Where Teddy stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Teddy’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 27 of 130 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 13. Number of games won in this selection. Based on 27 of 27 games. | Losses: 14. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 860. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 16 of 130 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 3. Number of games won in this selection. Based on 16 of 16 games. | Losses: 13. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 18.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 14 of 130 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 5.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 753. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 10.67. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 130 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 731. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 10.36. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 11 of 130 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.55. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 130 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 3. Number of games won in this selection. Based on 9 of 9 games. | Losses: 6. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 5 of 130 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 744. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.99. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 130 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 11.02. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 130 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 736. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 130 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 931. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 714. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
| Esports World Cup Qualifiers 2026 · Korea | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| KeSPA Cup 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 795. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LCK 2026 · Cup | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 762. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.93. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LCK 2026 · Rounds 1-2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 37.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 781. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LCK 2026 · Rounds 3-4 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 10.71. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 520 | 57.9 | 92 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.87 | 99.2 | 92 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 66.9% | 71.3 | 91 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.8% | 82.2 | 92 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +74 | 65.7 | 92 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.57 | 49.0 | 92 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 584 | 67.9 | 89 games · 132 peers |
| 2018 | Tier 1 | CS / min | 11.08 | 99.2 | 89 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.2% | 76.3 | 86 games · 132 peers |
| 2018 | Tier 1 | Damage share | 33.0% | 93.9 | 89 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +6 | 51.1 | 89 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.32 | 78.6 | 89 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 544 | 75.2 | 106 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.79 | 100.0 | 106 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.9% | 27.3 | 105 games · 122 peers |
| 2019 | Tier 1 | Damage share | 30.4% | 81.8 | 106 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +83 | 58.7 | 106 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.33 | 81.0 | 106 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 549 | 71.7 | 96 games · 121 peers |
| 2020 | Tier 1 | CS / min | 10.40 | 100.0 | 96 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 71.9% | 86.1 | 96 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.1% | 82.5 | 96 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +158 | 65.8 | 95 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.49 | 92.5 | 96 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 555 | 76.9 | 57 games · 131 peers |
| 2021 | Tier 1 | CS / min | 8.74 | 30.8 | 57 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 69.3% | 80.0 | 56 games · 131 peers |
| 2021 | Tier 1 | Damage share | 27.9% | 73.8 | 57 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +191 | 74.1 | 57 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.76 | 98.4 | 57 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 496 | 20.0 | 92 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.22 | 53.0 | 92 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.8% | 67.8 | 92 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.9% | 56.5 | 92 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −212 | 23.2 | 92 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.68 | 98.3 | 92 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 601 | 29.5 | 40 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.90 | 75.2 | 40 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 68.1% | 50.5 | 39 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.3% | 72.4 | 40 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −132 | 31.0 | 39 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.61 | 94.3 | 40 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 662 | 43.6 | 81 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.25 | 76.2 | 81 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 72.4% | 85.1 | 81 games · 102 peers |
| 2024 | Tier 1 | Damage share | 30.6% | 100.0 | 81 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +6 | 50.6 | 81 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.46 | 66.3 | 81 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 667 | 23.8 | 62 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.23 | 44.4 | 62 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 72.5% | 85.7 | 61 games · 64 peers |
| 2025 | Tier 1 | Damage share | 25.7% | 7.9 | 62 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −65 | 31.9 | 62 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.23 | 76.2 | 62 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 753 | 47.6 | 93 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.40 | 87.3 | 93 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 64.7% | 34.9 | 92 games · 64 peers |
| 2026 | Tier 1 | Damage share | 28.9% | 68.3 | 93 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +31 | 57.6 | 93 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.17 | 17.5 | 93 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. Season labels follow the competition season.
