Where Taizan stands
2016 · Jungle · Domestic games
Lin Ching-Chia林敬家
All leagues · All positions
2016 · Jungle · Domestic games
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 3 games without a complete snapshot are excluded.
Explore Taizan’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 24 of 73 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 265. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 73 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 20 games. Games without the required stats are excluded. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 13 of 73 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 7. Number of games won in this selection. Based on 13 of 13 games. | Losses: 6. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 277. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 4.01. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 6 of 73 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 4.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 4.49. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 1 of 73 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 4.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 0.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2016 · Regional Finals | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| LMS 2016 · Spring | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. | CS / min: 4.18. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. |
| LMS 2016 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 2.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 28 games. Games without the required stats are excluded. | CS / min: 4.17. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Sept 2016 | LMS 2016 · Regional Finals | Machi Esportsvsahq eSports Club | Series ↗ | Rek'Sai | Loss | 1 / 3 / 5 |
| 4 Sept 2016 | LMS 2016 · Regional Finals | Machi Esportsvsahq eSports Club | Series ↗ | Rek'Sai | Loss | 1 / 4 / 4 |
| 4 Sept 2016 | LMS 2016 · Regional Finals | Machi Esportsvsahq eSports Club | Series ↗ | Rek'Sai | Loss | 0 / 3 / 1 |
| 3 Sept 2016 | LMS 2016 · Regional Finals | Machi EsportsvsJ Team | Series ↗ | Gragas | Win | 1 / 2 / 8 |
| 3 Sept 2016 | LMS 2016 · Regional Finals | Machi EsportsvsJ Team | Series ↗ | Elise | Win | 1 / 2 / 6 |
| 3 Sept 2016 | LMS 2016 · Regional Finals | Machi EsportsvsJ Team | Series ↗ | Hecarim | Loss | 1 / 2 / 3 |
| 3 Sept 2016 | LMS 2016 · Regional Finals | Machi EsportsvsJ Team | Series ↗ | Rek'Sai | Win | 2 / 1 / 2 |
| 3 Sept 2016 | LMS 2016 · Regional Finals | Machi EsportsvsJ Team | Series ↗ | Rek'Sai | Loss | 0 / 1 / 7 |
| 7 Aug 2016 | LMS 2016 · Summer | Machi EsportsvsFlash Wolves | Series ↗ | Rek'Sai | Loss | 1 / 3 / 4 |
| 7 Aug 2016 | LMS 2016 · Summer | Machi EsportsvsFlash Wolves | Series ↗ | Hecarim | Loss | 5 / 3 / 7 |
| 6 Aug 2016 | LMS 2016 · Summer | Machi EsportsvsTeam Mist | Series ↗ | Rek'Sai | Win | 3 / 1 / 10 |
| 6 Aug 2016 | LMS 2016 · Summer | Machi EsportsvsTeam Mist | Series ↗ | Rek'Sai | Loss | 0 / 5 / 3 |
| 31 Jul 2016 | LMS 2016 · Summer | Machi Esportsvsahq eSports Club | Series ↗ | Graves | Loss | 5 / 6 / 7 |
| 31 Jul 2016 | LMS 2016 · Summer | Machi Esportsvsahq eSports Club | Series ↗ | Gragas | Loss | 1 / 4 / 2 |
| 30 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsHong Kong Esports | Series ↗ | Hecarim | Loss | 5 / 7 / 2 |
| 30 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsHong Kong Esports | Series ↗ | Hecarim | Loss | 3 / 4 / 10 |
| 24 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsMidnight Sun Esports | Series ↗ | Elise | Loss | 3 / 4 / 2 |
| 24 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsMidnight Sun Esports | Series ↗ | Rek'Sai | Win | 3 / 1 / 6 |
| 22 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsJ Team | Series ↗ | Nidalee | Loss | 0 / 1 / 0 |
| 22 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsJ Team | Series ↗ | Elise | Loss | 1 / 2 / 3 |
| 17 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsXGamers | Series ↗ | Rek'Sai | Win | 2 / 1 / 11 |
| 17 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsXGamers | Series ↗ | Rek'Sai | Loss | 0 / 2 / 3 |
| 16 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsMidnight Sun Esports | Series ↗ | Rek'Sai | Win | 1 / 3 / 18 |
| 16 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsMidnight Sun Esports | Series ↗ | Rek'Sai | Loss | 1 / 5 / 2 |
| 14 Jul 2016 | LMS 2016 · Summer | Machi EsportsvsFlash Wolves | Series ↗ | Graves | Loss | 0 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2019 · Domestic games
LPL data missing · Percentile among 87 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 291 | 26.4 | 70 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.21 | 67.3 | 73 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 73.8% | 73.6 | 73 games · 107 peers |
| 2016 | Tier 1 | Damage share | 16.4% | 48.3 | 70 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −61 | 38.4 | 70 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 283 | 50.0 | 69 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.50 | 55.6 | 76 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.9% | 77.8 | 76 games · 127 peers |
| 2017 | Tier 1 | Damage share | 15.4% | 72.2 | 69 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +97 | 66.4 | 69 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.30 | 71.7 | 69 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 178 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 4.59 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 73.9% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 10.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −387 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.05 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 169 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.25 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 69.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 9.5% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −338 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 2.06 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. Season labels follow the competition season.
2016–2019 · All seasons · 22 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Elise | 35 | ||||
| Rek'Sai | 34 | ||||
| Gragas | 23 | ||||
| Rengar | 16 | ||||
| Graves | 11 | ||||
| Zac | 9 | ||||
| Sejuani | 7 | ||||
| Kindred | 6 | ||||
| All games | 73 | 79 | 16 | 7 | 175 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 0.86. Average kills per game. Based on 7 of 7 games. | Deaths / game: 4.57. Average deaths per game. Based on 7 of 7 games. | Assists / game: 5.86. Average assists per game. Based on 7 of 7 games. | Damage / min: 192. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 287. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 2018 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 0.94. Average kills per game. Based on 16 of 16 games. | Deaths / game: 3.56. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.94. Average assists per game. Based on 16 of 16 games. | Damage / min: 178. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 288. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
| 2017 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 38. Number of games won in this selection. Based on 79 of 79 games. | Losses: 41. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 48.1%. The percentage of games won. Based on 79 of 79 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 2.15. Average kills per game. Based on 79 of 79 games. | Deaths / game: 3.00. Average deaths per game. Based on 79 of 79 games. | Assists / game: 5.57. Average assists per game. Based on 79 of 79 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 79 games. Games without the required stats are excluded. | CS / min: 4.50. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 72 of 79 games. Games without the required stats are excluded. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2016 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 31. Number of games won in this selection. Based on 73 of 73 games. | Losses: 42. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 42.5%. The percentage of games won. Based on 73 of 73 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 1.75. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.51. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.58. Average assists per game. Based on 73 of 73 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 73 games. Games without the required stats are excluded. | CS / min: 4.21. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 70 of 73 games. Games without the required stats are excluded. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.