Where Taikki stands
All seasons · Jungle · Domestic games
Arttu Sirkka
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 4 games without a complete snapshot are excluded.
Explore Taikki’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 225 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 9. Number of games won in this selection. Based on 19 of 19 games. | Losses: 10. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 19 games. Games without the required stats are excluded. | CS / min: 4.71. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 225 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 353. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 3.69. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 225 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 10. Number of games won in this selection. Based on 16 of 16 games. | Losses: 6. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 5.44. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 225 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 220. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 3.42. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 14 of 225 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 10. Number of games won in this selection. Based on 14 of 14 games. | Losses: 4. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 3.02. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 14 of 225 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 8. Number of games won in this selection. Based on 14 of 14 games. | Losses: 6. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 57.1%. The percentage of games won. Based on 14 of 14 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 389. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 4.80. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 225 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 4. Number of games won in this selection. Based on 12 of 12 games. | Losses: 8. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 251. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 54.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 11 of 225 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 225 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.57. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 225 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
Bars show how often the player chose each champion in this selection.
| PGN 2021 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NLC 2020 · Fall | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 6.26. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| NLC 2020 · Summer | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| NLC 2020 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| TCL 2019 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 149. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| TCL 2019 · Winter | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| TCL 2019 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCL 2018 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 226. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 5.00. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| LCL 2018 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| RR 2018 · Rift Rivals · LCL-TCL-VCS | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 May 2021 | PGN 2021 · Summer | Romulea eSportvsGaia Esports | Series ↗ | Udyr | Loss | 1 / 2 / 5 |
| 14 May 2021 | PGN 2021 · Summer | Romulea eSportvsGaia Esports | Series ↗ | Xin Zhao | Win | 2 / 1 / 10 |
| 14 May 2021 | PGN 2021 · Summer | Romulea eSportvsGaia Esports | Series ↗ | Morgana | Loss | 3 / 5 / 10 |
| 13 May 2021 | PGN 2021 · Summer | Romulea eSportvsaNc Outplayed | Series ↗ | Morgana | Loss | 1 / 6 / 9 |
| 12 May 2021 | PGN 2021 · Summer | Romulea eSportvsKappa9 | — | Lillia | Win | 4 / 2 / 14 |
| 14 Nov 2020 | NLC 2020 · Fall | ENCEvsBarrage | Series ↗ | Karthus | Loss | 2 / 3 / 0 |
| 14 Nov 2020 | NLC 2020 · Fall | ENCEvsBarrage | Series ↗ | Hecarim | Win | 2 / 3 / 13 |
| 14 Nov 2020 | NLC 2020 · Fall | ENCEvsBarrage | Series ↗ | Trundle | Loss | 4 / 5 / 11 |
| 13 Nov 2020 | NLC 2020 · Fall | ENCEvsUniQ Esports Club | Series ↗ | Lillia | Win | 5 / 0 / 8 |
| 13 Nov 2020 | NLC 2020 · Fall | ENCEvsUniQ Esports Club | Series ↗ | Kindred | Win | 8 / 1 / 6 |
| 8 Nov 2020 | NLC 2020 · Fall | ENCEvsRiddle Esports | Series ↗ | Lillia | Win | 3 / 3 / 11 |
| 8 Nov 2020 | NLC 2020 · Fall | ENCEvsRiddle Esports | Series ↗ | Nidalee | Win | 6 / 2 / 12 |
| 8 Nov 2020 | NLC 2020 · Fall | ENCEvsRiddle Esports | Series ↗ | Kindred | Loss | 4 / 4 / 5 |
| 7 Nov 2020 | NLC 2020 · Fall | ENCEvsXY Esports | Series ↗ | Lillia | Win | 9 / 2 / 8 |
| 7 Nov 2020 | NLC 2020 · Fall | ENCEvsXY Esports | Series ↗ | Nidalee | Win | 5 / 3 / 9 |
| 5 Nov 2020 | NLC 2020 · Fall | ENCEvsNVision Esports | Series ↗ | Kindred | Loss | 5 / 5 / 4 |
| 5 Nov 2020 | NLC 2020 · Fall | ENCEvsNVision Esports | Series ↗ | Lillia | Win | 3 / 1 / 15 |
| 5 Nov 2020 | NLC 2020 · Fall | ENCEvsNVision Esports | Series ↗ | Lillia | Loss | 4 / 6 / 5 |
| 18 Oct 2020 | NLC 2020 | ENCEvsBarrage | Series ↗ | Hecarim | Loss | 7 / 6 / 3 |
| 17 Oct 2020 | NLC 2020 | ENCEvsMNM Gaming | Series ↗ | Hecarim | Win | 8 / 1 / 12 |
| 17 Oct 2020 | NLC 2020 | ENCEvsMNM Gaming | Series ↗ | Lillia | Win | 5 / 2 / 11 |
| 17 Oct 2020 | NLC 2020 | ENCEvsNordic Dogs | — | Graves | Win | 8 / 1 / 6 |
| 17 Oct 2020 | NLC 2020 | ENCEvsNordic Dogs | — | Lillia | Win | 3 / 1 / 8 |
| 28 Jul 2020 | NLC 2020 · Summer | ENCEvsGodsent | Series ↗ | Kha'Zix | Loss | 2 / 4 / 4 |
