Games Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.107
Win rate Win rate: 50.5%. The percentage of games won. Based on 107 of 107 games.50.5%
KDA KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.4.05
Damage / min Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded.208102 / 107 games
CS / min CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded.1.06102 / 107 games
Kill participation Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.76.2%
More statistics Totals, economy & laning +
WinsWins: 54. Number of games won in this selection. Based on 107 of 107 games.
LossesLosses: 53. Number of games lost in this selection. Based on 107 of 107 games.
KillsKills: 98. Total kills in games where kills are available. Based on 107 of 107 games.
DeathsDeaths: 315. Total deaths in games where deaths are available. Based on 107 of 107 games.
AssistsAssists: 1,178. Total assists in games where assists are available. Based on 107 of 107 games.
Gold / minGold / min: 267. Total gold gained per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded.102 / 107 games
Damage shareDamage share: 8.1%. The player's share of team damage to enemy champions, averaged across games. Based on 107 of 107 games.
Earned gold shareEarned gold share: 10.4%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 102 of 107 games. Games without the required stats are excluded.102 / 107 games
Gold diff @15Gold diff @15: −66. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
XP diff @15XP diff @15: −137. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 102 of 102 games.
Vision score / minVision score / min: 4.32. Vision score per minute, averaged across games where the statistic is supported. Based on 102 of 107 games. Games without the required stats are excluded.102 / 107 games
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Taki stands.
2026 · Support · Domestic games
Metric / actual
050100
Percentile
Value: 202 damage per minute. Percentile: 42%. Rank: 39th of 67202
Value: 202 damage per minute. Percentile: 42%. Rank: 39th of 67
Value: 1.05 CS per minute. Percentile: 36%. Rank: 43rd of 671.05
Value: 1.05 CS per minute. Percentile: 36%. Rank: 43rd of 67
Value: 78.2% kill participation. Percentile: 92%. Rank: 6th of 6778.2%
Value: 78.2% kill participation. Percentile: 92%. Rank: 6th of 67
Value: 7.9% damage share. Percentile: 48%. Rank: 35th of 677.9%
Value: 7.9% damage share. Percentile: 48%. Rank: 35th of 67
Value: −17 gold difference @15. Percentile: 45%. Rank: 33rd of 59. Percentile among 59 players with sufficient data.−17
Value: −17 gold difference @15. Percentile: 45%. Rank: 33rd of 59. Percentile among 59 players with sufficient data.
Value: 4.37 vision score per minute. Percentile: 79%. Rank: 15th of 674.37
Value: 4.37 vision score per minute. Percentile: 79%. Rank: 15th of 67
GD15 · Percentile among 59 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 21 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Nautilus16 games
Nautilus: 9.1% earned gold share and 6.1% damage share. Means across the same 16 games with both values available; 16 total champion games.6%
?
Bard13 games
Bard: 10.7% earned gold share and 9.5% damage share. Means across the same 13 games with both values available; 15 total champion games.9%
?
Milio6 games
Milio: 9.8% earned gold share and 4.7% damage share. Means across the same 6 games with both values available; 8 total champion games.5%
?
Neeko8 games
Neeko: 11.1% earned gold share and 12.8% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
?
Pyke7 games
Pyke: 12.8% earned gold share and 8.3% damage share. Means across the same 7 games with both values available; 7 total champion games.8%
?
Alistar5 games
Alistar: 9.8% earned gold share and 5.0% damage share. Means across the same 5 games with both values available; 6 total champion games.5%
?
Camille6 games
Camille: 11.1% earned gold share and 10.5% damage share. Means across the same 6 games with both values available; 6 total champion games.11%
?
