Games Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.39
Win rate Win rate: 10.3%. The percentage of games won. Based on 39 of 39 games.10.3%
KDA KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.2.01
Damage / min Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.492
CS / min CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.8.42
Kill participation Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.57.7%38 / 39 games
More statistics Totals, economy & laning +
WinsWins: 4. Number of games won in this selection. Based on 39 of 39 games.
LossesLosses: 35. Number of games lost in this selection. Based on 39 of 39 games.
KillsKills: 76. Total kills in games where kills are available. Based on 39 of 39 games.
DeathsDeaths: 104. Total deaths in games where deaths are available. Based on 39 of 39 games.
AssistsAssists: 133. Total assists in games where assists are available. Based on 39 of 39 games.
Gold / minGold / min: 359. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Damage shareDamage share: 26.2%. The player's share of team damage to enemy champions, averaged across games. Based on 39 of 39 games.
Earned gold shareEarned gold share: 23.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 39 of 39 games.
Gold diff @15Gold diff @15: −554. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
CS diff @15CS diff @15: −12. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
XP diff @15XP diff @15: −407. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 39 of 39 games.
Vision score / minVision score / min: 0.00. Vision score per minute, averaged across games where the statistic is supported. Based on 34 of 34 games.
A closer look
The season in focus.
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Tabzz stands.
2017 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 492 damage per minute. Percentile: 38%. Rank: 67th of 108492
Value: 492 damage per minute. Percentile: 38%. Rank: 67th of 108
Value: 8.42 CS per minute. Percentile: 30%. Rank: 87th of 1248.42
Value: 8.42 CS per minute. Percentile: 30%. Rank: 87th of 124
Value: 57.7% kill participation. Percentile: 2%. Rank: 120th of 12357.7%
Value: 57.7% kill participation. Percentile: 2%. Rank: 120th of 123
Value: 26.2% damage share. Percentile: 49%. Rank: 56th of 10826.2%
Value: 26.2% damage share. Percentile: 49%. Rank: 56th of 108
Value: −554 gold difference @15. Percentile: 3%. Rank: 103rd of 106. LPL data missing · Percentile among 106 players with sufficient data.−554
Value: −554 gold difference @15. Percentile: 3%. Rank: 103rd of 106. LPL data missing · Percentile among 106 players with sufficient data.
Value: 0.00 vision score per minute. Percentile: 5%. Rank: 91st of 1010.00
Value: 0.00 vision score per minute. Percentile: 5%. Rank: 91st of 101
GD15 · LPL data missing · Percentile among 106 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2017
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Varus12 games
Varus: 23.1% earned gold share and 27.3% damage share. Means across the same 12 games with both values available; 12 total champion games.27%
?
Ezreal8 games
Ezreal: 23.2% earned gold share and 28.1% damage share. Means across the same 8 games with both values available; 8 total champion games.28%
?
Jhin6 games
Jhin: 23.1% earned gold share and 25.9% damage share. Means across the same 6 games with both values available; 6 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents. Every game counts.
39 games
Opponent
WinsLosses
Win rate
TRTeam ROCCATTeam ROCCAT: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2017.38%
GGGiants GamingGiants Gaming: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2017.17%
H2H2k-GamingH2k-Gaming: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
SPSplyceSplyce: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
TVTeam VitalityTeam Vitality: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
UOLUnicorns of LoveUnicorns of Love: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2017.0%
MAMisfits AcademyMisfits Academy: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2017.0%
FNFnaticFnatic: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2017.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
39 games
0.0%win rate when ahead at 15 minutes 0 wins from 3 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Tabzz’s 2017 performances. Select a point to open its story.
39 plotted games
WinLoss— Median in selection
39 / 39 selected games have both values.Median damage / min: 425
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 39 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 0. Number of games won in this selection. Based on 12 of 12 games.
Losses: 12. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 0.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 524. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?8 of 39 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 1. Number of games won in this selection. Based on 8 of 8 games.
Losses: 7. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 39 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 539. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded.
?4 of 39 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 44.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 789. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 39 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 503. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 46.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 311. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 14.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 39 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Win rate: 12.1%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Damage / min: 497. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.18. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
7.38
—
Not enough peer coverage: 32 of 42 players qualify (76.2%; 80% required). The player's actual value remains available.
2013
Tier 1
Kill participation
68.0%
58.5
40 games · 42 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
566
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
8.28
75.6
72 games · 46 peers
2014
Tier 1
Kill participation
65.3%
30.4
72 games · 47 peers
2014
Tier 1
Damage share
28.5%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+39
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
439
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
7.88
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
67.4%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
24.6%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−568
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
409
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
8.71
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
68.1%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
24.5%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−344
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
492
38.3
39 games · 108 peers
2017
Tier 1
CS / min
8.42
30.1
39 games · 124 peers
2017
Tier 1
Kill participation
57.7%
2.5
38 games · 123 peers
2017
Tier 1
Damage share
26.2%
48.6
39 games · 108 peers
2017
Tier 1
Gold diff @15
−554
2.9
39 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2017 · All seasons · 24 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
Total
?Lucian
38
?Caitlyn
30
?Kog'Maw
21
?Varus
19
?Ezreal
17
?Sivir
13
?Vayne
13
?Ashe
12
All games
53
78
18
41
39
229
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 4. Number of games won in this selection. Based on 39 of 39 games.
Losses: 35. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 10.3%. The percentage of games won. Based on 39 of 39 games.
KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 1.95. Average kills per game. Based on 39 of 39 games.
Deaths / game: 2.67. Average deaths per game. Based on 39 of 39 games.
Assists / game: 3.41. Average assists per game. Based on 39 of 39 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 18. Number of games won in this selection. Based on 41 of 41 games.
Losses: 23. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 43.9%. The percentage of games won. Based on 41 of 41 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.54. Average kills per game. Based on 41 of 41 games.
Deaths / game: 1.95. Average deaths per game. Based on 41 of 41 games.
Assists / game: 4.32. Average assists per game. Based on 41 of 41 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 409. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 41 games. Games without the required stats are excluded.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 7. Number of games won in this selection. Based on 18 of 18 games.
Losses: 11. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.83. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.61. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.72. Average assists per game. Based on 18 of 18 games.
Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 359. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 78. Number of individual games played in this selection. Based on 78 of 78 games.
Wins: 49. Number of games won in this selection. Based on 78 of 78 games.
Losses: 29. Number of games lost in this selection. Based on 78 of 78 games.
Win rate: 62.8%. The percentage of games won. Based on 78 of 78 games.
KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games.
Kills / game: 4.21. Average kills per game. Based on 78 of 78 games.
Deaths / game: 1.68. Average deaths per game. Based on 78 of 78 games.
Assists / game: 4.91. Average assists per game. Based on 78 of 78 games.
Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 78 of 78 games.
CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 78 of 78 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 29. Number of games won in this selection. Based on 53 of 53 games.
Losses: 24. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 54.7%. The percentage of games won. Based on 53 of 53 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 4.72. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.15. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.08. Average assists per game. Based on 53 of 53 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 53 games.
CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 45 of 53 games. Games without the required stats are excluded.
Gold / min: 348. Total gold gained per minute, averaged across games. Based on 17 of 53 games. Games without the required stats are excluded.
Kill participation: 66.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.