| 21 Jul 2020 | NLC 2020 · Summer | ENCEvsTeam Singularity | Series ↗ | Volibear | Win | 2 / 0 / 13 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2021 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 280 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.11 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 71.8% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 12.9% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −235 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 344 | 95.4 | 46 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.07 | 23.8 | 47 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 67.5% | 32.5 | 47 games · 127 peers |
| 2017 | Tier 1 | Damage share | 17.0% | 92.6 | 46 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +139 | 76.6 | 46 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.71 | 19.8 | 42 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 318 | 92.0 | 44 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.38 | 78.3 | 44 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.5% | 37.7 | 44 games · 139 peers |
| 2018 | Tier 1 | Damage share | 15.2% | 86.2 | 44 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +328 | 92.8 | 44 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 2.00 | 43.2 | 44 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 286 | 76.8 | 32 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.96 | 44.8 | 32 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 66.9% | 21.6 | 30 games · 126 peers |
| 2019 | Tier 1 | Damage share | 14.4% | 57.6 | 32 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +32 | 49.6 | 32 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.68 | 49.5 | 32 games · 108 peers |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2015–2021 · All seasons · 35 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|---|---|
| Camille | 19 | |||||||
| Elise | 18 | |||||||
| Kindred | 16 | |||||||
| Ivern | 15 | |||||||
| Ekko | 14 | |||||||
| Gragas | 14 | |||||||
| Rek'Sai | 12 | |||||||
| Kha'Zix | 11 | |||||||
| All games | 22 | 22 | 70 | 47 | 32 | 27 | 5 | 225 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.20. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.60. Average assists per game. Based on 5 of 5 games. | Damage / min: 405. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 329. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2020 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 16. Number of games won in this selection. Based on 27 of 27 games. | Losses: 11. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 4.04. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.70. Average deaths per game. Based on 27 of 27 games. | Assists / game: 7.89. Average assists per game. Based on 27 of 27 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 5.72. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2019 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.28. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.38. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.09. Average assists per game. Based on 32 of 32 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 4.96. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 66.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 32 games. Games without the required stats are excluded. |
| 2018 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 25. Number of games won in this selection. Based on 47 of 47 games. | Losses: 22. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 53.2%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.09. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.79. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.79. Average assists per game. Based on 47 of 47 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 47 games. Games without the required stats are excluded. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2017 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 31. Number of games won in this selection. Based on 70 of 70 games. | Losses: 39. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 44.3%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 3.26. Average kills per game. Based on 70 of 70 games. | Deaths / game: 3.49. Average deaths per game. Based on 70 of 70 games. | Assists / game: 7.06. Average assists per game. Based on 70 of 70 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. | CS / min: 4.13. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 69 of 70 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2016 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 10. Number of games won in this selection. Based on 22 of 22 games. | Losses: 12. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 45.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.09. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.45. Average deaths per game. Based on 22 of 22 games. | Assists / game: 6.82. Average assists per game. Based on 22 of 22 games. | Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 3.63. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2015 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.09. Average kills per game. Based on 22 of 22 games. | Deaths / game: 3.14. Average deaths per game. Based on 22 of 22 games. | Assists / game: 8.73. Average assists per game. Based on 22 of 22 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 3.26. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 305. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.