Where Tangyuan stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 25 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 22 games without a complete snapshot are excluded.
Explore Tangyuan’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 107 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 7. Number of games won in this selection. Based on 19 of 19 games. | Losses: 12. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 36.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 12 of 107 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 107 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 107 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 107 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 665. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.00. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 107 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 12.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 107 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 5. Number of games won in this selection. Based on 5 of 5 games. | Losses: 0. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 793. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 107 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 107 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| Demacia Cup Global Invitational 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LPL 2026 · Split 1 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 4.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 609. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 9.59. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LPL 2026 · Split 2 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 584. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| LPL 2026 · Split 3 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Win rate: 46.2%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Damage / min: 630. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Akali | Loss | 2 / 3 / 0 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Yone | Loss | 2 / 3 / 0 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Ryze | Loss | 5 / 2 / 6 |
| 13 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsHANJIN BRION | Series ↗ | Syndra | Win | 2 / 1 / 10 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsJD Gaming | Series ↗ | Orianna | Win | 6 / 0 / 7 |
| 6 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsJD Gaming | Series ↗ | Syndra | Win | 7 / 1 / 7 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Orianna | Loss | 3 / 2 / 3 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Locke | Win | 13 / 2 / 10 |
| 4 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsBNK FEARX | Series ↗ | Akali | Loss | 1 / 6 / 1 |
| 3 Oct 2026 | Demacia Cup Global Invitational 2026 | LGD GamingvsFlyQuest | Series ↗ | Anivia | Win | 4 / 1 / 12 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Taliyah | Loss | 3 / 1 / 6 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Galio | Loss | 3 / 6 / 3 |
| 8 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsInvictus Gaming | — | Ryze | Loss | 1 / 3 / 1 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Syndra | Win | 5 / 2 / 8 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Akali | Loss | 1 / 3 / 2 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Ahri | Win | 7 / 1 / 4 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Orianna | Loss | 3 / 2 / 5 |
| 6 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsNinjas in Pyjamas | — | Anivia | Win | 5 / 1 / 14 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Twisted Fate | Loss | 2 / 2 / 2 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Ahri | Loss | 3 / 2 / 6 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Viktor | Loss | 0 / 2 / 0 |
| 4 Sept 2026 | LPL 2026 · Split 3 | LGD GamingvsAnyone's Legend | — | Ryze | Win | 2 / 2 / 7 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Sylas | Win | 4 / 5 / 6 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Syndra | Loss | 7 / 3 / 2 |
| 29 Aug 2026 | LPL 2026 · Split 3 | LGD GamingvsTop Esports | — | Tristana | Loss | 7 / 5 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2022–2026 · Domestic games
Percentile among 62 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 514 | 20.0 | 53 games · 106 peers |
| 2023 | Tier 1 | CS / min | 8.33 | 33.3 | 53 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.0% | 83.8 | 52 games · 106 peers |
| 2023 | Tier 1 | Damage share | 23.9% | 10.5 | 53 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.21 | 61.9 | 53 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 559 | 7.0 | 59 games · 101 peers |
| 2024 | Tier 1 | CS / min | 9.06 | 56.0 | 59 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 66.0% | 43.0 | 59 games · 101 peers |
| 2024 | Tier 1 | Damage share | 25.9% | 20.0 | 59 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.42 | 93.0 | 59 games · 101 peers |
| 2025 | Tier 1 | Damage / min | 572 | 7.8 | 31 games · 65 peers |
| 2025 | Tier 1 | CS / min | 8.83 | 84.4 | 31 games · 65 peers |
| 2025 | Tier 1 | Kill participation | 67.4% | 45.3 | 31 games · 65 peers |
| 2025 | Tier 1 | Damage share | 24.8% | 23.4 | 31 games · 65 peers |
| 2025 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.26 | 93.8 | 31 games · 65 peers |
| 2026 | Tier 1 | Damage / min | 613 | 19.7 | 97 games · 67 peers |
| 2026 | Tier 1 | CS / min | 8.96 | 47.0 | 97 games · 67 peers |
| 2026 | Tier 1 | Kill participation | 65.8% | 62.1 | 97 games · 67 peers |
| 2026 | Tier 1 | Damage share | 25.5% | 72.7 | 97 games · 67 peers |
| 2026 | Tier 1 | Gold diff @15 | −7 | 54.1 | 79 games · 62 peers · Percentile among 62 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.49 | 87.9 | 97 games · 67 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. Season labels follow the competition season.
