Where Tabzz stands
2017 · Bot · Domestic games
Erik van Helvert
All leagues · All positions
2017 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Tabzz’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 12 of 39 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 0. Number of games won in this selection. Based on 12 of 12 games. | Losses: 12. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 0.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 39 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 1. Number of games won in this selection. Based on 8 of 8 games. | Losses: 7. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 39 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 2. Number of games won in this selection. Based on 6 of 6 games. | Losses: 4. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 14.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| EU LCS 2017 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 12.1%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| EU LCS 2017 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Apr 2017 | EU LCS 2017 · Summer | OrigenvsGiants Gaming | Series ↗ | Varus | Loss | 1 / 4 / 4 |
| 13 Apr 2017 | EU LCS 2017 · Summer | OrigenvsGiants Gaming | Series ↗ | Ezreal | Loss | 1 / 3 / 0 |
| 13 Apr 2017 | EU LCS 2017 · Summer | OrigenvsGiants Gaming | Series ↗ | Ezreal | Loss | 2 / 0 / 2 |
| 7 Apr 2017 | EU LCS 2017 · Summer | OrigenvsMisfits Academy | Series ↗ | Varus | Loss | 1 / 4 / 3 |
| 7 Apr 2017 | EU LCS 2017 · Summer | OrigenvsMisfits Academy | Series ↗ | Kennen | Loss | 2 / 5 / 5 |
| 7 Apr 2017 | EU LCS 2017 · Summer | OrigenvsMisfits Academy | Series ↗ | Kennen | Loss | 3 / 4 / 8 |
| 31 Mar 2017 | EU LCS 2017 · Spring | OrigenvsH2k-Gaming | Series ↗ | Ashe | Loss | 0 / 4 / 1 |
| 31 Mar 2017 | EU LCS 2017 · Spring | OrigenvsH2k-Gaming | Series ↗ | Ashe | Loss | 1 / 4 / 2 |
| 24 Mar 2017 | EU LCS 2017 · Spring | OrigenvsUnicorns of Love | Series ↗ | Ashe | Loss | 2 / 4 / 3 |
| 24 Mar 2017 | EU LCS 2017 · Spring | OrigenvsUnicorns of Love | Series ↗ | Ezreal | Loss | 0 / 2 / 1 |
| 18 Mar 2017 | EU LCS 2017 · Spring | OrigenvsSplyce | Series ↗ | Kog'Maw | Loss | 2 / 7 / 7 |
| 18 Mar 2017 | EU LCS 2017 · Spring | OrigenvsSplyce | Series ↗ | Jhin | Loss | 0 / 1 / 1 |
| 16 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam Vitality | Series ↗ | Varus | Loss | 1 / 4 / 4 |
| 16 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam Vitality | Series ↗ | Ziggs | Loss | 1 / 2 / 1 |
| 12 Mar 2017 | EU LCS 2017 · Spring | OrigenvsGiants Gaming | Series ↗ | Caitlyn | Loss | 2 / 3 / 2 |
| 12 Mar 2017 | EU LCS 2017 · Spring | OrigenvsGiants Gaming | Series ↗ | Ziggs | Win | 3 / 3 / 10 |
| 12 Mar 2017 | EU LCS 2017 · Spring | OrigenvsGiants Gaming | Series ↗ | Ezreal | Loss | 1 / 0 / 0 |
| 9 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam ROCCAT | Series ↗ | Varus | Loss | 2 / 2 / 1 |
| 9 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam ROCCAT | Series ↗ | Ezreal | Loss | 5 / 3 / 8 |
| 9 Mar 2017 | EU LCS 2017 · Spring | OrigenvsTeam ROCCAT | Series ↗ | Ezreal | Win | 3 / 0 / 2 |
| 4 Mar 2017 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Ezreal | Loss | 3 / 3 / 2 |
| 4 Mar 2017 | EU LCS 2017 · Spring | OrigenvsMisfits Gaming | Series ↗ | Ezreal | Loss | 3 / 1 / 3 |
| 18 Feb 2017 | EU LCS 2017 · Spring | OrigenvsFnatic | Series ↗ | Jhin | Loss | 0 / 0 / 2 |
| 18 Feb 2017 | EU LCS 2017 · Spring | OrigenvsFnatic | Series ↗ | Varus | Loss | 3 / 2 / 5 |
| 11 Feb 2017 | EU LCS 2017 · Spring | OrigenvsG2 Esports | Series ↗ | Varus | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2013–2017 · Domestic games
LPL data missing · Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 7.38 | — | Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 68.0% | 58.5 | 40 games · 42 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 566 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.28 | 75.6 | 72 games · 46 peers |
| 2014 | Tier 1 | Kill participation | 65.3% | 30.4 | 72 games · 47 peers |
| 2014 | Tier 1 | Damage share | 28.5% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | +39 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 439 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 7.88 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 67.4% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 24.6% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −568 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 409 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 8.71 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 68.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 24.5% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −344 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 492 | 38.3 | 39 games · 108 peers |
| 2017 | Tier 1 | CS / min | 8.42 | 30.1 | 39 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 57.7% | 2.5 | 38 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.2% | 48.6 | 39 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −554 | 2.9 | 39 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | 5.0 | 34 games · 101 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2013–2017 · All seasons · 24 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Lucian | 38 | |||||