Karma6 games
Karma: 10.2% earned gold share and 9.5% damage share. Means across the same 6 games with both values available; 6 total champion games.10%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
107 games
Opponent
WinsLosses
Win rate
DCGDeep Cross GamingDeep Cross Gaming: 13 wins, 12 losses in 25 recorded games, 52.0% win rate. 2026.52%
MEMVK EsportsMVK Esports: 10 wins, 8 losses in 18 recorded games, 55.6% win rate. 2026.56%
DFDetonatioN FocusMeDetonatioN FocusMe: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
TSWTeam Secret WhalesTeam Secret Whales: 1 wins, 9 losses in 10 recorded games, 10.0% win rate. 2026.10%
CFOCTBC Flying OysterCTBC Flying Oyster: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2026.63%
GZGGround Zero GamingGround Zero Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
TSTeam SecretTeam Secret: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2026.25%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
102 games
65.2%win rate when ahead at 15 minutes 15 wins from 23 games
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Taki’s 2026 performances. Select a point to open its story.
102 plotted games
WinLoss— Median in selection
102 / 107 selected games have both values.Median damage / min: 199
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
21 champions in this selection
21 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 107 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 10. Number of games won in this selection. Based on 16 of 16 games.
Losses: 6. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 154. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?15 of 107 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 5.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 243. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 13 of 15 games. Games without the required stats are excluded.
Kill participation: 80.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?8 of 107 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 6.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 103. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded.
CS / min: 0.86. Minions and monsters killed per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded.
Kill participation: 81.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 107 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 107 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 1.26. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 285. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 0.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 107 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
Kill participation: 87.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 107 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 107 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 172. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 90.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
1–10 of 21 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 10.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 0.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 198. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 0.93. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 56.3%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 195. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games.
KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
205
97.5
88 games · 121 peers
2021
Tier 1
CS / min
1.28
56.7
88 games · 121 peers
2021
Tier 1
Kill participation
66.6%
44.2
88 games · 121 peers
2021
Tier 1
Damage share
9.7%
95.8
88 games · 121 peers
2021
Tier 1
Gold diff @15
+203
89.3
85 games · 104 peers · Percentile among 104 players with sufficient data.
2021
Tier 1
Vision / min
2.53
43.3
88 games · 121 peers
2022
Tier 1
Damage / min
188
91.8
93 games · 111 peers
2022
Tier 1
CS / min
1.09
46.4
93 games · 111 peers
2022
Tier 1
Kill participation
65.2%
15.5
93 games · 111 peers
2022
Tier 1
Damage share
8.3%
69.1
93 games · 111 peers
2022
Tier 1
Gold diff @15
+57
64.4
93 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data.
2022
Tier 1
Vision / min
2.52
38.2
93 games · 111 peers
2023
Tier 1
Damage / min
175
61.1
81 games · 109 peers
2023
Tier 1
CS / min
1.01
49.1
81 games · 109 peers
2023
Tier 1
Kill participation
72.5%
38.9
80 games · 109 peers
2023
Tier 1
Damage share
7.7%
50.0
81 games · 109 peers
2023
Tier 1
Gold diff @15
−9
45.5
81 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data.
2023
Tier 1
Vision / min
3.10
55.6
81 games · 109 peers
2024
Tier 1
Damage / min
231
87.5
61 games · 105 peers
2024
Tier 1
CS / min
1.24
25.0
61 games · 105 peers
2024
Tier 1
Kill participation
72.3%
55.8
61 games · 105 peers
2024
Tier 1
Damage share
8.8%
80.8
61 games · 105 peers
2024
Tier 1
Gold diff @15
+218
95.2
61 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2024
Tier 1
Vision / min
3.58
76.0
61 games · 105 peers
2025
Tier 1
Damage / min
209
72.6
72 games · 63 peers
2025
Tier 1
CS / min
0.98
16.1
72 games · 63 peers
2025
Tier 1
Kill participation
77.0%
77.4
72 games · 63 peers
2025
Tier 1
Damage share
8.1%
66.1
72 games · 63 peers
2025
Tier 1
Gold diff @15
+82
88.6
72 games · 45 peers · LPL data missing · Percentile among 45 players with sufficient data.
