Where Tank stands
2017 · Mid · Domestic games
Park Dan-won박단원
All leagues · All positions
2017 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 74 games without a complete snapshot are excluded.
Explore Tank’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 74 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 9. Number of games won in this selection. Based on 15 of 15 games. | Losses: 6. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 74 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 74 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 9 games. Games without the required stats are excluded. |
| 8 of 74 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 7. Number of games won in this selection. Based on 8 of 8 games. | Losses: 1. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 87.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 14.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.69. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.76. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 320. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup 2017 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 9.83. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| Demacia Cup 2017 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LPL 2017 · Spring | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 13 games. Games without the required stats are excluded. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| LSPL 2017 · Summer | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 63.5%. The percentage of games won. Based on 52 of 52 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 9.70. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Champion | Result | K / D / A |
|---|---|---|---|---|---|
| 15 Aug 2017 | LSPL 2017 · Summer | Young GloryvsTeam Hurricane | Corki | Win | 7 / 1 / 4 |
| 15 Aug 2017 | LSPL 2017 · Summer | Young GloryvsTeam Hurricane | Twisted Fate | Loss | 3 / 1 / 8 |
| 15 Aug 2017 | LSPL 2017 · Summer | Young GloryvsTeam Hurricane | Aurelion Sol | Win | 7 / 1 / 11 |
| 10 Aug 2017 | LSPL 2017 · Summer | Young GloryvsOh My God Academy | Twisted Fate | Win | 4 / 0 / 5 |
| 10 Aug 2017 | LSPL 2017 · Summer | Young GloryvsOh My God Academy | Twisted Fate | Win | 6 / 2 / 15 |
| 8 Aug 2017 | LSPL 2017 · Summer | Young GloryvsLegend Dragon | Orianna | Loss | 0 / 1 / 4 |
| 8 Aug 2017 | LSPL 2017 · Summer | Young GloryvsLegend Dragon | Karma | Loss | 2 / 5 / 7 |
| 8 Aug 2017 | LSPL 2017 · Summer | Young GloryvsLegend Dragon | Corki | Win | 1 / 1 / 9 |
| 3 Aug 2017 | LSPL 2017 · Summer | Young GloryvsRoyal Club | Twisted Fate | Win | 7 / 0 / 8 |
| 3 Aug 2017 | LSPL 2017 · Summer | Young GloryvsRoyal Club | Orianna | Loss | 5 / 6 / 8 |
| 3 Aug 2017 | LSPL 2017 · Summer | Young GloryvsRoyal Club | Karma | Win | 2 / 0 / 10 |
| 1 Aug 2017 | LSPL 2017 · Summer | Young GloryvsMoss Seven Club | Orianna | Win | 2 / 2 / 13 |
| 1 Aug 2017 | LSPL 2017 · Summer | Young GloryvsMoss Seven Club | Orianna | Win | 7 / 2 / 12 |
| 27 Jul 2017 | LSPL 2017 · Summer | Young GloryvsOh My God Academy | Orianna | Win | 6 / 0 / 8 |
| 27 Jul 2017 | LSPL 2017 · Summer | Young GloryvsOh My God Academy | Twisted Fate | Win | 7 / 1 / 6 |
| 25 Jul 2017 | LSPL 2017 · Summer | Young GloryvsJoy Dream | Galio | Win | 1 / 2 / 12 |
| 25 Jul 2017 | LSPL 2017 · Summer | Young GloryvsJoy Dream | Karma | Win | 2 / 0 / 11 |
| 21 Jul 2017 | LSPL 2017 · Summer | Young GloryvsYoung Miracles | Taliyah | Loss | 3 / 2 / 4 |
| 21 Jul 2017 | LSPL 2017 · Summer | Young GloryvsYoung Miracles | Cassiopeia | Loss | 1 / 1 / 3 |
| 19 Jul 2017 | LSPL 2017 · Summer | Young GloryvsLegend Dragon | Twisted Fate | Win | 3 / 0 / 7 |
| 19 Jul 2017 | LSPL 2017 · Summer | Young GloryvsLegend Dragon | Syndra | Win | 3 / 5 / 15 |
| 19 Jul 2017 | LSPL 2017 · Summer | Young GloryvsLegend Dragon | Corki | Loss | 0 / 3 / 1 |
| 13 Jul 2017 | LSPL 2017 · Summer | Young GloryvsDS Gaming | Orianna | Win | 4 / 5 / 17 |
| 13 Jul 2017 | LSPL 2017 · Summer | Young GloryvsDS Gaming | Syndra | Win | 2 / 3 / 5 |
| 11 Jul 2017 | LSPL 2017 · Summer | Young GloryvsGame Talents | Lucian | Loss | 2 / 1 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 475 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 8.64 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 70.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 27.1% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +103 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 486 | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | CS / min | 8.53 | 57.9 | 87 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 69.7% | 66.1 | 95 games · 116 peers |
| 2016 | Tier 1 | Damage share | 26.3% | — | Less than 80% valid observation coverage |
| 2016 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 563 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 9.34 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 59.5% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 27.0% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 509 | 66.4 | 31 games · 123 peers |
| 2020 | Tier 1 | CS / min | 9.31 | 97.6 | 31 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 68.4% | 65.0 | 31 games · 124 peers |
| 2020 | Tier 1 | Damage share | 27.2% | 63.1 | 31 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +302 | 90.2 | 31 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.07 | 59.3 | 31 games · 124 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. Season labels follow the competition season.
