Where Tarzan stands
2026 · Jungle · Domestic games
Also known as: Tarzan · Tarzan (Lee Seung-yong)
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 30 games without a complete snapshot are excluded.
Explore Tarzan’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 146 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 146 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 12. Number of games won in this selection. Based on 20 of 20 games. | Losses: 8. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 60.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 7.12. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. |
| 17 of 146 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 10. Number of games won in this selection. Based on 17 of 17 games. | Losses: 7. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games. | KDA: 6.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 87.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 146 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 13 of 146 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 10 of 146 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 6. Number of games won in this selection. Based on 10 of 10 games. | Losses: 4. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.31. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 146 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 146 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 146 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 146 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LPL 2026 · Split 1 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 2 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 59.6%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
| Worlds 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 305. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Nocturne | Loss | 4 / 5 / 9 |
| 26 Oct 2026 | Worlds 2026 | Anyone's LegendvsTeam Liquid | Series ↗ | Skarner | Loss | 0 / 3 / 5 |
| 24 Oct 2026 | Worlds 2026 | Anyone's LegendvsTop Esports | Series ↗ | Jarvan IV | Loss | 1 / 3 / 5 |
| 23 Oct 2026 | Worlds 2026 | Anyone's LegendvsKarmine Corp | Series ↗ | Nocturne | Loss | 0 / 2 / 3 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Maokai | Win | 0 / 0 / 14 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Skarner | Loss | 0 / 4 / 8 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Cho'Gath | Win | 8 / 0 / 6 |
| 13 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Qiyana | Win | 7 / 2 / 5 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Cho'Gath | Win | 2 / 2 / 11 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Trundle | Loss | 0 / 4 / 8 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Sejuani | Win | 2 / 1 / 10 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Skarner | Win | 2 / 1 / 11 |
| 12 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsInvictus Gaming | — | Qiyana | Loss | 3 / 6 / 3 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Maokai | Loss | 3 / 4 / 2 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Naafiri | Loss | 1 / 3 / 4 |
| 7 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Pantheon | Loss | 0 / 6 / 0 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Qiyana | Win | 4 / 0 / 5 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Maokai | Win | 2 / 4 / 7 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Nocturne | Win | 4 / 0 / 5 |
| 4 Sept 2026 | LPL 2026 · Split 3 | Anyone's LegendvsLGD Gaming | — | Trundle | Loss | 1 / 2 / 4 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Maokai | Loss | 4 / 5 / 5 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Pantheon | Loss | 7 / 5 / 1 |
| 23 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsBilibili Gaming | — | Nocturne | Win | 5 / 5 / 18 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Lee Sin | Loss | 0 / 5 / 3 |
| 21 Aug 2026 | LPL 2026 · Split 3 | Anyone's LegendvsTeam WE | — | Naafiri | Loss | 5 / 5 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 231 | 54.3 | 62 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.10 | 53.6 | 62 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 75.6% | 84.8 | 61 games · 139 peers |
| 2018 | Tier 1 | Damage share | 13.4% | 70.3 | 62 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | −75 | 37.7 | 62 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.88 | 27.1 | 62 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 257 | 55.2 | 88 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.52 | 95.2 | 88 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 73.3% | 88.0 | 87 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.3% | 72.0 | 88 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +396 | 95.2 | 88 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 2.08 | 92.5 | 88 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 198 | 4.9 | 50 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.99 | 21.8 | 50 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 71.3% | 59.7 | 47 games · 125 peers |