2025
Tier 1
Vision / min
3.69
74.2
72 games · 63 peers
2026
Tier 1
Damage / min
202
42.4
73 games · 67 peers
2026
Tier 1
CS / min
1.05
36.4
73 games · 67 peers
2026
Tier 1
Kill participation
78.2%
92.4
73 games · 67 peers
2026
Tier 1
Damage share
7.9%
48.5
73 games · 67 peers
2026
Tier 1
Gold diff @15
−17
44.8
73 games · 59 peers · Percentile among 59 players with sufficient data.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 47 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Nautilus
66
?Leona
55
?Alistar
46
?Rakan
44
?Rell
35
?Renata Glasc
30
?Bard
24
?Braum
18
All games
88
118
81
70
83
107
547
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 107. Number of individual games played in this selection. Based on 107 of 107 games.
Wins: 54. Number of games won in this selection. Based on 107 of 107 games.
Losses: 53. Number of games lost in this selection. Based on 107 of 107 games.
Win rate: 50.5%. The percentage of games won. Based on 107 of 107 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games.
Kills / game: 0.92. Average kills per game. Based on 107 of 107 games.
Deaths / game: 2.94. Average deaths per game. Based on 107 of 107 games.
Assists / game: 11.01. Average assists per game. Based on 107 of 107 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded.
CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded.
Gold / min: 267. Total gold gained per minute, averaged across games. Based on 102 of 107 games. Games without the required stats are excluded.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 44. Number of games won in this selection. Based on 83 of 83 games.
Losses: 39. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 53.0%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 0.71. Average kills per game. Based on 83 of 83 games.
Deaths / game: 3.10. Average deaths per game. Based on 83 of 83 games.
Assists / game: 11.18. Average assists per game. Based on 83 of 83 games.
Damage / min: 209. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games.
CS / min: 0.99. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 249. Total gold gained per minute, averaged across games. Based on 83 of 83 games.
Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games.
Games: 70. Number of individual games played in this selection. Based on 70 of 70 games.
Wins: 43. Number of games won in this selection. Based on 70 of 70 games.
Losses: 27. Number of games lost in this selection. Based on 70 of 70 games.
Win rate: 61.4%. The percentage of games won. Based on 70 of 70 games.
KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games.
Kills / game: 1.17. Average kills per game. Based on 70 of 70 games.
Deaths / game: 2.89. Average deaths per game. Based on 70 of 70 games.
Assists / game: 10.34. Average assists per game. Based on 70 of 70 games.
Damage / min: 281. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games.
CS / min: 1.93. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games.
Gold / min: 282. Total gold gained per minute, averaged across games. Based on 70 of 70 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 41. Number of games won in this selection. Based on 81 of 81 games.
Losses: 40. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 50.6%. The percentage of games won. Based on 81 of 81 games.
KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 0.80. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.31. Average deaths per game. Based on 81 of 81 games.
Assists / game: 8.58. Average assists per game. Based on 81 of 81 games.
Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games.
CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games.
Gold / min: 244. Total gold gained per minute, averaged across games. Based on 81 of 81 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 81 games. Games without the required stats are excluded.
Games: 118. Number of individual games played in this selection. Based on 118 of 118 games.
Wins: 62. Number of games won in this selection. Based on 118 of 118 games.
Losses: 56. Number of games lost in this selection. Based on 118 of 118 games.
Win rate: 52.5%. The percentage of games won. Based on 118 of 118 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games.
Kills / game: 0.92. Average kills per game. Based on 118 of 118 games.
Deaths / game: 3.15. Average deaths per game. Based on 118 of 118 games.
Assists / game: 9.74. Average assists per game. Based on 118 of 118 games.
Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games.
CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 118 of 118 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 49. Number of games won in this selection. Based on 88 of 88 games.
Losses: 39. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 55.7%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 1.42. Average kills per game. Based on 88 of 88 games.
Deaths / game: 3.10. Average deaths per game. Based on 88 of 88 games.
Assists / game: 9.77. Average assists per game. Based on 88 of 88 games.
Damage / min: 205. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 253. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #328 · 6 years with recorded achievements
Taki · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Taki · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Taki · No verified Domestic title in this scope. Missing history is not a confirmed zero.
—
Domestic
Taki · 3 recorded major honors. All-Pro 1st team: 1; All-Pro 2nd team: 1; All-Pro 3rd team: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · Asian Games 2026 · 3 points. Asian Games 2026: champion 15 × final placement 1/5 = 3 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.