2015–2020 · All seasons · 35 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Azir | 53 | ||||||
| Lissandra | 50 | ||||||
| Syndra | 48 | ||||||
| Viktor | 34 | ||||||
| Twisted Fate | 31 | ||||||
| Corki | 26 | ||||||
| Ryze | 21 | ||||||
| Zoe | 18 | ||||||
| All games | 19 | 122 | 74 | 80 | 33 | 74 | 402 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 42. Number of games won in this selection. Based on 74 of 74 games. | Losses: 32. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 56.8%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.42. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.84. Average deaths per game. Based on 74 of 74 games. | Assists / game: 5.08. Average assists per game. Based on 74 of 74 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 8. Number of games won in this selection. Based on 33 of 33 games. | Losses: 25. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 24.2%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 2.61. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.55. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.18. Average assists per game. Based on 33 of 33 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 50. Number of games won in this selection. Based on 80 of 80 games. | Losses: 30. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 62.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.73. Average kills per game. Based on 80 of 80 games. | Deaths / game: 1.95. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.30. Average assists per game. Based on 80 of 80 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 80 games. Games without the required stats are excluded. | CS / min: 10.16. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2017 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 43. Number of games won in this selection. Based on 74 of 74 games. | Losses: 31. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 58.1%. The percentage of games won. Based on 74 of 74 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.70. Average kills per game. Based on 74 of 74 games. | Deaths / game: 1.99. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.45. Average assists per game. Based on 74 of 74 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 74 games. Games without the required stats are excluded. | CS / min: 9.67. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 71 of 74 games. Games without the required stats are excluded. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 74 games. Games without the required stats are excluded. |
| 2016 | Games: 122. Number of individual games played in this selection. Based on 122 of 122 games. | Wins: 66. Number of games won in this selection. Based on 122 of 122 games. | Losses: 56. Number of games lost in this selection. Based on 122 of 122 games. | Win rate: 54.1%. The percentage of games won. Based on 122 of 122 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 122 of 122 games. | Kills / game: 3.03. Average kills per game. Based on 122 of 122 games. | Deaths / game: 2.18. Average deaths per game. Based on 122 of 122 games. | Assists / game: 5.94. Average assists per game. Based on 122 of 122 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 122 games. Games without the required stats are excluded. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 113 of 122 games. Games without the required stats are excluded. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 92 of 122 games. Games without the required stats are excluded. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 122 games. Games without the required stats are excluded. |
| 2015 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.58. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.00. Average deaths per game. Based on 19 of 19 games. | Assists / game: 5.79. Average assists per game. Based on 19 of 19 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 19 games. Games without the required stats are excluded. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 15 of 19 games. Games without the required stats are excluded. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Champions 2015 Spring Playoffs | NaJin e-mFire | 13 |
| Champions 2015 Summer Playoffs | NaJin e-mFire | 1 |
| China Regional Finals 2016 | Snake Esports | 10 |
| LPL 2016 Spring Playoffs | Snake Esports | 46 |
| LPL 2016 Summer Playoffs | Snake Esports | 44 |
| LPL 2017 Spring Playoffs | Snake Esports | 13 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · PCS 2020 Summer Playoffs · 8 points. PCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · Demacia Cup 2016 · 2 points. Demacia Cup 2016: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2017 · Demacia Cup 2017: No placement points or unavailable event valuation / participation evidence.
2016 · LPL 2016 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20202020 · worlds · PSG Talon | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| PCS 2020 Summer Playoffs2020 · PCS · PSG Talon | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| Demacia Cup 20172017 · LPL · Young Glory | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
|
| Demacia Cup 20162016 · LPL · Snake Esports | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 15 games played.
|
| LPL 2016 Spring Playoffs2016 · LPL · Snake Esports | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 5 games played.
|
| KeSPA Cup 20152015 · LCK · NaJin e-mFire | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
No results in this selection.