| 2020 | Tier 1 | Damage share | 13.0% | 23.0 | 50 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −183 | 21.3 | 49 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.82 | 87.7 | 50 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 346 | 55.0 | 108 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.22 | 73.3 | 109 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.3% | 50.8 | 109 games · 121 peers |
| 2021 | Tier 1 | Damage share | 18.5% | 70.0 | 108 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −86 | — | Less than 80% valid observation coverage |
| 2021 | Tier 1 | Vision / min | 1.58 | 70.0 | 109 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 277 | 44.7 | 113 games · 115 peers |
| 2022 | Tier 1 | CS / min | 4.95 | 7.9 | 113 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 69.5% | 46.5 | 112 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.8% | 38.6 | 113 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.56 | 74.6 | 113 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 334 | 63.1 | 107 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.06 | 23.3 | 107 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 73.5% | 71.8 | 107 games · 104 peers |
| 2023 | Tier 1 | Damage share | 14.4% | 39.8 | 107 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.72 | 66.0 | 107 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 517 | 95.2 | 65 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.46 | 79.0 | 65 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 71.5% | 33.3 | 65 games · 106 peers |
| 2024 | Tier 1 | Damage share | 20.6% | 96.2 | 65 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.69 | 84.8 | 65 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 523 | 98.4 | 142 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.67 | 63.5 | 142 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.3% | 54.0 | 142 games · 64 peers |
| 2025 | Tier 1 | Damage share | 18.4% | 98.4 | 142 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.56 | 69.8 | 142 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 518 | 96.7 | 138 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.36 | 82.0 | 138 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 74.7% | 83.6 | 137 games · 62 peers |
| 2026 | Tier 1 | Damage share | 18.8% | 98.4 | 138 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +191 | — | Less than 80% valid observation coverage |
| 2026 | Tier 1 | Vision / min | 1.81 | 54.1 | 138 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. Season labels follow the competition season.
2017–2026 · All seasons · 57 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sejuani | 98 | ||||||||||
| Lee Sin | 81 | ||||||||||
| Xin Zhao | 69 | ||||||||||
| Jarvan IV | 66 | ||||||||||
| Wukong | 58 | ||||||||||
| Trundle | 53 | ||||||||||
| Maokai | 52 | ||||||||||
| Olaf | 49 | ||||||||||
| All games | 55 | 97 | 110 | 56 | 128 | 113 | 118 | 81 | 183 | 146 | 1,087 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 146. Number of individual games played in this selection. Based on 146 of 146 games. | Wins: 83. Number of games won in this selection. Based on 146 of 146 games. | Losses: 63. Number of games lost in this selection. Based on 146 of 146 games. | Win rate: 56.8%. The percentage of games won. Based on 146 of 146 games. | KDA: 4.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 146 of 146 games. | Kills / game: 3.40. Average kills per game. Based on 146 of 146 games. | Deaths / game: 2.51. Average deaths per game. Based on 146 of 146 games. | Assists / game: 8.14. Average assists per game. Based on 146 of 146 games. | Damage / min: 511. Damage dealt to enemy champions per minute, averaged across games. Based on 146 of 146 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 146 of 146 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 146 of 146 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 145 of 146 games. Games without the required stats are excluded. |
| 2025 | Games: 183. Number of individual games played in this selection. Based on 183 of 183 games. | Wins: 117. Number of games won in this selection. Based on 183 of 183 games. | Losses: 66. Number of games lost in this selection. Based on 183 of 183 games. | Win rate: 63.9%. The percentage of games won. Based on 183 of 183 games. | KDA: 4.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 183 of 183 games. | Kills / game: 3.58. Average kills per game. Based on 183 of 183 games. | Deaths / game: 2.74. Average deaths per game. Based on 183 of 183 games. | Assists / game: 9.27. Average assists per game. Based on 183 of 183 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 183 of 183 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 183 of 183 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 183 of 183 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 183 of 183 games. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 40. Number of games won in this selection. Based on 81 of 81 games. | Losses: 41. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 49.4%. The percentage of games won. Based on 81 of 81 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 2.07. Average kills per game. Based on 81 of 81 games. | Deaths / game: 2.64. Average deaths per game. Based on 81 of 81 games. | Assists / game: 7.74. Average assists per game. Based on 81 of 81 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 75. Number of games won in this selection. Based on 118 of 118 games. | Losses: 43. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 63.6%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 2.31. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.25. Average deaths per game. Based on 118 of 118 games. | Assists / game: 8.36. Average assists per game. Based on 118 of 118 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 5.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2022 | Games: 113. Number of individual games played in this selection. Based on 113 of 113 games. | Wins: 60. Number of games won in this selection. Based on 113 of 113 games. | Losses: 53. Number of games lost in this selection. Based on 113 of 113 games. | Win rate: 53.1%. The percentage of games won. Based on 113 of 113 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games. | Kills / game: 2.39. Average kills per game. Based on 113 of 113 games. | Deaths / game: 2.61. Average deaths per game. Based on 113 of 113 games. | Assists / game: 6.82. Average assists per game. Based on 113 of 113 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games. | CS / min: 4.95. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games. | Gold / min: 321. Total gold gained per minute, averaged across games. Based on 113 of 113 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded. |
| 2021 | Games: 128. Number of individual games played in this selection. Based on 128 of 128 games. | Wins: 68. Number of games won in this selection. Based on 128 of 128 games. | Losses: 60. Number of games lost in this selection. Based on 128 of 128 games. | Win rate: 53.1%. The percentage of games won. Based on 128 of 128 games. | KDA: 4.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 128 of 128 games. | Kills / game: 2.83. Average kills per game. Based on 128 of 128 games. | Deaths / game: 2.06. Average deaths per game. Based on 128 of 128 games. | Assists / game: 6.39. Average assists per game. Based on 128 of 128 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 127 of 128 games. Games without the required stats are excluded. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 128 of 128 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 128 of 128 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 128 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 19. Number of games won in this selection. Based on 56 of 56 games. | Losses: 37. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 33.9%. The percentage of games won. Based on 56 of 56 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.68. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.18. Average deaths per game. Based on 56 of 56 games. | Assists / game: 4.73. Average assists per game. Based on 56 of 56 games. | Damage / min: 213. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 298. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 56 games. Games without the required stats are excluded. |
| 2019 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 78. Number of games won in this selection. Based on 110 of 110 games. | Losses: 32. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 70.9%. The percentage of games won. Based on 110 of 110 games. | KDA: 6.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 2.68. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.45. Average deaths per game. Based on 110 of 110 games. | Assists / game: 6.49. Average assists per game. Based on 110 of 110 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 110 games. Games without the required stats are excluded. | CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 109 of 110 games. Games without the required stats are excluded. |
| 2018 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 71. Number of games won in this selection. Based on 97 of 97 games. | Losses: 26. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 73.2%. The percentage of games won. Based on 97 of 97 games. | KDA: 7.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 1.89. Average kills per game. Based on 97 of 97 games. | Deaths / game: 1.38. Average deaths per game. Based on 97 of 97 games. | Assists / game: 7.82. Average assists per game. Based on 97 of 97 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 335. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 97 games. Games without the required stats are excluded. |