2022–2026 · All seasons · 42 recorded champions
| Champion | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|
| Ahri | 43 | |||||
| Ryze | 35 | |||||
| Viktor | 22 | |||||
| Akali | 21 | |||||
| Corki | 20 | |||||
| Orianna | 20 | |||||
| Azir | 19 | |||||
| Annie | 18 | |||||
| All games | 82 | 61 | 65 | 53 | 107 | 368 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 49. Number of games won in this selection. Based on 107 of 107 games. | Losses: 58. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 45.8%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 3.93. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.13. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.20. Average assists per game. Based on 107 of 107 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2025 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 22. Number of games won in this selection. Based on 53 of 53 games. | Losses: 31. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 2.89. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.34. Average deaths per game. Based on 53 of 53 games. | Assists / game: 6.19. Average assists per game. Based on 53 of 53 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2024 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 19. Number of games won in this selection. Based on 65 of 65 games. | Losses: 46. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 29.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.28. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.40. Average deaths per game. Based on 65 of 65 games. | Assists / game: 5.45. Average assists per game. Based on 65 of 65 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2023 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 30. Number of games won in this selection. Based on 61 of 61 games. | Losses: 31. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 49.2%. The percentage of games won. Based on 61 of 61 games. | KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.95. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.28. Average deaths per game. Based on 61 of 61 games. | Assists / game: 5.97. Average assists per game. Based on 61 of 61 games. | Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 61 games. Games without the required stats are excluded. |
| 2022 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 42. Number of games won in this selection. Based on 82 of 82 games. | Losses: 40. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 51.2%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 3.62. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.18. Average deaths per game. Based on 82 of 82 games. | Assists / game: 5.88. Average assists per game. Based on 82 of 82 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
| 2026 | All-Pro 3rd team | LPL 2026 Split 3 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LPL 2023 Spring Playoffs | Royal Never Give Up | 9 |
| LPL 2023 Summer Playoffs | Royal Never Give Up | 44 |
| LPL 2024 Spring Playoffs | Royal Never Give Up | 36 |
| LPL 2024 Summer Playoffs | Royal Never Give Up | 29 |
| LPL 2025 Split 1 Playoffs | Royal Never Give Up | 11 |
| LPL 2025 Split 2 Playoffs | Royal Never Give Up | 20 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LPL · current-honors:LPL/2026 Season/Split 3. Tangyuan.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
2026 · LPL 2026 Grand Finals · 4.8 points. LPL 2026 Grand Finals: champion 24 × final placement 1/5 = 24/5 points. Annual LPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Demacia Cup 2022 · 2 points. Demacia Cup 2022: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Demacia Cup 2025 · 2 points. Demacia Cup 2025: champion 10 × final placement 1/5 = 2 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LPL 2023 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LPL 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2023 · Demacia Cup 2023: No placement points or unavailable event valuation / participation evidence.
2026 · LPL 2026 Split 2 Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · LGD Gaming | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 10 games played.
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8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LPL 2026 Grand Finals2026 · LPL · LGD Gaming | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 17 games played.
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| LPL 2026 Split 2 Playoffs2026 · LPL · LGD Gaming | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 16 games played.
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| Demacia Cup 20252025 · LPL · LGD Gaming | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 22 games played.
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| LPL 2024 Spring Playoffs2024 · LPL · Royal Never Give Up | Place 14 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
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| Demacia Cup 20232023 · LPL · Royal Never Give Up | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 8 games played.
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| LPL 2023 Spring Playoffs2023 · LPL · Royal Never Give Up | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
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| LPL 2023 Summer Playoffs2023 · LPL · Royal Never Give Up | Places 9–10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
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| Demacia Cup 20222022 · LPL · Royal Never Give Up | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 6 games played.
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2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LPL · LGD Gaming · all pro | mid · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 35 games played. Selection: unknown.
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| 常规赛最佳新秀source ↗2023 · LPL · lpl-2023-summer · rookie | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
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Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.