| Caitlyn | 30 | |||||
| Kog'Maw | 21 | |||||
| Varus | 19 | |||||
| Ezreal | 17 | |||||
| Sivir | 13 | |||||
| Vayne | 13 | |||||
| Ashe | 12 | |||||
| All games | 53 | 78 | 18 | 41 | 39 | 229 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 4. Number of games won in this selection. Based on 39 of 39 games. | Losses: 35. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 10.3%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 1.95. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.67. Average deaths per game. Based on 39 of 39 games. | Assists / game: 3.41. Average assists per game. Based on 39 of 39 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded. |
| 2016 | Games: 41. Number of individual games played in this selection. Based on 41 of 41 games. | Wins: 18. Number of games won in this selection. Based on 41 of 41 games. | Losses: 23. Number of games lost in this selection. Based on 41 of 41 games. | Win rate: 43.9%. The percentage of games won. Based on 41 of 41 games. | KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games. | Kills / game: 3.54. Average kills per game. Based on 41 of 41 games. | Deaths / game: 1.95. Average deaths per game. Based on 41 of 41 games. | Assists / game: 4.32. Average assists per game. Based on 41 of 41 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 41 of 41 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded. |
| 2015 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.83. Average kills per game. Based on 18 of 18 games. | Deaths / game: 2.61. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.72. Average assists per game. Based on 18 of 18 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2014 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 49. Number of games won in this selection. Based on 78 of 78 games. | Losses: 29. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 62.8%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 4.21. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.68. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.91. Average assists per game. Based on 78 of 78 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2013 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 29. Number of games won in this selection. Based on 53 of 53 games. | Losses: 24. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 4.72. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.15. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.08. Average assists per game. Based on 53 of 53 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 53 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 45 of 53 games. Games without the required stats are excluded. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 17 of 53 games. Games without the required stats are excluded. | Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU LCS 2013 Summer Playoffs | Lemondogs | 34 |
| EU LCS 2014 Spring Playoffs | Alliance | 36 |
| EU LCS 2014 Summer Playoffs | Alliance | 36 |
| EU LCS 2015 Summer Playoffs | Elements | 18 |
| EU LCS 2016 Spring Playoffs | Team ROCCAT | 12 |
| EU LCS 2017 Spring Playoffs | Origen | 28 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2013 · EU LCS 2013 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2014 · EU LCS 2014 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2015 · EU LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2013 · worlds 2013: Final placement retained; outside verified scoring-depth equivalence
2014 · worlds 2014: Final placement retained; outside verified scoring-depth equivalence
2012 · Intel Extreme Masters Season 7 Cologne: No placement points or unavailable event valuation / participation evidence.
2013 · Intel Extreme Masters Season 7 World Championship: No placement points or unavailable event valuation / participation evidence.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20142014 · worlds · Alliance | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Intel Extreme Masters Season 7 World Championship2013 · International · Millenium | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 4 games played.
|
| worlds 20132013 · worlds · Lemondogs | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Intel Extreme Masters Season 7 Cologne2012 · International · Millenium | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 1 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Team ROCCAT | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| EU LCS 2015 Summer Playoffs2015 · EU LCS · Elements | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| EU LCS 2014 Spring Playoffs2014 · EU LCS · Alliance | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2014 Summer Playoffs2014 · EU LCS · Alliance | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| EU LCS 2013 Summer Playoffs2013 · EU LCS · Lemondogs | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
Recorded results · no title or major milestone in this year.