| 2017 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 28. Number of games won in this selection. Based on 55 of 55 games. | Losses: 27. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 50.9%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.15. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.38. Average deaths per game. Based on 55 of 55 games. | Assists / game: 6.93. Average assists per game. Based on 55 of 55 games. | Damage / min: 280. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 55 games. Games without the required stats are excluded. | CS / min: 4.35. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 328. Total gold gained per minute, averaged across games. Based on 53 of 55 games. Games without the required stats are excluded. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2026 | Finals MVP | LPL 2026 Grand Finals | Tournament honor | Source ↗ |
| 2026 | All-Pro 2nd team | LPL 2026 Split 2 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LPL 2026 Split 3 | Season honor | Source ↗ |
| 2026 | Regular-season MVP | LPL 2026 Split 1 | Season honor | Source ↗ |
| 2026 | All-Pro 1st team | LPL 2026 Split 1 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 4 major honors
1 Domestic · 5 major honors
1 Domestic · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2018 | Griffin (Korean Team) | 5 |
| LCK 2018 Summer Playoffs | Griffin (Korean Team) | 51 |
| LCK 2019 Spring Playoffs | Griffin (Korean Team) | 42 |
| LCK 2019 Summer Playoffs | Griffin (Korean Team) | 46 |
| LCK 2020 Spring Playoffs | Griffin (Korean Team) | 45 |
| LPL 2021 Regional Finals | LNG Esports | 7 |
| LPL 2021 Spring Playoffs | LNG Esports | 38 |
| LPL 2021 Summer Playoffs | LNG Esports | 64 |
| LPL 2022 Spring Playoffs | LNG Esports | 45 |
| LPL 2022 Summer Playoffs | LNG Esports | 59 |
| LPL 2023 Spring Playoffs | LNG Esports | 43 |
| LPL 2023 Summer Playoffs | LNG Esports | 60 |
| LPL 2024 Summer Playoffs | Weibo Gaming | 57 |
| LPL 2025 Grand Finals | Anyone's Legend | 53 |
| LPL 2025 Split 1 Playoffs | Anyone's Legend | 25 |
| LPL 2025 Split 2 Playoffs | Anyone's Legend | 64 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · Mid-Season Invitational 2025 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2024 · worlds 2024 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LPL 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LPL 2022 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Grand Finals · 4.8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 24 × placement 1/5 = 24/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 1 Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 2/5 = 16/5 points.
Each trophy contributes to the career total.
2025 · LPL 2025 Split 2 Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2021 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2021 · LPL · lpl-2021-summer. Tarzan.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2022 · LPL · lpl-2022-spring. Tarzan.
regular · edition · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2023 · LPL · lpl-2023-spring. Tarzan.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-summer. Tarzan.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2025 · 常规赛第二最佳阵容 · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2025 · LPL · lpl-2025-split-2. Tarzan.
regular · edition · selection: expert. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2025 · 2nd All Pro Team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. 2nd All Pro Team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd All Pro Team · 2025 · LPL · lpl-2025-season. Tarzan.
regular · edition_role · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
Original announcement ↗2025 · Finals MVP · 1.2 points. Finals MVP: 15% × tournament champion value 8 = 6/5 points.
Finals MVP · 2025 · LPL · lpl-2025-split-2. Tarzan.
final · edition · selection: unknown. Base points 6/5; credited 6/5. Overlap: complement-half.
Original announcement ↗2026 · Finals MVP · 3.6 points. Finals MVP: 15% × tournament champion value 24 = 18/5 points.
Finals MVP · 2026 · LPL · current-honors:LPL/2026 Season/Grand Finals. Tarzan.
finals · edition · selection: unknown. Base points 18/5; credited 18/5. Overlap: complement-half.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 2. Tarzan.
regular · edition · selection: unknown. Base points 8/3; credited 8/3. Overlap: complement-half.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Tarzan.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2026 · Regular Season MVP · 6 points. Annual regular-season MVP budget 18 / 3 offered awards = 6 points. Regular Season MVP: 6 base points → 6 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Tarzan.
regular · edition · selection: unknown. Base points 6; credited 6. Overlap: complement-half.
2026 · All-Pro 1st team · 2.67 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2026 · LPL · current-honors:LPL/2026 Season/Split 1. Tarzan.
regular · edition · selection: unknown. Base points 16/3; credited 8/3. Overlap: complement-half.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2025 · LPL · lpl-2025-split-1. Tarzan.
regular · edition · selection: unknown. Base points 16/3; credited 16/3. Overlap: complement-half.
