Where Tactical stands
2026 · Bot · Domestic games
Edward Ra나문용
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 18 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Tactical’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 73 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 7 of 73 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 791. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.64. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 43.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 73 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.69. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.94. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 1,057. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.23. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 73 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 52.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 73 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 657. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.06. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 73 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 643. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2026 · Summer | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| LTA N 2026 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 720. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| NACL 2026 · Spring | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 73.7%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 908. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.92. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| Worlds 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 33.3%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 769. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Ziggs | Loss | 0 / 3 / 3 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Ezreal | Loss | 0 / 3 / 0 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Caitlyn | Loss | 1 / 2 / 0 |
| 16 Oct 2026 | Worlds 2026 | Cloud9vsFURIA | Series ↗ | Lucian | Win | 5 / 2 / 9 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Ziggs | Loss | 3 / 3 / 2 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Yunara | Loss | 3 / 4 / 2 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Jhin | Win | 7 / 1 / 7 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Kalista | Loss | 6 / 1 / 5 |
| 15 Oct 2026 | Worlds 2026 | Cloud9vsKarmine Corp | Series ↗ | Ezreal | Win | 3 / 0 / 9 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Aphelios | Loss | 2 / 4 / 4 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Cassiopeia | Loss | 0 / 2 / 0 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Yunara | Loss | 3 / 5 / 3 |
| 3 Oct 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Ezreal | Win | 2 / 1 / 10 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Caitlyn | Loss | 3 / 4 / 7 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Ezreal | Win | 3 / 1 / 6 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Yunara | Loss | 0 / 4 / 0 |
| 27 Sept 2026 | LCS 2026 · Summer | Cloud9vsTeam Liquid | Series ↗ | Lucian | Loss | 3 / 4 / 4 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Corki | Win | 0 / 0 / 1 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Ziggs | Win | 4 / 1 / 2 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Jhin | Loss | 5 / 2 / 10 |
| 19 Sept 2026 | LCS 2026 · Summer | Cloud9vsLyon | Series ↗ | Ezreal | Win | 2 / 3 / 4 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Yunara | Win | 10 / 3 / 9 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Ashe | Win | 2 / 1 / 6 |
| 12 Sept 2026 | LCS 2026 · Summer | Cloud9vsShopify Rebellion | Series ↗ | Kalista | Win | 3 / 1 / 8 |
| 5 Sept 2026 | LCS 2026 · Summer | Cloud9vsSentinels | Series ↗ | Kalista | Win | 6 / 4 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 575 | 85.8 | 34 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.76 | 90.2 | 34 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 74.2% | 93.4 | 34 games · 123 peers |
| 2020 | Tier 1 | Damage share | 30.8% | 88.3 | 34 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +316 | 85.8 | 34 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.27 | 50.8 | 34 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 530 | 66.9 | 92 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.13 | 61.5 | 92 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 64.3% | 46.2 | 92 games · 131 peers |
| 2021 | Tier 1 | Damage share | 27.1% | 66.9 | 92 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +265 | 78.6 | 92 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.28 | 47.3 | 92 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 588 | 67.8 | 33 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.23 | 54.8 | 33 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 65.8% | 39.1 | 32 games · 116 peers |
| 2022 | Tier 1 | Damage share | 29.3% | 75.7 | 33 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +52 | 48.4 | 33 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.13 | 21.7 | 33 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 632 | 52.4 | 36 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.37 | 33.3 | 36 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.5% | 73.3 | 36 games · 106 peers |
| 2023 | Tier 1 | Damage share | 29.3% | 71.4 | 36 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | −169 | 26.2 | 36 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.15 | 21.0 | 36 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 601 | 16.8 | 29 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.12 | 69.3 | 29 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 71.5% | 80.2 | 29 games · 102 peers |
| 2024 | Tier 1 | Damage share | 27.0% | 49.5 | 29 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −57 | 43.0 | 29 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.17 | 16.8 | 29 games · 102 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 704 | 14.3 | 32 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.10 | 69.8 | 32 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 56.0% | 0.0 | 32 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.1% | 15.9 | 32 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +201 | 88.1 | 32 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.32 | 42.9 | 32 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. Season labels follow the competition season.
