Where Sw0rd stands
2022 · Top · Domestic games
Choi Sung-won최성원
All leagues · All positions
2022 · Top · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sw0rd’s 2022 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 12 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 12 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 12 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 18.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 12 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 12 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 237. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 42.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCK 2022 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCK 2022 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 10 Jul 2022 | LCK 2022 · Summer | HANJIN BRIONvsT1 | Series ↗ | Gnar | Loss | 4 / 6 / 0 |
| 10 Jul 2022 | LCK 2022 · Summer | HANJIN BRIONvsT1 | Series ↗ | Sejuani | Loss | 1 / 4 / 3 |
| 6 Jul 2022 | LCK 2022 · Summer | HANJIN BRIONvsDN SOOPers | Series ↗ | Gangplank | Loss | 4 / 3 / 2 |
| 6 Jul 2022 | LCK 2022 · Summer | HANJIN BRIONvsDN SOOPers | Series ↗ | Gnar | Loss | 0 / 3 / 0 |
| 2 Jul 2022 | LCK 2022 · Summer | HANJIN BRIONvsLiiv SANDBOX | Series ↗ | Gangplank | Loss | 1 / 1 / 3 |
| 2 Jul 2022 | LCK 2022 · Summer | HANJIN BRIONvsLiiv SANDBOX | Series ↗ | Gangplank | Loss | 1 / 2 / 3 |
| 24 Feb 2022 | LCK 2022 · Spring | HANJIN BRIONvsKiwoom DRX | Series ↗ | Gragas | Loss | 0 / 2 / 0 |
| 16 Feb 2022 | LCK 2022 · Spring | HANJIN BRIONvsLiiv SANDBOX | Series ↗ | Sejuani | Loss | 2 / 4 / 5 |
| 13 Feb 2022 | LCK 2022 · Spring | HANJIN BRIONvsKT Rolster | Series ↗ | Gragas | Loss | 3 / 4 / 10 |
| 11 Feb 2022 | LCK 2022 · Spring | HANJIN BRIONvsNongshim RedForce | Series ↗ | Lee Sin | Win | 3 / 3 / 5 |
| 28 Jan 2022 | LCK 2022 · Spring | HANJIN BRIONvsDN SOOPers | Series ↗ | Gragas | Win | 1 / 0 / 5 |
| 28 Jan 2022 | LCK 2022 · Spring | HANJIN BRIONvsDN SOOPers | Series ↗ | Gwen | Win | 4 / 2 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 382 | 32.2 | 36 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.10 | 30.4 | 36 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 58.9% | 18.9 | 36 games · 107 peers |
| 2016 | Tier 1 | Damage share | 21.3% | 70.1 | 36 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | −154 | 24.7 | 36 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 396 | 32.5 | 62 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.11 | 92.1 | 62 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 61.0% | 76.8 | 61 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.5% | 46.8 | 62 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −111 | 33.3 | 62 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.21 | 88.9 | 62 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 356 | 24.0 | 65 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.81 | 93.8 | 65 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 52.5% | 24.2 | 65 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.0% | 20.9 | 65 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +192 | 74.2 | 65 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.07 | 73.9 | 65 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 309 | 1.6 | 32 games · 127 peers |
| 2020 | Tier 1 | CS / min | 7.34 | 31.8 | 32 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.5% | 32.0 | 29 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.0% | 24.6 | 32 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −418 | 7.9 | 32 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.04 | 74.6 | 32 games · 127 peers |
| 2022 | Tier 1 | Damage / min | 478 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | CS / min | 7.87 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Kill participation | 51.9% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage share | 25.1% | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Gold diff @15 | −645 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Vision / min | 1.08 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2016–2022 · All seasons · 53 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | Total |
|---|---|---|---|---|---|---|---|
| Jayce | 39 | ||||||
| Gnar | 32 | ||||||
| Aatrox | 21 | ||||||
| Camille | 19 | ||||||
| Sion | 18 | ||||||
| Ornn | 17 | ||||||
| Fiora | 15 | ||||||
| Maokai | 15 | ||||||
| All games | 36 | 78 | 99 | 87 | 32 | 12 | 344 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 3. Number of games won in this selection. Based on 12 of 12 games. | Losses: 9. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 25.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 2.00. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.83. Average deaths per game. Based on 12 of 12 games. | Assists / game: 3.42. Average assists per game. Based on 12 of 12 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 11. Number of games won in this selection. Based on 32 of 32 games. | Losses: 21. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 34.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 1.50. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.66. Average deaths per game. Based on 32 of 32 games. | Assists / game: 3.63. Average assists per game. Based on 32 of 32 games. | Damage / min: 309. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 339. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 32 games. Games without the required stats are excluded. |
| 2019 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 64. Number of games won in this selection. Based on 87 of 87 games. | Losses: 23. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 73.6%. The percentage of games won. Based on 87 of 87 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 2.57. Average kills per game. Based on 87 of 87 games. | Deaths / game: 1.94. Average deaths per game. Based on 87 of 87 games. | Assists / game: 4.48. Average assists per game. Based on 87 of 87 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 87 games. Games without the required stats are excluded. | CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 53.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2018 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 73. Number of games won in this selection. Based on 99 of 99 games. | Losses: 26. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 73.7%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 2.37. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.70. Average deaths per game. Based on 99 of 99 games. | Assists / game: 5.12. Average assists per game. Based on 99 of 99 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 99 of 99 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded. |
| 2017 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 36. Number of games won in this selection. Based on 78 of 78 games. | Losses: 42. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 46.2%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 2.36. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.78. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.50. Average assists per game. Based on 78 of 78 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2016 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.94. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.61. Average deaths per game. Based on 36 of 36 games. | Assists / game: 3.94. Average assists per game. Based on 36 of 36 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 28 Jan 2022 | Player of the Game | LCK · 2022 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
1 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2018 | Griffin (Korean Team) | 5 |
| LCK 2018 Summer Playoffs | Griffin (Korean Team) | 51 |
| LCK 2019 Spring Playoffs | Griffin (Korean Team) | 42 |
| LCK 2019 Summer Playoffs | Griffin (Korean Team) | 23 |
| LCK 2020 Spring Playoffs | Griffin (Korean Team) | 28 |
| LCK 2022 Spring Playoffs | Fredit BRION | 6 |
| LCK 2022 Summer Playoffs | Fredit BRION | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2018 · LCK 2018 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2019 · LCK 2019 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 10 points. KeSPA Cup 2018: champion 10 × final placement 1 = 10 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCK 2022 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20192019 · worlds · Griffin | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 11 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2022 Summer Playoffs2022 · LCK · Fredit Brion | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Griffin (Korean Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 23 games played.
|
| KeSPA Cup 20182018 · LCK · Griffin (Korean Team) | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| LCK 2018 Summer Playoffs2018 · LCK · Griffin (Korean Team) | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20172017 · LCK · Griffin (Korean Team) | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
No results in this selection.