2016–2026 · All seasons · 36 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 125 | |||||||||||
| Varus | 84 | |||||||||||
| Xayah | 75 | |||||||||||
| Kalista | 74 | |||||||||||
| Kai'Sa | 67 | |||||||||||
| Jhin | 66 | |||||||||||
| Lucian | 61 | |||||||||||
| Ashe | 54 | |||||||||||
| All games | 25 | 98 | 97 | 145 | 106 | 57 | 92 | 40 | 81 | 87 | 130 | 958 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 130. Number of individual games played in this selection. Based on 130 of 130 games. | Wins: 54. Number of games won in this selection. Based on 130 of 130 games. | Losses: 76. Number of games lost in this selection. Based on 130 of 130 games. | Win rate: 41.5%. The percentage of games won. Based on 130 of 130 games. | KDA: 3.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 130 of 130 games. | Kills / game: 4.42. Average kills per game. Based on 130 of 130 games. | Deaths / game: 2.63. Average deaths per game. Based on 130 of 130 games. | Assists / game: 5.05. Average assists per game. Based on 130 of 130 games. | Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 130 games. | CS / min: 10.41. Minions and monsters killed per minute, averaged across games. Based on 130 of 130 games. | Gold / min: 495. Total gold gained per minute, averaged across games. Based on 130 of 130 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 129 of 130 games. Games without the required stats are excluded. |
| 2025 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 41. Number of games won in this selection. Based on 87 of 87 games. | Losses: 46. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 47.1%. The percentage of games won. Based on 87 of 87 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.94. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.41. Average deaths per game. Based on 87 of 87 games. | Assists / game: 6.11. Average assists per game. Based on 87 of 87 games. | Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 87 games. Games without the required stats are excluded. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 21. Number of games won in this selection. Based on 81 of 81 games. | Losses: 60. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 25.9%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.11. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.26. Average deaths per game. Based on 81 of 81 games. | Assists / game: 3.43. Average assists per game. Based on 81 of 81 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 13. Number of games won in this selection. Based on 40 of 40 games. | Losses: 27. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 32.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 3.98. Average kills per game. Based on 40 of 40 games. | Deaths / game: 2.78. Average deaths per game. Based on 40 of 40 games. | Assists / game: 4.40. Average assists per game. Based on 40 of 40 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 433. Total gold gained per minute, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 40 games. Games without the required stats are excluded. |
| 2022 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 36. Number of games won in this selection. Based on 92 of 92 games. | Losses: 56. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 39.1%. The percentage of games won. Based on 92 of 92 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 3.45. Average kills per game. Based on 92 of 92 games. | Deaths / game: 1.84. Average deaths per game. Based on 92 of 92 games. | Assists / game: 4.22. Average assists per game. Based on 92 of 92 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2021 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 35. Number of games won in this selection. Based on 57 of 57 games. | Losses: 22. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 61.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.95. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.82. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.79. Average assists per game. Based on 57 of 57 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 430. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 57 games. Games without the required stats are excluded. |
| 2020 | Games: 106. Number of individual games played in this selection. Based on 106 of 106 games. | Wins: 69. Number of games won in this selection. Based on 106 of 106 games. | Losses: 37. Number of games lost in this selection. Based on 106 of 106 games. | Win rate: 65.1%. The percentage of games won. Based on 106 of 106 games. | KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 106 of 106 games. | Kills / game: 4.24. Average kills per game. Based on 106 of 106 games. | Deaths / game: 1.37. Average deaths per game. Based on 106 of 106 games. | Assists / game: 4.95. Average assists per game. Based on 106 of 106 games. | Damage / min: 543. Damage dealt to enemy champions per minute, averaged across games. Based on 106 of 106 games. | CS / min: 10.43. Minions and monsters killed per minute, averaged across games. Based on 106 of 106 games. | Gold / min: 458. Total gold gained per minute, averaged across games. Based on 106 of 106 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 106 games. |
| 2019 | Games: 145. Number of individual games played in this selection. Based on 145 of 145 games. | Wins: 99. Number of games won in this selection. Based on 145 of 145 games. | Losses: 46. Number of games lost in this selection. Based on 145 of 145 games. | Win rate: 68.3%. The percentage of games won. Based on 145 of 145 games. | KDA: 7.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 145 of 145 games. | Kills / game: 3.88. Average kills per game. Based on 145 of 145 games. | Deaths / game: 1.06. Average deaths per game. Based on 145 of 145 games. | Assists / game: 4.37. Average assists per game. Based on 145 of 145 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 137 of 145 games. Games without the required stats are excluded. | CS / min: 10.59. Minions and monsters killed per minute, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. | Gold / min: 465. Total gold gained per minute, averaged across games. Based on 140 of 145 games. Games without the required stats are excluded. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 144 of 145 games. Games without the required stats are excluded. |