2018–2026 · All seasons · 30 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 63 | |||||||||
| Varus | 34 | |||||||||
| Kalista | 31 | |||||||||
| Lucian | 31 | |||||||||
| Aphelios | 30 | |||||||||
| Xayah | 30 | |||||||||
| Kai'Sa | 25 | |||||||||
| Sivir | 25 | |||||||||
| All games | 19 | 46 | 59 | 99 | 59 | 36 | 29 | 51 | 73 | 471 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 42. Number of games won in this selection. Based on 73 of 73 games. | Losses: 31. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 57.5%. The percentage of games won. Based on 73 of 73 games. | KDA: 4.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.93. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.15. Average deaths per game. Based on 73 of 73 games. | Assists / game: 5.59. Average assists per game. Based on 73 of 73 games. | Damage / min: 768. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 10.01. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 478. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2025 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 41. Number of games won in this selection. Based on 51 of 51 games. | Losses: 10. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 80.4%. The percentage of games won. Based on 51 of 51 games. | KDA: 7.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 5.75. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.59. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.63. Average assists per game. Based on 51 of 51 games. | Damage / min: 798. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 468. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2024 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 7. Number of games won in this selection. Based on 29 of 29 games. | Losses: 22. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 24.1%. The percentage of games won. Based on 29 of 29 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 3.28. Average kills per game. Based on 29 of 29 games. | Deaths / game: 1.97. Average deaths per game. Based on 29 of 29 games. | Assists / game: 3.55. Average assists per game. Based on 29 of 29 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2023 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 9. Number of games won in this selection. Based on 36 of 36 games. | Losses: 27. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 25.0%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 3.58. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.69. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 422. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2022 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 22. Number of games won in this selection. Based on 59 of 59 games. | Losses: 37. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 37.3%. The percentage of games won. Based on 59 of 59 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.42. Average kills per game. Based on 59 of 59 games. | Deaths / game: 3.10. Average deaths per game. Based on 59 of 59 games. | Assists / game: 3.66. Average assists per game. Based on 59 of 59 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2021 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 59. Number of games won in this selection. Based on 99 of 99 games. | Losses: 40. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 59.6%. The percentage of games won. Based on 99 of 99 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.78. Average kills per game. Based on 99 of 99 games. | Deaths / game: 2.27. Average deaths per game. Based on 99 of 99 games. | Assists / game: 4.82. Average assists per game. Based on 99 of 99 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 429. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 99 games. |
| 2020 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 38. Number of games won in this selection. Based on 59 of 59 games. | Losses: 21. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 64.4%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.78. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.03. Average deaths per game. Based on 59 of 59 games. | Assists / game: 5.25. Average assists per game. Based on 59 of 59 games. | Damage / min: 531. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 436. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 59 games. Games without the required stats are excluded. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 30. Number of games won in this selection. Based on 46 of 46 games. | Losses: 16. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 65.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.37. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.00. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.11. Average assists per game. Based on 46 of 46 games. | Damage / min: 575. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 447. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 5.42. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.11. Average deaths per game. Based on 19 of 19 games. | Assists / game: 6.32. Average assists per game. Based on 19 of 19 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Spring Playoffs | Team Liquid | 3 |
| LCS 2020 Summer Playoffs | Team Liquid | 31 |
| LCS 2021 Lock In | Team Liquid | 14 |
| LCS 2021 Mid-Season Showdown | Team Liquid | 35 |
| LCS 2021 Championship | Team Liquid | 43 |
| LCS 2022 Spring Playoffs | TSM | 18 |
| LCS 2022 Championship | TSM | 15 |
| LCS 2023 Spring Playoffs | Immortals | 18 |
| LCS 2023 Championship | Immortals | 18 |
| LCS 2024 Spring Playoffs | Immortals | 14 |
| LCS 2024 Championship | Immortals | 15 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LCS 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Lock In · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1 = 8 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Mid-Season Showdown · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2021 · LCS 2021 Championship · 6.4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 2/5 = 32/5 points.
Each trophy contributes to the career total.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2020 · LCS · lcs-2020-summer. Tactical.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd LCS All-Pro Team · 2021 · LCS · lcs-2021-summer. Tactical.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2026 · LCS 2026 Summer Playoffs · 3.2 points. LCS 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Championship: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2024 · LCS 2024 Championship: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20212021 · worlds · Team Liquid | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| worlds 20202020 · worlds · Team Liquid | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2026 Summer Playoffs2026 · LCS · Cloud9 | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 15 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · Immortals | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2024 Championship |
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd LCS All-Pro Teamsource ↗2021 · LCS · lcs-2021-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 27 games played. Selection: Expert vote.
|
| Rookie of the Yearsource ↗2020 · LCS · lcs-2020-summer · rookie | Annual honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 21 games played. Selection: Expert vote. Season-wide award. |
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| Place 8 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Immortals | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Immortals | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Team SoloMid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Team SoloMid | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 15 games played.
|
| LCS 2021 Lock In2021 · LCS · Team Liquid | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
| LCS 2021 Mid-Season Showdown2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2021 Championship2021 · LCS · Team Liquid | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 43 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| 2nd LCS All-Pro Teamsource ↗2020 · LCS · lcs-2020-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|