Where Teacherma stands
2019 · Mid · Domestic games
Jiang Chen姜晨
All leagues · All positions
2019 · Mid · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 17 games without a complete snapshot are excluded.
Explore Teacherma’s 2019 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 6 of 37 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 6 games. Games without the required stats are excluded. | CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 37 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. |
| 4 of 37 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 4 games. Games without the required stats are excluded. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 37 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 59.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 381. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 37 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 7.05. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 331. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.66. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LDL 2019 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 31 games. Games without the required stats are excluded. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 28 of 31 games. Games without the required stats are excluded. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Dec 2019 | Demacia Cup 2019 | Team WEvsEDward Gaming | — | Nocturne | Loss | 3 / 4 / 6 |
| 26 Dec 2019 | Demacia Cup 2019 | Team WEvsEDward Gaming | — | Nocturne | Loss | 8 / 5 / 4 |
| 26 Dec 2019 | Demacia Cup 2019 | Team WEvsEDward Gaming | — | Lissandra | Loss | 0 / 3 / 7 |
| 26 Dec 2019 | Demacia Cup 2019 | Team WEvsEDward Gaming | — | Pantheon | Win | 5 / 1 / 10 |
| 26 Dec 2019 | Demacia Cup 2019 | Team WEvsEDward Gaming | — | Ryze | Win | 2 / 4 / 11 |
| 21 Dec 2019 | Demacia Cup 2019 | Team WEvsLinGan e-Sports | — | Nocturne | Win | 5 / 1 / 6 |
| 5 May 2019 | LDL 2019 · Spring | Team WE AcademyvsTriumphant Song Gaming | — | Taliyah | Loss | 2 / 3 / 1 |
| 5 May 2019 | LDL 2019 · Spring | Team WE AcademyvsTriumphant Song Gaming | — | Vladimir | Win | 8 / 2 / 4 |
| 26 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsVictorious Gaming | — | Aurelion Sol | Loss | 6 / 3 / 5 |
| 22 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsLinGan e-Sports | — | Aurelion Sol | Loss | 1 / 2 / 1 |
| 22 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsLinGan e-Sports | — | Sylas | Win | 2 / 3 / 6 |
| 21 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsOh My God Academy | — | Galio | Win | 1 / 0 / 6 |
| 21 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsOh My God Academy | — | Aurelion Sol | Win | 4 / 2 / 11 |
| 19 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsKing of Future | — | Vladimir | Loss | 1 / 6 / 4 |
| 17 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsEDG Youth Team | — | Sylas | Win | 5 / 0 / 5 |
| 14 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsVici Gaming Potential | Series ↗ | Lissandra | Win | 2 / 2 / 6 |
| 14 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsVici Gaming Potential | Series ↗ | Zoe | Win | 6 / 2 / 8 |
| 12 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsYoung Miracles | Series ↗ | Karma | Loss | 1 / 4 / 5 |
| 12 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsYoung Miracles | Series ↗ | Zoe | Loss | 7 / 4 / 4 |
| 11 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsVP Game | Series ↗ | Ryze | Loss | 2 / 2 / 3 |
| 8 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsLegend Esport Gaming | Series ↗ | Morgana | Win | 2 / 2 / 4 |
| 7 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsJoy Dream | Series ↗ | Malzahar | Loss | 0 / 4 / 4 |
| 7 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsJoy Dream | Series ↗ | Galio | Loss | 1 / 2 / 6 |
| 5 Apr 2019 | LDL 2019 · Spring | Team WE AcademyvsBilibili Gaming Junior | Series ↗ | Ryze | Loss | 0 / 3 / 4 |
| 28 Mar 2019 | LDL 2019 · Spring | Team WE AcademyvsInvictus Gaming Young | Series ↗ | Morgana | Loss | 4 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2018–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 419 | 10.7 | 86 games · 123 peers |
| 2020 | Tier 1 | CS / min | 7.51 | 5.6 | 86 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.8% | 88.6 | 86 games · 124 peers |
| 2020 | Tier 1 | Damage share | 22.1% | 3.3 | 86 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −421 | 5.7 | 86 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.85 | 3.3 | 86 games · 124 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. Season labels follow the competition season.
2018–2022 · All seasons · 27 recorded champions
| Champion | 2018 | 2019 | 2020 | 2022 | Total |
|---|---|---|---|---|---|
| Aurelion Sol | 23 | ||||
| Galio | 21 | ||||
| Vladimir | 18 | ||||
| Taliyah | 16 | ||||
| Rumble | 12 | ||||
| Zoe | 12 | ||||
| Azir | 9 | ||||
| Karma | 8 | ||||
| All games | 61 | 37 | 86 | 4 | 188 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.75. Average kills per game. Based on 4 of 4 games. | Deaths / game: 4.00. Average deaths per game. Based on 4 of 4 games. | Assists / game: 6.25. Average assists per game. Based on 4 of 4 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.15. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.62. Average deaths per game. Based on 86 of 86 games. | Assists / game: 6.94. Average assists per game. Based on 86 of 86 games. | Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 18. Number of games won in this selection. Based on 37 of 37 games. | Losses: 19. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 48.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.95. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.49. Average deaths per game. Based on 37 of 37 games. | Assists / game: 5.16. Average assists per game. Based on 37 of 37 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 37 games. Games without the required stats are excluded. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 23 of 37 games. Games without the required stats are excluded. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
| 2018 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 31. Number of games won in this selection. Based on 61 of 61 games. | Losses: 30. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 50.8%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.13. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.08. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.56. Average assists per game. Based on 61 of 61 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2020 Spring Playoffs | Team WE | 39 |
| LPL 2020 Summer Playoffs | Team WE | 47 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · Demacia Cup 2019: No placement points or unavailable event valuation / participation evidence.
2022 · Demacia Cup 2022: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup 20222022 · LPL · LCC | Places 23–28 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Unresolved opponents are retained only as event participants, never merged into career identities. This cup has no approved points value. 4 games played.
|
| Demacia Cup 20192019 · LPL · Team WE | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
|
No results in this selection.