| 2018 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 38. Number of games won in this selection. Based on 97 of 97 games. | Losses: 59. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 39.2%. The percentage of games won. Based on 97 of 97 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 3.18. Average kills per game. Based on 97 of 97 games. | Deaths / game: 1.54. Average deaths per game. Based on 97 of 97 games. | Assists / game: 3.39. Average assists per game. Based on 97 of 97 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 11.06. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 97 games. Games without the required stats are excluded. |
| 2017 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 43. Number of games won in this selection. Based on 98 of 98 games. | Losses: 55. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 43.9%. The percentage of games won. Based on 98 of 98 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 3.06. Average kills per game. Based on 98 of 98 games. | Deaths / game: 1.83. Average deaths per game. Based on 98 of 98 games. | Assists / game: 4.48. Average assists per game. Based on 98 of 98 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 9.84. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 417. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 98 games. Games without the required stats are excluded. |
| 2016 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 3.80. Average kills per game. Based on 25 of 25 games. | Deaths / game: 1.84. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.44. Average assists per game. Based on 25 of 25 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.66. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic · 1 major honors
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2017 Spring Playoffs | Jin Air Green Wings | 44 |
| LCK 2017 Summer Playoffs | Jin Air Green Wings | 42 |
| LCK 2018 Spring Playoffs | Jin Air Green Wings | 44 |
| LCK 2018 Summer Playoffs | Jin Air Green Wings | 45 |
| LCK 2019 Spring Playoffs | SK Telecom T1 | 50 |
| LCK 2019 Summer Playoffs | SK Telecom T1 | 56 |
| LCK 2020 Spring Playoffs | T1 | 51 |
| LCK 2020 Summer Playoffs | T1 | 45 |
| LCK 2021 Spring Playoffs | T1 | 30 |
| LCK 2021 Summer Playoffs | T1 | 28 |
| LCK 2022 Spring Playoffs | Kwangdong Freecs | 50 |
| LCK 2022 Summer Playoffs | Kwangdong Freecs | 42 |
| LCK 2023 Summer Playoffs | Liiv SANDBOX | 40 |
| LCK 2024 Spring Playoffs | DRX | 43 |
| LCK 2024 Summer Playoffs | DRX | 38 |
| LCK Cup 2025 | DRX | 10 |
| LCK 2025 Season Playoffs | DRX | 52 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Mid-Season Invitational 2019 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2020 · LCK · lck-2020-spring. Teddy.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-spring. Teddy.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2026 · Demacia Cup Global Invitational 2026 · 2 points. Demacia Cup Global Invitational 2026: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 2 points. KeSPA Cup 2019: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCK 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCK 2024 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LCK Cup 2025: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · Mid-Season Cup 2020: No placement points or unavailable event valuation / participation evidence.
2025 · KeSPA Cup 2025: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LCK Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · HANJIN BRION | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 16 games played.
|
| Mid-Season Cup 20202020 · International · T1 | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20192019 · worlds · SK Telecom T1 | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
18 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · HANJIN BRION | Place 7 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| LCK Cup 20262026 · LCK · BRION | Places 8–9 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 19 games played.
|
| KeSPA Cup 20252025 · LCK · OKSavingsBank BRION | Places 13–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK Cup 20252025 · LCK · DRX | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LCK 2024 Spring Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCK 2024 Summer Playoffs2024 · LCK · DRX | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 38 games played.
|
| LCK 2023 Summer Playoffs2023 · LCK · Liiv Sandbox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Kwangdong Freecs | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Kwangdong Freecs | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · T1 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 30 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · T1 | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · T1 | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SK Telecom T1 | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 56 games played.
|
| KeSPA Cup 20182018 · LCK · SK Telecom T1 | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| KeSPA Cup 20172017 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| KeSPA Cup 20162016 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 23 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2020 · LCK · lck-2020-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|