Where Tay stands
2026 · Top · Domestic games
Rodrigo Panisa
All leagues · All positions
2026 · Top · Domestic games
Games in this selection 10 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Tay’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 612. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 651. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 44.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 37.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.81. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 47.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 40.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 724. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.65. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 15.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CD 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | Camille | Win | 3 / 2 / 7 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | Gnar | Win | 4 / 2 / 2 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | K'Sante | Win | 3 / 1 / 7 |
| 19 Sept 2025 | CD 2026 | Cusprillsvs7REX | Rumble | Loss | 0 / 3 / 1 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | Sion | Win | 4 / 3 / 9 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | Gnar | Win | 5 / 3 / 7 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | Renekton | Loss | 5 / 3 / 4 |
| 18 Sept 2025 | CD 2026 | CusprillsvsZer0 Trein0 | Galio | Win | 4 / 2 / 9 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | Gnar | Win | 1 / 0 / 10 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | Rumble | Win | 4 / 1 / 10 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | Volibear | Loss | 1 / 8 / 2 |
| 16 Sept 2025 | CD 2026 | CusprillsvsRise Gaming | K'Sante | Win | 2 / 0 / 7 |
| 16 Sept 2025 | CD 2026 | Cusprillsvs7REX | Gragas | Loss | 0 / 4 / 0 |
| 15 Sept 2025 | CD 2026 | Cusprillsvs7REX | Renekton | Loss | 1 / 5 / 4 |
| 15 Sept 2025 | CD 2026 | Cusprillsvs7REX | Gwen | Win | 2 / 1 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2015–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 378 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 7.97 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 57.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 22.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −579 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.02 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 375 | 33.3 | 64 games · 130 peers |
| 2019 | Tier 1 | CS / min | 7.81 | 35.7 | 64 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.6% | 68.0 | 64 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.4% | 28.7 | 64 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +78 | 65.6 | 64 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.00 | 47.7 | 64 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 412 | 55.6 | 44 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.51 | 45.0 | 44 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 53.1% | 11.7 | 44 games · 129 peers |
| 2020 | Tier 1 | Damage share | 22.3% | 46.8 | 44 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −153 | 31.0 | 44 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.98 | 56.3 | 44 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 401 | 21.8 | 44 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.52 | 41.9 | 44 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 55.9% | 26.6 | 44 games · 125 peers |
| 2021 | Tier 1 | Damage share | 20.8% | 12.9 | 44 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −345 | 11.4 | 44 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.94 | 31.5 | 44 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 364 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 8.27 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 50.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 20.0% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −724 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.00 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 414 | 6.1 | 44 games · 100 peers |
| 2023 | Tier 1 | CS / min | 7.47 | 8.1 | 44 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 53.8% | 49.5 | 44 games · 100 peers |
| 2023 | Tier 1 | Damage share | 17.2% | 1.0 | 44 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | −255 | 16.3 | 44 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.13 | 76.8 | 44 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 406 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 7.60 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 43.1% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 18.4% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −379 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2015–2026 · All seasons · 78 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 22 | |||||||||||
| Camille | 18 | |||||||||||
| Gnar | 17 | |||||||||||
| Jarvan IV | 15 | |||||||||||
| K'Sante | 15 | |||||||||||
| Sion | 15 | |||||||||||
| Aatrox | 14 | |||||||||||
| Gragas | 12 | |||||||||||
| All games | 29 | 35 | 24 | 38 | 70 | 49 | 44 | 36 | 44 | 18 | 15 | 402 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 10. Number of games won in this selection. Based on 15 of 15 games. | Losses: 5. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.60. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.53. Average deaths per game. Based on 15 of 15 games. | Assists / game: 5.67. Average assists per game. Based on 15 of 15 games. | Damage / min: 562. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 40.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2024 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 3. Number of games won in this selection. Based on 18 of 18 games. | Losses: 15. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 16.7%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.28. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.11. Average deaths per game. Based on 18 of 18 games. | Assists / game: 3.33. Average assists per game. Based on 18 of 18 games. | Damage / min: 406. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 43.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 18 games. Games without the required stats are excluded. |
| 2023 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.16. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.20. Average deaths per game. Based on 44 of 44 games. | Assists / game: 5.68. Average assists per game. Based on 44 of 44 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2022 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 16. Number of games won in this selection. Based on 36 of 36 games. | Losses: 20. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.58. Average kills per game. Based on 36 of 36 games. | Deaths / game: 3.03. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.39. Average assists per game. Based on 36 of 36 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.90. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 55.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2021 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 23. Number of games won in this selection. Based on 44 of 44 games. | Losses: 21. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 52.3%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 3.32. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.66. Average deaths per game. Based on 44 of 44 games. | Assists / game: 4.86. Average assists per game. Based on 44 of 44 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 25. Number of games won in this selection. Based on 49 of 49 games. | Losses: 24. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 51.0%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 3.16. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.92. Average deaths per game. Based on 49 of 49 games. | Assists / game: 4.10. Average assists per game. Based on 49 of 49 games. | Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 53.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2019 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 39. Number of games won in this selection. Based on 70 of 70 games. | Losses: 31. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 55.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.14. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.03. Average deaths per game. Based on 70 of 70 games. | Assists / game: 4.29. Average assists per game. Based on 70 of 70 games. | Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 7.83. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 58.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2018 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 15. Number of games won in this selection. Based on 38 of 38 games. | Losses: 23. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 39.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.11. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.16. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.42. Average assists per game. Based on 38 of 38 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2017 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 14. Number of games won in this selection. Based on 24 of 24 games. | Losses: 10. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.25. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.42. Average deaths per game. Based on 24 of 24 games. | Assists / game: 6.38. Average assists per game. Based on 24 of 24 games. | Damage / min: 275. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 4.10. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 2016 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 16. Number of games won in this selection. Based on 35 of 35 games. | Losses: 19. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 45.7%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.26. Average kills per game. Based on 35 of 35 games. | Deaths / game: 2.34. Average deaths per game. Based on 35 of 35 games. | Assists / game: 4.91. Average assists per game. Based on 35 of 35 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2015 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 12. Number of games won in this selection. Based on 29 of 29 games. | Losses: 17. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 41.4%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 4.14. Average kills per game. Based on 29 of 29 games. | Deaths / game: 2.55. Average deaths per game. Based on 29 of 29 games. | Assists / game: 3.66. Average assists per game. Based on 29 of 29 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 29 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 3 of 29 games. Games without the required stats are excluded. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 29 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · CBLOL · CBLOL/2019 Season/Split 2 Playoffs. Tay.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2015 · CBLOL 2015 Split 2 Playoffs · 4 points. CBLOL 2015 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 2 Playoffs · 4 points. CBLOL 2016 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 2 Playoffs · 8 points. CBLOL 2017 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 1 Playoffs · 20 points. CBLOL 2019 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · CBLOL 2019 Split 2 Playoffs · 8 points. CBLOL 2019 Split 2 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 20 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · INTZ | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · INTZ e-Sports | Place 13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2019 Split 1 Playoffs2019 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| CBLOL 2019 Split 2 Playoffs2019 · CBLOL · INTZ | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2017 Split 2 Playoffs2017 · CBLOL · paiN Gaming | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. |
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2019 · CBLOL · INTZ · all pro | top · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 9 games played. Selection: unknown.
|
No recorded achievements for this year.
8 games played.
| CBLOL 2016 Split 2 Playoffs2016 · CBLOL · paiN Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2015 Split 2 Playoffs2015 · CBLOL · g3nerationX | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.