2025 · Esports World Cup 2025 · 8 points. Esports World Cup 2025: champion 20 × final placement 2/5 = 8 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Grand Finals · 24 points. LPL 2026 Grand Finals: champion 24 × final placement 1 = 24 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 1 Playoffs · 1.6 points. LPL 2026 Split 1 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LPL 2026 Split 2 Playoffs · 1.6 points. LPL 2026 Split 2 Playoffs: champion 8 × final placement 1/5 = 8/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · Demacia Cup 2021 · 2 points. Demacia Cup 2021: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · Demacia Cup 2024 · 10 points. Demacia Cup 2024: champion 10 × final placement 1 = 10 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 10 points. KeSPA Cup 2018: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2020 · Demacia Cup 2020: No placement points or unavailable event valuation / participation evidence.
2026 · Esports World Cup 2026: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Esports World Cup 20262026 · International · AG.AL | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| Esports World Cup 20252025 · International · AG.AL | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Anyone's Legend | Place 3 | Source detailsVerified final placement and independently reviewed actual participation. 21 games played.
|
| worlds 20252025 · worlds · Anyone's Legend | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 10 games played.
|
| worlds 20242024 · worlds · Weibo Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20232023 · worlds · LNG Esports | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20212021 · worlds · LNG Esports | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
| worlds 20192019 · worlds · Griffin | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
21 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · Anyone's Legend | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 1 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
|
| LPL 2026 Split 2 Playoffs2026 · LPL · Anyone's Legend | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 12 games played.
|
| LPL 2025 Grand Finals |
13 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · LPL · Anyone's Legend · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 16 games played. Selection: unknown.
|
| Regular Season MVPsource ↗2026 · LPL · Anyone's Legend · split mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 27 games played. Selection: unknown. |
| Place 3 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 53 games played.
|
| LPL 2025 Split 1 Playoffs2025 · LPL · Anyone's Legend | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LPL 2025 Split 2 Playoffs2025 · LPL · Anyone's Legend | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20242024 · LPL · Anyone's Legend | Champion | Source detailsNamed MVP of actual scheduled games proves participation. Count is the verified MVP-game subset, not a complete appearance count. No MVP award or scoring credit is added. Final team placement joined to a canonical source identity. Cup value remains undefined; participation coverage is partial. 2 games played.
|
| LPL 2024 Summer Playoffs2024 · LPL · Weibo Gaming | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 57 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · LNG Esports | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · LNG Esports | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 60 games played.
|
| LPL 2022 Summer Playoffs2022 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 59 games played.
|
| Demacia Cup 20212021 · LPL · LNG Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
|
| LPL 2021 Summer Playoffs2021 · LPL · LNG Esports | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 64 games played.
|
| Demacia Cup 20202020 · LPL · LNG Esports | Places 13–16 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Griffin (Korean Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
| KeSPA Cup 20192019 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
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| KeSPA Cup 20182018 · LCK · Griffin (Korean Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
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| LCK 2018 Summer Playoffs2018 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
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| KeSPA Cup 20172017 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
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| All-Pro 1st teamsource ↗2026 · LPL · Anyone's Legend · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 27 games played. Selection: unknown.
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| All-Pro 2nd teamsource ↗2026 · LPL · Anyone's Legend · all pro | jungle · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 31 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2026 · LPL · Anyone's Legend · all pro | jungle · Team 1 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 36 games played. Selection: unknown.
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| 2nd All Pro Teamsource ↗2025 · LPL · lpl-2025-season · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 34 games played. Selection: unknown.
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| All-Pro 1st teamsource ↗2025 · LPL · Anyone's Legend · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 25 games played. Selection: unknown.
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| 常规赛第二最佳阵容source ↗2025 · LPL · lpl-2025-split-2 · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 48 games played. Selection: Expert vote.
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| Finals MVPsource ↗2025 · LPL · lpl-2025-split-2 · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
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| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 37 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
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| 常规赛第三最佳阵容source ↗2022 · LPL · lpl-2022-spring · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 42 games played. Selection: unknown.
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| 常规赛第一最佳阵容source ↗2021 · LPL · lpl-2021-summer · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
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