. Based on 106 of 106 games.
Wins: 39. Number of games won in this selection. Based on 106 of 106 games.
Losses: 67. Number of games lost in this selection. Based on 106 of 106 games.
Win rate: 36.8%. The percentage of games won. Based on 106 of 106 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games.
Kills / game: 2.86. Average kills per game. Based on 106 of 106 games.
Deaths / game: 2.01. Average deaths per game. Based on 106 of 106 games.
Assists / game: 3.71. Average assists per game. Based on 106 of 106 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 106 of 106 games.
Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 106 games. Games without the required stats are excluded.
Games: 85. Number of individual games played in this selection. Based on 85 of 85 games.
Wins: 41. Number of games won in this selection. Based on 85 of 85 games.
Losses: 44. Number of games lost in this selection. Based on 85 of 85 games.
Win rate: 48.2%. The percentage of games won. Based on 85 of 85 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games.
Kills / game: 3.02. Average kills per game. Based on 85 of 85 games.
Deaths / game: 2.06. Average deaths per game. Based on 85 of 85 games.
Assists / game: 4.61. Average assists per game. Based on 85 of 85 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games.
Gold / min: 386. Total gold gained per minute, averaged across games. Based on 85 of 85 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.